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CCP: What are you going to do about the storyline?

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Author
Andreus Ixiris
Duty.
SE7EN-SINS
#1 - 2012-05-23 17:39:59 UTC
So with the rollout of factional warfare upgrades, player influence on NPC space has reached an all-time high, and this is only going to increase with the rollout of Dust 514, where (as I best understand it) "instant action" quick matches will take place between NPC corporations, with Dusties fighting for them.

For the better part of two years now, there hasn't been a single factional news update in the News Channels. Apart from the three that we received with the release of Crucible, Chronicles haven't been updated since Christmas 2010. Live events have stopped, and as I understand it, the one major NPC-PC collaborative roleplay organisation, Arek'Jalaan, is dead in the water, with its main representative, Hilen Tukoss, not answering his phone. Apart from a few new articles on the EVE wiki, content regarding the EVE universe has ground to a halt. We roleplayers have absolutely no idea what's going on in the universe we're a part of. We don't know what's happened to the storyline.

During the 2009 Caldari occupation of Gallente space, there were almost weekly news updates about the state of the occupation, which, given that at the time there were no mechanical rewards for system capture whatsoever, were at least somewhat of a reward for roleplayers on both sides, who could argue about the state of the contested zone and engage in various shennanigans. A lot of the most memorable EVE experiences for me have been when I was in space with other roleplayers - the last-ditch suicide defence of a gate against Amarrian slavers with Ushra'Khan, mercenaries who we'd become friends with coming to our aid in our corp's hour of greatest need, old enemies becoming new friends in a fight against the Sansha - these are the moments I remember most fondly.

What we, as roleplayers, want from CCP is simply an answer to two questions - do you plan to resume work on EVE Online's storyline, and if so, when and how? If CCP has no plans to orfurther storyline content, we'd much rather know the truth than wait in uncertainty.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Seismic Stan
Freebooted Junkworks
#2 - 2012-05-23 17:51:43 UTC  |  Edited by: Seismic Stan
Tech4 News is/was a community-driven initiative that grew out of CCP Dropbear's Arek'Jaalan Project and attempted to go some way toward filling this hole, but it is a challenging thing to maintain without CCP support.

I agree that more resources should be put toward interactive storyline experiences that make best use of EVE's lore. The occasional Chronicle doesn't really cut it and I was disappointed with the lack of focus on Faction Warfare in the recent trailer. Opportunity missed.
Andreus Ixiris
Duty.
SE7EN-SINS
#3 - 2012-05-23 17:52:35 UTC
Seismic Stan wrote:
Tech4 News is/was a community-driven initiative that grew out of CCP Dropbear's Arek'Jaalan Project and attempted to go some way toward filling this hole, but it is a challenging thing to maintain without CCP support.


"Without CCP support" is the operative phrase here.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Rico Minali
Sons Of 0din
#4 - 2012-05-23 17:54:06 UTC
I agree, Incursions in hisec go against all roleplaying, lore and storyline stuff. Its stupid.

Trust me, I almost know what I'm doing.

Malcolm Khross
Caldari Provisions
Caldari State
#5 - 2012-05-23 17:54:30 UTC
I'm going to have to echo Andreus on this. I've seen a growing number of people in RP with the outlook "why do anything at all? None of it matters anyways."

This is extremely frustrating for roleplayers to contend with but what fuels the viewpoint is the complete stagnation of the universe at large. The faction wars drone on for no reason, with no visible effects right now (from a lore perspective and until recently, even a mechanical one).

What you have CCP is a community of players willing to work voluntarily to help contribute to the lore of this great game and universe you've created through in-game actions, roleplay on the IGS and in various channels in game, fictional lore and backstories, compelling characters with involved goals and even entire corporations and alliances built upon facets of the lore that the players care about enough to expand. Continued work on the lore, history, universe, interactions with GMs, live events, news reports and chronicles fuels the RP community which, in turn, plays a part in fueling the game and the universe.

~Malcolm Khross

Verone
Veto Corp
#6 - 2012-05-23 18:00:00 UTC
I've been a roleplayer in Eve since I started playing back in 2003, and I can't help but agree.

The whole storyline is in an appalling state after a long period of focus elsewhere.

Verone CEO & Executor Veto Corp WWW.VETO-CORP.COM

Vricrolatious
HIgh Sec Care Bears
Brothers of Tangra
#7 - 2012-05-23 18:09:02 UTC
Rico Minali wrote:
I agree, Incursions in hisec go against all roleplaying, lore and storyline stuff. Its stupid.


It wouldn't be so bad if the plot developed a bit more. Right now they show up in system, wreak some havoc and then players win and they go away. What's the point? Why are they doing this? Maybe it's time CCP develop the plot a bit more on the incursion side. Perhaps it's time for Sansha to finally get a foothold someplace in highsec and have a few systems "fall" for the long term.

Just my two isk on the matter

WIDot, Best Dot, Even Sans Dot! -Vric

Malcolm Khross
Caldari Provisions
Caldari State
#8 - 2012-05-23 18:17:25 UTC
Vricrolatious wrote:
Rico Minali wrote:
I agree, Incursions in hisec go against all roleplaying, lore and storyline stuff. Its stupid.


It wouldn't be so bad if the plot developed a bit more. Right now they show up in system, wreak some havoc and then players win and they go away. What's the point? Why are they doing this? Maybe it's time CCP develop the plot a bit more on the incursion side. Perhaps it's time for Sansha to finally get a foothold someplace in highsec and have a few systems "fall" for the long term.

Just my two isk on the matter


Precisely. There's a lot of potential for great advancement of lore, history, in-game events and so on but it's all just ground to a halt. Especially for those players that participate in roleplay, this is really frustrating and discouraging.

EVE is a sandbox game, which means it has something for everyone, roleplayers depend upon lore that's evolving, game situations that provide motivation and interaction with the GMs.

~Malcolm Khross

Andreus Ixiris
Duty.
SE7EN-SINS
#9 - 2012-05-23 18:20:21 UTC
Vricrolatious wrote:
It wouldn't be so bad if the plot developed a bit more. Right now they show up in system, wreak some havoc and then players win and they go away. What's the point? Why are they doing this? Maybe it's time CCP develop the plot a bit more on the incursion side. Perhaps it's time for Sansha to finally get a foothold someplace in highsec and have a few systems "fall" for the long term.

Just my two isk on the matter


This is actually pretty insightful. I like you.

This is what I've felt about incursions for a long while now. They don't actually do anything, other than lock down a system until players rally to get rid of them. There are no real consequences for Sansha's Nation "winning", either - the incursion simply disappears.

By the same token, in factional warfare, the addition of system upgrades is nice, but there's still no long-term consequences in the war, which makes it feel like a meaningless and token proxy war to keep capsuleers occupied. There need to be real, long-lasting consequences to victory or defeat. There need to be reasons to capture or defend specific systems. One of the easiest things CCP could do is make the Luminaire Titan vulnerable if Gallente gained a certain percentage of warzone control, and make a live event around it.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Bootleg Jack
ACME Mineral and Gas
#10 - 2012-05-23 18:20:49 UTC
Whether a person RPs or not any good game has to have an ongoing story, it is as much a part of the back drop as the nebula.

I'm an American, English is my second language...

Andreus Ixiris
Duty.
SE7EN-SINS
#11 - 2012-05-23 19:06:44 UTC
Bootleg Jack wrote:
Whether a person RPs or not any good game has to have an ongoing story, it is as much a part of the back drop as the nebula.


Never thought of it like that. I like it, though!

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Deviana Sevidon
Jades Falcon Guards
#12 - 2012-05-23 19:14:23 UTC
If you had not noticed, CCP fired most of the Devs responsible for the backstory and moved the already created stuff to an external wiki. So yes, the backstory and everything related to it is officially dead.

....as if 10,058 Goon voices cried out and were suddenly silenced.

ErrorRon
Daktaklakpak.
#13 - 2012-05-23 19:15:27 UTC
Join nullsec wars and make your own storyline. That's what makes Eve great for me. Players make history. Not devs and writers.

http://www.youtube.com/watch?v=UtItWL6GfSM CCP Gargant -  Dev of my heart.

Ituhata Saken
Killboard Padding Services
#14 - 2012-05-23 19:19:42 UTC
ErrorRon wrote:
Join nullsec wars and make your own storyline. That's what makes Eve great for me. Players make history. Not devs and writers.


See evenews24. Thrilling tales filled with smack talk and butthurt, but severely lacking on actual story and plot. Only entertaining if you enjoy quality programming along the lines of Jerry Springer or pretty much any reality tv show.

So close...

ErrorRon
Daktaklakpak.
#15 - 2012-05-23 19:23:49 UTC
Ituhata Saken wrote:
ErrorRon wrote:
Join nullsec wars and make your own storyline. That's what makes Eve great for me. Players make history. Not devs and writers.


See evenews24. Thrilling tales filled with smack talk and butthurt, but severely lacking on actual story and plot. Only entertaining if you enjoy quality programming along the lines of Jerry Springer or pretty much any reality tv show.


Its much more entertaining to be a part of it. But each to their own.

http://www.youtube.com/watch?v=UtItWL6GfSM CCP Gargant -  Dev of my heart.

Tinnin Sylph
Perkone
Caldari State
#16 - 2012-05-23 19:25:11 UTC
EVE has storyline? Sure, next you'll be telling me it has sound.

Heh.

baltec1
Bat Country
Pandemic Horde
#17 - 2012-05-23 19:25:19 UTC
The best stories have always been our stories.
Fredfredbug4
The Scope
Gallente Federation
#18 - 2012-05-23 19:29:05 UTC
The problem with EVE lore is that CCP always starts something new, but never finishes it. Half of the stories in EVE are half complete. There is no resolution to any event that happens.

Empyrean Age: Empires create capsuleer militias. Despite constant fighting among their people war has yet to escalate again.
Apocrypha: Wormholes and strange drones. Why are wormholes suddenly appearing? Who are the sleepers? CCP tell us!
Incursion: Borg ripoff.

I think the Empires have to go into a full war. None of this lowsec fighting over worthless territory. I want to see all ties broken and all of the Empires fight amongst each other until one prevails. How awesome would it be to see a Gallente flag rise above the smoldering remains of Jita, or to see thousands of Amarrian ships carrying away millions of new Minmatar slaves? Do something CCP.

The best thing though would to make the events in nullsec part of actual EVE lore.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Ituhata Saken
Killboard Padding Services
#19 - 2012-05-23 19:29:52 UTC
ErrorRon wrote:
Ituhata Saken wrote:
ErrorRon wrote:
Join nullsec wars and make your own storyline. That's what makes Eve great for me. Players make history. Not devs and writers.


See evenews24. Thrilling tales filled with smack talk and butthurt, but severely lacking on actual story and plot. Only entertaining if you enjoy quality programming along the lines of Jerry Springer or pretty much any reality tv show.


Its much more entertaining to be a part of it. But each to their own.


Oh I was a part of it once, and I may be again someday if I can figure out how to make the way I want to play work with the nature of living with nullsec alliances.. It's fun to be a part of an entity that vies to control a portion of the EvE universe, but its not an entertaining story is all I'm saying. To me the best way to describe it is liking football (american or world, take your pick), you can play it and win and be a part of something that at the end of the season can bring the taste of victory and all that jazz that comes with it. That being said, you'd still never get nominated for an oscar for your performance.

So close...

Safai
Viziam
Amarr Empire
#20 - 2012-05-23 19:40:27 UTC
ErrorRon wrote:
Ituhata Saken wrote:
ErrorRon wrote:
Join nullsec wars and make your own storyline. That's what makes Eve great for me. Players make history. Not devs and writers.


See evenews24. Thrilling tales filled with smack talk and butthurt, but severely lacking on actual story and plot. Only entertaining if you enjoy quality programming along the lines of Jerry Springer or pretty much any reality tv show.


Its much more entertaining to be a part of it. But each to their own.


I wholly agree, but 0.0 power blocs are far from exclusive in this mindset.

See: Faction Warfare, or anyone involved in a Live Event, or ideologically driven War Declarations. These things are footed in the game's own story and lore and but are only possible with player involvement. Story development (ala the build-up to Incursion, but minor events are great too) and solid coverage can and will do wonderful things for these aspects of immersionist gameplay, as the players involved truly do become a part of it.
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