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UI Changes - The Inventory System [UPDATED 2012.05.30]

First post
Author
Fabulousli Obvious
Caldari Provisions
Caldari State
#361 - 2012-05-22 23:57:15 UTC
Hyperion O'Coeus wrote:
PHASE 1 OF 2



Fret not my brothers and sisters of Eve.

We all have made our remarks about the new broken UI. I also realize you are further frustrated by the complete lack of professionalism (not to mention honesty) of CCP Games. But let us consider this a holding pattern. Like waiting at a planet to warp into the fray at just the right time to pounce. I will give you options you only need to wait an hour longer.

As for CCP I'm giving you an invitation on behalf of all those that have found this .... mangled UI a disaster. Come forth and and give us an answer, a statement, a time frame when this screw up will be fixed. Please with sugar on top, get off your lazy a$$es and answer your user base.

18 USC § 1343

CCP - Home of Fascism Assist Module



Meh. I can't even get the CSM to explain why they all said this Window is great on Saturday. Nobody wants to own up now.

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Doc Severide
Doomheim
#362 - 2012-05-23 00:02:56 UTC
Maul555 wrote:
I have major problems with what I am seeing... Sry to burst your bubble guys. First I have a small gang of highsec miners that currently rely on being able to dump into hangers they have no access to. If you take away this ability, it will cause several corps to re-structure, and we wont be happy about it.

I logged into sisi and am trying it out. For the love of god do not replace our current UI with this!!!!! I cant even open my orca corp hangers in a separate window, and I dont like having to spawn my custom windows with shift clicking. And when I dock, I cant just keep my current windows open, I have to reuse one of them to start going down a list to start spawning more... I hate this. I cant say this enough. this is not a step forward for my inventory management. Release this as a new feature that does not replace my current windows, or don't release it at all. I have been with eve since Beta in 2003, and if you replace my windows with this crap, then I don't see myself sticking around for much longer. I don't mean to put down your great work and ideas with this. But this is an idea that needs lots of refinement and feedback before anyone should come close to the idea of replacing our current windows with it. The current UI is great because it allows everyone to customize it so heavily and simply... This one size fits all window does not come close for me. Thanks for the effort though guys... I do like being able to see estimated values, that's neat.

I want to say this one more time, because its the most important part of my post. Do not release this as a replacement for the current UI. Release it as a new stand alone tool and get feedback and refine it from there. If you guys force us to use this as it is, you will have a worse-than-incarna level event on your hands.

Can I have your stuff???
Fabulousli Obvious
Caldari Provisions
Caldari State
#363 - 2012-05-23 00:06:44 UTC
Doc Severide wrote:

Can I have your stuff???


It's jsut not a day for tired hag-like memes to be funny. You have the intelligence to play EVE and yet that's the best you can muster ? Your mother would be ashamed.

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Fabulousli Obvious
Caldari Provisions
Caldari State
#364 - 2012-05-23 00:10:25 UTC
Actually, now that I think about it, historically the Vikings did a really good job of pushing their agenda on other cultures without so much as a by-your-leave. Can this behavior be passed down ? Thoughts ? Bear

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Hyperion O'Coeus
Long Pig Luncheon Meat
Sending Thots And Players
#365 - 2012-05-23 00:22:28 UTC
In addition to the general UI stupidity. I cannot open the corporate hanger of the Orca when I'm in fleet. I believe this is related to your UI screw up.


















CCP - Home of Fascism Assist Module
Washi Meisei
Foreseen Consequences
#366 - 2012-05-23 01:00:33 UTC
The new inventory system is FRAKING usless!!!!!!!!!!!!!!!!!!!!!

It sucks for fitting out ships.
it SUCKS for salvaging
it SUCKS for mining,
it SUCKS when you go to access a POS hanger.

I like change when it's an actual fix. or an improvment.
The new bomber models.... AWESOME
the new missile turrets.... AWESOME.

BUT get rid of the new USLESS inventory system.
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#367 - 2012-05-23 01:01:36 UTC
Horatius Caul wrote:
Shift+Click


You havent tried salvaging belts/missions where your picking up the loot have you.

Or undocked and redocked

The fact that it regroups all the windows every time I undock is maddening, the fact that jetcans open int he same window as my cargo is stupid, Bring back the old inventory CCP =P

How much herp could a herp derp derp if a herp derp could herp derp.

Washi Meisei
Foreseen Consequences
#368 - 2012-05-23 01:04:29 UTC
"shift click" doesn't work for mining, salvaging, or accessing POS hangers.... so please STFU about shift click.

Just get rid of the fraking usless inventory system.
Mei ra'Zhault
Kimotoro Trading Company
#369 - 2012-05-23 06:55:50 UTC  |  Edited by: Mei ra'Zhault
simple tips for CCP to improve the new UI we seem to be stuck with:

- make the Index on the left respond to arrow keys and the return key (arrows to navigate, return to open/close folders)
- make folders in the Index open and close with a single click, same as the market window
- make double-clicking in the Index open a new window, the same way as shift-clicking does now
- double-clicking on a ship in the Ship Hangar should open that ship's cargo hold (possibly in a seperate window), not activate or assemble it (seriously, this is incredibly annoying)
- active ships should appear in the Ship Hangar like they used to. At the very least, they should appear in the Ships section of the station panel

I also wonder if the Index should respond to filters. And some way of grouping filters into folders would be nice.

specific enough?
Aziz Nardieu
The Scope
Gallente Federation
#370 - 2012-05-23 07:01:51 UTC
I like what the new inventory is trying to do, but I do think it can be improved upon. Here's some suggestions:

1. Make it easier to navigate through the inventory. Make a hotkey for going backwards/forwards through the different windows. Example: I forgot to put drones in my boat! So I drag drones over, and open up the drone bay just to be sure. They're there. Great, now I want to go back to inventory. And then maybe I put the wrong drones in, so I can now hit the forward button to go back to swap the drones out.

Make another hotkey for "up one level." So if you're currently looking at a container, you'd go up to your main inventory. If you're looking at your drone bay, you'd go to your ship's cargo bay. Easy.

2. Let me scroll the left/right hand sides of the inventory window without having to focus them first. This is probably something that's already been picked up on, but I'll mention it here anyway. So if I mouse-over the left side, scroll the stuff on the left. If I mouse-over on the right, scroll right side. Currently it's a little messy scrolling the stuff on the left, because you first have to click on it, which switches you to another item window... ugh.

3. Have a different set of filters for items/ships. I've found myself using the filters to go through my items (those are nice!), then switching to the ships window, only not seeing anything, because the ship doesn't match my item filter. Well of course it doesn't. So I propose either making two separate sets of filters (one for ships and one for items), or having the same set of filters, but remembering currently selected state for ships and for items (little messy, more clutter).

I hope to see these suggestions patched in soon. Big smile
Milo Caman
Anshar Incorporated
#371 - 2012-05-23 09:36:23 UTC
Shift-click windows really need to remain persistent between sessions (both usage and jumping/docking). It'd also be nice if my ship's cargohold didn't take up the entire screen when I opened it.

Having 'smart sized' new windows which change based on how much stuff is in the hanger/container would be an excellent step forward, and would alleviate most of the main gripes I have about the new UI.
Pierced Brosmen
The Scope
Gallente Federation
#372 - 2012-05-23 09:41:44 UTC
Due to the tree view, my in-station inventory window takes up 5 times more of the screen then it used to, bechause it used to be very discrete at the bottom of the screen, being short and wide... Now I can't have that window set-up, cause the only parts of the tree view I can see without scolling is active ship and drone bay....
MackemInSpace
XX Industries
#373 - 2012-05-23 11:11:00 UTC  |  Edited by: MackemInSpace
Mourning Souls wrote:
I'm a little late to be talking in the SiSi thread, but there's too many threads to wade through to find the best one for my question.

Can we have a little check box in the settings window that says "Disable Inferno UI, Use Previous More Efficient UI Style" ??


Please?



this ^ +1

In addition to the many "cons" people have put forward on this thread, for some reason every time ONE of my characters jumps through a wormhole, the inventory opens up. Not all of my characters, just the one.

/me shrugs and looks bemused
Malice Redeemer
Kenshin.
Fraternity.
#374 - 2012-05-23 11:37:13 UTC
Pierced Brosmen wrote:
Due to the tree view, my in-station inventory window takes up 5 times more of the screen then it used to, bechause it used to be very discrete at the bottom of the screen, being short and wide... Now I can't have that window set-up, cause the only parts of the tree view I can see without scolling is active ship and drone bay....


its so bad in so many ways
Onnen Mentar
Murientor Tribe
#375 - 2012-05-23 15:48:43 UTC
The OP addresses most of my concerns. The main problem I had with the old way was that it requires you to have so so many windows open to get anything done. Considering managing the inventory is typically all about dragging, a dual pane view as suggested in the OP ( http://i.imgur.com/j8Jyn.jpg ) seems the only real way forward.

Other important additions:

  • Navigation buttons (back, forward, up)
  • Favorites: a favorite (or bookmark) is a saved hangar section/container. Preset favorites would include the ships hangar, cargohold and corporation hangar.
  • TABS For each tab you can configure a favorite and a filter (compare: overview with tabs to configure brackets and filter). The tabs would appear at the top of the "items" side (not the treeview) so you can easily switch between whatever you want filtered/listed with the treeview hidden.


TL;DR:
I want the following improvements:
- dual pane option
- back/forward/up buttons
- bookmarks/favorites
- tabs



CCP RubberBAND
CCP Engineering Corp
#376 - 2012-05-23 16:00:31 UTC
Hi all,

CCP Soundwave will be posting a Dev Blog soon to announce some of the changes and improvements we will be pushing to TQ soon, to make the Unified Inventory better. I'd like to thank you for your continued feedback, both the good and the bad. The one thing that is not helpful however are comments, stating that the new system SUCKS, and expecting us to know why.

We will not revert back to the old Inventory system, but we can work together to make the current system everybody is happy with. If you have a specific problem with mining, POS management, salvaging, etc, let us know exactly what those are and how you would like to seem them improved within the framework of the current system.

Some improvements have already hit TQ today;
http://community.eveonline.com/updates/patchnotes.asp

Unified Inventory

Fixed an issue where the new Unified Inventory would reopen every time a character jumped, docked, undocked or otherwise performed a session change.
Inventory window locations that are still accessible between docking and undocking will now remain open. For example a ships Drone Bay, if opened in a separate window.
Fixed an issue where players could not edit their Smart Filters.
Fixed an issue where Corporation hangars would not load correctly.
Attempting to move mixed groups of items into hangar locations that can only accept a specific item type, will now transfer the items allowed.

Look for CCP Soundwaves post soon, as it will outline some improvements coming your way. Thanks and keep the feedback coming, we will continue to work with you guys to build a system everyone can be happy with.

Oh it went up (fake edit);
http://community.eveonline.com/devblog.asp?a=blog&nbid=72779

Feel free to poke me on: Twitter

Kambiri Zoltana
Aliastra
Gallente Federation
#377 - 2012-05-23 16:49:23 UTC
Its only bad these changes get to happen AFTER we get a 24 page threadnaught in general discussion.

Then again THANK YOU for listening to the feedback now and doing the necesairy changes. EU prime time only has 30k players online, when it used to be around 42k. This figure speeks volumes to me.
Yonis Kador
KADORCORP
#378 - 2012-05-23 16:58:29 UTC
You know, CCP Rubberband, you may indeed think that an "it sucks" comment isn't very helpful, but for my first message ever on these forums, I've got to say that the unified inventory sure does suck. I ran a few missions today, and wow, I'm generally dissatisfied at how completely this unified inventory has changed gameplay. Looting, salvaging, jetcanning - all tedious now - all the extra shifts and clicks...on and on and on.... Who thought this was great idea? Fire that guy. What more can I say except that I hate it? I'm not unsbubbing and I'm not whining but I probably am going to do something else for a week or two until this gets sorted out. It just seems to me that the unified inventory idea was conceptualized because it must benefit server load. Usually, in RL anyway, when government institutes legislation that benefits only the government - instead of the people it serves - negative feedback is assured. The saddest part of this hooplah is that I really was looking forward to the Inferno expansion and it's turned out to be something of a letdown. I also wouldn't be so adamant that reverting back is out of the question. If EVE loses enough subscriptions over any change, that change probably won't stand forever. Nothing is absolute. This a player-driven game and it runs on subscriptions. We all love this game and I spend a lot time thinking up ideas that could improve gameplay...but this unified inventory is a stinker. Here's to hoping it goes away before too many people find something else to do with their time.... Yonis Kador
Altrue
Exploration Frontier inc
Tactical-Retreat
#379 - 2012-05-23 17:18:19 UTC
Of course it's a shame that after so many tears on Sisi, the inventory system was release in it's broken state.
But I'm very glad to hear that CCP now want to improve it, and I remind you that this kind of relationship with devs doesn't occurs so often in other games.

So CCP THANK YOU for trying to make our life better.. even if you're just making it even more complicated with your first try :p

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Zagdul
Federal Navy Academy
Gallente Federation
#380 - 2012-05-23 18:17:49 UTC
Thanks for listening :)

The drag > open idea sounds nice but it also sounds like something that has the potential for a lot of bugs and/or can be finicky. Why not just a single click or double click for open in current, open in new respectively.

Some kind of a way to navigate back to your previous container. That or a highlight of the previous container I was in. Reason: adding fuel to a cap, previously I'd open my fuel bay > find fuel. I need to reverse this behavior I know, but it's kind of hard to break a habit I've been doing for over a year.


Again, thanks for listening and thanks for the communication.

Dual Pane idea: Click!

CCP Please Implement