These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

assault missile question.

Author
loki energon
Anasazi Wanderratter's Social Club
#1 - 2012-05-22 17:53:34 UTC
so, what in everyones opinion, is the best way to extend the range of HAMs? ive been having a hard time fitting my Sacrilege.
im L4 assault missile launcher and most my missile skills are 4s and 5s. 4.8m total missile skills. 17.5m skills overall.

kill em all.

Merin Ryskin
Peregrine Industries
#2 - 2012-05-22 17:55:08 UTC
loki energon wrote:
im L4 assault missile launcher


This is your problem. If you don't have T2 weapons, don't fly a HAC.
loki energon
Anasazi Wanderratter's Social Club
#3 - 2012-05-22 17:58:16 UTC
gosh, what a helpful answer from such a nice G.I.R.L.

some actual advice would be nice

P.S. i finish HAM5 in 3days assmonkey...begone troll....

kill em all.

stoicfaux
#4 - 2012-05-22 17:59:03 UTC
Rigs: Hydraulic Bay Thrusters and Rocket Fuel Cache Partition
T2 Javelin missiles.
Missile Bombardment and Missile Projection skills to V.
There are also missile speed and flight time implants for a minor boost.

Even with all that, HAMs are going to be pretty short ranged.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

sabre906
The Scope
Gallente Federation
#5 - 2012-05-22 18:05:40 UTC  |  Edited by: sabre906
Flight time and velocity rigs. Flight time gives a bit more range than velocity. Aside from that, t2 ammo.

Not much for options, more like "all of the above" to get every bit of range possible. For HAMs, there's never enough range...

Edit: Looks like someone beat me to it. For implants, if I remember correctly, flight time and velocity implants occupy the same slot, so only a minor boost there.
loki energon
Anasazi Wanderratter's Social Club
#6 - 2012-05-22 18:07:32 UTC
im really trying to get to about 40km. seems to be the best range for the defences of the Sac.

kill em all.

sabre906
The Scope
Gallente Federation
#7 - 2012-05-22 18:12:00 UTC
loki energon wrote:
im really trying to get to about 40km. seems to be the best range for the defences of the Sac.


It'll never reach that far in practice. People tends to move when shot.Cool
stoicfaux
#8 - 2012-05-22 18:20:37 UTC  |  Edited by: stoicfaux
sabre906 wrote:
Flight time and velocity rigs. Flight time gives a bit more range than velocity. Aside from that, t2 ammo.

Not really. Paired velocity rigs have something like 1% less range than a flight time + velocity rig setup due to the time it takes missiles to accelerate to full speed.

edit: IIRC, pyfa calculates the actual effective missile range (instead of the simplistic max_velocity times range calculation.)

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Merin Ryskin
Peregrine Industries
#9 - 2012-05-22 18:21:38 UTC
loki energon wrote:
some actual advice would be nice


That WAS advice. If you don't have T2 HAMs (and therefore javelins, the best way to increase your range), you don't have the skills to fly a Sacrilege. Sorry if you don't like that advice, but it doesn't make it any less true.
Boomhaur
#10 - 2012-05-22 22:26:25 UTC
I know with the Nighthawk the best thing for it was high skills, T2 everything V in every missile skill made it shine. That was of course after doing rigs/implants pretty much what other people are saying is true. Than after that work on skills all the little things add up to make a big difference, though it does take awhile.

The only downfall is you might wind up like me and wind up with over 7mil just to use a specific set of missiles and you still can't fire guns to save your life.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

loki energon
Anasazi Wanderratter's Social Club
#11 - 2012-05-23 01:51:17 UTC
thx for the advice folks. im gonna look at my implants, its been awhile, perhaps ill make some room for range.


the only non-T2 mods ive got on my sacrilege are the launchers and ive allready got the T2s in my hangar, and the missles too.
i just want to squeeze all i can out these puppies

kill em all.

ShahFluffers
Ice Fire Warriors
#12 - 2012-05-23 02:19:06 UTC
Pro-tip: the Sacrilege is a "brawler" type ship. You're supposed to get into your enemy's face and pound away at it. No need for extra range (and if you do need that extra range, you've already lost).
Dato Koppla
Spaghetti Militia
#13 - 2012-05-23 02:52:23 UTC
Sacrilege isn't going to do well fighting a ranged opponent, you want to focus on its tank which is its main strength, 20ish km range on the missiles in fine (point range)
ACE81
Sacred Sacrifice
#14 - 2012-05-23 03:08:13 UTC
Fly A Cerb for HAM range with ease. 45.6 range all level 5 skills no implants.
Silas Shaw
Coffee Hub
#15 - 2012-05-23 07:10:03 UTC
ShahFluffers wrote:
Pro-tip: the Sacrilege is a "brawler" type ship. You're supposed to get into your enemy's face and pound away at it. No need for extra range (and if you do need that extra range, you've already lost).


^this.

The sac's problem isn't so much missile range, as web range. the web is the difference between "damage" and "light show." if you've got someone else holding tackle, then fly it like a big brawling frig. your "guns" don't need to track.
Colonel Xaven
Perkone
Caldari State
#16 - 2012-05-23 13:37:16 UTC
loki energon wrote:
so, what in everyones opinion, is the best way to extend the range of HAMs?


Afterburner / Microwarpdrive

www.facebook.com/RazorAlliance

loki energon
Anasazi Wanderratter's Social Club
#17 - 2012-05-23 14:31:09 UTC
so i replaced an implant, added range and velocity rigs. support skills are allready all 5s. all in all with arbalests paper range is 25km. and the effective range from my shakedown cruise was about 22-23 km. it reminded me of my old hookbill, obit fast, pulse mwd and hammer away. cant wait for T2........

kill em all.