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Who thought Active Ship/Ship/Item Hanger merge was a GOOD idea? REALLY?

Author
snake pies
Dixon Cox Butte Preservation Society
#81 - 2012-05-23 09:20:44 UTC
Fabulousli Obvious wrote:
It's actually great (only because it doens't matter) for those who ONLY PvP EXCLUSIVELY.
.



disagree, I find this new system intolerable, I want to change ships and mods quickly to mobilize on multiple clients, now it takes me 1 minute instead of 15 seconds.

Malice Redeemer
Kenshin.
Fraternity.
#82 - 2012-05-23 09:21:47 UTC
snake pies wrote:
Fabulousli Obvious wrote:
It's actually great (only because it doens't matter) for those who ONLY PvP EXCLUSIVELY.
.



disagree, I find this new system intolerable, I want to change ships and mods quickly to mobilize on multiple clients, now it takes me 1 minute instead of 15 seconds.



he was being sarcastic
Malice Redeemer
Kenshin.
Fraternity.
#83 - 2012-05-23 09:22:49 UTC
Misanth wrote:
I'm quite pleased I've been/am occupied by Diablo 3 atm.


nice, maybe I should give that a try.
Misanth
RABBLE RABBLE RABBLE
#84 - 2012-05-23 09:30:35 UTC
JEZEB wrote:
Ranger 1 wrote:
I think that the above posts highlight one of the main issues that people are confused by.

Yes, you can use the tree to open different storage/cargo area's... BUT THAT IS NOT ITS MAIN PURPOSE.

The primary use of the tree is to drag things to so that you dont' need to open other cargo area's.



Get it in your head, most of us have a certain way of doing things that now we cannot do without tripling how many clicks it takes to do something. CCP has successfully funneled the way we need to move stuff around in our cargoholds and stations to one way of doing things. Sure, dragging stuff to the tree works, but why can't I open all nine of my containers in my Mast or Mammoth to do a quick load on an ore pickup?

I mean, really, it's not hard to figure out that this is a bullsh1t addition to a system that worked BETTER before the patch.

Go troll someplace else, I'm sure there is somewhere else you'd be more useful. Not here.


The main problem is that CCP is forcing something on players. One thing we know for sure that players love, is when we can modify our clients/UI the way we want it. Layouts and item management is quite a big part there. But CCP, in their almighty wisdom, loves to a) enforce one system on each and everyone b) enforce systems that is more appealing on a 800x640 resolution Win 3.1 system, and not modern high resolution graphics c) ignore valid feedback that is posted on test-forums.

The root to this cause is not the UI and this single issue. It's the mentality at CCP that "we are great, we know best". It comes from upper management, and spread like a plauge through the whole company. If they would be more humble, and also start to you know, just consider that people might not like it the way you do - why not make more options/let us modify the UI more? then there would be no issues.

I'm not looking forward to dock into one of my 'ship-hubs'. Hundreds of ships, 500-750 different unique items. I always keep my ships cargo open too to see the present state of 'consumables' (ammo, nanite paste, cap boosters, drugs etc). Fortunately I'm busy with Diablo 3 and havn't had to experience this junk yet, but based on feedback posted - not even having it update immediately is a major, major, concern. That's a must, to begin with. How we feel about the utility or not, that's a separate issue. And as I stated above, why CCP won't even consider 'alternative' setups (i.e. this new system could've been optional, for those who wanted it), that's a major problem we see time and again with CCP.

AFK-cloaking in a system near you.

Misanth
RABBLE RABBLE RABBLE
#85 - 2012-05-23 09:37:14 UTC
Malice Redeemer wrote:
Misanth wrote:
I'm quite pleased I've been/am occupied by Diablo 3 atm.


nice, maybe I should give that a try.


It's quite damn awsome tbh, I was really sceptical when I tried beta and read up on class abilities. It felt like Diablo 2 goes WoW. But the game is really true to D2, and classes doesn't feel at all like WoW. Plus, the slight changes to the rune, gem, follower-systems etc, it all feels like an 'modernisation' of D2 - i.e. so far the only complaint I have is about the battle.net downtimes (and lack of ability to play singleplayer offline). All in all.. bit over 90 / 100.

AFK-cloaking in a system near you.

Zenst
Aliastra
Gallente Federation
#86 - 2012-05-23 09:38:42 UTC
Misanth wrote:
JEZEB wrote:
Ranger 1 wrote:
I think that the above posts highlight one of the main issues that people are confused by.

Yes, you can use the tree to open different storage/cargo area's... BUT THAT IS NOT ITS MAIN PURPOSE.

The primary use of the tree is to drag things to so that you dont' need to open other cargo area's.



Get it in your head, most of us have a certain way of doing things that now we cannot do without tripling how many clicks it takes to do something. CCP has successfully funneled the way we need to move stuff around in our cargoholds and stations to one way of doing things. Sure, dragging stuff to the tree works, but why can't I open all nine of my containers in my Mast or Mammoth to do a quick load on an ore pickup?

I mean, really, it's not hard to figure out that this is a bullsh1t addition to a system that worked BETTER before the patch.

Go troll someplace else, I'm sure there is somewhere else you'd be more useful. Not here.


The main problem is that CCP is forcing something on players. One thing we know for sure that players love, is when we can modify our clients/UI the way we want it. Layouts and item management is quite a big part there. But CCP, in their almighty wisdom, loves to a) enforce one system on each and everyone b) enforce systems that is more appealing on a 800x640 resolution Win 3.1 system, and not modern high resolution graphics c) ignore valid feedback that is posted on test-forums.

The root to this cause is not the UI and this single issue. It's the mentality at CCP that "we are great, we know best". It comes from upper management, and spread like a plauge through the whole company. If they would be more humble, and also start to you know, just consider that people might not like it the way you do - why not make more options/let us modify the UI more? then there would be no issues.

I'm not looking forward to dock into one of my 'ship-hubs'. Hundreds of ships, 500-750 different unique items. I always keep my ships cargo open too to see the present state of 'consumables' (ammo, nanite paste, cap boosters, drugs etc). Fortunately I'm busy with Diablo 3 and havn't had to experience this junk yet, but based on feedback posted - not even having it update immediately is a major, major, concern. That's a must, to begin with. How we feel about the utility or not, that's a separate issue. And as I stated above, why CCP won't even consider 'alternative' setups (i.e. this new system could've been optional, for those who wanted it), that's a major problem we see time and again with CCP.



Well put - I agree CCP has embaced the Dunning Kruger effect
Virgil Travis
Non Constructive Self Management
#87 - 2012-05-23 09:41:37 UTC
I'm not keen on this new idea of showing the full station name when you autolink it in chat despite only using the system name for the link text. We had a useful chat channel that corp members could use for handy system/station links in the MOTD, up until yesterday it was nice and neat, after the expansion it's an unreadable mess.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Boris Sandstorm
Electro Manufacturing
#88 - 2012-05-23 09:44:09 UTC
I like it. Just need to remove POS guns ammo bays or put them in a sub tree.

Would be nice if it didn't close windows on a session change. But over all great improvement :)
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#89 - 2012-05-23 09:45:03 UTC  |  Edited by: Malcorian Vandsteidt
Look, the bottom line is this and anyone who was at or watched the CCP, Fanfest, knows the following:

CCP this summer is going in the direction of "war" which means that anything not pvp in game is going to be:

* Nerfed
* Made More complicated
* Made Less profitable
* Force you to PvP to do it.

CCP's new direction is to make the game about ... PVP.

And nothing else.

This is stated pretty heavily if you listen to the dev speaking and read between the lines. this inventory change is Designed for "PVPers." Because it is 100% beneficial to them, while making it almost impossible for anyone who does any type of Industry to play.

Even the changes tot he wardec system are designed to encourage Grief corps to nuke Indy corps. or corps that do little to no pvp.
Misanth
RABBLE RABBLE RABBLE
#90 - 2012-05-23 09:45:38 UTC
Ok I just logged in and tested this. Can someone explain to me how I remove that annoying useless borders, when I have shift-clicked and got a new window?

Like; I fly my PvP ships with cargo open, so I can keep a look at my cap boosters, and restock ammo/boosters from cans in my cargo. But this new window is MASSIVE. It has a large blue border on top showing my cargospace, it has a [empty] border on the bottom that only list total amount/value of items on bottom right. This means my old small cargowindow that served a PvP purpose.. right now is complete bullshit. It either expands and start to cover other windows (scanner, overview, drone, HUD etc), or I will have to put this cargo window completely centered.. blocking my whole view.

Is there any way to remove those useless gigantic borders on top/bottom?

AFK-cloaking in a system near you.

Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#91 - 2012-05-23 09:47:49 UTC  |  Edited by: Malcorian Vandsteidt
Misanth wrote:
Ok I just logged in and tested this. Can someone explain to me how I remove that annoying useless borders, when I have shift-clicked and got a new window?

Like; I fly my PvP ships with cargo open, so I can keep a look at my cap boosters, and restock ammo/boosters from cans in my cargo. But this new window is MASSIVE. It has a large blue border on top showing my cargospace, it has a [empty] border on the bottom that only list total amount/value of items on bottom right. This means my old small cargowindow that served a PvP purpose.. right now is complete bullshit. It either expands and start to cover other windows (scanner, overview, drone, HUD etc), or I will have to put this cargo window completely centered.. blocking my whole view.

Is there any way to remove those useless gigantic borders on top/bottom?


No because having your cargo open in pvp is not seen as a useful ability to CCP, to them having your cargo open is what miners do while mining, and this patch is supposed to discourage any activity in EvE except for PvP.
Malice Redeemer
Kenshin.
Fraternity.
#92 - 2012-05-23 09:53:41 UTC
Misanth wrote:
Ok I just logged in and tested this. Can someone explain to me how I remove that annoying useless borders, when I have shift-clicked and got a new window?

Like; I fly my PvP ships with cargo open, so I can keep a look at my cap boosters, and restock ammo/boosters from cans in my cargo. But this new window is MASSIVE. It has a large blue border on top showing my cargospace, it has a [empty] border on the bottom that only list total amount/value of items on bottom right. This means my old small cargowindow that served a PvP purpose.. right now is complete bullshit. It either expands and start to cover other windows (scanner, overview, drone, HUD etc), or I will have to put this cargo window completely centered.. blocking my whole view.

Is there any way to remove those useless gigantic borders on top/bottom?


no, and if soundwave is to be listened to asking for that is like asking for an on/off option for every single thing ingame.
Keeves
Estamos Solos Corporation
Estamos Solos Alliance.
#93 - 2012-05-23 10:10:39 UTC
New inventory layout is brilliant but with issues.

Shift + click, Station containers, and list view are your friend

Anything to do with POS's and you wanna shoot yourself
Selecting and moving large amounts of anything slows down everything terribly

A few little tweaks and this will work fantastically

Haters gunna hate.

March rabbit
Aliastra
Gallente Federation
#94 - 2012-05-23 10:13:58 UTC
played a little with new system. Looks interesting.

Looks like i'm not too old to adapt to changes.

Unlike of many "amateur Eve players with higher IQ than in other MMO" Lol

The Mittani: "the inappropriate drunked joke"

Malice Redeemer
Kenshin.
Fraternity.
#95 - 2012-05-23 10:16:12 UTC
Keeves wrote:
New inventory layout is brilliant but with issues.

Shift + click, Station containers, and list view are your friend

Anything to do with POS's and you wanna shoot yourself
Selecting and moving large amounts of anything slows down everything terribly

A few little tweaks and this will work fantastically

Haters gunna hate.



now if that worked for anything, oh thats right, it forgets all those windows you opened, or if it does remember they are just default item windows, fantastic
Roime
Mea Culpa.
Shadow Cartel
#96 - 2012-05-23 10:16:28 UTC
Malcorian Vandsteidt wrote:
Look, the bottom line is this and anyone who was at or watched the CCP, Fanfest, knows the following:

CCP this summer is going in the direction of "war" which means that anything not pvp in game is going to be:

* Nerfed
* Made More complicated
* Made Less profitable
* Force you to PvP to do it.

CCP's new direction is to make the game about ... PVP.

And nothing else.

This is stated pretty heavily if you listen to the dev speaking and read between the lines. this inventory change is Designed for "PVPers." Because it is 100% beneficial to them, while making it almost impossible for anyone who does any type of Industry to play.

Even the changes tot he wardec system are designed to encourage Grief corps to nuke Indy corps. or corps that do little to no pvp.


Interesting opinion, could you give an example? Any of your points will do.

Mining seems to be much more profitable these days, thanks to recent changes by CCP.

.

Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#97 - 2012-05-23 10:32:47 UTC  |  Edited by: Malcorian Vandsteidt
Roime wrote:
Malcorian Vandsteidt wrote:
Look, the bottom line is this and anyone who was at or watched the CCP, Fanfest, knows the following:

CCP this summer is going in the direction of "war" which means that anything not pvp in game is going to be:

* Nerfed
* Made More complicated
* Made Less profitable
* Force you to PvP to do it.

CCP's new direction is to make the game about ... PVP.

And nothing else.

This is stated pretty heavily if you listen to the dev speaking and read between the lines. this inventory change is Designed for "PVPers." Because it is 100% beneficial to them, while making it almost impossible for anyone who does any type of Industry to play.

Even the changes tot he wardec system are designed to encourage Grief corps to nuke Indy corps. or corps that do little to no pvp.


Interesting opinion, could you give an example? Any of your points will do.

Mining seems to be much more profitable these days, thanks to recent changes by CCP.


Profitable yes, "IF" you can deal with the changes to the inventory system which make it almost impossible to efficiently manage your windows and cargo bays. I have several industrialists in my corp.. whoa re outraged at these changes because it now takes them 20 minuets to do something that used to take them 2.

And in Industry, Time is money.
Nexx Z
Royal Amarr Institute
Amarr Empire
#98 - 2012-05-23 10:42:21 UTC
Shift+Click on the ship, container or anything to open it in a new window = SOLVES every single problem people are having and complaining about. Get over it and adapt...
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#99 - 2012-05-23 10:59:52 UTC
Nexx Z wrote:
Shift+Click on the ship, container or anything to open it in a new window = SOLVES every single problem people are having and complaining about. Get over it and adapt...


No it doesn't because it doesn't save your selection, you have to spend 2-5 minuets every time you jump, dock or reload your UI for any reason setting everything back up.
Arec Bardwin
#100 - 2012-05-23 11:03:07 UTC  |  Edited by: Arec Bardwin
I need an extra screen exclusively for inventory now Evil
nate555 wrote:
Mabe instead of complaining you should have set up the test server before this came out. Looked at the new stuff and sent feedback. Why do you think the test server is for?
You must be new here. When did CCP care about feedback from the test server? (there is a 20 page thread dedicated to these changes).