These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Issues, Workarounds & Localization

 
  • Topic is locked indefinitely.
 

Torp Issue?

Author
Dectal Rischarge
Sebiestor Tribe
Minmatar Republic
#1 - 2012-05-23 07:54:08 UTC
When firing Torpedoes Damage ticker displays before missiles graphics hit, and ships are destroyed before the last volley hits, The missiles reach about 50%-75% of there range when the ticker is displayed and ships blow up way before graphics can show any evidence of a physical hit..

sorry if i sound redundant etc, sleepy.
Original Prankster
DEN FRIE NATION
#2 - 2012-05-23 08:21:06 UTC
Same happens with Cruise missiles.. so guessing the others are affected also.
Garnoo
Eternity INC.
Goonswarm Federation
#3 - 2012-05-23 09:22:01 UTC
because animation is 'late'
you rockets are starting about 1-2sec after you activated launchers etc

People are going to try to ruin your day. Get together with others, ruin their day back -  EvE

Dectal Rischarge
Sebiestor Tribe
Minmatar Republic
#4 - 2012-05-23 09:25:31 UTC
Garnoo wrote:
because animation is 'late'
you rockets are starting about 1-2sec after you activated launchers etc


Ahh thx yeah that seems to be it just blew up a couple rats to test this thx.. hopefully the activation/animation gets fixed