These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Inferno - Issues thread

First post
Author
May O'Neez
Flying Blacksmiths
#421 - 2012-05-23 06:14:25 UTC  |  Edited by: May O'Neez
Corporate hangars don't appear on the tree if you already have an inventory window opened. You have to close it and open again.

Regarding POS: I wanted to keep my ship cargohold and open a new window with the tree of the starbase containers, but I could not figure out how, only way is to actually close, open new inventory, move the window and enlarge it, expand the tree, then shift click to get back your cargo hold on a separate window, that you also have to move, resize and collapse the second tree. I admit however that once this tedious setup is done, the POS maintenance seems a bit easier, as you don't have to approch each container to open them ... but I would have much appreciated the possibility to split open an inventory window without all this workaround.

EDIT/
If you have multiple windows opened (tested with 2: POS + Cargo Hold), and close one of them (POS) but KEEP the other, as you jump both windows are closed, and when you open the inventory back, the collapse state, positions and sites are reset. That is really not convenient at all, specially if you have to do multiple travels between station and POS.
Arushia
Nova Labs
#422 - 2012-05-23 06:21:58 UTC
The "improved" inventory view:

* It has long load times if you're in a station where your corp has a lot of blueprints, or if you are on-grid with a lot of POS structures (including gun batteries).

* It is impossible to see the left pane if you are using the Silver color scheme.

* The inability to have multiple inventory windows open at once is crippling to any attempt to move items between things.

* Fortunately the "Merge Items and Ships into Station Panel" option still works, and can be used to bypass CCP's butchery of the UI to some degree.
Akeirah
Pixel Universe Brokerage Services
#423 - 2012-05-23 06:26:14 UTC
Chikuma wrote:
Some Characters stay in the corp/local/etc chat after logging out. As from my watchlist they are offline but still on the channels with a red dot. My alt is in the chat too - logout was 6 hrs ago.

cache clear / restart and all that default things do not help here :s


^This^

Paul Maken wrote:
There is an Incorrect cargohold capacity check.

1.) Fill your cargohold with a stackable item. In my case, a Badger Mark II with 12513m3 of heavy defender missiles.
2.) Shift drag to split the stack in the cargohold.
3.) Drag one of the stacks into the station.
4.) Drag that stack back into cargo on top of the first stack to combine them.

Expected behavior: The cargo hold fits the same number of items as before.
Observed behavior: Error: the cargo bay is overloaded...only capable of fitting 5512.5 units

That amount is exactly 5% more than show info capacity, but the ship requires Caldari Industrial III to fly, so the minimum capacity with skills even without expander modules should be 5250*1.15

It's not the capacity of the ship without a pilot as that is just 5250. It's less than the ship plus skills or the ship plus modules.

Dragging the second stack into the station into the cargohold without dragging it on top of the existing stack works as expected. The cargohold holds all the items from before.


That issue cropped up in escalation, bug reports have been submitted, guess they haven't had time to fix it.
Jin Rich
Garoun Investment Bank
Gallente Federation
#424 - 2012-05-23 06:34:14 UTC  |  Edited by: Jin Rich
"local" shows toons as present in systems, when they in fact are logged of. I know this, cause it is my alt. Same in alliance chat but not in corp chat. Have cleared cache, restarted client, clicked all the different "display delayed" and "display immidiate" buttons. Bug? Or bad-at-playing-EVE-guy behind the pod-interface?

EDIT:
Just saw that more peeps have the same problem. That probably makes it a bug, because there can't be that many bad-at-playing-EVE-guys out there. or... ;-)
T'Ka Nejed
Oris Enterprises
#425 - 2012-05-23 06:35:34 UTC
Chikuma wrote:
Some Characters stay in the corp/local/etc chat after logging out. As from my watchlist they are offline but still on the channels with a red dot. My alt is in the chat too - logout was 6 hrs ago.
cache clear / restart and all that default things do not help here :s

^^^^ This ^^^^
quite annoying...
Le Barnk
Sebiestor Tribe
Minmatar Republic
#426 - 2012-05-23 06:43:07 UTC
appears when i'm doing sleeeprs that when they web/un-web me my ship will alter it's orbit if i get webbed/un-webbed a few times at once my ship will do multiple turn arounds.

I don't remeber it happening before the patch but either way it is irratating me
Maja Nigthman
Sebiestor Tribe
Minmatar Republic
#427 - 2012-05-23 06:51:59 UTC
"EVE Online: Inferno has been deployed" but not successful, it normal that they follow a database arrow men it's not normal that is takes over 12 hours to fix the problem and reload the cluster

Rigth now i do not trust the local, get the f**king cluster down and fix the problem
Demme
#428 - 2012-05-23 06:58:42 UTC
T'Ka Nejed wrote:
Chikuma wrote:
Some Characters stay in the corp/local/etc chat after logging out. As from my watchlist they are offline but still on the channels with a red dot. My alt is in the chat too - logout was 6 hrs ago.
cache clear / restart and all that default things do not help here :s

^^^^ This ^^^^
quite annoying...


^^ again this ^^
TheSmokingHertog
Julia's Interstellar Trade Emperium
#429 - 2012-05-23 07:01:45 UTC
Paul Maken wrote:
There is an Incorrect cargohold capacity check.

1.) Fill your cargohold with a stackable item. In my case, a Badger Mark II with 12513m3 of heavy defender missiles.
2.) Shift drag to split the stack in the cargohold.
3.) Drag one of the stacks into the station.
4.) Drag that stack back into cargo on top of the first stack to combine them.

Expected behavior: The cargo hold fits the same number of items as before.
Observed behavior: Error: the cargo bay is overloaded...only capable of fitting 5512.5 units

That amount is exactly 5% more than show info capacity, but the ship requires Caldari Industrial III to fly, so the minimum capacity with skills even without expander modules should be 5250*1.15

It's not the capacity of the ship without a pilot as that is just 5250. It's less than the ship plus skills or the ship plus modules.

Dragging the second stack into the station into the cargohold without dragging it on top of the existing stack works as expected. The cargohold holds all the items from before.


Is the ship active at the moment you preform task 4? If no, then that is a recurring bug.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Rommiee
Mercury Inc.
#430 - 2012-05-23 07:12:56 UTC
Rrama Ratamnim wrote:
Ok guys its not unuseable give it a rest it needs some tweaks, it needs some missing features like remembering where windows where, and the shortcuts to sections and right click shortcuts back for gods sake, but its not unsubscribe unuseable for gods sake its been out for less than a day, ccp always has a ****** patch day and fixes most of the small annoying clusterf*cks the following day or 2


Is there something wrong with you ?

It has been mentioned countless times in this thread that this has been on SISI for a few weeks now, and CCP have been continually told of these problems. They chose to do nothing and roll this crap out anyway.

It has been out for a damn sight longer than a day. Jeez
Rommiee
Mercury Inc.
#431 - 2012-05-23 07:18:29 UTC
MotherMoon wrote:
Emah Spina wrote:

I don't know how you think we play the game.
But that doesn't work very well for general flying.

For capitals, this UI change is pretty much a game breaker.
I generates helluva lot more clicking, looking and guessing.

Cargo Hold, Fuel Bay, Corporate Hangar and Ship Maintenance Bay
We use these things, maybe not all of them on every op. But most of them.


In short, this new UI change to our item management is NOT saving us any clickes.
It's not well designed and the layout is pretty terrible.

At least give us the option of having Classic Windows.


How does this sound?

Shift click open window, say corporate hangar. Then drag the new window to the Neocom to create a short cut on the Neocom.

Shortcuts on neocom always open new window in classic style.

Shortcuts on neocom can be put into folder

Windows remember where they where in space now when you undock.


Or they could just put the freaking shortcuts and clickable buttons back
bob bobert
Brutor Tribe
Minmatar Republic
#432 - 2012-05-23 07:20:19 UTC
Paul Maken wrote:
There is an Incorrect cargohold capacity check.

1.) Fill your cargohold with a stackable item. In my case, a Badger Mark II with 12513m3 of heavy defender missiles.
2.) Shift drag to split the stack in the cargohold.
3.) Drag one of the stacks into the station.
4.) Drag that stack back into cargo on top of the first stack to combine them.

Expected behavior: The cargo hold fits the same number of items as before.
Observed behavior: Error: the cargo bay is overloaded...only capable of fitting 5512.5 units

That amount is exactly 5% more than show info capacity, but the ship requires Caldari Industrial III to fly, so the minimum capacity with skills even without expander modules should be 5250*1.15

It's not the capacity of the ship without a pilot as that is just 5250. It's less than the ship plus skills or the ship plus modules.

Dragging the second stack into the station into the cargohold without dragging it on top of the existing stack works as expected. The cargohold holds all the items from before.


I actually had this problem before all the new Inventory UI updates today. Same steps as you mention, create a half stack of something, drag it to station inventory, attempt to stack it back onto same items in cargohold of ship, "that action would require xx m3... blah blah". Only way to get it to work, is to NOT try to stack the station inventory onto a pile already in cargohold. Once its in your ship, right-click (oh no, more right clicking? thats not user friendly.. :P) and stack-all.

Good Luck
Angel Scott
Sebiestor Tribe
Minmatar Republic
#433 - 2012-05-23 07:32:57 UTC
Approach target doesn't work after de-cloaking.
Galmas
United System's Commonwealth
#434 - 2012-05-23 08:03:36 UTC
Allright, just wrote a nice long post with some issues... in the in game browser... when i clicked post it was gone... AWESOME!!!

Now a short version:

Inventory System:

- filter (top right corner box) returns different results for the same filter string

procedure
1. type a three char string
2. add a 4th char
3. delete 4th char again

The first three chars of the configurable ship name of a subset of the ships in the ship maint here matches the three chars i put into the filter box.
After step 1. the filter applies to something but i cannot figure to what it applies since a lot of ships are shown. Pre-Inferno it applied to the configurable ship name (e.g Myship or Myship2 etc..) AND the ship type name (e.g. Talos or Dominix etc..). It now shows different ships and a lot more of them.
After step 3. the filter only applies to the he configurable ship name (e.g Myship or Myship2 etc..)

Please fix.


- inventory tree view

There is no point showing all the pos structures that are out of range of interaction. When i open the corp hangar and then want to switch to the ship maint hangar in the tree i have ot scroll past all the Laser Batteries which are all way out of interaction range. Please fix that.

Thanks, Regards
Gal


Diomedes Gambito
Republic Military School
Minmatar Republic
#435 - 2012-05-23 08:05:03 UTC
Don't know if people seen this or reported it already, but I see phantoms in local and corp chat.
If I dont have the pilots in watchlist theres no way to know if the pilot in local online or not.
Hope a fix is coming for this.
Arkblade
Mugen Industry
#436 - 2012-05-23 08:07:17 UTC  |  Edited by: Arkblade
i encountered bug that can't say anything. on conversation chat.
and when bug will happen. also will not be logged reply from chat partner.
(my reply is logged)

It happens most often when play the Hard Mission/ High Level Cosmic anomaly.
Yummy Dustwalker
Ministry of War
Amarr Empire
#437 - 2012-05-23 08:19:24 UTC
I went to my main station where 99% of my ships gear mods ammo ect was located after docking all my gear ammo mods weapons ships packaged and unpackaged are gone. One hell of a job with this patch it ripped me off of all the ships i have collected for years. I did clear my cache log back in and same results no items in that station other than the ones I put in there with a alt moving some stuff from low sec to high sec. I would really love to get my gear and ships back this is a major bug in an expansion it would seem all of your testers had little to no items and never saw this bug or they gradually patched this in instead of all at once like the rest of us and never found this bug.,
Imuran
Zentor Industries
#438 - 2012-05-23 08:23:23 UTC
Locked blueprints do not show as locked
Der Affenmann
Native Freshfood
Minmatar Republic
#439 - 2012-05-23 08:26:34 UTC
I lost all my items in WH space.

I moved stuff from a cargo container in space into the corp hangar.

Now everything is empty. And yes i do not have a filter activated.

FIX THIS .... IT IS POS FUEL AND STUFF WE NEED URENTLY !!!

Thx

Rennma
Unkool Bobbeh
The Cardinal System
#440 - 2012-05-23 08:27:06 UTC
The is an issue with station warehouses not keeping configurations... have mine set to not lock anything and still every time i put something in it locks it...