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PI in low sec

Author
Conspicuous Forums-Alt
Doomheim
#1 - 2012-05-22 22:41:23 UTC
i just trie to build a command center in a low sec planet and got this message: "22:39:30 Notify You can not build a command PIN as you are not part of the alliance that holds sovereignty in this system. "

Any idea what this is about?
TigerXtrm
KarmaFleet
Goonswarm Federation
#2 - 2012-05-22 23:23:15 UTC
Conspicuous Forums-Alt wrote:
i just trie to build a command center in a low sec planet and got this message: "22:39:30 Notify You can not build a command PIN as you are not part of the alliance that holds sovereignty in this system. "

Any idea what this is about?


Are you sure you're in low sec? I believe that message should only pop up in 0.0 since players can't claim sovereignty in Empire space.

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Conspicuous Forums-Alt
Doomheim
#3 - 2012-05-22 23:40:18 UTC
yes, i am sure i was in low sec, had been planning to put a pi chain in that system for some time now,
Immortis Vexx
Onyx Moon Industries
#4 - 2012-05-22 23:46:34 UTC
Being that you cannot hold sov in low sec I would have to say that you must have been in null sec. Check the top left and see who the sovereign owner is.

Vexx
Conspicuous Forums-Alt
Doomheim
#5 - 2012-05-23 00:05:52 UTC
Thanks for the replies, but it is low sec. I guess i will file a bug report then, see if they dont say it is normal game mechanics. Wasn't null free for all PI-wise once upon a time? This might have t o do with the factional warfare changes.
Bock Jakuard
Sebiestor Tribe
Minmatar Republic
#6 - 2012-05-23 01:53:24 UTC
Same problem in Low Sec... so filing a bug report
Pinstar Colton
Sweet Asteroid Acres
#7 - 2012-05-23 02:42:47 UTC
Check with the customs office. Perhaps they are blocking access to neutral players? Or is this an Interbus customs office?

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Haulie Berry
#8 - 2012-05-23 02:47:48 UTC
Just out of curiosity, is it a FW region?
Conspicuous Forums-Alt
Doomheim
#9 - 2012-05-23 03:41:12 UTC
yes, is a FW region, at least where i am having trouble. IDK about blocking neutrals.
Avraham Avinu
Children of Noah
#10 - 2012-05-23 06:58:59 UTC
Either it's working as intended, which would be interesting. Or the code they used for the FW sov was similar to the code they used for null sov.
Pinstar Colton
Sweet Asteroid Acres
#11 - 2012-05-23 13:24:36 UTC
Conspicuous Forums-Alt wrote:
yes, is a FW region, at least where i am having trouble. IDK about blocking neutrals.


Go to the customs office. If you check its info, it will tell you which corporation owns it. If you "Access Customs Office" it will show you the tax rate. If there is no tax rate, it could be that they are blocking neutrals from using it at all.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Jurinak
Deep Core Mining Inc.
Caldari State
#12 - 2012-05-23 13:48:14 UTC
Pinstar Colton wrote:
Conspicuous Forums-Alt wrote:
yes, is a FW region, at least where i am having trouble. IDK about blocking neutrals.


Go to the customs office. If you check its info, it will tell you which corporation owns it. If you "Access Customs Office" it will show you the tax rate. If there is no tax rate, it could be that they are blocking neutrals from using it at all.



he wants to build not to export, the owner of a custom office cant block you from building only Sov does and it looks like you have to be in Militia to build something on planets in FW region now

Join FW - build CC - leave FW should work I think
Conspicuous Forums-Alt
Doomheim
#13 - 2012-05-23 14:34:15 UTC
Pinstar Colton wrote:


Go to the customs office. If you check its info, it will tell you which corporation owns it. If you "Access Customs Office" it will show you the tax rate. If there is no tax rate, it could be that they are blocking neutrals from using it at all.



Then neutrals are not blocked from customs office either, i see tax rate.
TigerXtrm
KarmaFleet
Goonswarm Federation
#14 - 2012-05-23 15:04:05 UTC
Corps can actually block people all together? That's just not right if you ask me...

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Pinstar Colton
Sweet Asteroid Acres
#15 - 2012-05-23 18:09:22 UTC
TigerXtrm wrote:
Corps can actually block people all together? That's just not right if you ask me...


From using their POCO. What is being described here is preventing a player from landing a colony at all...which sounds like it is tied to FW. That said... you may as well not operate a colony on a planet where you can't interact with the customs office. Firing goods into space is inefficient due to the limited m3 that your command center can hold.

Corps can set the tax rate for players at each of the 5 standings, including blocking players of a certain standing. They can also set rates for corp members and alliance members.

How a corp operates their POCO is up to them. They paid about 100 million to setup the POCO. Some corps are really close-fisted with their planets, others are open to neutral players and charge reasonable taxes.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

TigerXtrm
KarmaFleet
Goonswarm Federation
#16 - 2012-05-23 18:24:40 UTC
Yeah I understand how POCO's work, but the mechanic is flawed. PI was introduced as a simple solo activity that all low level players could engage in, that was good. Now that's being turned around where pretty much all good planets are being claimed by corps and locked down.

There's a risk versus reward thing, but this way you're making planets something corps fight over, rather than individual players, which was the original idea. I haven't checked too much into it, but a single player can't possibly take out a POCO and place his own AND defend it long enough for it to be profitable.

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Urgg Boolean
Center for Advanced Studies
Gallente Federation
#17 - 2012-05-23 22:58:14 UTC
TigerXtrm wrote:
Yeah I understand how POCO's work, but the mechanic is flawed. PI was introduced as a simple solo activity that all low level players could engage in, that was good. Now that's being turned around where pretty much all good planets are being claimed by corps and locked down.

There's a risk versus reward thing, but this way you're making planets something corps fight over, rather than individual players, which was the original idea. I haven't checked too much into it, but a single player can't possibly take out a POCO and place his own AND defend it long enough for it to be profitable.

Not only that, but aerial bombardment is coming with Dust, and I have not seen much detail about what gets whacked during such an ordnance op. But at one point long ago, they stated that PI installations were gonna be fair game for DUSTers and the EvE players that support their ground ops.

So it seems to me that ONLY the corps big enough to defend their installations/POCOs will be producing any PI matz.

IDK, anyone know of definitive info on the aerial bombardments ?
David Campbell
The Scope
Gallente Federation
#18 - 2012-05-24 11:19:34 UTC
Avraham Avinu wrote:
Either it's working as intended, which would be interesting. Or the code they used for the FW sov was similar to the code they used for null sov.


Since they changed occupancy to sovereignty in FW systems I'll put my money on it. Could be fun though, not sure it was intentional, but it would definitely make non station system worth fighting for.
Pinstar Colton
Sweet Asteroid Acres
#19 - 2012-05-24 11:50:36 UTC
TigerXtrm wrote:
Yeah I understand how POCO's work, but the mechanic is flawed. PI was introduced as a simple solo activity that all low level players could engage in, that was good. Now that's being turned around where pretty much all good planets are being claimed by corps and locked down.

There's a risk versus reward thing, but this way you're making planets something corps fight over, rather than individual players, which was the original idea. I haven't checked too much into it, but a single player can't possibly take out a POCO and place his own AND defend it long enough for it to be profitable.



Not all corps lock down their planets. My corp owns 5 planets and we charge neutrals only 8%.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Lone Gunman
Forhotea Corporation
#20 - 2012-05-25 10:04:36 UTC
I am a member of the alliance that has all eleven PCO's in a Low system in Black Rise and can access all the PI structures I had before Inferno. But I can't put up a new command center even on a planet where my alliance controls the PCO. If someone already submitted a bug report great otherwise I will submit one
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