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[PUBLIC PETITION PLEASE +1 THIS THREAD] Problems with the new User Interface

Author
Akyla Dey
Sebiestor Tribe
Minmatar Republic
#81 - 2012-05-23 04:43:02 UTC
+1 It's awful.

The biggest problem for me is the massive lag. It took me 30 seconds to load an SMA today. That's neither a fun nor acceptable use of my game time. I'm also willing to bet that none of them devs tried salvaging 70+ wrecks with that system, because it's a slow and miserable process. Did you even try it at a POS? You might have reconsidered releasing it if you did. It also makes me pull my hair out when I'm about to move something at a POS and someone switches ships causing the whole thing to refresh. More time wasted.

I can see the potential of the system (with some major functionality additions and tweaks) for someone living out of a station. For those of us living in POSs, this is an absolute nightmare of lag and wasted time. Having to sort through POS guns (which I'm rarely if ever going to use) to find five SMAs (which we can't rename, so I get to guess which is which) and then watch the screen churn as it tries to load everything is a miserable experience, and keeps me from actually playing the game.

I'll admit, there's some neato stuff in there. Price estimates, selected space, etc is great, but I'd trade it all for the old streamlined system that lets me get in and get back to playing. I don't need that stuff. I need to quickly grab what I need and get on with my day. You've put a lot of nice frosting on a badly burnt cake here.

I get that you all think it's really clever and cool, but for those of us that don't, please give us the option of using the old interface. You did it with CQ, you can do it with this.
dekay159
The Scope
Gallente Federation
#82 - 2012-05-23 05:10:19 UTC
+1 new inventory sucks
Plain213
Macabre Votum
Northern Coalition.
#83 - 2012-05-23 05:11:14 UTC
+1 Very bad, Roll back needed
Infidel Alland
XANT'S
#84 - 2012-05-23 05:12:01 UTC
A good tool on some rare occasions. A horrible time-killer and irritation source for most other activities.
Living from a WH POS becames a nightmare even with named assembly arrays instead of CHAs.
+1 to making POS guns grouped and collapsed by default.
+1 to NOT loading contents of collapsed groups before they're actually expanded.
+1 to make the old "many small windows" design the default. I'll be glad to shift-click cargo/inventory to actually use the new complex inventory manager for some complex inventory tasks. Just give me my simple, fast and accessible boxes for simple work back please.
Timbuck V
Breizh Punisher's
#85 - 2012-05-23 05:27:38 UTC
+1

Nice looking Ui,
but not fonctionnal at all in Wh/POS or anywhere !!
This is not a "fashion show" this is Eve .



Hope this one won't get deleted like full threads yesterday
Shadow51585
Relapse Anonymous
Sedition.
#86 - 2012-05-23 05:28:25 UTC
+1

The new interface, while it has advantages. is disorienting and frustrating to use.

The former system was far easier to use and navigate both in a POS and in a station. Not to mention for transfering items between ships cargo and inventory.

The lack of being able to have a permenent separate window for items and for ships in my hanger is frustrating enough to make not wish to log in and play the game.

CCP billing this in their expansion as an improvement is laughable at best.
iNfeck7ed
Science and Trade Institute
Caldari State
#87 - 2012-05-23 05:35:58 UTC
CCP, why did you change something nobody complained about? That means we like it the way it is!

Hate the new inventory system.

+1
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#88 - 2012-05-23 05:36:59 UTC
Currently my only gripe with the new system is that the ship your using does not appear in the ship hanger in stations. I haven't got to use it that much do to my current local and operations, but I am scared to imagine the time it might take to loot with a noctis in this new system. Have a button/ automatic that opens all containers withing 2500m of the ship and puts them in a single listing with normal line breaks in-between containers and Ill be a happy person. so +1 to utilize the old system until this is more polished.
el'Nacko
Desert Pirates Cartel
#89 - 2012-05-23 05:39:58 UTC
+1
Bollarus
Center for Advanced Studies
Gallente Federation
#90 - 2012-05-23 05:52:26 UTC
+1

inventory system is horibad, and who made the decision to tinker with something that wasn't broken in the first place?
Malich Bonhaffer
Federal Navy Academy
Gallente Federation
#91 - 2012-05-23 05:54:46 UTC
+1

hate it
Wu Bei
Garoun Investment Bank
Gallente Federation
#92 - 2012-05-23 05:56:03 UTC
+1
Leila Kanz
Pyke Syndicate
Solyaris Chtonium
#93 - 2012-05-23 05:56:50 UTC
+1
Ospik Kaliteli
State War Academy
Caldari State
#94 - 2012-05-23 05:57:23 UTC
+1
Ketov Aktar
Grey Wolff
#95 - 2012-05-23 05:59:19 UTC
+1 Might as well bring back session change timer. Changing modules or ships take 3x as long as it used too. At least give us an option to have it set to classic version.Oops
Cardano Firesnake
Fire Bullet Inc
#96 - 2012-05-23 06:29:15 UTC
It is impossible to open all the containers of the ships you just salvaged and spam the "loot all" button to take all the loots.
Now you must open a continer , then loot all, then open the next, then loot all etc.
It is enough frustrating to not be able to "loot all" the nearby containers at one time.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

ja gilbey
CONTRATTO
Blood Eagle Syndicate
#97 - 2012-05-23 06:39:26 UTC
+1 Makes simple steps very repetitive and unnecessary.
Calchura Daria
Eve Rookies
#98 - 2012-05-23 06:43:36 UTC
+1

Although I like what it is trying to achieve. It is not user friendly at this time. Please change it back.
GamerGirl15 Aideron
Wingz of Fury
#99 - 2012-05-23 06:44:06 UTC
+1 This whole new cargo system should be put back the way it was. No need to fix something when it was NOT broken.
KillahB
Space Gays
#100 - 2012-05-23 06:44:28 UTC
+1

Some changes just takes some getting used to- This one just sucks.