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CSM - Comment Here About The Window

Author
Fabulousli Obvious
Caldari Provisions
Caldari State
#21 - 2012-05-22 20:36:09 UTC
Chunicha wrote:
The new system is compact, simple (drag and drop), far more versatile with its filters and all around makes inventory management easier.



OK, I'll comment.

It sounds like an ADVERTISEMENT BLURB for the feature. Demonstrates no details of actual usage.

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Romar Agent
Science and Trade Institute
Caldari State
#22 - 2012-05-22 20:38:19 UTC
Chunicha wrote:
Nope I do genuinely believe it, sorry but you just need to accept that you're in the (very vocal) minority on this one. The new system is compact, simple (drag and drop), far more versatile with its filters and all around makes inventory management easier. Stop whining and try using it for a while and you'll realize I'm right.
I agree that inventory management will be easier.

But how many people did have problems with inventory management that couldn't be solved with folders - erm containers?

For me my hangar has turned from a compartementalized room (=immersion) into a, well - the inventory is simply a tool now. Bland.
Lin-Young Borovskova
Doomheim
#23 - 2012-05-22 20:39:00 UTC  |  Edited by: Lin-Young Borovskova
Fabulousli Obvious wrote:
You said during the EVERadio show this weekend that this feature will be both fantastic and great.

Can you please elaborate further.

update: I'll be checking in to see your responses.



They can't, they're finding arguments to counter their own recorded "words".

If they do, it's only another prove how failure and completely useless to voice up the community they are.

Edit: at least Mittens did something, he proved you can't do whatever when you're CSM chairman.

brb

Vertisce Soritenshi
The Scope
Gallente Federation
#24 - 2012-05-22 20:39:18 UTC
This thread makes a lot more sense and has much more relevant content with the OP blocked.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Fabulousli Obvious
Caldari Provisions
Caldari State
#25 - 2012-05-22 20:42:20 UTC  |  Edited by: Fabulousli Obvious
Vertisce Soritenshi wrote:
This thread makes a lot more sense and has much more relevant content with the OP blocked.



Meaning, ironically, it would have no content. It's such a paradox there I wonder if the thread would cease to have ever existed ?

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Thebriwan
LUX Uls Xystus
#26 - 2012-05-22 20:44:28 UTC
Ranger 1 wrote:
As has been already pointed out.

The "issues" most people are waxing emotional about are due to not understanding they can simply drag to the tree to move items, or shift click to open seperate windows to monitor contents. They believe the tree only exists to open one window at a time in the main view, which is misunderstanding the main functionality of the tree.

The ability to open different hanger views from the tree is secondary, it's main function is to drag items to the tree so you don't have to drag items all the way across your screen... and unless you want to monitor those windows you don't need to even have them open.

To reiterate. The actual issues are...

1: Windows close and/or reposition upon a session change.

2: Seperate windows to not update their contents automatically like the main window does. The items actually can be dragged from window to window as you always could, but currently the view does not update automatcially as it does when dragging to the tree or main window.

3: It would be helpful to be able to custom filter what is shown in the tree easily.

Minor issues that have been acknowledged as needing a fix in the very near future.


These are in no way minor issues. They make using the inventory a pita.

I now need much more clicks (and therefore time) to do the same things as before. In a better looking window. Sorry but that is not something I like.

Additionally the only way to use the tree to it's potential is to make the window real large. And that is the next annoying thing: Moving, resizing, changing the view setting of this damn window.
Tippia
Sunshine and Lollipops
#27 - 2012-05-22 20:59:08 UTC
Ranger 1 wrote:
To reiterate. The actual issues are...

1: Windows close and/or reposition upon a session change.

2: Seperate windows to not update their contents automatically like the main window does. The items actually can be dragged from window to window as you always could, but currently the view does not update automatcially as it does when dragging to the tree or main window.

3: It would be helpful to be able to custom filter what is shown in the tree easily.
4: No control over what opens where.

5: No context-sensitive automatic opening/closing of windows.

6: Batshit insane implementation of POS arrays, corp member hangars, and even the ship hangar.

7: Incompatibilities with still-remaining old inventory management functions.

(8: Highlights old “unfinished business” and turns them into real usability issues… but that's more the problem of the old implementation than with the new UI — it just becomes so much more obvious and problematic now.)
Lin-Young Borovskova
Doomheim
#28 - 2012-05-22 21:06:05 UTC
Did I already said I can't even find the will to log and do stuff because this feature just wasted all my gaming experience?

How can you people ever admit it's a better gaming experience that have those window opening/closing/resizing whatever crap when all you need is to:

-identify your items location and eventually number at that location -previous had perfect information on this

-identify your item in specific location by sort/meta and number and eventually m3-previous had almost perfect information on this

-be able to easily and very quickly open/view/close set destination, contract, trash, sell whatever fecking option was available
welp, this was also available in previous version

So what doesn new one brings? -more clicks, complexity in station, complexity in space, overall tedious at the point you actually don't want to have more assets and have to open the dam thing.

Lol

brb

Fabulousli Obvious
Caldari Provisions
Caldari State
#29 - 2012-05-22 23:04:16 UTC
Okey-dokey.

Checking...............


Evil

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

MotherMoon
Tribal Liberation Force
Minmatar Republic
#30 - 2012-05-22 23:14:06 UTC
Chunicha wrote:
Fabulousli Obvious wrote:
Chunicha wrote:
The new inventory window is fantastic and great. Once people get used to it and get over the fact it's different, they'll realize this.


I know personally that you don't really believe that. Now....back under your Bridge.


Nope I do genuinely believe it, sorry but you just need to accept that you're in the (very vocal) minority on this one. The new system is compact, simple (drag and drop), far more versatile with its filters and all around makes inventory management easier. Stop whining and try using it for a while and you'll realize I'm right.


exactly. The only things that need to be fixed are windows remember where they were in space. and being able to minimize those windows to the neocom. Right now the build is literally broken, but the system itself is very useful.

http://dl.eve-files.com/media/1206/scimi.jpg

Fabulousli Obvious
Caldari Provisions
Caldari State
#31 - 2012-05-22 23:22:15 UTC
MotherMoon wrote:

exactly. The only things that need to be fixed are windows remember where they were in space. and being able to minimize those windows to the neocom. Right now the build is literally broken, but the system itself is very useful.



And remember where in station too. and they DO minimize to the Neocom. That is .....ALL of them with one push. And the trees and dropdowns are adding an unnecessary complexity.

IF you do not realize that if they even fix your 2 things, we are right back to what we had.

Our POINT exactly. Thank you.

Now, where is the CSM ??

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

DarthNefarius
Minmatar Heavy Industries
#32 - 2012-05-23 01:05:03 UTC  |  Edited by: DarthNefarius
Fabulousli Obvious wrote:
You said during the EVERadio show this weekend that this feature will be both fantastic and great.

Can you please elaborate further.

update: I'll be checking in to see your responses.


lol I'm still waiting for the CSM to comment on the screwed up Escalation INCURSION NERF & you want thier comments on the screwed up Inferno bugs? WAIT IN LINE Ugh ( I think I'm after the drone regions but b4 you )
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Malice Redeemer
Kenshin.
Fraternity.
#33 - 2012-05-23 01:10:33 UTC
Tippia wrote:
Ranger 1 wrote:
To reiterate. The actual issues are...

1: Windows close and/or reposition upon a session change.

2: Seperate windows to not update their contents automatically like the main window does. The items actually can be dragged from window to window as you always could, but currently the view does not update automatcially as it does when dragging to the tree or main window.

3: It would be helpful to be able to custom filter what is shown in the tree easily.
4: No control over what opens where.

5: No context-sensitive automatic opening/closing of windows.

6: Batshit insane implementation of POS arrays, corp member hangars, and even the ship hangar.

7: Incompatibilities with still-remaining old inventory management functions.

(8: Highlights old “unfinished business” and turns them into real usability issues… but that's more the problem of the old implementation than with the new UI — it just becomes so much more obvious and problematic now.)

Fabulousli Obvious
Caldari Provisions
Caldari State
#34 - 2012-05-23 01:12:21 UTC
DarthNefarius wrote:
Fabulousli Obvious wrote:
You said during the EVERadio show this weekend that this feature will be both fantastic and great.

Can you please elaborate further.

update: I'll be checking in to see your responses.


lol I'm still waiting for the CSM to comment on the screwed up Escalation INCURSION NERF & you want thier comments on the screwed up Inferno bugs? WAIT IN LINE Ugh ( I think I'm after the drone regions but b4 you )



It's so screwed up. A nasty autopsy indeed after that thing came in DOA this morning. The Hamster Nurses are still quivering.

I need to blow a bowl.................

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Prisoner 002929
Wulgun Wing
#35 - 2012-05-23 01:19:55 UTC
The Mittani...not the hero Eve deserves, but the one we need.
Morganta
The Greater Goon
#36 - 2012-05-23 01:30:17 UTC
wow, that's sure funny

for weeks several CSM people haven't been able to keep their mouths shut
now....

dead silence
Orlacc
#37 - 2012-05-23 01:31:10 UTC
Fabulousli Obvious wrote:
Chunicha wrote:
The new inventory window is fantastic and great. Once people get used to it and get over the fact it's different, they'll realize this.


I know personally that you don't really believe that. Now....back under your Bridge.



I despised it at first on Sisi, but now I like it. Not a troll. I thought you unsubbed?

"Measure Twice, Cut Once."

Alavaria Fera
GoonWaffe
#38 - 2012-05-23 01:32:29 UTC
Prisoner 002929 wrote:
The Mittani...not the hero Eve deserves, but the one we need.

Haha

Well CCP can ignore all the feedback from the forums and threads after asking for it when they put the system on SiSi, maybe we did need a hero after all.What?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tessla Coil
Pirannha Corp
#39 - 2012-05-23 01:46:57 UTC
Well, you can make it 28 people who hate this new UI.
I am at a POS and it is impossible to find anything.

If you introduced this system to a new industrialist, he would quit before he even got started.
Absolutely awful.

Now waiting for the obligatory " I just started industry today, and think it is awesome, and have already made a billion today mfg T1 items."
Maledictum Aideron
In Praise of Bacchus
#40 - 2012-05-23 02:04:02 UTC
Tippia wrote:
Ranger 1 wrote:
To reiterate. The actual issues are...

1: Windows close and/or reposition upon a session change.

2: Seperate windows to not update their contents automatically like the main window does. The items actually can be dragged from window to window as you always could, but currently the view does not update automatcially as it does when dragging to the tree or main window.

3: It would be helpful to be able to custom filter what is shown in the tree easily.
4: No control over what opens where.

5: No context-sensitive automatic opening/closing of windows.

6: Batshit insane implementation of POS arrays, corp member hangars, and even the ship hangar.

7: Incompatibilities with still-remaining old inventory management functions.

(8: Highlights old “unfinished business” and turns them into real usability issues… but that's more the problem of the old implementation than with the new UI — it just becomes so much more obvious and problematic now.)


Not empty quoting.
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