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The old inventory system.. can we keep it?

Author
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#21 - 2012-05-22 20:10:38 UTC
FeralShadow wrote:
Shift click to open new window.


this stupid and redundant info is no help. thanks,...

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#22 - 2012-05-22 20:11:57 UTC
Chunicha wrote:
screw you guys, the new inventory system is awesome you just wont realize it til you get past the whole 'omg its different' factor.



spoken like a guy who never used to old inventory system that much.....

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Maximilian Jenious
The Scope
Gallente Federation
#23 - 2012-05-22 20:12:50 UTC
Hi

Find a way to have split window and they stay split.

1- shift click for each windows ( ship hangar, station inventory and ship inventory).
2- instead of close windows just reduce them, they stay in neocom.

But haven't find a way to make neocom shortcut with this three element.

++
Akir Apathi
Hakaari Inc.
#24 - 2012-05-22 21:11:53 UTC
I think I'll get used to it.

"He's happy. We must stop this before it spreads." - Dr. House

Malice Redeemer
Kenshin.
Fraternity.
#25 - 2012-05-22 21:12:57 UTC
Citrute wrote:
Fraa Bjorn wrote:
I guess the unified inventory is fine for single persons, but moving stuff between corp-hangars/divisions to / from members in the corp is absolute hell!
I guess I need to get on sisi as it's abit too late for feedback :(


No, your same concerns were expressed on sisi by many people.

Its getting quite obvious that 'getting on sisi and leaving feedback' does nothing.

Fon Revedhort
Monks of War
#26 - 2012-05-22 21:16:02 UTC
Have to agree - new inventory sucks balls.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Esoteric Travesty
Imperial Academy
Amarr Empire
#27 - 2012-05-22 21:36:03 UTC
Ever tried living out of a POS in a wormhole? I don't need to see my guns' ammo, the assembly arrays (and all their slots), the mobile labs (and all their slots), and my orca (and it's slots), and my rorqual (and its slots)...

Do I need to continue?

I liked my windows before. They were convenient, easy to access, and took up much less space. At least give us the option to use the old inventory system!

Portia Venetia
Science and Trade Institute
Caldari State
#28 - 2012-05-22 21:36:18 UTC
I approach the forums once in a blue moon. I think this is my second or third post ever.

Here to affirm hate for the new inventory UI.

At the absolute least it needs to have persistent windows and window positions; multiple shift-clicks on every single session change is stupid.

Logging out for a week; be back later to see if this gets unscrewed.
Thomas Kreshant
Brutor Tribe
Minmatar Republic
#29 - 2012-05-22 21:40:00 UTC
Stupid change like many said on SISI, none better then TIppia who even put together a video showing exactly what was wrong with the thing and still it gets released!

WTF happened to release when it's ready?
Kadar Ladesh
Ladesh Industries
#30 - 2012-05-22 21:49:31 UTC  |  Edited by: Kadar Ladesh
Darth Kilth wrote:
FeralShadow wrote:
Shift click to open new window.

Only for them to close and reset position on next undock/dock/jump

Doesn't solve anything, only adds more clicking.

Solution; make windows remember positions, not removing the system entirely.
Give it time, let it grow and be refined.

Of course thats assuming CCP are competent developers and i fully trust them in that :D
AkaiDruiD II
The Ghost of Creuss
#31 - 2012-05-22 21:54:56 UTC
I have a crazy suggestion for an update.....Don't fuk up things that are NOT broken and fix the things that ARE.
example: Smoke from missles in the vacuum of outer space? rly? Not only is that obsured it also adds more lag, which is kinda ironic when I've been seeing advert's about "missles,missles,missles". No wonder their servers is overloading....fukin idiots
And the 'new' fagg0t azz win7 wanna-be style inventory sux, in so many ways, but I'm sure any1 new to operating systems and a fan of win7 will disagree....
Zagdul
Federal Navy Academy
Gallente Federation
#32 - 2012-05-22 21:56:54 UTC
Tippia wrote:
FeralShadow wrote:
Shift click to open new window.
…solves nothing.

The new meme, I love it.

TY CCP Goliath

Dual Pane idea: Click!

CCP Please Implement

AkaiDruiD II
The Ghost of Creuss
#33 - 2012-05-22 21:58:13 UTC
Kadar Ladesh wrote:
Darth Kilth wrote:
FeralShadow wrote:
Shift click to open new window.

Only for them to close and reset position on next undock/dock/jump

Doesn't solve anything, only adds more clicking.

Solution; make windows remember positions, not removing the system entirely.
Give it time, let it grow and be refined.

Of course thats assuming CCP are competent developers and i fully trust them in that :D


From the constant stream of sh!t 'upgrades' & 'updates', we can all see that they r NOT-"ccp are competent developers..."
Kadar Ladesh
Ladesh Industries
#34 - 2012-05-22 21:59:33 UTC
Old inventory system was a mess, honestly.
It was kinda neat and minimalist but murders my OCD.
Having everything in a nice tree, while not optimised yet (windows resetting etc) seems like the way to go, at least for me.

Hopeful for optimisations.

And you are talking about technology from many years in the future, if we want smoke missiles we can have em. there is no way you can logically argue against anything because we know nothing about the physics or science involved.
I know nothing about the physics involved myself even in the real world so i wont argue.
Mersault
Blue Nine Industries
#35 - 2012-05-22 22:03:36 UTC
Not liking the Windows inventory. What was there before worked fine for me, really not enjoying this it looks a mess. I don't need to see every ship and every corp division and every can and every single freaking thing *just* when a click and drag drop to reload ammo would do
AkaiDruiD II
The Ghost of Creuss
#36 - 2012-05-22 22:04:14 UTC  |  Edited by: AkaiDruiD II
Kadar Ladesh wrote:
Old inventory system was a mess, honestly.
It was kinda neat and minimalist but murders my OCD.
Having everything in a nice tree, while not optimised yet (windows resetting etc) seems like the way to go, at least for me.

Hopeful for optimisations.

And you are talking about technology from many years in the future, if we want smoke missiles we can have em. there is no way you can logically argue against anything because we know nothing about the physics or science involved.
I know nothing about the physics involved myself even in the real world so i wont argue.


Just take a guess on what would happen to smoke from a fossil fuel burning engine(like a rocket) in the COLD, VACUUM, of space.
Hint: That tail from a comet that orbits our star(sun) is NOT smoke.

Also: A ION enigine does NOT produce smoke
MissingNo1
Perkone
Caldari State
#37 - 2012-05-22 22:12:41 UTC  |  Edited by: ISD Tyrozan
Kadar Ladesh wrote:
Old inventory system was a mess, honestly.
It was kinda neat and minimalist but murders my OCD.
Having everything in a nice tree, while not optimised yet (windows resetting etc) seems like the way to go, at least for me.

Hopeful for optimisations.

And you are talking about technology from many years in the future, if we want smoke missiles we can have em. there is no way you can logically argue against anything because we know nothing about the physics or science involved.
I know nothing about the physics involved myself even in the real world so i wont argue.



I swear some people post stuff to sound like a Word deleted { ISD Tyrozan.....

I personally hate the new inventory, and I don't usually use the word hate much as I reserve it for things I really, really just can't stand.

It's made doing the simplest things tedious i.e. dragging drones to and from items to bay, I know most carrier pilot would agree with me here... you don't have; 1 flight of fighters, 1 flight of warriors, 1 flight of heavies, 1 flight of ECM, 1... you get where this is going... anyway, the old system was much easier to see what was already in the bay and then add according to taste.

And the shift click thing... go away, why would I do that? when I could simply open the drone bay separately before MUCH SIMPLER!
Kadar Ladesh
Ladesh Industries
#38 - 2012-05-22 22:13:44 UTC  |  Edited by: Kadar Ladesh
Dont like smoke trails?
Find them illogical?
Or cause you too much lag?

There are options.

http://i.cubeupload.com/RBpvi3.jpg

As with the inventory thing.
Don't just spew hate, spew support.
Express your distaste politely and without making a scene.

"I don't like this because... and i think it would be better if... the main flaws are..."
instead of
"You guys suck i want everything back how it was i don't want progress or change at all"

That way the idea can actually grow to be what you want it to be, and its the kinda feedback im sure developers want.

edit; if youre saying im sounding like a **** im sorry, thats not my intention.
AkaiDruiD II
The Ghost of Creuss
#39 - 2012-05-22 22:16:14 UTC
ccp's eVe developing goals don't seem to be to stream line the eVe client and to be realistic(ex: If I ram my Orca into a rock in the void of space, that rock should move, not the Orca becoming entagled in sum sort of invisible web).

Instead, the goal seems to be, to add more lag thru the use of smoke coming from missles. Is there a need for this? Do I need to see unrealistic, lagging, smoke coming from my missle? Do I need a different name for my missle at every 'update'?
MissingNo1
Perkone
Caldari State
#40 - 2012-05-22 22:22:42 UTC  |  Edited by: MissingNo1
AkaiDruiD II wrote:
ccp's eVe developing goals don't seem to be to stream line the eVe client and to be realistic(ex: If I ram my Orca into a rock in the void of space, that rock should move, not the Orca becoming entagled in sum sort of invisible web).

Instead, the goal seems to be, to add more lag thru the use of smoke coming from missles. Is there a need for this? Do I need to see unrealistic, lagging, smoke coming from my missle? Do I need a different name for my missle at every 'update'?


The lag would only be client side, if your computer can't handle it... buy a new one or.... turn the effects off... (escape menu, it's been there for almost a decade now).

The new decals, textures, models, meshes, animations, effects, trails and so on are all processed beside or in front of you (where ever your system is located), on your own computer. The only operation that the server has to do with them is by giving them to you via download when you update, If you are not computer literate TLDR: The new launchers will not cause (extra) lag, lrn2IT and stop being a technology hermit in the Information Age.
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