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A Thesis on Ship Redesign and Balancing for Subcaps

Author
Archimedes Eratosthenes
Imperial Academy
Amarr Empire
#41 - 2012-05-12 04:29:16 UTC  |  Edited by: Archimedes Eratosthenes
Loius Woo wrote:
There is so much win here I am not sure where to start.

I guess I will start where I am comfortable, bombers.

Being a bomber pilot I have often fantasized about a "heavy bomber" but had never been able to think of something that wasn't OP. I am pretty excited about your cruiser sized bombers. But, I guess there are other things about this that I don't get.

Are bombers visible if viewed from the correct 3D direction, being 2D they are flat...so that would mean they should be seen from one orthogonal angle but not the other two....

Being able to attack while "cloaked", sounds like a great idea, but what happens when you have like 50 bombers pouring in torps from invisible positions? If the other guy doesn't have the right number of these new destroyers, then they are up the creek so to speak.

...

I guess I like so much of this, but I wish we could discuss different parts in different places.

There are a lot of changes and I like that. I too have been in and out of eve over the years and I have done everything from cap blobs to 1v1 and I have often felt that there were roles missing from the game that should be addressed. One that you added that I like a TON is the defensive ship.

The ability of one ship to provide a defensive shield for ships behind it is awesome, combined with the new bombardment ships is amazing.

This kind of thing provides the complexity needed to end the FOTM Blobs that have plagued eve for way too long. IN my own time it has gone through spider tank BS's, armor hacs, drakes, etc. It is not fun to fit 300 of the same thing and role around.

I think this happens because there is just not enough conditional complexity in combat (like your defensive destroyers coupled with bombardment ships).

In summary, +1

Why hasn't CCP hired you yet?


Yes, the bombers would be visible along one orthogonal plane. However you still could not target and damage them, as normal 3D particles cannot interact with them.

If the enemy brought 50 heavy bombers and sieged a PoS you would only need about 8 T2 destroyers to provide a proper missile phalanx and eventual destruction of the heavy bombers. Also T2 destroyers are (in respect to a heavy bomber) very cheap, where these heavy bombers would have a pricetag of around 25% of a carrier, not including modules and ammo. The T2 dessies would cost about what they do now.

Also there is a 30 second align time penalty (with max skills) after launching a torpedo or using your cloaking device, due to the instability of the surrounding space caused by transforming objects in and out of 3D.

So each time you fire a torp, a significantly faster t2 dessie has a 30 second opportunity to find you. Also each time you use a stargate and activate your cloak, you cannot align for 30 seconds (you're expected to be cynoed in by a black ops instead of using stargates). Your losses would be staggering unless you have many black op ships to cyno your 50 heavy bomber fleet out. Also, if they don't cyno you out, you'll run out of cloaking fuel within a couple of hours.

The frigate sized bombers however are much smaller and don't effect space as much. They only suffer a smaller 10 second penalty after launching torps and suffer no problem activating cloak (making it safe to solo and harass via stargates).

On the topic of defense vessels, these ships are designed to disrupt attacks on weaker (non-combat vessels) such as bombardment vessels, logis and ewar. They aren't supposed to be on the main battle, as their dps is too poor to contribute meaningfully, and trying to "tank" for other combat ships would result in them being too close and immobile to the enemy bombardment ships (the defense module dramatically lowers mobility when activated). They function primarily for anti-bomber protection and delaying attack vessels from killing their prey to give the FC enough time to react to the threat.

Also, thank you for reading my article. Check out the Bombardment Battleships!
Mors Sanctitatis
Death of Virtue
#42 - 2012-05-12 04:31:56 UTC
Holy crap that is a lot of detail.

You've clearly put a lot of effort into this. Too bad it's too divergent from the core Eve gameplay and it's concepts.

Introduction of all sorts of modules to patch/gloss over game design flaws etc. isn't going to fix the gameplay. The KISS principle is best: Keep It Simple, Stupid.

A few ideas have merit: the idea of pushing bonuses up to 15-20% per level to really encourage the use of the ship as the design was intended, essentially making the bonus too good to be passed up. The idea of adding in role bonuses to T1 ships to further tailor their specific use and role. I think that ideas such as these could be directly implemented to the existing framework quite well.

Adding in additional complexity with all sorts of new modules etc. when the existing modules and ships aren't balanced doesn't do anything but make the existing situation worse. Focus on using the existing ships/modules with the above concepts and see how far you can get before dreaming up all sorts of 'fix it' modules to shore up poor game design.
HOwareyoutoday
Doomheim
#43 - 2012-05-12 17:21:30 UTC  |  Edited by: HOwareyoutoday
I like the idea of bombardment battleships (assuming they only cost as much as a regular battleship now) being able to put out the hurt of current dreadnoughts onto capitals and as well as bombardment frigates and cruisers being able to contribute in the same manner (but far less dps). This is much needed option as these ships would be available to most of the EvE population and would bring an end to the reign of supercaps.

Question... what happens to dreadnoughts themselves after these changes?

Also to that guy above me, this game needs more diversity on the battlefield itself. They may as well call this game "Battlecruisers Online - The Drakes Flight through the Hurricane"
leviticus ander
The Scope
Gallente Federation
#44 - 2012-05-12 22:47:40 UTC
holy crap. biggest OP I've ever seen.
Vladimiru
Pandemic Horde Inc.
Pandemic Horde
#45 - 2012-05-13 04:09:15 UTC
This thread is full of win from top to bottom. I was so entranced I actually read the entire thing.

CCP hire this man

+1 Tag as favourite

Now onto my "Miners: How to make money during Hulkageddon" thread.
Azshann
Imperial Academy
Amarr Empire
#46 - 2012-05-13 18:24:39 UTC
CCP should at least use this as a model on how to balance the game if not implement it entirely.
Archimedes Eratosthenes
Imperial Academy
Amarr Empire
#47 - 2012-05-13 22:33:13 UTC
HOwareyoutoday wrote:
I like the idea of bombardment battleships (assuming they only cost as much as a regular battleship now) being able to put out the hurt of current dreadnoughts onto capitals and as well as bombardment frigates and cruisers being able to contribute in the same manner (but far less dps). This is much needed option as these ships would be available to most of the EvE population and would bring an end to the reign of supercaps.

Question... what happens to dreadnoughts themselves after these changes?

Also to that guy above me, this game needs more diversity on the battlefield itself. They may as well call this game "Battlecruisers Online - The Drakes Flight through the Hurricane"


Yes these battleship hulls would cost no more than they do now, facilitating the end of the super cap blobs. Right now regular players do not have the means to take out supercaps with super cap support, these bombardment battleships are precisely the answer to that.

Dreadnought dps remains the same but it gets more EHP (about 7.5 million ehp would be the expected value ) to match the EHP inflation of subcaps and gains the ability to tackle other caps and super caps and receive remote reps while doing so. Siege mode would be removed and just giving them a raw dps increase instead. These should be combat vessels, not bombardment vessels. Whether or not they should be able to blap battleships I haven't decided on yet.
Abduakla
Doomheim
#48 - 2012-05-16 06:05:56 UTC  |  Edited by: Abduakla
Gentlemen, as CCP has stated themselves that they want Combat/Attack/Bombardment ship lines witth 18th century ship of the lines as their inspiration, then I would recommend that you +1 and have this submitted to the Assembly Hall. This is a great starting platform for a redesign of ship combat in EvE in the direction that CCP themselves has chosen.

If you want to balance this game, it has to start from the bottom, at tier 1 frigates, not at the top with capitals. Then you work your way up, except this time you know all the ships and roles you want to perfect, instead of having roles and ships added little by little with each expansion.

+1 this or CCP will get it wrong
Reina Supremus
Federal Navy Academy
Gallente Federation
#49 - 2012-05-16 20:48:42 UTC
Either they follow through with their concept of Ship Lines and use the OP's thread as a starting point or they should abandon the idea entirely and make tweaks to ships without overhauling the system.

In other words, if they are going to overhaul EVERYTHING in the manner of the Dev Bog and fan fest video, they should take the OP's suggestion. Otherwise scrap the idea and just make it so unused ships will be used without changing the ships that work.

+1 For effort
Le Dei Opus
Doomheim
#50 - 2012-05-22 06:18:37 UTC
+1

CCP would gain tons of subscribers with this change as well, maybe people start playing this game expecting fleet battles that are somewhat in the way the OP envisions, but are ultimately disappointed. Also, CCP themselves announced they want to move in this direction, may as well use this a starting point instead of balancing mining frigates.
Serina Tsukaya
Dropbears Anonymous
Brave Collective
#51 - 2012-05-22 12:19:42 UTC
Archimedes Eratosthenes wrote:

In EvE there is a concept of Rock, Paper, Scissors.




Nope?

If eve were to become a rock paper scissors game then it would break. You'd turn combat into countering the hard counter for the hard counter for the hard counter of a hard counter, and there would be no room for the players finding out what they want to fly, and having other alliances have to figure out how to counter that setup in a way that works for them. If you put a X > Y > Z > X
Pattern on the entire ship design line of thought, then you might as well make eve a game of chess, only a lot less fun.

Gibbo3771
AQUILA INC
Verge of Collapse
#52 - 2012-05-22 12:34:58 UTC
a lot of reading in this and I read the majority of it before I came to my conclusion that its all good IF you were recreating eve all over again and calling it something else.

Currently as it is, you implement this and the entire game changes and will most likely break.
Archimedes Eratosthenes
Imperial Academy
Amarr Empire
#53 - 2012-05-22 20:01:28 UTC
Serina Tsukaya wrote:
Archimedes Eratosthenes wrote:

In EvE there is a concept of Rock, Paper, Scissors.




Nope?

If eve were to become a rock paper scissors game then it would break. You'd turn combat into countering the hard counter for the hard counter for the hard counter of a hard counter, and there would be no room for the players finding out what they want to fly, and having other alliances have to figure out how to counter that setup in a way that works for them. If you put a X > Y > Z > X
Pattern on the entire ship design line of thought, then you might as well make eve a game of chess, only a lot less fun.


Obviously you haven't read even the first 3-4 posts of the thread, because you'd see that all of the counters are "soft."
Archimedes Eratosthenes
Imperial Academy
Amarr Empire
#54 - 2012-05-22 20:04:23 UTC  |  Edited by: Archimedes Eratosthenes
Gibbo3771 wrote:
a lot of reading in this and I read the majority of it before I came to my conclusion that its all good IF you were recreating eve all over again and calling it something else.

Currently as it is, you implement this and the entire game changes and will most likely break.


Sir that is precisely what this game needs. With DUST 514 coming you'd see a massive sub increase as many people would also try out EvE for the first time and they would be more impressed than the current version, which should be called "EVE - Reign of the Battlecruisers."
Archimedes Eratosthenes
Imperial Academy
Amarr Empire
#55 - 2012-05-29 01:02:01 UTC
So I'll be posting the next section soon!
TomyLobo
U2EZ
#56 - 2012-06-03 03:10:22 UTC
Holy wall of text.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#57 - 2012-06-03 03:21:03 UTC
Some good suggestions

Some absolutely terrible ones

In the end too much pointless stat inflation.

BYDI recruitment closed-ish

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