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CSM7 Summit Topic: Industry & Mining

First post
Author
Rengerel en Distel
#41 - 2012-05-19 12:39:12 UTC
T2 BPOs
Could they not just have a list of BPCs that have BPO equivalents, and simply make those ME/PE 0? So if you invent a BPC which has a T2 BPO out there, it's 0/0 instead of -4/-4 automatically. That still gives the owner of the BPOs which researched them an advantage, but not so large of one that there can't be some play.
Industrials
It would be nice for a mid-sized freighter. Something in the 100-200k m3 range. Would be useful for WHs, instead of needing fleets of itty5s. It would be more of the bread and butter haulers, without the need of the bonuses that an Orca or a jump freighter provides.
POS/Corp Roles
I know they say they've got plans for an overhaul, but it's really a critical issue that's been delayed too long. In my opinion, it's enough of an issue to be a major feature in the winter expansion.

With the increase in shiptoasting, the Report timer needs to be shortened.

Lord Zim
Gallente Federation
#42 - 2012-05-19 12:49:58 UTC
Rengerel en Distel wrote:
T2 BPOs
Could they not just have a list of BPCs that have BPO equivalents, and simply make those ME/PE 0? So if you invent a BPC which has a T2 BPO out there, it's 0/0 instead of -4/-4 automatically. That still gives the owner of the BPOs which researched them an advantage, but not so large of one that there can't be some play.

People producing from T2 BPOs can't compete with the quantity of people producing from BPCs.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Aleena Doran
Squaddies
#43 - 2012-05-19 13:07:46 UTC
"People producing from T2 BPOs can't compete with the quantity of people producing from BPCs"

Unfortunately the above statement is just not true.

As an example do a search in contracts for veldspar T2 mining crystal BPCs. You will see many BPCs with stats something like Runs=10 Material=-4 Productivity=-4. You will also see some with stats like Runs=100 Material=90 Productivity = 100 ... guess which BPC was produced by invention and which from a BPO. The market is saturated by BPO owners and you loose isk attempting to produce T2 mining crystals by invention. I know - I tried.
Lord Zim
Gallente Federation
#44 - 2012-05-19 13:11:22 UTC
So that's the only market T2 BPO owners can compete with people who manufacture from BPCs? Mining crystals?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Eidric
Private Shelter for Mad People
#45 - 2012-05-19 15:24:40 UTC
Here is my proposal\research on mining, I've decided to put in in separate thread since it is fairly large.
Traidir
Hedion University
Amarr Empire
#46 - 2012-05-19 16:50:36 UTC  |  Edited by: Traidir
Fun is crafting a positive outcomes through a sequence of critical decisions. In mining, the positive outcome is "you get ore" or "you get lotsa ore". Currently the "critical decisions" are all made before you go mining (how to fit your ship, where to mine, what to mine). During the actual mining, unless there is interference from others, there are no critical decisions (i.e. press f1, done), which is exactly why the "mining" isn't fun. Thus, to make the mining itself "fun", we need to add "critical decisions" to the mining process.

So what could these choices be? The key is to come up with activities that reward active thinking:

  • Calibrating mining lasers to improve yield
  • Targeted sweet spots on asteroids (nuggets of high yield ore?)
  • Breaking asteroids apart in a special sequence in order to access deep veins of more valuable ore without destroying it
  • Non-npc hazards to be defended against or avoided, such as dust, collisions, and radiation
  • Cooperative gameplay, where two or more players must coordinate efforts to achieve an outcome

Here's a couple of possible examples embodying some of these ideas: Alice and Bob fly into an asteroid field. They both target the same asteroid and activate special scanners to analyze the rock's composition. At this point a new "Analysis" window opens for them both, similar to the Planetary Interaction view. Together, Alice and Bob use a (depth limited, resolution limited) 3D heat map of the asteroid to plan how to slice up the asteroid for maximum yield. Like cutting diamonds, each stroke of the mining lasers must be carefully placed to avoid destroying the "nuggets" of high yield ore. For this, accurate scanning skills are critical, as are precision mining laser skills. Alice is a skilled scanner and marks positions for the lasers to cut, while Bob is a surgeon with the mining laser who makes each cut with good accuracy. Together they recover 70% of the nuggets undamaged. For their time and effort, they receive what is effectively "compressed ore", meaning players skilled at this type of mining can pull in a much more valuable load with the same cargo space. If they had taken more time and been slightly more cautious with their cuts, they could have gotten an 80% yield, but, in this field, there's plenty of rocks to be had and it was more cost effective to move quickly.

Later, they encounter a tricky asteroid with pockets of explosive material within. Concerned that an accidental explosion from a stray cut might might set off a chain reaction, destroying the asteroid, they call in their friend Charlie, who specializes in using tractor beams to manipulate sections of rock. After he warps in, Charlie simply locks onto the same asteroid and activates his own special scanner. With Charlie's tractor beams directed toward the dangerous areas, they proceed with the extraction. A scanning error causes a beam to slice through an explosive section, fortunately Charlie's tractor beam aperture is large enough to encompass the explosion, redirecting the debris away from the reset of the asteroid, minimizing the damage.

In this scenario, paired tractor beams might also be able to "pull" the rocks apart as an alternative to mining lasers. While somewhat "instanced" by the use of an "Analysis Window", other parties can still participate in the mini-sandbox by bringing in their own scanners. Indeed, they could even "compete" or "grief" by making their own cuts.
Reinheart Novan
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#47 - 2012-05-19 18:27:09 UTC
The current mining mechanic is perfectly ok as far as I'm concerned. I mine ATK for a an hour ot two weeknights and several hours on the weekends.

I use that time to go through my spreadsheets to determine the margins for what to produce, manage my production lines and the rest of those activities we need to do. I am scanning to maximise my yeilds and cherry picking the roids for the production I am doing plenty enough to feel engaged as it is.These ideas that I want to be clicking constantly to enjoy myself couldn't be further from the truth. If I'm having a night I feel the need for that sort of thing I'll do plexes or missions.

On datacores, if the issue was passive income, why not just have made them put out RP on missions only. No amount of putting stuff into FW stores is going to make me go into FW so instead I'll have to buy them and see how that affects the bottom line/marks ups.

Personally I find PVP boring, you spend ages getting a ship ready then wander around for hours looking for fights and get killed in minutes. While it's great people do enjoy that, I do not. I would suggest that I am not alone. Any changes should support the sandbox and let us decide what activities we wish to do not force us into any particular space (that is not null, lo or highsec) or particular activities.
Scatim Helicon
State War Academy
Caldari State
#48 - 2012-05-19 18:45:47 UTC
Reinheart Novan wrote:
The current mining mechanic is perfectly ok as far as I'm concerned. I mine ATK for a an hour ot two weeknights and several hours on the weekends.

I use that time to go through my spreadsheets to determine the margins for what to produce, manage my production lines and the rest of those activities we need to do. I am scanning to maximise my yeilds and cherry picking the roids for the production I am doing plenty enough to feel engaged as it is.These ideas that I want to be clicking constantly to enjoy myself couldn't be further from the truth. If I'm having a night I feel the need for that sort of thing I'll do plexes or missions.


The fact that you are concentrating on spreadsheets and a bunch of other things at the same time as cycling your mining lasers, because the activity is so passive that you have to dedicate minimal attention to it, isn't exactly helping your argument.

Every time you post a WiS thread, Hilmar strangles a kitten.

Lord Zim
Gallente Federation
#49 - 2012-05-19 18:51:29 UTC
Reinheart Novan wrote:
Personally I find PVP boring, you spend ages getting a ship ready then wander around for hours looking for fights and get killed in minutes. While it's great people do enjoy that, I do not. I would suggest that I am not alone. Any changes should support the sandbox and let us decide what activities we wish to do not force us into any particular space (that is not null, lo or highsec) or particular activities.

How about you make an alliance with people who will do this "fighting" for you, if you find it so boring?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Avila Cracko
#50 - 2012-05-19 19:47:24 UTC
Ill leave this here:

Mining changes with anti-botting measures:

Quote:
- make belts so that you must scan them... (botts can't do scanning very well, and it will be more involving)... (maybe add some more statics on scans too so that you must have brain to see its only statics)
- static belts have only very small roids for new players... (strips dont have use if it)
- when you left scanned belt, after cca 5 minutes belt is gone... you must scan again... (so that botters cant scan all belts in the morning and have botts mining them all day long)
- make fleeting with other players and making real ops more rewarding then solo mining (maybe make orca/rorq boost better) - botts dont fleet
- Boost rats, give them scram and EW (make them smarter) - botts have more problems with defending themself then real people, and it would be more involving.


And, what you said, scanned belts need to be bigger then grav sites.
Maybe, make grav sites so stay like they are, with better ores, but harder to scan down then ordinary belts.
(belts must not be too easy to scan - you must use probes (probing is now in noobs career missions so even noobs know how to probe things))

truth, the whole truth and nothing but the truth.

Lord Zim
Gallente Federation
#51 - 2012-05-19 20:00:43 UTC
Avila Cracko wrote:
- make belts so that you must scan them... (botts can't do scanning very well, and it will be more involving)... (maybe add some more statics on scans too so that you must have brain to see its only statics)

My, my, aren't you cute and naive?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Reinheart Novan
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#52 - 2012-05-19 20:42:54 UTC
Lord Zim wrote:
Reinheart Novan wrote:
Personally I find PVP boring, you spend ages getting a ship ready then wander around for hours looking for fights and get killed in minutes. While it's great people do enjoy that, I do not. I would suggest that I am not alone. Any changes should support the sandbox and let us decide what activities we wish to do not force us into any particular space (that is not null, lo or highsec) or particular activities.

How about you make an alliance with people who will do this "fighting" for you, if you find it so boring?


Our Corp and alliance has plenty of people that do that, for which I am grateful, as I'm sure they are for what the Industrial members do. That's the great thing with Eve that each can do what they enjoy the most without being shoehorned into having to toddle off and do the things they do want to do. I'm merely reinforcing that aspect needs to be retained in whatever we changes and updates go through.

On that I feel the new ally changes coming through will be great for the small highsec industry corps as again it supports those aspects.
Reinheart Novan
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#53 - 2012-05-19 20:52:26 UTC
Scatim Helicon wrote:
Reinheart Novan wrote:
The current mining mechanic is perfectly ok as far as I'm concerned. I mine ATK for a an hour ot two weeknights and several hours on the weekends.

I use that time to go through my spreadsheets to determine the margins for what to produce, manage my production lines and the rest of those activities we need to do. I am scanning to maximise my yeilds and cherry picking the roids for the production I am doing plenty enough to feel engaged as it is.These ideas that I want to be clicking constantly to enjoy myself couldn't be further from the truth. If I'm having a night I feel the need for that sort of thing I'll do plexes or missions.


The fact that you are concentrating on spreadsheets and a bunch of other things at the same time as cycling your mining lasers, because the activity is so passive that you have to dedicate minimal attention to it, isn't exactly helping your argument.



My argument is, I feel there is nothing wrong with the make up of mining. Making sure I'm not running my lasers for a full cycle when that roid only has 5% of a cycles worth of ore left, that I'm mining the minerals I need the most for my production lines and that those production lines are running the right things is keyed in with that acitivity.

After all the CSM has asked here for feedback. I have provided mine. I'm sure they'll look at all the posts and push what is the consensus. At least now I have put my tuppence in made my contribution.
Revolution Rising
Last-Light Holdings
#54 - 2012-05-20 11:25:49 UTC
Yeah I have zero issue with the mining mechanic itself, it allows for people to socialise and do other things while they mine - like build queues, invention and planning - mining shouldn't NEED to be a "busy" exercise. In fact many people like it currently BECAUSE it's not busy and they can do it and relax while they do it.

.

Scatim Helicon
State War Academy
Caldari State
#55 - 2012-05-20 22:37:00 UTC
Revolution Rising wrote:
Yeah I have zero issue with the mining mechanic itself, it allows for people to socialise and do other things while they mine - like build queues, invention and planning - mining shouldn't NEED to be a "busy" exercise. In fact many people like it currently BECAUSE it's not busy and they can do it and relax while they do it.

Like I (and Seleene) said earlier, new interactive and co-operative forms of mining should be bought in alongside the existing (passive, boring) version.

Every time you post a WiS thread, Hilmar strangles a kitten.

Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#56 - 2012-05-21 04:46:28 UTC
A few suggestions that I would personally find helpful:

Show Invention Times.
• Providing information regarding Possible Invention Outcomes.
Data Sheets: Change Their Volume.

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Killer Gandry
The Concilium Enterprises
#57 - 2012-05-21 05:37:46 UTC
Tarkelan wrote:


Remove T2 BPOs. They are just to powerful and keep in mind that CCP made some really bad moves when they were introduced.

.


Don't try to talk with the big boys by sounding like a whiney little kid.

Anyone who still believes that T2 BPO's are just too powerfull has no idea of invention / industry and shouldn't even attempt to bulge into a discussion about topics they clearly aren't cut out for.
Aleena Doran
Squaddies
#58 - 2012-05-21 12:43:54 UTC
"Don't try to talk with the big boys by sounding like a whiney little kid."

Dude, you're not helping your case. While it could be argued that EVE was never meant to be fair, and that the possession of T2 BPOs by the 'big boys' is perfectly consistent with that, EVE does suffer from a perception that gameplay and resources are dominated by established players ('big boys'?). The reality of this perception is detrimental to new player recruitment and retention.

A reasoned argument on why T2 BPOs ought to be retained would be more enlightening.
Lord Zim
Gallente Federation
#59 - 2012-05-21 13:40:01 UTC
Aleena Doran wrote:
A reasoned argument on why T2 BPOs ought to be retained would be more enlightening.

T2 BPOs can, in most markets, be outperformed in volume by inventers. There's no point in fiddling with them just because "some people" can't see past their own jealousy.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Killer Gandry
The Concilium Enterprises
#60 - 2012-05-21 13:46:03 UTC  |  Edited by: Killer Gandry
Aleena Doran wrote:


A reasoned argument on why T2 BPOs ought to be retained would be more enlightening.


I wish I could see it all like you do. Sadly enough I can't put my head up my arse that far.
Because if you actually would have done some research and seen the rest of my comment you already saw my arguementation.

Anyone who believes that having a T2 BPO makes you out perform a serious inventor / builder is more than just diluded.
If you really want to outperform a serious inventor/builder you need to have more than just 1 or 2 T2BPO's of the same item.

And if we are going to be serious on the subject. I sold my own T2 BPO and the oen who bought it will have some serious production and sale to do in order to cover the cost to start with.
And after that the very slim amounts of profit are going to trickle in.

A lot of T2 BPO's that are still in game have seen their owners change over time thus in most cases seen quit some investment.
As soon as you have done all the math on the subject, and that includes more then just looking at the invention costs, you might start to get a grip of how little T2 BPO's have impact on the whole T2 production process.