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Ship Crews

Author
Cutter Isaacson
DEDSEC SAN FRANCISCO
#21 - 2012-05-18 20:05:23 UTC
IGNATIUS HOOD wrote:
Vertisce Soritenshi wrote:
"Shoehorned"? How was this part of the lore "shoehorned" in?

I stopped reading there...



I pretty sure you don't have anything insightful to add anyway. Roll


What he means is that nothing has been shoehorned in anywhere. If you knew anything at all about EVE, you would know that the ships have always had crews, since day one. So lets go with "you have nothing insightful to add" and move on.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Pok Nibin
Doomheim
#22 - 2012-05-18 20:12:11 UTC  |  Edited by: Pok Nibin
Masumi Do wrote:
Pok Nibin wrote:
Seems OP posted something I don't understand. Seems like I need to post something that gives no input. Seems like I'm a bad poster. So...why did I bother?



But back to the topic. Sounds cool, I like it. Try putting this up in the Features and Idea's section and see if it gets picked up.

Changes I would make:

1. Instead of requiring ships to have a crew before assembling (how does a newbie with no standings fly ships) let everyone assemble ships and they will come with a generic crew automatically (gives no bonuses).

2. Once a player has a standing of 3.0 (Arbitrary Number) or better they can purchase a crew from the corp at the station with isk (new isk sink).

3. Allow for different corps to offer different crews. Navy's give PVP oriented crews (guns bonuses....), have others (example: Roden Shipyards) give PVE oriented (armor repair, better social skill bonuses). Maybe mining corps can give mining crews and so on.

You so funny. Arbitrarily (if I may steal one of your words) reworking the game mechanics to accomodate the occassional pipe dreamer is something serious people would avoid. Patronizing people who offer such ideas is something EVE posters enjoy. To claim the OP is difficult to understand, and after your "deft" put down, offering to "shed light on the matter" or "further expand it" would be an example of the latter.

I would try to elaborate about the ups and downs of crew gain and loss over the long run amounting to a useless bit of data that would rise and fall, and in the aggregate over an extended period of time become a zero sum feature, but you seem to be enjoying your arrogance so much, I'll pass on that.

So...you were saying...and saying...and saying...

The right to free speech doesn't automatically carry with it the right to be taken seriously.

IGNATIUS HOOD
Viziam
Amarr Empire
#23 - 2012-05-18 20:16:45 UTC
Cutter Isaacson wrote:
IGNATIUS HOOD wrote:
Vertisce Soritenshi wrote:
"Shoehorned"? How was this part of the lore "shoehorned" in?

I stopped reading there...



I pretty sure you don't have anything insightful to add anyway. Roll


What he means is that nothing has been shoehorned in anywhere. If you knew anything at all about EVE, you would know that the ships have always had crews, since day one. So lets go with "you have nothing insightful to add" and move on.


annnd yet, they serve no purpose, we see no impact from an ingame mechanic perspective etc. I'm am well aware of the EVE lore, and if I say it feels shoehorned its just my opinion backed by the fact that aside from mentions outside of the actual game they have absolutely no effect on the game at all. I was merely pointing this out. Its amusing to me that all either of you have in response is to quibble about verbaige and then you take it one step further to desparange my EVE 'cred.' Roll If its a bad idea, its a bad idea and I'm totally fine with that, however if this is all you have then you're missing the point of the entire post simply becuase you disagree with one word in the beginning.



"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Nova Fox
Novafox Shipyards
#24 - 2012-05-18 20:24:51 UTC
CCP argued against this becuase they didnt want to throw in another requirement for pvping.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Vyl Vit
#25 - 2012-05-18 20:27:36 UTC
As the inibitable Nibin pointed out, it would seem one would have crew attrition even in normal operations. During battles, there would be inevitable injury and death, though a ship may not incur crippling damage. The idea of a minimum crew then leaps to mind. Should your crew be reduced to under the minimum you'd be stranded. You'd be forced to abandon ship in a pod to get back in the game, thus deserting your crew...unless you're imagining a full-flown game alteration that would include crew escape pods...now it gets a bit thick.

Furthermore, there would have to be some sort of metric to rack up the incidental crew loss. Of course, players who are hit by this, when their opponent is not, would then complain the metrics are unfair. (It may be some programmer out there could give us an idea as to how complicated a bit of coding to enumerate this would be.) You're in the midst of a fight, the randomizer declares your crew level has sunk to minimums and you can either man your engines, defenses, or guns, but not all three...two more shots as you try to decide (using the nifty crew assignment interface that must surely accompany such a change) and you're dead in space; grist for the mill.

Yeah. I can see the EVE community getting behind THIS new mechanic. We'd be playing Sid Meier's Pirates 2! Yarrrrrr!!

Paradise is like where you are right now, only much, much better.

Della Monk
Monastery of Drakes
#26 - 2012-05-18 20:27:54 UTC  |  Edited by: Della Monk
Honestly I enjoy how utterly irrelevant the poor unfortunate souls on our ships are because it turns everyone into an unwitting roleplayer when they find out.
"Wait, my ship has a crew? Eh."
You know, the jaded disregard for the mortals.

But yeah. mechanics-wise, it discourages risk and benefits grinding.
Lore-wise, we're downright encouraged to not give a damn about them.

e@Vyl Vit
Yes, because dicerolls that can leave you dead in the water *coughecmcough* are wonderful gameplay mechanics
Cearain
Plus 10 NV
#27 - 2012-05-18 21:21:58 UTC
Nova Fox wrote:
CCP argued against this becuase they didnt want to throw in another requirement for pvping.


If they did what I suggest here (make the crew exactly mirror the gang booster ships bonuses):
https://forums.eveonline.com/default.aspx?g=posts&m=1318068#post1318068

They would be removing the requirement to have an alt and adding an option to that for pvping.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ilnaurk Sithdogron
Blackwater International
#28 - 2012-05-18 22:53:21 UTC
I don't think that this is a good idea. While it certainly seems well thought-out, it makes new players more fearful of going into high-risk situations like PvP. By adding more risk to the equation for no more reward, people will be more reluctant to put their ships in danger, leading to a more boring and flat EVE community experience.

Nice thoughts went into this though, kudos for that.

http://eve-sojourn.blogspot.com/

adam smash
Department of Gub'nent Welfare
Harkonnen Federation
#29 - 2012-05-18 22:58:10 UTC
No... just no.

Now we already have command ships for bonuses... if crews mattered at all it would be OP...

Go play wot and see how OP they are... I can flat out kill things vs them killing me ONLY because of my crew and the perks I gave them.
Alavaria Fera
GoonWaffe
#30 - 2012-05-18 23:00:52 UTC
At least supercapitals, which do not dock, cannot be buffed even more by their most massive crew siz---


wait, that makes no sense.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Bootleg Jack
ACME Mineral and Gas
#31 - 2012-05-19 00:14:13 UTC
silens vesica wrote:
Seems to me that crews are some poor unlucky bastards. Effectively slaves, they live or die at the whim of an unknown and unapproachable capsuleer. And they ain't got clones. Twisted....


You mean new players don't you Pirate

I'm an American, English is my second language...

Nemesis Factor
Deep Core Mining Inc.
Caldari State
#32 - 2012-05-19 01:35:32 UTC
Based on Fanfest footage CCP is working on some cool ship explosions.

I better start seeing corpses flowing out of wounded dreads like leaky plumbing. Make them thrash around a bit too. For my viewing pleasure.
Dawn Flare
Federal Navy Academy
Gallente Federation
#33 - 2012-05-19 02:07:43 UTC
Just to mention, its been very specifically stated that frigates do not have crews, as the non-capsuleer versions have a crew of 3, which is well run by just one pod-pilot and the ships automation. Not sure about destroyers, but cruisers and up definitely have crews.

A little bit more detail for you mad schemes ;)
Pesky LaRue
Mercatoris
#34 - 2012-05-19 02:08:06 UTC  |  Edited by: Pesky LaRue
IGNATIUS HOOD wrote:
Vertisce Soritenshi wrote:
"Shoehorned"? How was this part of the lore "shoehorned" in?

I stopped reading there...



I pretty sure you don't have anything insightful to add anyway. Roll

It's a legit question - how was that part of lore 'shoe-horned' in? It's been there since before launch, not sure why you feel it lacks credibility?

Note: there was a somewhat interesting article - if completely hypothetical in nature - about this in a recent EON.
Pesky LaRue
Mercatoris
#35 - 2012-05-19 02:13:54 UTC
IGNATIUS HOOD wrote:
you're missing the point of the entire post simply becuase you disagree with one word in the beginning.
so, on a forum, words are sorta important and if you don't want people picking holes in your arguments, you should be more deliberate in your ideas?

And people focusing on one word here and there is not new in EvE
cerbus
Carpe Noctem.
#36 - 2012-05-19 04:44:22 UTC
IGNATIUS HOOD wrote:
So as has been shoehorned into EVE canon we have crews on our ships. I’ve read a few posts here and there discussing this fact and also discussing ways to actually make use of the crew in ways that make sense. All of this got me thinking about how I would like to see crew effects implemented on our internet spaceships.
In broad strokes, if it was me, this is how I’d do it.

When you assemble a ship for use, at that point you’re going to start assembling a crew. This happen automatically, and since this isn’t the navy you’ll have recruit from the population on the station. This will take time, and that amount of time will be determined by the standing you have with the people who own the station. Higher standing means less time to recruit crew. You cannot fit, or undock the boat until it’s fully crewed. One caveat to this is that a crew can be transferred from one ship to another of the same class. For example you’re PEV fit Apoc crew could be transferred to your PVP fit Geddon and their bonuses would go with them.

Brand new crews on brand new ships do not impact the ship in any way. However they begin to affect the ship positively the more time they spend aboard the ship. Even docked it would be assumed that they are drilling and maintaining the ship etc. The impact the crew has on the ships performance acts very much like hardwires do and impact things like.

~Gunnery~ Tracking, Damage, Rate of Fire, Falloff, Cap use, Mining Yield, Cycle time
~Navigation~ Align time, Base velocity, MWD/AB velocity, Maneuverability, Cap use
~Engineering~ Power Grid, Capacitor, Recharge rates, Shield HP, Shield Resist, Cycle times, Boost amounts
~Mechanics~ Armor & Hull HP, Repair amount, Cycle times, Armor, and Hull Resists
~Electronics~ CPU use, Cycle times, ECM and ECCM effectiveness, Sensor Strength, Lock range.

I’m likely overlooking a few areas so this list is far from comprehensive but you get the idea.

As for bonuses I think 1.5% incremental bonus up to a max of 9% accumulated at a rate of 1.5% per month until max is reached at the end of the seventh month. You get nothing the first 30 days.

Inside of one month (0-30) they are considered Green and give no bonus
Between one month and two months (31-90) they are considered Seasoned and give 1.5 to 3.0% bonus
Between two months and four months (91-120) they are considered Veteran and give 4.5 to 6.0% bonus
From month five months (120+) onward they are considered Elite and give 7.5 to 9.0% bonus.

If the ship is destroyed the crew is considered dead or dispersed and the accumulated bonus is lost.
Flame away!


Ship crew management should be the main medium introduced on a mobile eve client which could allow you to control all now space features and so your rl non geeky eve friends can play with you to be sold, traded and fitted onto your ships and pos.

http://i154.photobucket.com/albums/s260/MrOosterman/ideasforeve.png




This character is no longer affiliated with the Caldari Prime Pony Club.

Arkady Vachon
The Gold Angels
Sixth Empire
#37 - 2012-05-19 06:18:20 UTC
Alavaria Fera wrote:
At least supercapitals, which do not dock, cannot be buffed even more by their most massive crew siz---


wait, that makes no sense.


one can only guess how many bathrooms must be on a titan

Nothing Personal - Just Business...

Chaos Creates Content

Boomhaur
#38 - 2012-05-19 06:48:25 UTC
If they implemented this I would buy ships and assemble them and sell them months down the road at an increased cost with and "upgraded" crew for more money at no work on my part on the contracts. That is probably one of the reasons why they will never implement it.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

Kaaeliaa
Tyrannos Sunset
#39 - 2012-05-19 06:59:40 UTC
I like the idea of crews that gain experience like in WoT. This would be a great incentive to naturally get rid of the nonstop moron-o-thon of suicide gankers currently wrecking all kinds of things.

PvPers will oppose this most vehemently, of course. You mean our ships don't cost as much as a planetside city and there are actually other people on board and maybe we shouldn't carelessly treat everything as a completely disposable commodity? Blasphemy!

"Do not lift the veil. Do not show the door. Do not split the dream."

Romar Agent
Science and Trade Institute
Caldari State
#40 - 2012-05-19 07:30:22 UTC  |  Edited by: Romar Agent
My crew (which is unseen in the game simulation), is rescued when we bail out in lifepods (which are simplified as well - shown as just one) - well, at least most of them are...
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