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Gallente BS question- Mega Navy or the Vindy?

Author
Copine Callmeknau
Brutor Tribe
Minmatar Republic
#21 - 2012-05-17 14:46:16 UTC
Any idiot in this thread claiming NMega does similar dps because it can 'fit one more magstab' are fuckin terrible at fitting vindi's


Get both tbh, vindi should be triple magstabbed neutron blaster gank machine, if you've got links go with active reps.
Your nmega should also be triple magstabbed, buffer fit with RR and neutrons

Not like nmega is expensive anyway

There should be a rather awesome pic here

Jta Grl
2 Pingeons Incorporated
#22 - 2012-05-17 18:02:04 UTC
I have a Vindicator. Anyone saying the Navy Mega does about the same damage because of the extra low slot has no idea what he's talking about. Even with Gallente Battleship at level V the Navy Mega gets about 20% less DPS than the Vindicator. It's not even woth mentioning the extra sentry when comparing DPS as they do pitiful damage compared to the bonused railguns. I am fully skilled at drones and don't even bother deploying them most of the time. They take more than 30 seconds to do damage similar to one salvo from large hybrids (time more than enough to wreck a Battleship).
Anyway, the only advantage the Navy Mega can possibly have is a better tank... due to the extra low slot. But as Im wrecking battlecruisers with 2 rail salvos (sometimes just 1) I don't even bother with that extra tank.
If you follow the game logic the Vindicator should be the PVP one since its from a pirate faction, but as we often see in EVE perventing that logic can prove to be more rewarding. I would never take that billion hull to PVP (except maybe if you plan to just camp a station and dock if things get ugly) over the Navy Mega, wich is way cheaper and can fit a better tank. On the other hand I use it in PVE often since most situations are predictable and the risk of losing it much smaller.
The only problem I see in using it for PVE is the targeting range... nothing a SEBO can't fix on the few ocasions when this gets in the way (most of the time I have a sensor strenght script on it to lock cruisers before my weapons cycle).
Busta Annages
Hogyoku
Goonswarm Federation
#23 - 2012-05-17 19:15:00 UTC
I have to agree with you on that. Been working fits and I can end up with a better PVP fit for my Mega and a real nice PVE fit for the Vindy. I see you prefer rails.....I added a couple of tracking extenders and got the range pus falloff to about 45km which is nice for blasters.
Lin-Young Borovskova
Doomheim
#24 - 2012-05-17 19:37:28 UTC  |  Edited by: Lin-Young Borovskova
Jta Grl wrote:
I have a Vindicator. Anyone saying the Navy Mega does about the same damage because of the extra low slot has no idea what he's talking about. Even with Gallente Battleship at level V the Navy Mega gets about 20% less DPS than the Vindicator. It's not even woth mentioning the extra sentry when comparing DPS as they do pitiful damage compared to the bonused railguns. I am fully skilled at drones and don't even bother deploying them most of the time. They take more than 30 seconds to do damage similar to one salvo from large hybrids (time more than enough to wreck a Battleship).
Anyway, the only advantage the Navy Mega can possibly have is a better tank... due to the extra low slot. But as Im wrecking battlecruisers with 2 rail salvos (sometimes just 1) I don't even bother with that extra tank.
If you follow the game logic the Vindicator should be the PVP one since its from a pirate faction, but as we often see in EVE perventing that logic can prove to be more rewarding. I would never take that billion hull to PVP (except maybe if you plan to just camp a station and dock if things get ugly) over the Navy Mega, wich is way cheaper and can fit a better tank. On the other hand I use it in PVE often since most situations are predictable and the risk of losing it much smaller.
The only problem I see in using it for PVE is the targeting range... nothing a SEBO can't fix on the few ocasions when this gets in the way (most of the time I have a sensor strenght script on it to lock cruisers before my weapons cycle).



-12.5% raw dps numbers, this is not blahblah, it's a mathematics fact.

Now if you feel the need to write a wall of text painful to read and cannot understand some (like me) are not saying Navy Mega has better dps but offers better options for cheaper with similar dps then I guess reading comprehension took a hit.

brb

Malcanis
Vanishing Point.
The Initiative.
#25 - 2012-05-17 19:39:00 UTC
Busta Annages wrote:
Hello all,

Need some insight on a choice of weapon platforms. I will be skilled up for a Vindicator in about 4 days and was comparing it to my Navy version of the Megathon that I currently have. If with a choice which one would be better for PVP? PVE?

Any comments would be helpful.....Thanks!


The Vindi is superior in every conceivable way.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jta Grl
2 Pingeons Incorporated
#26 - 2012-05-17 19:46:52 UTC  |  Edited by: Jta Grl
Lin-Young Borovskova wrote:
Jta Grl wrote:
I have a Vindicator. Anyone saying the Navy Mega does about the same damage because of the extra low slot has no idea what he's talking about. Even with Gallente Battleship at level V the Navy Mega gets about 20% less DPS than the Vindicator. It's not even woth mentioning the extra sentry when comparing DPS as they do pitiful damage compared to the bonused railguns. I am fully skilled at drones and don't even bother deploying them most of the time. They take more than 30 seconds to do damage similar to one salvo from large hybrids (time more than enough to wreck a Battleship).
Anyway, the only advantage the Navy Mega can possibly have is a better tank... due to the extra low slot. But as Im wrecking battlecruisers with 2 rail salvos (sometimes just 1) I don't even bother with that extra tank.
If you follow the game logic the Vindicator should be the PVP one since its from a pirate faction, but as we often see in EVE perventing that logic can prove to be more rewarding. I would never take that billion hull to PVP (except maybe if you plan to just camp a station and dock if things get ugly) over the Navy Mega, wich is way cheaper and can fit a better tank. On the other hand I use it in PVE often since most situations are predictable and the risk of losing it much smaller.
The only problem I see in using it for PVE is the targeting range... nothing a SEBO can't fix on the few ocasions when this gets in the way (most of the time I have a sensor strenght script on it to lock cruisers before my weapons cycle).



-12.5% raw dps numbers, this is not blahblah, it's a mathematics fact.

Now if you feel the need to write a wall of text painful to read and cannot understand some (like me) are not saying Navy Mega has better dps but offers better options for cheaper with similar dps then I guess reading comprehension took a hit.


Don't take it personally but I stand for what I just said. One extra low slot does nothing for a Navy Mega compared to a Vindicator fitted to hurt. Try 4 Federation Navy Mag Stabs and check that percentage again. You will see Its just blahblah.

EDIT: I did some math on EFT for you, with T2 Rails and Antimatter Charge the difference is 38% more DPS for the Vindicator. Deal with it.
Jta Grl
2 Pingeons Incorporated
#27 - 2012-05-17 20:21:14 UTC
Busta Annages wrote:
I have to agree with you on that. Been working fits and I can end up with a better PVP fit for my Mega and a real nice PVE fit for the Vindy. I see you prefer rails.....I added a couple of tracking extenders and got the range pus falloff to about 45km which is nice for blasters.


45km is nice but I prefer rails as moving a battleship around can be tough sometimes. I will work on a blaster fit for it since the DPS is monstrous, something I centainly would like to try someday.
Hrett
The Scope
Gallente Federation
#28 - 2012-05-18 02:22:31 UTC
So - someone post me a NMega pvp fit. More than one would be appreciated. :)

spaceship, Spaceship, SPACESHIP!

Lin-Young Borovskova
Doomheim
#29 - 2012-05-18 02:30:31 UTC
Hrett wrote:
So - someone post me a NMega pvp fit. More than one would be appreciated. :)


Pick the vindi one ad a nos or neut, some more drones and an extra low to fit whatever. You'll not be that omgfckinpwnbalzlulz than vindi but you'll probably have more options. At the end since it's supposed to blow, and it will at some point, will just cost about half price less 12.5% EFT dps.

I'm sure someone will be happy to post his super pvp vindi fit. Me too would like to see that at work.

brb

Copine Callmeknau
Brutor Tribe
Minmatar Republic
#30 - 2012-05-18 13:14:26 UTC
Hrett wrote:
So - someone post me a NMega pvp fit. More than one would be appreciated. :)


Mmmmh I have an assortment of nmega/vindi, exactly what do you plan to use it for?

nmega is nice for things like small RR gangs or as a bait cyno ship. It has some limited use as a neut ship, so that may be handy for solo stuff.
It's very easy to cheapfit it, I'd go for faction plates/eanm, faction injector, cheap dead MWD or SS if you are super cheap. Should run you like 800mil, hull, fit and rigs.

Vindi is my preferred platform for ALL THE DEEPS IN THE WURLD! ie, the most funnest role in any small gang. In gank config it makes a good solo ship, and an excellent 'solo' ship.
If you have links and the funds, I'd suggest getting a couple of these, one buffer fit, one dul rep fit (maybe even one fit for gatecamping).
I really can't overstate the bbq factor of the vindi, the thing pumps like 2k+, tracks like a beast, and webs stuff dead. Stuff dies before you even realise what happens. This thing will instapop any drone, and drop fighters in 2, maybe 3 volleys.

Think about that for a sec, you will be taking out a fighter every 4-8 seconds. Therefore another way of expressing the vindi's dps is:
4mil ISK per second, or 240mil per minute, or 14.4bil per hour. That's like a nyx per hour
Amazing

can you tell I'm stoned as ****? Lol

There should be a rather awesome pic here

Hrett
The Scope
Gallente Federation
#31 - 2012-05-18 17:02:39 UTC
I have never flown a nMega, but I am in FW and have a few Mega hulls around, so I might as well get one.

The only unique version I remember seeing years ago was a structure-bait-tanked beast. Otherwise, I will just upgrade my current mega fits. Should be able to fit the 2x plate + LAR fit with a full rack of neutrons with the extra fitting space and the crucible changes. I'll play with it tonight.

spaceship, Spaceship, SPACESHIP!

Honor Gardner
Viziam
Amarr Empire
#32 - 2012-05-18 17:10:54 UTC
In the light of the upcoming Hybridbuff I did some efting, keep in mind that those stats are propably "outdatet"*.

*I recalced the dps numbers

short answer:

Kronos > Vindi/NMega for PvE


long answer:

Turret Dps only, t2 fit, including faction antimatter. Some fits will actually need some factionmods
to be working (cpu shortage)


    Kronos (799dps)
    Vindicator (728dps)
    Hyperion (662dps, 2magstabs)
    Navy Megathron (650dps, 3magstabs)
    Megathron (612dps, 2magstabs)


All Fits include AB and all of them, well with exeption of the normal Megathron,
a kind of Tracking Boost.
Stats are with "all5" and without Imps, Cap lasts at least 5min.


Fittings:

[Megathron Navy Issue, l4 dps comparision]
Large Armor Repairer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Kinetic Hardener II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Experimental 100MN Afterburner I

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
[empty high slot]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Hybrid Metastasis Adjuster II



[Megathron, l4 dps somparision]
Large Armor Repairer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Tracking Computer II, Tracking Speed Script

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
[empty high slot]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Hybrid Collision Accelerator I



[Hyperion, l4 dps comparsion]
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Large Armor Repairer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script
Cap Recharger II
Cap Recharger II
Experimental 100MN Afterburner I

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I



[Vindicator, l4 dps comparision]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Large Armor Repairer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Cap Recharger II
Cap Recharger II
Cap Recharger II
100MN Afterburner II
Sensor Booster II

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L

Large Capacitor Control Circuit I
Large Hybrid Metastasis Adjuster II
Large Hybrid Metastasis Adjuster I



[Kronos, l4 dps comparision]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Large Armor Repairer II

100MN Afterburner II
Cap Recharger II
Cap Recharger II
Tracking Computer II, Tracking Speed Script

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
[empty high slot]
[empty high slot]
[empty high slot]

Large Capacitor Control Circuit I
Large Hybrid Collision Accelerator II

Fake Edit: Posted [here with my main(currently inactive)

Ps: I ve got no idea how to add a [spoiler], sorry
Copine Callmeknau
Brutor Tribe
Minmatar Republic
#33 - 2012-05-19 00:16:01 UTC
Honor Gardner wrote:

[Vindicator, l4 dps comparision]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Large Armor Repairer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Cap Recharger II
Cap Recharger II
Cap Recharger II
100MN Afterburner II
Sensor Booster II

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L

Large Capacitor Control Circuit I
Large Hybrid Metastasis Adjuster II
Large Hybrid Metastasis Adjuster I

Gross :/

You shouldn't even use a vindi for l4, and it definitely shouldn't be a railvindi if you do, the thing has adjusted stats to discourage use of rails, why would you force them on there :/

Regardless that's a shitfit

[Vindicator, RAIL]

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L

100MN Afterburner II
Tracking Computer II, Tracking Speed Script
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800
Sensor Booster II, Scan Resolution Script
Fleeting Propulsion Inhibitor I

Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Large Armor Repairer II
Shadow Serpentis Armor Explosive Hardener
Shadow Serpentis Armor Kinetic Hardener
Damage Control II

Large Nanobot Accelerator I
Large Auxiliary Nano Pump I
Large Anti-Explosive Pump I


Berserker II x5


1k dps from the turrets, actually has a web. Still cheapfit


A macharial would be better than a rail vindi though, sack up and use neutrons.

There should be a rather awesome pic here

Honor Gardner
Viziam
Amarr Empire
#34 - 2012-05-19 01:33:10 UTC  |  Edited by: Honor Gardner
Mhm, should have stated my point clearer.

1) I never flown or intent to fly a Gallentegunboat in PvE, im quite happy with my las0r.

2) I intented to point out, that a Kronos seems to be a better Railplatform for PvE, though i have too admit that a vindi does +30 turret dps with 3faction magstabs compared to a kronos

3)the fittings above where made to compare dps between Railplatforms, especially Mega vs Hype. They are build to achieve similar Values regarding tracking, mobility, capstability and tank.

4)DC, explo+kin hardner and explo rig? did they change the dmgtypes of npcs since i stopped missioning 1 year ago?

5) 1000dps? With Imps and/or overheat? Sure u didnt had those drones active?

edit: typo
Copine Callmeknau
Brutor Tribe
Minmatar Republic
#35 - 2012-05-19 01:45:24 UTC
Honor Gardner wrote:
Mhm, should have stated my point clearer.
4)DC, explo+kin hardner and explo rig? did they change the dmgtypes of npcs since i stopped missioning 1 year ago?

Ahhh no they didn't, I just mock fits up for worst case scenario. So that'd be for fighting angels I guess

Honor Gardner wrote:

5) 1000dps? With Imps and/or overheat? Sure u didnt had those drones active?

Yeh soz that's with my implants in, 5% dmg and 7% RoF.
Look like it's 885dps no imps/heat, 1k with implants, 1175dps with implants/heat, then add another 250-300 dps depending on what flavour of heavy drone you use. With javelin and ogre's that's a touch under 1500 dps

tbh if you are flying and fitting a vindi, you can easily afford the ~260mil for a pair of 5% dmg/RoF hardwirings, so I don't see an issue with including them in fits ^^

There should be a rather awesome pic here

Kasutra
No Vacancies
No Vacancies.
#36 - 2012-05-19 16:48:00 UTC
Honor Gardner wrote:
In the light of the upcoming Hybridbuff I did some efting, keep in mind that those stats are propably "outdatet"*.

*I recalced the dps numbers

short answer:

Kronos > Vindi/NMega for PvE


long answer:

Turret Dps only, t2 fit, including faction antimatter. Some fits will actually need some factionmods
to be working (cpu shortage)


    Kronos (799dps)
    Vindicator (728dps)
    Hyperion (662dps, 2magstabs)
    Navy Megathron (650dps, 3magstabs)
    Megathron (612dps, 2magstabs)


All Fits include AB and all of them, well with exeption of the normal Megathron,
a kind of Tracking Boost.
Stats are with "all5" and without Imps, Cap lasts at least 5min.
Quote:
3)the fittings above where made to compare dps between Railplatforms, especially Mega vs Hype. They are build to achieve similar Values regarding tracking, mobility, capstability and tank.

That Kronos is on top because you gave it more magstabs.

You aren't comparing the deeps potential of the boats. You are fitting for some arbitrary cap/tracking/tank numbers, which takes a different number of slots on each boat, then seeing what kind of deeps you can squeeze out of the rest. The only thing the comparison shows is that why yes, magstabs are important.

The Kronos does have some practical advantages (room for dual gunnery rigs and increased affordability of navy AM), but a comparison between cap-recharging T2 fits with different numbers of magstabs isn't really the way to show it.
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