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Deadspace Activity

Author
Nikk Narrel
Moonlit Bonsai
#1 - 2012-05-16 20:58:35 UTC
Is it possible to fly off the grid, game-play wise?

Can we go into the dead space between systems, and perform activities there?

Maybe have a secret POS or outpost, hidden in the dark...

I figure it would be out of range of local, the same as a WH.
Probably no resources to mine.
Quite possibly get the attention of NPC pirates who may also live out there, (and with no Concord to interfere), they could launch a truly nasty attack...

Please focus on game-play for responses and trust in CCP to handle other details.
Nikk Narrel
Moonlit Bonsai
#2 - 2012-05-17 14:21:39 UTC
I am surprised noone else wanted to think outside the box, (AKA: System Bubble), on this one.
Velicitia
XS Tech
#3 - 2012-05-17 14:36:38 UTC
do you mean the grid that we all fly on, or "off the grid" in the sense of how W-space is (i.e. no local, dangerous, etc)?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Nikk Narrel
Moonlit Bonsai
#4 - 2012-05-17 14:55:48 UTC
Velicitia wrote:
do you mean the grid that we all fly on, or "off the grid" in the sense of how W-space is (i.e. no local, dangerous, etc)?

Not the overview's grid, I mean the system itself as we know them now. They have a border.

The second is a decent analogy, referring to wormhole space.

Each system in the game is effectively a bubble, after the 2010 change.
The outermost celestial object plus X number of KM defines it's size. (They gave a number, I just don't remember it)

They did this to eliminate the true deep safe hiding spots. It seems people were able to hide because other people did not know they could look in other places so far out.

The point of this would not be to restore the deep safes described above.

It would be to actually leave the system's defined range, and step into the true darkness beyond.

No local, no celestial objects like a system has like belts or moons. Possibly rogue planets and 'lost' former celestial objects.

Yes, it would have a lot of common details like a WH, but with the understanding your connections with the rest of space had no random elements like wormholes.

Each system would have it's own effective deadspace area surrounding it, as the distance between actual systems would prevent actual travel beyond a limited range.

No cyno activity in or out, just like a WH. The jump drives can't compensate for the lack of navigational reference points.
Quade Warren
Aliastra
Gallente Federation
#5 - 2012-05-17 15:09:13 UTC
There was another thread that had the same theme, but I see it has not been bumped back to the top for some time. Let me see if I can find it...

Here we go!

https://forums.eveonline.com/default.aspx?g=posts&t=29191&p=1

And I noticed while looking at the last page that you've already posted to this thread, so you are aware of it.

I would like more places to explore. Eve does feel very populated. Even in wormhole space, we're constantly worried about roaming gangs looting our anoms and sites, which happens often. Despite the fact that wspace has roughly 2500 star systems and is a pain to navigate, it's a fairly regular occurrence!

Depending on that short range jump/microwarp drive they are working on, what you propose may be achievable, except of course you have to anchor a POS around a moon. There would have to be the introduction of some kind of new structure that's designed to be anchored without the assistance of a moon Lagrange point, but then what's to prevent a player from just randomly anchoring these structures throughout a system? I'm not sure if that's good or bad.

Plus, like that thread pointed out, if the space is relatively unreachable, alliances would anchor a majority of their most lucrative manufacturing arrays way off the beaten path which would force POS bash fleets to warp incredibly long distances and thus have nearly zero cap on arrival. Cyno would have to be the way to go there, but every engagement would depend heavily on what else you could cyno in as backup. It's the equivalent of a space moat, except in this analogy your enemies have to land inside the castle grounds.

We do need moar space, though. Space should always have a frontier feel. I'm sure in the beginning of Eve everyone thought space would never fill up, but with CCP's constant focus on innovation and change, I doubt even new space added would stay blank for long.

On a side note, this would give more of a purpose to Deepspace probes.

This is all just brain vomit so far from me. I like the idea, but can you give me more of an idea of what made you want this or what you had in mind?

Quade Warren
Aliastra
Gallente Federation
#6 - 2012-05-17 15:16:06 UTC
Nikk Narrel wrote:
Velicitia wrote:
do you mean the grid that we all fly on, or "off the grid" in the sense of how W-space is (i.e. no local, dangerous, etc)?


No local, no celestial objects like a system has like belts or moons. Possibly rogue planets and 'lost' former celestial objects.

No cyno activity in or out, just like a WH. The jump drives can't compensate for the lack of navigational reference points.


I'm focusing on the points I wanted to illustrate. First one being no local. I'm assuming you mean a delayed update like wormhole space? It would be nifty, though maybe useless, to have it update with an actual delay. I type something out at 15:13 EVE Time, but I don't see the message in my Local until a few minutes later because I am outside of the optimal transmission zone for normal communication. Basically just factoring in a speed of light delay for communications. Of course, Eve lore kind of points towards all ships having FTL communications, so this idea is probably bunk, but I wanted it for the sense of immersion. You see the time stamps on the chat banter, but when you received it five minutes later.

I'm not sure about the cyno thing, honestly. People would have enough cap issues just warping out that far. It would make any type of base, if a structure was added like you wanted in your OP, basically impregnable. Plus, technically a cyno serves as that one reference point you'd need.
Nikk Narrel
Moonlit Bonsai
#7 - 2012-05-17 15:29:25 UTC
Quade Warren wrote:
Nikk Narrel wrote:
Velicitia wrote:
do you mean the grid that we all fly on, or "off the grid" in the sense of how W-space is (i.e. no local, dangerous, etc)?


No local, no celestial objects like a system has like belts or moons. Possibly rogue planets and 'lost' former celestial objects.

No cyno activity in or out, just like a WH. The jump drives can't compensate for the lack of navigational reference points.


I'm focusing on the points I wanted to illustrate. First one being no local. I'm assuming you mean a delayed update like wormhole space? It would be nifty, though maybe useless, to have it update with an actual delay. I type something out at 15:13 EVE Time, but I don't see the message in my Local until a few minutes later because I am outside of the optimal transmission zone for normal communication. Basically just factoring in a speed of light delay for communications. Of course, Eve lore kind of points towards all ships having FTL communications, so this idea is probably bunk, but I wanted it for the sense of immersion. You see the time stamps on the chat banter, but when you received it five minutes later.

I'm not sure about the cyno thing, honestly. People would have enough cap issues just warping out that far. It would make any type of base, if a structure was added like you wanted in your OP, basically impregnable. Plus, technically a cyno serves as that one reference point you'd need.

No local, as in same as a wormhole. Your ship still receives broadcasts as it would in a wormhole, but with no supporting gate system to add and remove pilots from a list, you don't know who is present. Any transmission your ship was not present to see, is unseen.

This is a self limiting effect, referring to the cyno element.

The truly far out places take a long time to warp to, and you know when you crossed the border in that local pilot list poofs.

This means you take longer to travel, get help, all details affected by warping greater distances.
Quade Warren
Aliastra
Gallente Federation
#8 - 2012-05-17 15:41:40 UTC
Nikk Narrel wrote:

No local, as in same as a wormhole. Your ship still receives broadcasts as it would in a wormhole, but with no supporting gate system to add and remove pilots from a list, you don't know who is present. Any transmission your ship was not present to see, is unseen.

This is a self limiting effect, referring to the cyno element.

The truly far out places take a long time to warp to, and you know when you crossed the border in that local pilot list poofs.

This means you take longer to travel, get help, all details affected by warping greater distances.


So you no longer want structures out there? Just an area to explore that is REALLY off the beaten path?
Nikk Narrel
Moonlit Bonsai
#9 - 2012-05-17 16:04:39 UTC
Quade Warren wrote:
Nikk Narrel wrote:

No local, as in same as a wormhole. Your ship still receives broadcasts as it would in a wormhole, but with no supporting gate system to add and remove pilots from a list, you don't know who is present. Any transmission your ship was not present to see, is unseen.

This is a self limiting effect, referring to the cyno element.

The truly far out places take a long time to warp to, and you know when you crossed the border in that local pilot list poofs.

This means you take longer to travel, get help, all details affected by warping greater distances.


So you no longer want structures out there? Just an area to explore that is REALLY off the beaten path?

I am hoping to have either an outpost and / or POS type that can be anchored without a nearby celestial, or something along those lines.

With no significant gravity wells in proximity, a lagrange point becomes unnecessary.
(As an analogy, let's say the influence of gravity is like a storm. Structures need to be protected from this.
Comparing the lagrange point to the eye of a storm, this area would be free of storms entirely)
Quade Warren
Aliastra
Gallente Federation
#10 - 2012-05-17 16:16:01 UTC
Nikk Narrel wrote:

I am hoping to have either an outpost and / or POS type that can be anchored without a nearby celestial, or something along those lines.

With no significant gravity wells in proximity, a lagrange point becomes unnecessary.
(As an analogy, let's say the influence of gravity is like a storm. Structures need to be protected from this.
Comparing the lagrange point to the eye of a storm, this area would be free of storms entirely)


I know, I was just quoting Eve lore as their justification for only being able to anchor POS's around moons, though I may be wrong about that. Plus I perceive Lagrange points differently, but that isn't what we're talking about.

You do see what I mean about making it virtually impossible to destroy a structure way out in that no-man's land, right? No cyno to jump fleets in. Incredible distances to guarantee all cap is dead on arrival. Plus, depending on how the thing is fueled, it'd be difficult to just get fuel to the thing.

I can't see a purpose to the structure, though. I am making the assumption that this area of space will also have a truesec of -1, so like a wormhole. No moons to mine, so no moon-goo. No local belts, so no local ore to refine unless you import it. This means that manufacturing would be a pain, so it's a limiting factor on that. If this is so far off the beaten path that local is affected, then I am assuming you couldn't start research jobs remotely, so you'd have to attend to the thing personally.

I'm kind of starting to visualize this, though. What if it is a deep space safe spot for some of the factions in the game? The Intaki Syndicate was forced to build stations to survive on since the Gallente Federation refused to allow them to colonize planets.

Think of it kind of like Freelancer. Every now and then you stumble across a station that's a pirate station or a faction that is not well liked and sought refuge out in the middle of nowhere. Of course, you'd need to give them a good reason to be out there. Maybe an extra-solar Lagrange point between systems secretly has a jump gate and that's how pirates enter systems and attack belts?
Nikk Narrel
Moonlit Bonsai
#11 - 2012-05-17 17:06:23 UTC
Quade Warren wrote:
I'm kind of starting to visualize this, though. What if it is a deep space safe spot for some of the factions in the game? The Intaki Syndicate was forced to build stations to survive on since the Gallente Federation refused to allow them to colonize planets.

Think of it kind of like Freelancer. Every now and then you stumble across a station that's a pirate station or a faction that is not well liked and sought refuge out in the middle of nowhere. Of course, you'd need to give them a good reason to be out there. Maybe an extra-solar Lagrange point between systems secretly has a jump gate and that's how pirates enter systems and attack belts?

Don't forget about acceleration gates. It may be older tech, but those pirate factions definitely have access to it.

There could be entire networks of acceleration gate linked areas, outside the bubbles we know as systems.

It would also give them choke-points on access to these areas, for people who don't like the idea of slow boating in regular warp between points.

What if players could anchor acceleration gates outside the system bubble? It could be password protected like a jump bridge, and just as destructable.

Who knows what mysteries lurk in the deeps...all alone in the dark...
Sentinel zx
#12 - 2012-05-17 17:15:30 UTC
sounds interesting....
more space to explore maybe some old terran technology
Nikk Narrel
Moonlit Bonsai
#13 - 2012-05-17 17:27:49 UTC
Sentinel zx wrote:
sounds interesting....
more space to explore maybe some old terran technology

Lore suggests the Jovians were better prepared for the original wormhole's collapse.

Perhaps there are ancient abandoned outposts in the dark, hidden far from the activities of the reemerging groups of mankind. We don't know how or if they kept an eye on us.

Maybe the pirates found some of these outposts, which could explain how they created their own ships later.

Perhaps these outposts are not so empty...
Sentinel zx
#14 - 2012-05-17 17:50:26 UTC
Nikk Narrel wrote:
Sentinel zx wrote:
sounds interesting....
more space to explore maybe some old terran technology

Lore suggests the Jovians were better prepared for the original wormhole's collapse.

Perhaps there are ancient abandoned outposts in the dark, hidden far from the activities of the reemerging groups of mankind. We don't know how or if they kept an eye on us.

Maybe the pirates found some of these outposts, which could explain how they created their own ships later.

Perhaps these outposts are not so empty...


not just outposts, how about abandoned Jovian freighter or mother ship badly damaged
Quade Warren
Aliastra
Gallente Federation
#15 - 2012-05-17 18:00:05 UTC
Sentinel zx wrote:


not just outposts, how about abandoned Jovian freighter or mother ship badly damaged


It does add some spectacular possibilities.

This seems to focus on interaction on a different level though similar to a wormhole.

If the acceleration gate idea was used, I'd propose it work similar to warping, as in "Warp in at 10 K" and the like. Mainly so someone doesn't set up an acceleration gate with a nice trap because you pop in at the same spot every time. It would be... really funny to have the exit point be right in optimal of a death star. Of course, with those optimals my suggestion may not even hold water.

That's the primary thing that makes POSes that are anchor-able anywhere fairly OP. Imagine setting up a death star next to a jump gate in null? Be a nasty surprise in the beginning before it became standard practice. They would have to only be anchor-able in space where gravity was fairly calm to avoid things like this.

I am not sure the Jove would have a huge presence out in a lot of parts of space. Maybe abandoned Talocan and other ancient races that are deceased? Hidden outposts would be pretty kick ass. What benefits would these outposts provide, though?
Nikk Narrel
Moonlit Bonsai
#16 - 2012-05-17 18:21:12 UTC
Quade Warren wrote:
That's the primary thing that makes POSes that are anchor-able anywhere fairly OP. Imagine setting up a death star next to a jump gate in null? Be a nasty surprise in the beginning before it became standard practice. They would have to only be anchor-able in space where gravity was fairly calm to avoid things like this.

I would not worry too much on that detail, it would be a double edged sword. That acceleration gate would just as easily deliver a nightmare to the POS, making it too risky.

Quade Warren wrote:
I am not sure the Jove would have a huge presence out in a lot of parts of space. Maybe abandoned Talocan and other ancient races that are deceased? Hidden outposts would be pretty kick ass. What benefits would these outposts provide, though?

It really opens up a lot of potential.

What if there were dark systems, with suns hidden somehow from view, or even burned out... with planets now hurtling through space untouched by naught but distant starlight...
Quade Warren
Aliastra
Gallente Federation
#17 - 2012-05-17 19:27:03 UTC
Nikk Narrel wrote:

It really opens up a lot of potential.

What if there were dark systems, with suns hidden somehow from view, or even burned out... with planets now hurtling through space untouched by naught but distant starlight...



In that case, a Dyson Sphere could be an explanation. Not full on solid spheres like some soft sci fi suggests, but the more 'realistic' spheres that consist of many orbital bodies at different. That would be an awe inspiring sight in itself. Incredibly difficult for a single client to handle, methinks. Those are the details you want to keep out of the conversation, though.

Let's get into the thick of it, though. If we were to justify why they would be out there, that would give a purpose for their function which allows for better design. I'm a fundamental believer that purpose can provide a wonderful creative drive.

Hidden stars or black bodies, of the solar mass variety, that are orbiting in deep space would HAVE to have been detected because their gravity would have affected the calculations necessary to maintain the wormhole bridges between systems, which is the core technology behind our jump gates. Therefore we could not have hidden stars because they would have to be factored into the calculations, so that idea would work in terms of game play only, but it would ultimately contradict the lore and I'm not a fan of contradictions on that scale.

However! There are real world examples of orbital bodies that are blacker than coal but not of the solar mass variety:

http://news.nationalgeographic.com/news/2011/08/110812-new-planet-darkest-black-coal-kipping-science-space-kepler/

(Please note that they are talking about calling that planet Erebus. <3 )

So that is a possibility, especially if they were so far out. I don't like the idea of these being present in every system, but given enough distance and that strength of gravity is bound by the inverse square of distance, you could technically have your black body out in the middle of nowhere and have it be relatively undetectable. It should still screw with the jump gates, but this is more believable than a hidden solar mass.

Given that this would be blacker than coal, let's call them Erebus class planets, there could be some very exotic resources there. Maybe new T3 modules and ship production? That would fly in the face of the uninhabited space as everyone would be clamoring for it. Just a thought.
Nikk Narrel
Moonlit Bonsai
#18 - 2012-05-17 20:14:13 UTC
Retroactive continuity.

Or, put simply, that which was never specified remains unwritten.

How do we know that they suspected or ignored information which would indicate dark systems, when they set up the jump gates?
Perhaps their data was so inconsistent, that they needed it to constantly update itself by having connected gates at both ends of these long jumps, rather than using a super acceleration gate.
(Super acceleration gates, not having anything but trial and error to correct themselves with, may have been tried at first. We still might be missing the explorers who attempted those jumps...)

My point is that the explanation may be more complicated than many assume. Exploration with no profit attached is usually put on a shelf, so noone asked why.
Nikk Narrel
Moonlit Bonsai
#19 - 2012-05-18 16:56:43 UTC
Here is a rephrasing of the original Idea:

Extend the size of each system bubble to the point where it would double the diameter of the system, at least.

Now, wherever the original system bubble ends, this is where local and security ends.
Nothing is moved from the 'inner system' at all. Using gates and such would always require going back to the inner system.

Your security status doesn't matter in the outer system, Concord won't go there.

They are probably wise, considering what's out there...
Velicitia
XS Tech
#20 - 2012-05-18 18:02:56 UTC  |  Edited by: Velicitia
OK,

No, it shouldn't extend the system bubbles (they're "fine" as is). However, the "deepspace" regions would be interesting. Single-star systems that have fallen to the wayside and been forgotten because of the jumpgates. What I mean is, 2-3 AU away from the nearest celestial is a "good" border before calling it deepspace... just remove the "invisible wall" and everything is good.

I would stay away from new POS mechanics (UNLESS we make a new 'pos' like what was considered for the smallholding idea).

The space would need something interesting to keep people out there (sure "exploration" is fun, but it gets tedious). Not sure what this should be though ... perhaps something akin to the drones (i.e. completely "worthless" drops -- they'll make something, but no published guides or anything from CCP... don't even test it on Sisi ... effectively *we* have to figure it out). Sure, something like this would have a guide written in ~4 months ... but it might never be completed.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

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