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Eve needs new space with a twist....I present Eve Deepspace Regions

Author
ShadowFire15
School of Applied Knowledge
Caldari State
#221 - 2012-03-19 04:51:03 UTC
what if dscan didnt work in deep space? like something was interfering with it making it malfunction. that would definitely keep things mysterious. and i like the idea of npc's ramdomly showing up in a group and attack whoever whether it be a fleet doing sigs or a fleet doing a pvp roam.

[i]Stan Smith had a snow storm over weekend guy was shoveling snow outside, so i shot him and mined the snow myself. concord never showed up. on an unrelated note, i have a court date next tuesday[/i]

Nikk Narrel
Moonlit Bonsai
#222 - 2012-04-16 15:29:48 UTC
I am thinking the deepspace region would be like a wormhole as far as local operated, in that it only showed recent chats, and did not show anyone otherwise.

Bump, BTW.
Lili Lu
#223 - 2012-04-16 19:27:04 UTC
This is interesting. Smile Only read the first page though.

However, maybe CCP could populate it with rats that neut active tanks to ****, kill drones, don't use defender missile spam, and the deadspace would have special affects that reinforce shield tanking in general and passive shield regen in particular. That would be cool and would give a further boost to some incredibly underrepresented ships like the Drake and Tengu.Roll

Other than that an interesting and worthwhile idea to explore.Smile
Quade Warren
Aliastra
Gallente Federation
#224 - 2012-05-17 14:59:12 UTC
Friendly bump. =)
TheButcherPete
KarmaFleet
Goonswarm Federation
#225 - 2012-05-19 02:17:50 UTC
JimmySquirts wrote:
SilentSkills wrote:
I read your whole post.

my answer still doesn't change.

get into wormholes, its the new endgame.

I like your concept though.


I've actually done two 6 month tours of duty in wormholes. It's devolved into strange little tactical games of collapse my wormhole before the calvary can get there. Don't get me wrong, wormholes can be fun, but it's not become the true bastion for exploration and adventure. Logistics are only marginally more difficult than in regular null sec.

I'm an old school player. I basked in the sense of accomplishment hauling gneiss from one point in quierious ten jumps to a refinery before dreadnoughts and jump drives were a twinkle in anyone's eyes.

Eve Deepspace Regions is just a game concept that is the natural extension of that idea.


Two six month tours in WHs? This is not the Middle East.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Loius Woo
Sebiestor Tribe
Minmatar Republic
#226 - 2012-05-19 02:52:35 UTC
ASadOldGit wrote:
I do like the idea of "wilder" untamed systems, perhaps binary or trinary systems, or even right smack in the middle of a stellar nursary, with proto-stars forming around you.
Perhaps even something with no warp-to points, no planets or moons, just a big 200-300 AU sphere of anoms you have to scan down - something you can truly get lost in.Blink




I like this idea a lot.

+1
Tibus Massani
Tactical Worldwide Operations
Semper Fidelis Coalition
#227 - 2012-05-19 07:42:49 UTC
As a solo explorer and small time merc, I really like this. I'd love to see it happen.
Commander TGK
The Deep Space Armada
#228 - 2012-05-21 00:35:47 UTC
Tibus Massani wrote:
As a solo explorer and small time merc, I really like this. I'd love to see it happen.



This thread needs dev love <3
Drakarin
The Scope
Gallente Federation
#229 - 2012-05-21 15:31:02 UTC  |  Edited by: Drakarin
Would be interesting, although to truly make it deepspace, there should not be any stargates connecting to these systems. Instead, you'd need to use your ships warp drive to get there. Hey, imagine that, an actual reason to use warp speed modules. Man would that be so cool.

Sir Substance wrote:
Caldari Acolyte wrote:

Yes, well, the Eve Galaxy is a vastly scaled down version of the real thing. In regards to navigating in truely uncharted space, a prober could drop beacons as a reference as he maps out the uncharted space, New profession maybe ,Stellar Cartographer?

It has never been stated that new eden is a galaxy in its own right. It is implied in the original opening cutscene that new eden *could* be in a different galaxy to earth, by the fact that the corporations couldn't expand further from earth without the eve wormhole.

But equally, it could be that there were no more binary systems within stargate range in that portion of the galaxy, and that Eve lead to a different part of the same galaxy, with more binary systems, and there exists a deadzone of non-binary systems between the two.

Either way, new eden clearly has more systems to be expanded to. Expansion happens slowly in new eden because of the lack of super-luminal interstellar drive. To expand to a new system, you must first slowboat it there and build a stargate or pop a cyno. You can choose to do that either by sending a remote cyno drone, and just jumping a stargate build crew in, or sending a crew with the materials in hibernation, but either way it takes years to access a new star system once you know its there.

The odds are very good that new eden is only a mere fraction of the number of systems we could really reach.


Years? Not quite. Let me do some quick math real fast:

Assuming you can get your small fleet of builders and industrials up to a top warp speed of 12 AU (with max skills and modules it's possible or close to it) you'll be travelling at 1.8 billion kilometers a second. That is most certainly super luminal. In fact, it's 6,000 times the speed of light.

This means that to travel one light year, it would take a paltry 1.4 hours. One parsec would be about 4.6 hours.

Far, far from a year.
Nikk Narrel
Moonlit Bonsai
#230 - 2012-05-25 16:47:07 UTC
Someone made a post about expanding the EVE universe... this is the thread they wanted.

BUMP!
Quade Warren
Aliastra
Gallente Federation
#231 - 2012-05-25 19:07:32 UTC
Drakarin wrote:
Would be interesting, although to truly make it deepspace, there should not be any stargates connecting to these systems. Instead, you'd need to use your ships warp drive to get there. Hey, imagine that, an actual reason to use warp speed modules. Man would that be so cool.

Years? Not quite. Let me do some quick math real fast:

Assuming you can get your small fleet of builders and industrials up to a top warp speed of 12 AU (with max skills and modules it's possible or close to it) you'll be travelling at 1.8 billion kilometers a second. That is most certainly super luminal. In fact, it's 6,000 times the speed of light.

This means that to travel one light year, it would take a paltry 1.4 hours. One parsec would be about 4.6 hours.

Far, far from a year.


As strange as it sounds, I'd be willing to let my ship fly through space for an hour and a half, maybe even two hours, just to arrive eventually, light a cyno and bring in other ships. That kind of exploration would be incredible. A true frontier, that.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#232 - 2012-05-25 19:17:09 UTC
Quade Warren wrote:
Drakarin wrote:
Would be interesting, although to truly make it deepspace, there should not be any stargates connecting to these systems. Instead, you'd need to use your ships warp drive to get there. Hey, imagine that, an actual reason to use warp speed modules. Man would that be so cool.

Years? Not quite. Let me do some quick math real fast:

Assuming you can get your small fleet of builders and industrials up to a top warp speed of 12 AU (with max skills and modules it's possible or close to it) you'll be travelling at 1.8 billion kilometers a second. That is most certainly super luminal. In fact, it's 6,000 times the speed of light.

This means that to travel one light year, it would take a paltry 1.4 hours. One parsec would be about 4.6 hours.

Far, far from a year.


As strange as it sounds, I'd be willing to let my ship fly through space for an hour and a half, maybe even two hours, just to arrive eventually, light a cyno and bring in other ships. That kind of exploration would be incredible. A true frontier, that.


True, though I think the limiting factor would be capacitor. Even some ships have a hard time warping across one system that is like 90AU across (Im looking directly at you Falcon).

So, perhaps some frontier systems added that have no gates, require special ships to spend hours warping in order to light cynos. No randomness, no WH closing games, just a long flight for one dude to light a cyno.

Then perhaps allow players to build gates and expand the gate system to these new frontier systems.

Just some thoughts.

But as it stands, I doubt there are any ships that have the capacitor required to enter a warp of 10,000AU or more, so something would have to be changed or added.
Quade Warren
Aliastra
Gallente Federation
#233 - 2012-05-25 19:29:24 UTC
Loius Woo wrote:


True, though I think the limiting factor would be capacitor. Even some ships have a hard time warping across one system that is like 90AU across (Im looking directly at you Falcon).

So, perhaps some frontier systems added that have no gates, require special ships to spend hours warping in order to light cynos. No randomness, no WH closing games, just a long flight for one dude to light a cyno.

Then perhaps allow players to build gates and expand the gate system to these new frontier systems.

Just some thoughts.

But as it stands, I doubt there are any ships that have the capacitor required to enter a warp of 10,000AU or more, so something would have to be changed or added.


Isn't the Zephyr design to operate without a warp drive? Barring that, I do agree with you. I think that's a wonderful opportunity to introduce a new ship with limited capabilities, but designed for extended warps to travel between star systems. It really provides the opportunity for good content.

Of course, then you have deep safe spots that are so far off that they could probably remain uncloaked and never be found.
Razgriz Shaishi
Perkone
Caldari State
#234 - 2012-05-26 01:56:01 UTC  |  Edited by: Razgriz Shaishi
Perhaps a network of star systems, maybe 50+ of them, where you can warp to nothing but the stargates and have to scan everything else down, and the stargates are randomized to a certain point, for example, 1 stargate has 3 stargates it could jump you to and you have no idea which one.

As well, the stargates leading in and out should be randomized, the stargates on the outside leading in only lead in sometimes and other times just send you to one of the other entry stargates. This is to avoid gatecamping on the entry stargates.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#235 - 2012-05-26 04:41:12 UTC
JimmySquirts wrote:
No, it's not more wormholes or different ways to get to wormholes...

Nor is it more space connecting what we have now to "unreachable" jovian space.

Nope nothing like that....

We need new space with qualitatively different rules for exploration and development and potential for rewards.

What new rules you might ask?

1) No outposts can be constructed.

2) No NPC stations

3) No jump bridges

4) No sovereignty

5) No readily available ice products.

6 ) No anchorable bubbles


Just space....rich and full of the most bountiful set of resources in New Eden. Nowhere near the jump freighter-able, outpost infested, jump bridge traversed space we now have to deal with in balancing null sec. The best ores, rats, moon goo, and anomalies naturally occurring.....ready to be exploited by true adventurers with a willingness to work and meet the logistical challenge that truly existing in the deepest, darkness of space.

These regions would be called "Deepspace" regions, hidden from human eyes for the ages but available now for exploration by the few, the chosen, the courageous!



Made this suggestion years ago. I called it "the outer black". The only thing I had in mine description you left out is danger.. it should be dangerous to be there.. and I'm not talking about pirates. The environment should be hostile.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Elisa Fir
Luminoctis
#236 - 2012-05-27 08:54:17 UTC
+1
This would be a fantastic addition. Breaking out of the sovereignity stalemate game and into the wild west where you can only lay claim to the grid around you if you manage to stay alive in the first place.
Thutmose I
Rattium Incorporated
#237 - 2012-05-27 19:21:27 UTC
i wonder if CCP could instead make it such that it was possible to transition from one system to the next, by flying manually. This would allow for the avoidance of gate camps (though increase travel time by a very large factor) and there could be nice rewards out in the interstellar space, such as random comets to mine, and even some rats hiding out there. This would give much much more space to hide in, though would bring back the deep safes that ccp removed.

This interstellar space could be the Deepspace mentioned, where deepspace starts at the current edge of the solar systems (20AU from orbit of last planet)

Problems i see with my suggestion:
how does it do the system transition?
Will this cause increased server load due to larger area?

Thoughts?
Dex Tera
Science and Trade Institute
Caldari State
#238 - 2012-05-29 01:45:38 UTC
JimmySquirts wrote:
No, it's not more wormholes or different ways to get to wormholes...

Nor is it more space connecting what we have now to "unreachable" jovian space.

Nope nothing like that....

We need new space with qualitatively different rules for exploration and development and potential for rewards.

What new rules you might ask?

1) No outposts can be constructed.

2) No NPC stations

3) No jump bridges

4) No sovereignty

5) No readily available ice products.

6 ) No anchorable bubbles


Just space....rich and full of the most bountiful set of resources in New Eden. Nowhere near the jump freighter-able, outpost infested, jump bridge traversed space we now have to deal with in balancing null sec. The best ores, rats, moon goo, and anomalies naturally occurring.....ready to be exploited by true adventurers with a willingness to work and meet the logistical challenge that truly existing in the deepest, darkness of space.

These regions would be called "Deepspace" regions, hidden from human eyes for the ages but available now for exploration by the few, the chosen, the courageous!

you posted your idea but you didnt iterate on its mecanics all you said is what it isnt not what you would use it for -1 for bad post +1 for new idea = 0 sry
Vassal Zeren
University of Caille
Gallente Federation
#239 - 2012-08-16 01:41:26 UTC
Please CCP, create something that is incredibly vast in scope and scale and thus something that you can lose yourself in. I want something that I can never compleatly understand or adapt to; I dont just mean the players I mean the enviornment. I want to be able to read about thousands of weird things in this deepspace region place but there would be so many with such a wide spectrum of occurances that I could never remeber predict or prepare for them. I want to be truly lost in the stars with the prospect of not coming back to civilization or meeting any player hostile or friendly, for days. I want the extreame beuty of wh's when i first found they existed only I want this thing to be so big that splendor would never get old. I want to fly without the need for alts or scouts. I want the means and the facility to (if im crazy enough) brave it on my own. Going through 0.0 or wh space solo is not doable; it stupid. make it possible here. In this weird and unchartable space.

A bad analogy is like a leaky screwdriver.