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Warp speed or agility?

Author
George Whitebread
Viziam
Amarr Empire
#1 - 2012-05-16 19:17:12 UTC
So, if I want to rig up a ship for as fast travel from system to system (no autopiloting) as possible, which is the better? Hyperspatial Velocity Optimizer (warp speed) or Low Friction Nozzle Joints (agility)?

Does agility affect warp initiation too, or is it just alignment?

Thanks in advance, guys! Smile

"I say what I like, and I like what I bloody well say" - George Whitebread

FT Diomedes
The Graduates
#2 - 2012-05-16 19:20:28 UTC
Go for agility. That will not only save you time, it may save your ship.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Immortis Vexx
Onyx Moon Industries
#3 - 2012-05-16 19:23:36 UTC
Agility, 100%. Bonus warp speed is almost worthless imho. You will really only see a big boost to speed if you are constantly traveling through 100AU+ systems. For most high sec runners with 30-50AU distance you only spend a short time at max speed anyway. To answer your other question, yes agility will help get you into warp faster.

Vexx
George Whitebread
Viziam
Amarr Empire
#4 - 2012-05-16 19:29:10 UTC
Immortis Vexx wrote:
Agility, 100%. Bonus warp speed is almost worthless imho. You will really only see a big boost to speed if you are constantly traveling through 100AU+ systems. For most high sec runners with 30-50AU distance you only spend a short time at max speed anyway. To answer your other question, yes agility will help get you into warp faster.

Vexx


Yes, that was my thoughts too. I was leaning towards agility.

Thanks for input and quick replies, guys. Blink

"I say what I like, and I like what I bloody well say" - George Whitebread

Petrus Blackshell
Rifterlings
#5 - 2012-05-16 19:30:40 UTC
Agility. Warp speed is only really useful for going around giant systems. My home system is 100 AU across, and to be able to better catch Amarr FW missionrunners, an interceptor with warp speed rigs is great to arrive at their mission before they do. For everything else, though... agility.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Immortis Vexx
Onyx Moon Industries
#6 - 2012-05-16 19:44:11 UTC
Petrus Blackshell wrote:
Agility. Warp speed is only really useful for going around giant systems. My home system is 100 AU across, and to be able to better catch Amarr FW missionrunners, an interceptor with warp speed rigs is great to arrive at their mission before they do. For everything else, though... agility.



Yer too late Pete! bwahahahaha. Perhaps a warp speed rig would have helped you get to this post faster Cool
Kasutra
No Vacancies
No Vacancies.
#7 - 2012-05-16 20:56:14 UTC
Claiming you fit warp speed rigs is an excellent conversation starter in local.
George Whitebread
Viziam
Amarr Empire
#8 - 2012-05-16 20:58:27 UTC
Kasutra wrote:
Claiming you fit warp speed rigs is an excellent conversation starter in local.


It is? Since I'm so sociable, I will try that out. Thanks for the protip.

"I say what I like, and I like what I bloody well say" - George Whitebread

Boomhaur
#9 - 2012-05-16 23:21:34 UTC
Agility all the way unless your ship has the ability to warp at LUDACRIS SPEED!!

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

James Amril-Kesh
Viziam
Amarr Empire
#10 - 2012-05-16 23:51:39 UTC  |  Edited by: James Amril-Kesh
I have a Malediction (base warp speed 13.5 AU/s) for travel that I fit with 3 nanos in the lows, a MWD and AB in the mid, and warp speed rigs (bringing it up to 19.4 AU/s). I might also sometimes fit an improved cloaking device. I usually use this if I want to head up to empire to grab a skillbook or something and I can't or don't want to jump clone. It's very easy to run gatecamps and with the warp speed rigs it cuts down travel time through 20+ systems a lot.

The rigs are cheap and there's nothing particularly better for me to put there. It's not my combat inty anyway.

Enjoying the rain today? ;)

Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#11 - 2012-05-17 00:41:47 UTC
I'd just like to interject with a quick question, assuming you do want to run gate camps and such, nanos over istabs right? because the sig bloom is bad for camps?

Also, isn't it safer to use a cloaky for low/null travel?
James Amril-Kesh
Viziam
Amarr Empire
#12 - 2012-05-17 02:10:30 UTC
Dato Koppla wrote:
I'd just like to interject with a quick question, assuming you do want to run gate camps and such, nanos over istabs right? because the sig bloom is bad for camps?

Also, isn't it safer to use a cloaky for low/null travel?

If you have a covops cloak then istabs are better because the sig bloom is irrelevant when cloaked and the agility becomes all that matters. Of course if you don't have a covops cloak then not only is the signature radius factor better with nanos, the speed bonus is helpful for crashing back to the gate

Using a cloak won't make you invincible anywhere, but it will make you a whole lot harder to catch in nullsec and lowsec (of course depending on a few factors such as pilot skill, ship type, cloak type, etc.).

Keep in mind that regular cloaks don't let you warp cloaked, which means you have to drop cloak before you can initiate warp. That's fine except that there's also the speed penalty while cloaked which brings ships way below the 75% required to warp. If you can't escape from a gatecamp by just warping off, you probably won't be able to drop cloak, get up to speed, and then warp off. Again, nanos will help with this more than istabs because they'll get you up to speed faster without blooming your signature radius, and using the cloak + MWD trick can also have you at pre-warp speed if you drop cloak and warp as soon as your MWD deactivates.

Enjoying the rain today? ;)

Nonnosa
420 Enterprises.
#13 - 2012-05-17 04:15:05 UTC
I have a few Executioners for use in hi sec: Nano x2, Warp speed rigs x3 for 10.3 AU/s. Would there be much improvement in 'Travel time' by using one or two agility rigs instead?

James, thanks for that about the malediction. I've never noticed realise its base warp speed was 13.5.
James Amril-Kesh
Viziam
Amarr Empire
#14 - 2012-05-17 04:33:43 UTC
Nonnosa wrote:
I have a few Executioners for use in hi sec: Nano x2, Warp speed rigs x3 for 10.3 AU/s. Would there be much improvement in 'Travel time' by using one or two agility rigs instead?

James, thanks for that about the malediction. I've never noticed realise its base warp speed was 13.5.

Probably not. The Executioner is pretty agile already and with two nanos on agility rigs aren't going to make much difference.

On a side note, covert ops frigates also have a base warp speed of 13.5 AU/s (but they're much less agile and slower sub-warp than interceptors).

Enjoying the rain today? ;)

Sobaan Tali
Caldari Quick Reaction Force
#15 - 2012-05-17 11:28:44 UTC
As a general rule I live by, sub-warp speed and maneuverability is almost allways more critical than warp speed preformance.

Increasing warp speed would only really be benificial in systems with long warp corridors. Improving agility would help you out all the time and the effect doesn't loose out on short warps. It also means you accelerate faster, too, so it would help in between warps as well. Go for agility. If another agility mod has little to no effect on maneuverability, fit for sub-warp speed.

Btw, I hate freighters for this reason as they suck at both.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Pinstar Colton
Sweet Asteroid Acres
#16 - 2012-05-17 13:09:05 UTC
Does agility impact how quickly your ship can accelerate to max speed? Or is it just for align time?

If it only impacts aligning, is there something else to that lets you get to 75% of max faster, (assuming the limiting factor on how quickly you can warp is acceleration rather than aligning)

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

FT Diomedes
The Graduates
#17 - 2012-05-17 13:36:21 UTC
Pinstar Colton wrote:
Does agility impact how quickly your ship can accelerate to max speed? Or is it just for align time?

If it only impacts aligning, is there something else to that lets you get to 75% of max faster, (assuming the limiting factor on how quickly you can warp is acceleration rather than aligning)


Get someone else to web you.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

James Amril-Kesh
Viziam
Amarr Empire
#18 - 2012-05-17 16:48:22 UTC
Pinstar Colton wrote:
Does agility impact how quickly your ship can accelerate to max speed?

It does.

Enjoying the rain today? ;)

Nerror theTerror
SD Corporation
#19 - 2012-05-18 23:36:28 UTC  |  Edited by: Nerror theTerror
On a related note, two questions: The Cheetah below is ONLY to travel around in, in low & null-sec.

1. I get 4 sec align time in EFT (rounded off I guess) whether I use the Small Polycarbon Engine Housing I or the Small Low Friction Nozzle Joints 1, so even if I get 0.05s faster align with the Nozzle, shouldn't I just use the Polycarbon Housing for the extra speed?

2. Is there any point at all to the Shield Extenders and Amplifiers? With current skills (not maxed) I go from 1793 to 2628 EHP (omni), which is a nice increase percentage-wise, but not much numerically. If I am caught, is there realistically ever a point where the extra EHP matters? If not it's just wasted money if I go boom P


[Cheetah, T2 Travel]
Inertia Stabilizers II
Inertia Stabilizers II
Inertia Stabilizers II

1MN Afterburner II
EM Ward Amplifier II
Small Shield Extender II
Thermic Dissipation Amplifier II

Covert Ops Cloaking Device II
[empty high slot]
[empty high slot]

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
FT Diomedes
The Graduates
#20 - 2012-05-19 00:36:50 UTC  |  Edited by: FT Diomedes
I would use the Polycarbon. I would also either fit a long point or the extra "tank" in the mids. I like to travel with scanning probes and tackle all the time, but that's just me.

I just flew through the only system in the game where I wish I had warp speed rigs - 9-266Q. 283 AU warp.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

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