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Player Features and Ideas Discussion

 
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Adding a bit of realism

Author
Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
#1 - 2012-05-15 20:42:21 UTC
Hey folks,

I just wanted to share an idea which struck me almost immediately I started playing EVE. Might have been discussed already, if so please point me to the thread as I haven't find anything.

The one thing I really do not like on the graphical representation is that the way ships move in EVE space is more like water than vacuum. The easiest way to make this feel to go away is to stop the engine animation upon reaching the set speed. The engines would fire up again with every vector change.

To add even more realism maneuvering and reverse thrusters might be added to the ship models. This might ofcourse be quite hard on some ships, although doable I believe.

Some thinking about AB and MWD would be necessary as for if the cap is drained on the set speed or not and so on, but that isn't really the point here...

All I'd like to see is some graphical realism...

Let me know what you think.
Cheers

"Any sufficiently advanced technology is indistinguishable from magic." -  Arthur C. Clarke

Dersen Lowery
The Scope
#2 - 2012-05-15 20:53:50 UTC
You shouldn't be able to hear any weapons unless they physically impact your ship, either, and ships shouldn't lean into turns, but EVE uses Star Wars physics.

Even if it makes no sense from a purely simulationist point of view, it's more intuitive to people who aren't accustomed to getting around in vacuums. It also makes the ships prettier, and it means that guns don't have effectively infinite range.

It's good for a chuckle, like undocking, spinning around, and warping through the station you just came from, but after a while you just forget it, or write it off as the luminiferous aether.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2012-05-15 20:59:58 UTC
EVE is actually a submarine simulator, didn't you know?
Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
#4 - 2012-05-15 21:18:03 UTC
Dersen Lowery wrote:
You shouldn't be able to hear any weapons unless they physically impact your ship, either, and ships shouldn't lean into turns, but EVE uses Star Wars physics.

Even if it makes no sense from a purely simulationist point of view, it's more intuitive to people who aren't accustomed to getting around in vacuums. It also makes the ships prettier, and it means that guns don't have effectively infinite range.

It's good for a chuckle, like undocking, spinning around, and warping through the station you just came from, but after a while you just forget it, or write it off as the luminiferous aether.


As for sounds those can be "explained" as being produced by the ships computer for you to be aware of the fact that there is some shooting going on around you.

For warp an "explanation" might be "is" that in warp you leave the normal space and thus can go "through" object.

What I'm suggesting is not the change the physics of the game. You can get used to it in the end. But simple graphic adjustment might actually be a nice compromise.

"Any sufficiently advanced technology is indistinguishable from magic." -  Arthur C. Clarke

ShahFluffers
Ice Fire Warriors
#5 - 2012-05-15 21:28:41 UTC  |  Edited by: ShahFluffers
If you had bothered to run a search you would have found this: I am not a physicist, friction in space?
Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
#6 - 2012-05-16 05:40:27 UTC
Well. As I mentioned in my first post I did search for this. But I was never good at finding the proper keywords.

So thanks for the link.

"Any sufficiently advanced technology is indistinguishable from magic." -  Arthur C. Clarke

Daeva Teresa
Viziam
Amarr Empire
#7 - 2012-05-16 05:49:31 UTC  |  Edited by: Daeva Teresa
The sounds are explained in fluff: first capsulers have gone mad, when they were too long "exposed" to silence, so 5+1 audio system and computer program to simulate sounds was installed in pods. It also have the jukebox, you know :-)

CCP really please dont use Upgraded, Limited, Experimental and Prototype in item names. It sounds like the item is actually worse than basic meta 1 item. Use Calibrated, Enhanced, Optimized and Upgraded. Its really easy to understand that the item is better than meta 1 and its also in alphabetic order.