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New dev blog: War, Modules & Super Friends

First post
Author
Terranid Meester
Tactical Assault and Recon Unit
#301 - 2012-05-15 18:21:01 UTC  |  Edited by: Terranid Meester
In regards to the new module blueprints why not make them inventable?

At least then it will be more in the hands of the players. Possibly using blank blueprints and datacores maybe?
Or just the normal method for tech 2 blueprints.
Veshta Yoshida
PIE Inc.
Khimi Harar
#302 - 2012-05-15 19:01:36 UTC
What is the justification for going ahead with essentially making bloat corps/alliances immune to protracted wars?

Easy as hell for a corp/alliance to tell all members to burn all three slots on an account to have twin dummies to pad the numbers, making big even bigger = no wars .. ever.

With wars becoming a practical impossibility against bloats and provided war-decs keep getting used, what is left but the small casuals to get bogged down in perpetual griefing declarations?
You think that the "oh noes, mah ISK" higher barrier of 50M/week will mitigate it? .. here's a thought .. anyone, anywhere can make 50M in a few hours regardless (almost) of starting SP/ISK available.
Bloodpetal
Tir Capital Management Group
#303 - 2012-05-15 19:04:56 UTC
Petrus Blackshell wrote:
darmwand wrote:
Daneel Trevize wrote:
Seriously, rail-guns are terrible. Check them out some time. Heavy missiles, Beams/Tachs and Arties are all useful in PvP. Rails blow even on bonused ships.


Not sure about larger ones, but small rails seem to work quite well.

Larger railguns are technically good (low damage, extreme range) but suffer from the fact that their range is so extreme that enemies can just warp right to them. Anything operating at higher than ~120 km range is very vulnerable since the minimum warp-in range is 150 km. A 200 km Eagle sniping gang is useless if all it takes to counter them is a single scanning ship and 20 seconds. Increase minimum warp range to 300 km. Boom, railguns fixed.


I wouldn't be opposed to this idea.


Although there are some nice conveniences of the 150km warp range minimum, I think that pushing the warp range up to 250km at the minimum would be a good way to fix a lot of issues with snipers and maneuvering around the field.

150km is pretty short. It takes an interceptor only about... 20 seconds to get out that far. That can make the battle field pretty small despite the massive ranges involved.

Players would still find ways to work around it, but at least it wouldn't be such an easy tag and bag. It would push the strategic and tactical requirements of planning your engagements out another level of preparation.

Where I am.

Jack Dant
The Gentlemen of Low Moral Fibre
#304 - 2012-05-15 19:05:04 UTC
Vincent Athena wrote:
That war cost equation seems overly complex. This

cost = 5900000 * ( N - 60 )^.5

Gives almost the same curve and is much simpler.

Why would CCP ever use a square root when a logarithm base 2.05831 would work? Lol

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Warde Guildencrantz
Caldari Provisions
Caldari State
#305 - 2012-05-15 20:09:45 UTC
CCP SoniClover wrote:
Kadesh Priestess wrote:
You didn't mention Small Targeting Amplifier I. Will they be released on may 22th, are they just postponed like missile TDs / MJD, or completely off the drawing board already?


We tested this a bit and didn't feel it added a lot of value, so it's shelved for the time being.


Can it be made so the passive targeter can still target ships regardless of if they have the target breaker active? This would give some more use to passive targeting system modules. It would also not steal all kills from gate campers by merely fitting a target breaker to a ship. People should be punished for jumping into lowsec without any scouting beforehand, not just able to fit a target breaker to the ship and warp off happily.

I see you have changed the module on sisi to only be able to be fit to battleships. Still, i think making passive targeters ignore target breakers would be a good feature, since there should always be a way to combat a tactic.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Ranger 1
Ranger Corp
Vae. Victis.
#306 - 2012-05-15 20:21:55 UTC
Warde Guildencrantz wrote:
CCP SoniClover wrote:
Kadesh Priestess wrote:
You didn't mention Small Targeting Amplifier I. Will they be released on may 22th, are they just postponed like missile TDs / MJD, or completely off the drawing board already?


We tested this a bit and didn't feel it added a lot of value, so it's shelved for the time being.


Can it be made so the passive targeter can still target ships regardless of if they have the target breaker active? This would give some more use to passive targeting system modules. It would also not steal all kills from gate campers by merely fitting a target breaker to a ship. People should be punished for jumping into lowsec without any scouting beforehand, not just able to fit a target breaker to the ship and warp off happily.

I see you have changed the module on sisi to only be able to be fit to battleships. Still, i think making passive targeters ignore target breakers would be a good feature, since there should always be a way to combat a tactic.


I don't think that your average gate camp will be inhibited by the new target breaker module. It looks like it will take a "large" number of locks being active to make the module work effectively.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Freyja Asynjur
Folkvangr
#307 - 2012-05-15 20:40:02 UTC
Just wanted to say that the tracking disruptor affecting missiles has to be the new best thing ever. Twisted

-

Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#308 - 2012-05-15 20:40:05 UTC
"The Corp Hop Song" section...

Your change does not do much to prevent it, the problem is with ppl joining the war'ing corp and instantly being able to shoot. If you want "limit it alot" add the 24hr warm-up period to ppl who join a corp at war....

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

CheckPointto
Center for Advanced Studies
Gallente Federation
#309 - 2012-05-15 21:06:26 UTC
So you think you can use current data to evaluate this ?
I got news for you - at current is is NO point in letting inactive stay in corp - so they gets cleaned out from time to time.
IF/When you change that they WILL stay in the corp/aliances that can use the extra cost

It this EVE where players react 10 times faster than the dev can plan


CCP SoniClover wrote:


Trial accounts will never count, whether they are active or inactive. As for the inactive member count, that was initially based on a bit iffy data that we're looking into right now, it was my fault for not editing the dev blog better to explain this. Once we have more accurate data in we can make a better call for whether to exclude inactive members or not. Can't say for sure now, but it is likely we will adjust this post Inferno.

Manssell
OmiHyperMultiNationalDrunksConglomerate
#310 - 2012-05-15 21:19:40 UTC  |  Edited by: Manssell
Has anyone seen what will happen to wars that are currently active on the day of the patch? Do they all get reset? Stay as they are, or will the new war reports just get tacked on to existing wars?
Ashterothi
The Order of Thelemic Ascension
The Invited
#311 - 2012-05-15 21:39:29 UTC
I like the new stuff but there is a disconnect between the news we are getting (in game) about it and what is going to happen. In the news, new mods are appearing as advanced technology are being created by the Empires with the help of the drug 'Inferno'. This seems to imply that the new mod designs should come from FW or something of the sort.

However, the BPCs are coming from Pirates. This seems to be a total disconnect. Unless the Empires are doing secret deals with Pirates and calling it 'project Inferno' hmmmmm
Sanka Cofie
The Yaar Offices of Pointe Webb and Podemall
#312 - 2012-05-15 22:22:35 UTC  |  Edited by: Sanka Cofie
Dearest CCP SonicLover,


My very being is arroused and excited by the notion of this mighty shield booster which utilizes capacitor charges. My imagination runs wild with the thoughts of what modules I will fill my free med-slot with, now that my ships are liberated from the need to run both a shield booster and a capacitor booster to feed it. What a masterful stroke of genius this module is. My whole existance is suddenly and powerfully energized by the thought of all these active shield ships that I will be able to utilize. I commend you for it.

But I find myself vexed by the concept of this MagSheath device. I pray you please further expound on this module. I have heard that many carebears are eager to fit two of them to their Prorators and Prowlers, and fly through lowsec without a scout or a care in the world. Surely, CCP does NOT intend to reward such noobly behavior. The thought of this deadens my loins as much as the previous module arroused them.

Some have stated that this will be a salve to sooth the wounded wallets of lowsec mission runners. To protect these novel creatures, and help keep them safe. There is already a device that performs this function, it has been in the game for many years. This device is known as a Directional Scan, and it requires no fitting slot. Surely, as difficult as it is to probe out a mission runner without being noticed, to approach and scram them, to support the idea that NPCs should be affected by this module, or count towards its productivity multiplier is preposterous. I trust this is not your intent.

Oh, my brave SonicLover, I only barely grasp how this will be used in large fleet battles. Any fleet that fits several ships with this module will be helpless. Their lock times and ranges will be terrible. Is the aim of this module to debilitate Alpha damage fleets by placing them on targets that are likely to be primaried and then slapping the module on as soon as a decent amount of hostiles has locked? Would the target ship not already be alpha-volley'd by that point? Or is one to assume that the point of this module is to wait for half of the fleet to have locks and then activate the module and pray it works? This seems like a poor investment, in that a fleet would lose so much alpha firepower due to the scan res handicaps of fitting such a module.

Please do not be vexed by the many fools complaining about WarDec costs. This will not lower the amount of highsec wars, or lessen their length. Most full-time highsec war organizations are not poor, and will be able to afford the price increase if one hundred or two hundred million. They will merely attempt to extort more from their victims, and find more to kill. This will most likely cause an increase in the number of organizations like the Orphanage, as highsec War corporations pool their ISK and their war target list to lower the average cost of the War Dec.

I eagerly await your next correspondance, CCP SonicLover.
Sonically, and affectionately yours,

Sanka D. Cofie


PS - Smell your monitor, the scent of this post is Lavender. I hope you like it.
PPS - If, indeed, this module can only be fit to battleships, then I suppose all of my concerns have been allayed. I was wrong to have ever doubted you.
◄ The Views or Opinions Expressed Above Are My Own And Do Not Reflect the Views or Opinions of My Corporation, My Alliance, or My Internet Service Provider. ◄ But They Should, Because I Am Usually Right. ◄ I Am Quitting The Forums and Giving Away All My ISK, Send me 10M ISK In Game And I Will Send You All My ISK!◄
gfldex
#313 - 2012-05-15 23:55:08 UTC
23:45:51 Combat Your Ogre II places an excellent hit on Medium Secure Container (Medium Secure Container), inflicting 856.8 damage.

I can't wait to have the Rorqual skill at lvl5 to cross 900dps just with drones.

If you take all the sand out of the box, only the cat poo will remain.

Har Harrison
Garoun Investment Bank
Gallente Federation
#314 - 2012-05-16 00:06:56 UTC
Panhead4411 wrote:
"The Corp Hop Song" section...

Your change does not do much to prevent it, the problem is with ppl joining the war'ing corp and instantly being able to shoot. If you want "limit it alot" add the 24hr warm-up period to ppl who join a corp at war....

24 hours before the application can be accepted or 24 hours before they show as a valid war target?
First would be a fairly simple game mechanic to implement (if at war and app < 24 hours old, don't show accept button) and in theory would stop someone shadowing a WT waiting to be accepted and jump through a gate etc...
The second would be hard to code and would cause all maner of issues which is one of the reasons why CCP were looking at the mechanics of crime watch to simplfy the amount of flags that has to be calculated and passed around. So this would never be implemented based on what I understood of the various presentations I saw at Fan Fest.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#315 - 2012-05-16 00:28:35 UTC  |  Edited by: Vimsy Vortis
Veshta Yoshida wrote:
What is the justification for going ahead with essentially making bloat corps/alliances immune to protracted wars?

Easy as hell for a corp/alliance to tell all members to burn all three slots on an account to have twin dummies to pad the numbers, making big even bigger = no wars .. ever.

With wars becoming a practical impossibility against bloats and provided war-decs keep getting used, what is left but the small casuals to get bogged down in perpetual griefing declarations?
You think that the "oh noes, mah ISK" higher barrier of 50M/week will mitigate it? .. here's a thought .. anyone, anywhere can make 50M in a few hours regardless (almost) of starting SP/ISK available.

The justification is that CCP don't give a flying crap about delivering mechanics that are good, make sense and that people actually want, they care about complying with the immutable will of CCP groupthink. It was established in the mind of the CCP staff that making it more expensive to declare war on larger corps is for some reason a good idea and as we all saw during the long road to Incarna, once they are set on a path nobody in the entire company will question it regardless of how obviously bad of an idea it is, how little sense it makes and how many times the players who it will effect tell them that they don't want it.

Soundwave said at fanfest that there would be cost scaling, it's a completely misconceived concept that benefits only e-uni and massive nullsec alliances and screws over everyone else, the massively increased cost of wars puts a huge barrier to entry on an entire type of gameplay for new players, grants protection to the strong that don't need it while leaving the weak defenseless and time and time again people have pointed this out. But because Soundwave said there would be cost scaling there will be cost scaling, because nobody at CCP can never admit to having a bad idea because CCP is innovative and dedicated to excellence and all the other meaningless buzzwords they constantly throw around.

You don't want cost scaling, Wardec corps don't want cost scaling, mercenaries don't want cost scaling, casual corps don't want cost scaling, industrialists don't want cost scaling, nobody who wars actually affect wants cost scaling, but we will get cost scaling because Soundwave says so and CCP can never be wrong.
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#316 - 2012-05-16 00:43:40 UTC
Quote:
We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We haven’t found a good universal solution yet, so we’ll have to wait on this one.



If Tracking Disruptors affect missiles, then so should Tracking Enhancers and Tracking Computers.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
RubyPorto
RubysRhymes
#317 - 2012-05-16 02:19:34 UTC
Ris Dnalor wrote:
Quote:
We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We haven’t found a good universal solution yet, so we’ll have to wait on this one.



If Tracking Disruptors affect missiles, then so should Tracking Enhancers and Tracking Computers.



Now that I think of it, missiles could use a mod to help them apply their DPS. Might make Torps useful again.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#318 - 2012-05-16 02:28:03 UTC
Vimsy Vortis wrote:
Veshta Yoshida wrote:
What is the justification for going ahead with essentially making bloat corps/alliances immune to protracted wars?

Easy as hell for a corp/alliance to tell all members to burn all three slots on an account to have twin dummies to pad the numbers, making big even bigger = no wars .. ever.

With wars becoming a practical impossibility against bloats and provided war-decs keep getting used, what is left but the small casuals to get bogged down in perpetual griefing declarations?
You think that the "oh noes, mah ISK" higher barrier of 50M/week will mitigate it? .. here's a thought .. anyone, anywhere can make 50M in a few hours regardless (almost) of starting SP/ISK available.

The justification is that CCP don't give a flying crap about delivering mechanics that are good, make sense and that people actually want, they care about complying with the immutable will of CCP groupthink. It was established in the mind of the CCP staff that making it more expensive to declare war on larger corps is for some reason a good idea and as we all saw during the long road to Incarna, once they are set on a path nobody in the entire company will question it regardless of how obviously bad of an idea it is, how little sense it makes and how many times the players who it will effect tell them that they don't want it.

Soundwave said at fanfest that there would be cost scaling, it's a completely misconceived concept that benefits only e-uni and massive nullsec alliances and screws over everyone else, the massively increased cost of wars puts a huge barrier to entry on an entire type of gameplay for new players, grants protection to the strong that don't need it while leaving the weak defenseless and time and time again people have pointed this out. But because Soundwave said there would be cost scaling there will be cost scaling, because nobody at CCP can never admit to having a bad idea because CCP is innovative and dedicated to excellence and all the other meaningless buzzwords they constantly throw around.

You don't want cost scaling, Wardec corps don't want cost scaling, mercenaries don't want cost scaling, casual corps don't want cost scaling, industrialists don't want cost scaling, nobody who wars actually affect wants cost scaling, but we will get cost scaling because Soundwave says so and CCP can never be wrong.


1) To the first poster, the issue is that a single war against even a large target is too boring to support an entire alliance's attention. While it may not seem like a lot of ISK in terms of increase to carebears, the issue is that expecting war deccers to take a 1-2 day break between wars to grind ISK is silly.

2) The only thing the cost scaling fixes is corp griefer decs on small entities for 2m ISK a pop. From the standpoint of an alliances deccing small 100-200 man groups go, the price is almost exactly the same as before. I've said it before and i'll say it again, I don't think CCP realizes the reality of corp size in relation to target viability. Outside the obvious exceptions of EVE-UNI and TASHA, finding a 300+ man highsec alliance is like finding a unicorn and when you do it doesn't last for very long at all before they either move to nullsec/lowsec or disband from war decs.

0-100 members - Completely unorganized, poor targets, can't afford mercs, won't put up a fight. Noone with 20+ members bothers.
100-200 members - Can bring some fights, can't hire mercs, and lacks targets for 20+ member dec groups to keep attention.
200-500 members - Groups of this size that reside primarily in highsec are VERY RARE and get dec'd quickly into oblivion.
500-1000 members - Smaller nullsec renters or nullsec/lowsec/WH groups. Not many targets in highsec. Wont' disband over decs.
1000+ members - Nullsec alliance with the exception of TASHA and EVE-UNI. Most targets in nullsec. Don't care about decs.

A lot of people seem to think that the changes are positive because they'll force groups to be more selective and careful with their dec selection. I'm sorry, but we do this already and over the past few months its been more and more difficult to find good war decs. Theres a reason certain groups get war decced more than others and changing the pricing structure won't cause people to change who they war dec, it will just push them our of war dececing. Theres a reason they haven't done it already under the current and cheaper system.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#319 - 2012-05-16 03:01:00 UTC
Pinky Feldman wrote:
Vimsy Vortis wrote:
Veshta Yoshida wrote:
What is the justification for going ahead with essentially making bloat corps/alliances immune to protracted wars?

Easy as hell for a corp/alliance to tell all members to burn all three slots on an account to have twin dummies to pad the numbers, making big even bigger = no wars .. ever.

With wars becoming a practical impossibility against bloats and provided war-decs keep getting used, what is left but the small casuals to get bogged down in perpetual griefing declarations?
You think that the "oh noes, mah ISK" higher barrier of 50M/week will mitigate it? .. here's a thought .. anyone, anywhere can make 50M in a few hours regardless (almost) of starting SP/ISK available.

The justification is that CCP don't give a flying crap about delivering mechanics that are good, make sense and that people actually want, they care about complying with the immutable will of CCP groupthink. It was established in the mind of the CCP staff that making it more expensive to declare war on larger corps is for some reason a good idea and as we all saw during the long road to Incarna, once they are set on a path nobody in the entire company will question it regardless of how obviously bad of an idea it is, how little sense it makes and how many times the players who it will effect tell them that they don't want it.

Soundwave said at fanfest that there would be cost scaling, it's a completely misconceived concept that benefits only e-uni and massive nullsec alliances and screws over everyone else, the massively increased cost of wars puts a huge barrier to entry on an entire type of gameplay for new players, grants protection to the strong that don't need it while leaving the weak defenseless and time and time again people have pointed this out. But because Soundwave said there would be cost scaling there will be cost scaling, because nobody at CCP can never admit to having a bad idea because CCP is innovative and dedicated to excellence and all the other meaningless buzzwords they constantly throw around.

You don't want cost scaling, Wardec corps don't want cost scaling, mercenaries don't want cost scaling, casual corps don't want cost scaling, industrialists don't want cost scaling, nobody who wars actually affect wants cost scaling, but we will get cost scaling because Soundwave says so and CCP can never be wrong.


1) To the first poster, the issue is that a single war against even a large target is too boring to support an entire alliance's attention. While it may not seem like a lot of ISK in terms of increase to carebears, the issue is that expecting war deccers to take a 1-2 day break between wars to grind ISK is silly.

2) The only thing the cost scaling fixes is corp griefer decs on small entities for 2m ISK a pop. From the standpoint of an alliances deccing small 100-200 man groups go, the price is almost exactly the same as before. I've said it before and i'll say it again, I don't think CCP realizes the reality of corp size in relation to target viability. Outside the obvious exceptions of EVE-UNI and TASHA, finding a 300+ man highsec alliance is like finding a unicorn and when you do it doesn't last for very long at all before they either move to nullsec/lowsec or disband from war decs.

0-100 members - Completely unorganized, poor targets, can't afford mercs, won't put up a fight. Noone with 20+ members bothers.
100-200 members - Can bring some fights, can't hire mercs, and lacks targets for 20+ member dec groups to keep attention.
200-500 members - Groups of this size that reside primarily in highsec are VERY RARE and get dec'd quickly into oblivion.
500-1000 members - Smaller nullsec renters or nullsec/lowsec/WH groups. Not many targets in highsec. Wont' disband over decs.
1000+ members - Nullsec alliance with the exception of TASHA and EVE-UNI. Most targets in nullsec. Don't care about decs.

A lot of people seem to think that the changes are positive because they'll force groups to be more selective and careful with their dec selection. I'm sorry, but we do this already and over the past few months its been more and more difficult to find good war decs. Theres a reason certain groups get war decced more than others and changing the pricing structure won't cause people to change who they war dec, it will just push them our of war dececing. Theres a reason they haven't done it already under the current and cheaper system.
As a null-sec resident whose mates are repeatedly killed by this fine pilot's organization under the existing war declaration mechanism, I fully support his cause.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Dread Nanana
Doomheim
#320 - 2012-05-16 03:57:31 UTC
Captain Thunk wrote:

That never happens and SoniClover went and stated that with the current mechanics there are extremely few 'grief' wardecs which means this is solely about protecting large alliances so they can do level 4 missions in peace when they're supposed to be in nullsec. Team ~superfriends~ indeed.


CCP would do well to listen to Captain Thunk and his posts on the topic. As is, the misguided idea of "pay for targets" should never be used.