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CCP: New role for Mothership

Author
The Marketer
Secure IT
#1 - 2011-10-02 21:41:39 UTC
This post is for CCP. This was already posted in the General Discussion forums and it was not welcomed by the gamers community who only posted negative replies instead of helping improves the basics of this suggestion. It is also not meant for those who only believe in the SC nerf bat because I don't know how 20 nerfed SC's against 20 other nerfed SC's will resolve your problem.

Here is the idea instead of nerfing the Supercarriers.

Time for CCP to reintroduce the Mothership and give it the unique role such name deserves.

Only one Mothership can be owned by an alliance but available anytime by directors to assign to a qualified pilot when needed. It would not be player owned but alliance owned.

Mothership would be totally invulnerable to any ships but other Moms and would cost hundreds of billions. It would have the ability to only lock other Mothership and Supercarriers.

A ship that can eat Supercarriers one by one and slowly cut through an enemy Mothership.

Having such unique ship and role would greatly help with the actual Supercarriers problem and here is why:

It would be a tough decision to deploy 20 supercaps on the field without knowing the enemy Mothership location or availability. If you go with the gamble and the enemy cyno his Mom few minutes later, then out of 20 Supercaps, 16 dies and only few manages to get out luckily. The unique Mothership weapon could be a single weapon like target powercore overload system or such. This new mechanic can also be used to deploy few SC's as baith for the enemy Mom to show up while the real things happens somewhere else.

The mothership can only be called for reinforcements only if enemy Supercaps or Mom is present on the field. This to avoid dominance of the entire fleet by fielding the Mom with 20 Supercaps agains a station for example. Once the enemy Supercaps has died or warped off, the Mothership would have to cyno out using some timers if there are no enemy Supercaps or Mom on the field.

We would need to design a mechanic that will allow maximum 2 moms on the field. Both moms would have to decide either to engage the enemy Mom or the enemy Supercarriers. If one Mom decides to go with the SC's while the other decides to go with the Mom, then that very single decision may mean the lost of your Mom.

You get the basics of the idea and I think there is something to dig here to rebalance the game without creating a new balance problem.

If you only wants to destruct this idea then I suggest you continue to use this post: Motherships > Supercarriers


Thks,

Mar
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2011-10-02 21:54:15 UTC
'Hey, blue aliance, we'll be sending our mothership to X at Y, send yours too.'

'Okay'

*lasers fall, everyone dies*
The Marketer
Secure IT
#3 - 2011-10-02 22:07:00 UTC
Danika Princip wrote:
'Hey, blue aliance, we'll be sending our mothership to X at Y, send yours too.'

'Okay'

*lasers fall, everyone dies*


Let me clarify your useful comment:

The first Mom can cyno only if there is an ENEMY Mom or ENEMY Supercap in which case the second Mom can not be friendly and can only be cynoed by the other side.
Nova Fox
Novafox Shipyards
#4 - 2011-10-02 22:07:09 UTC
Im trying to wrap my head around this convulsions of cannot pass go, do not collect 200 dollars, goto jail, go directly to jail, and dont breath.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Gypsio III
State War Academy
Caldari State
#5 - 2011-10-02 22:52:15 UTC
I'm always amused that some people think the best way to solve the overpowered-supercapitals problem is to introduce another, even more powerful supercapital.
Sigras
Conglomo
#6 - 2011-10-02 23:42:46 UTC
The Marketer wrote:
It is also not meant for those who only believe in the SC nerf bat because I don't know how 20 nerfed SC's against 20 other nerfed SC's will resolve your problem.


because right now, the ONLY thing that can effectively kill 20 supercarriers is >20 supercarriers, if you nerf them, there are other things that will be able to participate in the fight.
Additionally, all ships disappear from space after 15 minutes of logging off, and its really not feasible to chew through 35,000,000 EHP in 15 minutes unless you have a HUGE fleet, so SCs can just log off and assume theyre safe in 90% of situations.
I dont mean to be insulting, but if you dont understand the basic mechanics and problems of something youre trying to balance, should you really be trying to balance it?

now on to your proposal

#1 arbitrary limits not based on game mechanics are simply a result of a lack of imagination for a better way to balance.
#2 a super powerful ship who's only counter is more of itself is the current problem, your proposal does nothing except add one more level onto the problem.
Nova Fox
Novafox Shipyards
#7 - 2011-10-02 23:49:17 UTC  |  Edited by: Nova Fox
what sigras said, im more focused on point 1 though.

For a good example on how not to break point 2 check out my escort carrier idea. It introduces a significnatly weaker ship to counter something much more massive than it. Practically every ship in the navy can sink an escort carrier without much more trouble than a HAC the size of a battleship.

i do have to say this is the worst motehrship idea so far, then again there are only two I know of and the other one is much more significantly better. His idea is that a mothership would function as a mobile outpost that anchors from system to system between down times with self defeneses and services based on the what is installed in her modules.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Soldarius
Dreddit
Test Alliance Please Ignore
#8 - 2011-10-03 01:32:46 UTC
Read the first few lines. Saw invulnerable and went "Oooohhhhh, no."

http://youtu.be/YVkUvmDQ3HY

Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2011-10-03 04:59:43 UTC
The Marketer wrote:
Danika Princip wrote:
'Hey, blue aliance, we'll be sending our mothership to X at Y, send yours too.'

'Okay'

*lasers fall, everyone dies*


Let me clarify your useful comment:

The first Mom can cyno only if there is an ENEMY Mom or ENEMY Supercap in which case the second Mom can not be friendly and can only be cynoed by the other side.


*creates shell alliance, places mothership alt in said alliance, sets alliance red. will now never not have two motherships on field at once, literally cannot lose*

Better? Arbitrary limits like that are just begging for abuse.
Gevlin
Pator Tech School
Minmatar Republic
#10 - 2011-10-03 05:14:26 UTC
I think this ship should be Unique. Ie only one in Eve.

can be destroyed and will leave a components to be reused to be the missing piece in the rebuild of that one Mega ship Don't want to make them popular like Titans which were though only ever to be a hand full.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

tankus2
HeartVenom Inc.
#11 - 2011-10-03 15:38:40 UTC
I've mentioned this in another thread (ideas for making a nomadic life easier, https://forums.eveonline.com/default.aspx?g=posts&m=83733), motherships should be a literal mother to ships. A floating station, one that would likely require her pilots to be both roqual and titan capable before even stepping foot into her.

Yes, the costs would be huge to build such a massive vessel, but her role would help ensure that only a few alliances will actually field them. Especially alliances that do not wish to sit in one spot!

Where the science gets done

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#12 - 2011-10-04 00:24:01 UTC
idea is terrible, im all for a mobile station/pos ship but a wtfpwn mobile is not a good idea