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Crime & Punishment

 
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Piracy, let's face it, it's almost dead...

Author
Tobiaz
Spacerats
#61 - 2012-05-15 12:26:15 UTC
Lauren Sheaperd wrote:

Why not just got to null-sec then? The problem with low-sec as it's current existance is completely defined by PvP, and to that end more and more people result to capitals and blob tactics driving others away. And you know what? Bubbles are a blobbers weapons, and allowing them will just give most players no-chance of escape rather that some chance of escape. If you're really having a problem catching targets otherwise, you've got a problem.


Pirates in low-sec must have the ability to take down lucrative traffic for them to go and risk pirating in Militia dominated border-zones or prey on empire-null traffic else-where. With cloak-mechanics, JF (desperately needing a massive fuel consumption increase) and Wt0, this has become close to impossible.

A no-chance-of-escape when caught should be acceptable. The balance is in not getting caught in the first place, a lot of this involving much better suitable meta-gaming mechanics like using scouts and/or escorts. The point of allowing a bubble means pirates can have a dictor drop one bubble and GTFO or get sentry-spanked, for a specific target. But never act like a permanent net catching everything passing through. Just passing them off as 'blobber weapons' is moot.

Cultivating low-sec by a more meaningful FW presence and (moderately risky) inter-empire traffic will make the low-sec border zones less defined by PvP as you point out.

Capitals will become much less prevalent also because the aforementioned required increase in jumpfuel consumption to keep null-power minding more their own business and focusing their direct null-neighbors.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Lauren Sheaperd
Cry Wolf.
#62 - 2012-05-15 12:42:29 UTC  |  Edited by: Lauren Sheaperd
Tobiaz wrote:
Lauren Sheaperd wrote:

Why not just got to null-sec then? The problem with low-sec as it's current existance is completely defined by PvP, and to that end more and more people result to capitals and blob tactics driving others away. And you know what? Bubbles are a blobbers weapons, and allowing them will just give most players no-chance of escape rather that some chance of escape. If you're really having a problem catching targets otherwise, you've got a problem.


Pirates in low-sec must have the ability to take down lucrative traffic for them to go and risk pirating in Militia dominated border-zones or prey on empire-null traffic else-where. With cloak-mechanics, JF (desperately needing a massive fuel consumption increase) and Wt0, this has become close to impossible.


"Risk pirating in militia dominated zones". I was tempted to stop reading here, but I didn't. However, it does bring up an excellent question - have you ever actually been a pirate? Unfortunately you're posting behind an alt - or maybe I'm just hoping it's an alt - so I can't check. Bubbles won’t help with cloak mechanics, jump freighters and will just leave low-sec full of large gangs of people sitting on gates with bubbles. That's not helping pirates, nor will it help low-sec in general. Low-sec needs to be more accessible than null-sec or W-Space if it is to be worthwhile for anyone.

Tobiaz wrote:
A no-chance-of-escape when caught should be acceptable. The balance is in not getting caught in the first place, a lot of this involving much better suitable meta-gaming mechanics like using scouts and/or escorts. The point of allowing a bubble means pirates can have a dictor drop one bubble and GTFO or get sentry-spanked, for a specific target. But never act like a permanent net catching everything passing through. Just passing them off as 'blobber weapons' is moot.


It's really not. Bubbles, as a technique, are almost exclusively used by stationary gangs who sit there waiting for kills. This is exactly the kind of behavior that will discourage traffic to low-sec and that is worse for pirates then missing a target because of a bloody cloak.

Tobiaz wrote:
Capitals will become much less prevalent also because the aforementioned required increase in jumpfuel consumption to keep null-power minding more their own business and focusing their direct null-neighbors.


It won't do anything to capitals in regards to low-sec. Seriously. The guys who use them in a fashion that is counterproductive for low-sec as a whole already don't care for the monetary side of the equation. They're simply there for a gank. You know what would fix capitals in low sec? Move them all to 0.1 space or lower.

Why do I even have a signature these days?

Tobiaz
Spacerats
#63 - 2012-05-15 13:12:14 UTC  |  Edited by: Tobiaz
Lauren Sheaperd wrote:
"Risk pirating in militia dominated zones". I was tempted to stop reading here, but I didn't. However, it does bring up an excellent question - have you ever actually been a pirate? Unfortunately you're posting behind an alt - or maybe I'm just hoping it's an alt - so I can't check. Bubbles won’t help with cloak mechanics, jump freighters and will just leave low-sec full of large gangs of people sitting on gates with bubbles. That's not helping pirates, nor will it help low-sec in general. Low-sec needs to be more accessible than null-sec or W-Space if it is to be worthwhile for anyone.

I've pirated longer then your character is old. More importantly: I've seen how it has changed over the last 9 years. I've witnessed firsthand how killmails changed piracy for example. Have you?

You are completely ignoring the fact that after Inferno, FW will completely change and likely receive a massive influx of pilots. Separating the empires by low-sec FW-zones as I mentioned and will also further boost population and this will be the 'better-accessible' part you mention. High population does wonders in keeping random pirates away, just look at null.

The main reason why this isn't happening now is the ease and low cost of null power-projection, not having to spend much attention or ISK in defending their territory and eager to crush any target-rich environment not yet blue, preferably in (for them low-risk) low-sec. So nerfing their power-projection into the ground is simply mandatory. Changing the political landscape of null back to how it was mostly in 2005-2006, when they were much too busy fighting among themselves and fully committed to living in null, not bothering low-sec much.

Also after Inferno FW will be able to PvP much more cost efficiently then any pirate, they generally don't prey on neutrals and consider pirates a piñata that take a bit more effort to smash, but well worth it.

So moderate low-sec safety, travel and cultivation will be achieved and mostly by meta-gaming mechanics I might add, the most balanced way of doing things. And like I said: JFs will not be forgotten in the fuel consumption increase, making them no longer viable as a way to make easy and risk-free money by transporting between null and empire. THIS is the main underlying cause for the dronepoo minerals problem in empire.

Lauren Sheaperd wrote:
It's really not. Bubbles, as a technique, are almost exclusively used by stationary gangs who sit there waiting for kills. This is exactly the kind of behavior that will discourage traffic to low-sec and that is worse for pirates then missing a target because of a bloody cloak.


Yes the gang might be stationary, but their ability to catch traffic will only be intermittent since it's the dictor can't stay and continue dropping bubbles. And because nothing else changes, the ability to catch traffic without a bubble in low-sec stays minimal. And don't forget with improved FW presence permacamping should become less prevalent.

Lauren Sheaperd wrote:
It won't do anything to capitals in regards to low-sec. Seriously. The guys who use them in a fashion that is counterproductive for low-sec as a whole already don't care for the monetary side of the equation. They're simply there for a gank. You know what would fix capitals in low sec? Move them all to 0.1 space or lower.


This is simply nonsense. Let's make it cost 100B ISK worth of ice to jump a capital, do you really think people will still keep moving their capitals around, hotdropping on every opportunity? Ofcourse 100B ISK would make players completely abandon capitals, but just keep lowering the number and at some point they will used solely when a pos needs bashing or in major capital clashes in null. Individual players will likely stop using their caps for individual whims is when it means a full day of plexing just to pay for the fuel.

So caps will then be used mainly for alliance level strategic goals (like taking a good moon) for which the alliance is willing and able to cough up the bill, paid by their passive moon and stationtax income. Individual ownership of capitals will drop sharply but that's OK. CCP might have to be so kind as to make some improvements to handle corp-ownership of such ships, but all in all, this is how it should have been balanced in the first place.

Players might still not care for the monetary side own owning capitals, but they damn well care for the operating cost if they have to pay up many hours worth of effort. Nor will players constantly travel up and down the bridge network for some post-op plexing or quick low-sec roams if it comes with a large pricetag (nor will their alliance let them)

And yes, some alliances can afford for their members to go crazy with their capitals and bridges, but don't forget: jumpfuel isn't just ISK, it means logistical labor as well. And even rich powerhouses like the Goons won't play around all over the map, including low-sec if they have to keep a closer eye to their neighbors that can only find targets closer at home. Because traveling all around the galaxy looking for non-blues would come with pricetag too big for most individual players and even many alliances (making neighbors fight neighbors again, like in the old days).

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Lauren Sheaperd
Cry Wolf.
#64 - 2012-05-15 13:54:20 UTC
Tobiaz wrote:
Lauren Sheaperd wrote:
"Risk pirating in militia dominated zones". I was tempted to stop reading here, but I didn't. However, it does bring up an excellent question - have you ever actually been a pirate? Unfortunately you're posting behind an alt - or maybe I'm just hoping it's an alt - so I can't check. Bubbles won’t help with cloak mechanics, jump freighters and will just leave low-sec full of large gangs of people sitting on gates with bubbles. That's not helping pirates, nor will it help low-sec in general. Low-sec needs to be more accessible than null-sec or W-Space if it is to be worthwhile for anyone.

I've pirated longer then your character is old. More importantly: I've seen how it has changed over the last 9 years. You are completely ignoring the fact that after Inferno, FW will completely change and likely receive a massive influx of pilots.
Separating the empires by low-sec FW-zones and will also boost population and this will be the 'better-accessible' part you mention. By meta-gaming I might add, the most balanced mechanic possible. And as I said nerfing JF is another necessary part .


Oh wow I'm impress-. Oh wait, I'm not. So have I. Unless you post on your main any of your claims of superiority are useless.

Honestly, I'm not sure what separating high-sec by faction warfare zones has to do with accessibility (and I suggested it, anyway) but I'm not against increasing the cost of jumping. I just don't think it's going to have the same kind of effect you think it will. At any rate - I believe I need to clarify what accessibility means in this case. I'm using it as "actually able to access low-sec". You know, so people aren't barred entrance immediately by gate camps - which will increase with the use of bubbles.

Tobiaz wrote:
Yes the gang might be stationary, but their ability to catch traffic will only be intermittent since it's the dictor can't stay and continue dropping bubbles. And because nothing else changes, the ability to catch traffic without a bubble in low-sec stays minimal. And don't forget with improved FW presence permacamping should become less prevalent.


This is crap. If you're as experienced as you make yourself out to be you know sentry guns won’t be a deterrent. Maybe the faction warfare guys will deal with any groups trying to do this, but increasing the size of the gangs involved in combat isn't a good thing.

Tobiaz wrote:
This is simply nonsense. Let's make it cost 100B ISK worth of ice to jump a capital, do you really think people will still keep moving their capitals around, hotdropping on every opportunity? Ofcourse 100B ISK would make players completely abandon them, but just keep lowering the number and at some point they will used solely when a pos needs bashing or in major capital clashes in null.


If you make anything obscenely priced then yes it will become less prevalent - but we both know that we're not going to receive changes of that magnitude. I think I'm going to leave it at; this argument is nonsense. Speak in terms relevant to the topic.

Tobiaz wrote:
So only used for alliance level strategic goals for which the alliance is willing and able to cough up the bill, paid by their passive moon and stationtax income, but remaining way to costly for the average null-player to pay for just to score a killmail. Individual ownership of capitals will drop sharply but that's OK. CCP might have to be so wise as to make some improvements to handle corp-ownership of such ships, but all in all, this is how it should have been balanced in the first place.


Sigh. Okay, let's assume that you really do have the experience you claim - when was the last time you were a pirate? Carriers have been for more than null-sec players for a very long time now. They, relative to the ease of making isk in the game, aren't costly - especially when you factor in usefulness and the likely hood of losing them.

There's also the problem is there are such a large number of carriers in low-sec already. Put it this way – it wouldn’t surprise me if there was at least one owned by a primarily low-sec player in every system that sees any notable traffic. Are we going to make it so it costs a fortune to jump from one system right next to the other?

TL;DR - Bubbles will only 'cause problems for low-sec and your suggested jump nerf is almost completely useless for us in low-sec.

Why do I even have a signature these days?

StonerPhReaK
Herb Men
#65 - 2012-05-15 14:14:33 UTC
My Dearest Lauren Sheaperd,

I apologize for the previous posts. They wer indeed horrible.

Give people a way to effect pirating and people will come. As it stands there is none of that. There needs to be content to encourage people to combat piracy. This is what Pirates are lacking.

Signatures wer cooler when we couldn't remove them completely.

Lauren Sheaperd
Cry Wolf.
#66 - 2012-05-15 14:24:01 UTC  |  Edited by: Lauren Sheaperd
StonerPhReaK wrote:
My Dearest Lauren Sheaperd,

I apologize for the previous posts. They wer indeed horrible.

Give people a way to effect pirating and people will come. As it stands there is none of that. There needs to be content to encourage people to combat piracy. This is what Pirates are lacking.


Heh, no worries. I'm hesitant to agree there needs to be away to "fight back" against piracy - because there already is. We're disadvantage anywhere there are sentry guns (even if we're not the aggressor, anyone who aids us gets sentry aggression - including any remote repair). I think with other low-sec rebalancing it will give players a reason to fight back, though it would likely need to be driven by a player movement. Right now why bother? It's not like there’s any isk to be had, and revenge is such a poor motive in a game as harsh as Eve.

Why do I even have a signature these days?

StonerPhReaK
Herb Men
#67 - 2012-05-15 14:33:34 UTC  |  Edited by: StonerPhReaK
Lauren Sheaperd wrote:
StonerPhReaK wrote:
My Dearest Lauren Sheaperd,

I apologize for the previous posts. They wer indeed horrible.

Give people a way to effect pirating and people will come. As it stands there is none of that. There needs to be content to encourage people to combat piracy. This is what Pirates are lacking.


Heh, no worries. I'm hesitant to agree there needs to be away to "fight back" against piracy - because there already is. We're disadvantage anywhere there are sentry guns (even if we're not the aggressor, anyone who aids us gets sentry aggression - including any remote repair). I think with other low-sec rebalancing it will give players a reason to fight back, though it would likely need to be driven by a player movement. Right now why bother? It's not like there’s any isk to be had, and revenge is such a poor motive in a game as harsh as Eve.



If only there was a way to effect sec status and make lowsec a true pirate haven. Get rid of gate guns. Want them back fight for it. Something like how the Blue incursion bar works.
100% Pirate control of system = no gate guns no station guns players need to bring the sec index up by killing actual pirates.
At 50% Anti-pirate control the gate guns reappear 75% station guns 100% anti pi's are immune to gate guns.(that last parts a stretch). Give an anti-pirate npc corp or some such like faction warfare has a militia, Rewards in the form of LP or somethin. Come on CCP make pirating mean something!

Signatures wer cooler when we couldn't remove them completely.

Lauren Sheaperd
Cry Wolf.
#68 - 2012-05-15 14:41:21 UTC  |  Edited by: Lauren Sheaperd
StonerPhReaK wrote:
Lauren Sheaperd wrote:
StonerPhReaK wrote:
My Dearest Lauren Sheaperd,

I apologize for the previous posts. They wer indeed horrible.

Give people a way to effect pirating and people will come. As it stands there is none of that. There needs to be content to encourage people to combat piracy. This is what Pirates are lacking.


Heh, no worries. I'm hesitant to agree there needs to be away to "fight back" against piracy - because there already is. We're disadvantage anywhere there are sentry guns (even if we're not the aggressor, anyone who aids us gets sentry aggression - including any remote repair). I think with other low-sec rebalancing it will give players a reason to fight back, though it would likely need to be driven by a player movement. Right now why bother? It's not like there’s any isk to be had, and revenge is such a poor motive in a game as harsh as Eve.


If only there was a way to effect sec status and make lowsec a true pirate haven. Get rid of gate guns. Want them back fight for it. Something like how the Blue incursion bar works.
100% Pirate control of system = no gate guns no station guns players need to bring the sec index up by killing actual pirates.
At 50% Anti-pirate control the gate guns reappear 75% station guns 100% anti pi's are immune to gate guns.(that last parts a stretch). Give an anti-pirate npc corp or some such like faction warfare has a militia, Rewards in the form of LP or somethin. Come on CCP make pirating mean something!


At best we'd kill each other first, at worst this turns into some sort of fleet warfare that low-sec really doesn't need. If anyone really wants this, there's always the option to pirate in null-sec. I suppose you could make a joinable group like in faction warfare that gave you rewards for killing people with negative sec-status. That feels kind of forced though.

Why do I even have a signature these days?

Tobiaz
Spacerats
#69 - 2012-05-15 14:41:24 UTC
Lauren Sheaperd wrote:
Oh wow I'm impress-. Oh wait, I'm not. So have I. Unless you post on your main any of your claims of superiority are useless.
I could accuse you of the same for posting on your 2009 char. I do not have 'superior' pirating knowledge, not having been only being a low-sec pirate the last 9 years. I do however have more then enough first-hand experience to make valid experience-based observations and arguments. That should be enough for this discussion.

Lauren Sheaperd wrote:
Honestly, I'm not sure what separating high-sec by faction warfare zones has to do with accessibility (and I suggested it, anyway) but I'm not against increasing the cost of jumping. I just don't think it's going to have the same kind of effect you think it will. At any rate - I believe I need to clarify what accessibility means in this case. I'm using it as "actually able to access low-sec". You know, so people aren't barred entrance immediately by gate camps - which will increase with the use of bubbles.
The intermittent absence of pirate would mean 'actual able to access low-sec' don't you agree? Increase FW-presence, especially with their increase stakes in the system after Inferno, WILL keep pirate population in militia-heavy systems under control and will definitely prevent perma-camping.

Lauren Sheaperd wrote:
This is crap. If you're as experienced as you make yourself out to be you know sentry guns won’t be a deterrent. Maybe the faction warfare guys will deal with any groups trying to do this, but increasing the size of the gangs involved in combat isn't a good thing.

Since it's currently not possible to use bubbles at all, nobody 'knows' exactly how effective bubbling a gate will be. The sentries will not be a deterrent for the dps, but it should aim to be a deterrent from permabubbling. Perhaps it will require some sentry-AI improvement, perhaps not. But without a bubble gatecamps will be as impotent as they are now. As for increasing the size of a camp with one or two dictors, that can't stay and shoot anyway... how is that an issue? The only real issue I see here is that the FW guys might not be so keen on bubble mechanics changing their playground. But this discussion is primarily about bringing back piracy.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Tobiaz
Spacerats
#70 - 2012-05-15 14:41:38 UTC  |  Edited by: Tobiaz
Lauren Sheaperd wrote:
Tobiaz wrote:
This is simply nonsense. Let's make it cost 100B ISK worth of ice to jump a capital, do you really think people will still keep moving their capitals around, hotdropping on every opportunity? Ofcourse 100B ISK would make players completely abandon them, but just keep lowering the number and at some point they will used solely when a pos needs bashing or in major capital clashes in null.


[If you make anything obscenely priced then yes it will become less prevalent - but we both know that we're not going to receive changes of that magnitude. I think I'm going to leave it at; this argument is nonsense. Speak in terms relevant to the topic.
I was only making a point, invalidating your argument that cost wouldn't influence the usage of capital ships. Somewhere between that obscenely price and the current negligible pocketchange is a breaking point, where capitals change from personal toys into corporate equipment. The trick will be to find it, and I'll admit I don't know exactly where that is. It will be up to CCP to find it using metrics and a couple of adjustments.

Lauren Sheaperd wrote:
Sigh. Okay, let's assume that you really do have the experience you claim - when was the last time you were a pirate? Carriers have been for more than null-sec players for a very long time now. They, relative to the ease of making isk in the game, aren't costly - especially when you factor in usefulness and the likely hood of losing them.

There's also the problem is there are such a large number of carriers in low-sec already. Put it this way – it wouldn’t surprise me if there was at least one owned by a primarily low-sec player in every system that sees any notable traffic. Are we going to make it so it costs a fortune to jump from one system right next to the other?


I'm aware of the prevalence of 'pirate' carriers in low-sec. And no matter how powerful, without mobility, funded by a null-moon, in K-space it's a sitting duck, especially if FW picks up. I really wouldn't mind if these 'pirates' (carebear funded KM-whore is a better description) either will have to stop using carriers or become more law-abiding FW pilots. Pirate capitals are almost just as big of a cause for the depopulation of low-sec as null power-projection. They are not very useful for simple gatecamping though and thus won't influence traffic much. They ARE however a brake on low-sec cultivation, and as such should disappear from the scene.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Lauren Sheaperd
Cry Wolf.
#71 - 2012-05-15 15:08:04 UTC
Tobiaz wrote:
I could accuse you of the same for posting on your 2009 char. I do not have 'superior' pirating knowledge, not having been only being a low-sec pirate the last 9 years. I do however have more then enough first-hand experience to make valid experience-based observations and arguments. That should be enough for this discussion.


Except I'm not posting on a 2009 character. *Shrug*. Experienced-based observations and arguments are only valid if you know, you can prove said experience.

Tobiaz wrote:
The intermittent absence of pirate would mean 'actual able to access low-sec' don't you agree? Increase FW-presence, especially with their increase stakes in the system after Inferno, WILL keep pirate population in militia-heavy systems under control and will definitely prevent perma-camping.


You're underestimating the overlap of people who "pirate" - which is to say people who will shoot neutrals, in this case - and faction warfare players. That, and with the increased need to maintain control of their systems, I doubt we'll see them organizing as many gangs to bring it to take down some gate-campers especially with bubbles on the field to scare off the weekend warriors who are worried about their implants.

Lauren Sheaperd wrote:
Since it's currently not possible to use bubbles at all, nobody 'knows' exactly how effective bubbling a gate will be. The sentries will not be a deterrent for the dps, but it should aim to be a deterrent from permabubbling. Perhaps it will require some sentry-AI improvement, perhaps not. But without a bubble gatecamps will be as impotent as they are now. As for increasing the size of a camp with one or two dictors, that can't stay and shoot anyway... how is that an issue? The only real issue I see here is that the FW guys might not be so keen on bubble mechanics changing their playground. But this discussion is primarily about bringing back piracy.


You know why gate-camps are "impotent" these days? This is because there isn't enough traffic and *not* because they can't catch their targets. They even must still be worthwhile as there are still people who do it. You know what will screw over these people entirely? Decreasing traffic. You know what would decrease traffic?

You guessed it! Bubbles!

I'm not sure why you're so adamant that bubbles are what low-sec needs - when there really isn't any reason to have them there.

Tobiaz wrote:
I was only making a point, invalidating your argument that cost wouldn't influence the usage of capital ships. Somewhere between that obscenely price and the current negligible pocketchange is a breaking point, where capitals change from personal toys into corporate equipment. The trick will be to find it, and I'll admit I don't know exactly where that is. It will be up to CCP to find it using metrics and a couple of adjustments.


My argument was based on the assumption of reasonable changes, not as absolute in the face of ridiculous suggestions. While, as I believe I have said already, I agree this nerf will be effective - it won’t be on any scale that would be of any benefit to low-sec.

Tobiaz wrote:
(carebear funded KM-***** is a better description)


While the most of the arguments presented in this particular paragraph is made moot by the ones above, I'll admit this made me laugh pretty hard. I think I like this name much better.

Why do I even have a signature these days?

Tobiaz
Spacerats
#72 - 2012-05-15 17:28:57 UTC
I'll just comment on these two things and then I'll let this one go.

Lauren Sheaperd wrote:
Tobiaz wrote:
The intermittent absence of pirate would mean 'actual able to access low-sec' don't you agree? Increase FW-presence, especially with their increase stakes in the system after Inferno, WILL keep pirate population in militia-heavy systems under control and will definitely prevent perma-camping.


You're underestimating the overlap of people who "pirate" - which is to say people who will shoot neutrals, in this case - and faction warfare players. That, and with the increased need to maintain control of their systems, I doubt we'll see them organizing as many gangs to bring it to take down some gate-campers especially with bubbles on the field to scare off the weekend warriors who are worried about their implants.


FW guys occasionally shoot neutrals, but in my experience not very often and you could always just join the militia yourself. I Inferno works out, FW will have much more invested into low sec systems, attracting neutral industry and increasing population. Pirates generally don't camp gates in systems with a high steady population and FW will benefit from keeping them out. Less 'pirate' carriers will make this a lot easier. It will be a similar situation as in null, only on a smaller scale.

Lauren Sheaperd wrote:
You know why gate-camps are "impotent" these days? This is because there isn't enough traffic and *not* because they can't catch their targets. They even must still be worthwhile as there are still people who do it. You know what will screw over these people entirely? Decreasing traffic. You know what would decrease traffic?

You guessed it! Bubbles!

I'm not sure why you're so adamant that bubbles are what low-sec needs - when there really isn't any reason to have them there.

I've spend most of 2010 and 2011 doing low-sec exploration in Cal, Gal and Min low-sec, using AF, Recons and cloaky T3, In all that time I've only been caught ONCE and by a smartbombing BS. But I've seen plenty of traffic.

Careful frigates are unstoppable, blockade runners are legion, plenty of cynos from JF jumping in and everything else uses the very safe mwd+cloak trick. Basically pirates are almost completely powerless against all this.

Why I'm so adamant about the bubble is because it's an already existing mechanics that (perhaps with some minor alterations to sentries and such) will allow gatecampers to occasionally pick off a traveler, while not allowing them to easily camp a gate permanently due to the fragility of dictors. Sure this will impact traffic, but with more population and stakes in low sec it won't matter.

The only conditions for this to happen in low-sec are the obvious increase in individual player profitability, more in line with null (especially mining-wise), FW being further iterated upon after Inferno AND a large increase jump fuel consumption, reducing interference from null-alliances and making it harder for 'pirates' to swing their weight around in capital ships.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

StonerPhReaK
Herb Men
#73 - 2012-05-15 19:35:54 UTC  |  Edited by: StonerPhReaK
Are Interdiction Nullified T3's immune to the focus script of a HIC?

If yes... Eek

If no, Could one not tank a Devoter triple focus script it add Sebo's bring 2x remote repair / remote sensor boosting Onieros' and a few fast dps ships to lockdown a gate for hours until a proper fleet or gang comes in to contest it? Or is this not what is wanted?

Signatures wer cooler when we couldn't remove them completely.

Torothin
Crimson Dawn Enterprises
#74 - 2012-05-16 00:00:22 UTC
I'm laughing to the fact that almost all the people posting in this thread had no idea what it was like when low-sec choke point s actually had a moderate amount of valuable cargo going through it on it's way to 0.0 and not some unsuspecting noob or fw pilot with crappy loot flying around. I'm not saying capitals need to nerfed. But before capitals piracy was way different. Something many of you in this thread did not experience.

I still think things will be better once low-sec becomes more lucrative and CCP actually tries to implement a push in order to get people out of hi-sec.
Lauren Sheaperd
Cry Wolf.
#75 - 2012-05-16 08:30:54 UTC
Tobiaz wrote:
Lauren Sheaperd wrote:
You know why gate-camps are "impotent" these days? This is because there isn't enough traffic and *not* because they can't catch their targets. They even must still be worthwhile as there are still people who do it. You know what will screw over these people entirely? Decreasing traffic. You know what would decrease traffic?

You guessed it! Bubbles!

I'm not sure why you're so adamant that bubbles are what low-sec needs - when there really isn't any reason to have them there.

I've spend most of 2010 and 2011 doing low-sec exploration in Cal, Gal and Min low-sec, using AF, Recons and cloaky T3, In all that time I've only been caught ONCE and by a smartbombing BS. But I've seen plenty of traffic.

Careful frigates are unstoppable, blockade runners are legion, plenty of cynos from JF jumping in and everything else uses the very safe mwd+cloak trick. Basically pirates are almost completely powerless against all this.

Why I'm so adamant about the bubble is because it's an already existing mechanics that (perhaps with some minor alterations to sentries and such) will allow gatecampers to occasionally pick off a traveler, while not allowing them to easily camp a gate permanently due to the fragility of dictors. Sure this will impact traffic, but with more population and stakes in low sec it won't matter.

The only conditions for this to happen in low-sec are the obvious increase in individual player profitability, more in line with null (especially mining-wise), FW being further iterated upon after Inferno AND a large increase jump fuel consumption, reducing interference from null-alliances and making it harder for 'pirates' to swing their weight around in capital ships.


So what low-sec really needs is to allow gate-campers more frigate kills. Right. Undermine an important part of low-sec - rookies learning to PvP - so larger gangs can have more frigate kills.

I think this is appropriate.

Maybe blockade runners need to looked at, and if you've got a suggestion then great, but bubbles won't deter capitals. They will only deter new traffic - and current traffic - from low-sec.

Why do I even have a signature these days?

Eugene Kerner
TunDraGon
Goonswarm Federation
#76 - 2012-05-16 12:47:12 UTC
Tobiaz wrote:
I'll just comment on these two things and then I'll let this one go.

Lauren Sheaperd wrote:
Tobiaz wrote:
The intermittent absence of pirate would mean 'actual able to access low-sec' don't you agree? Increase FW-presence, especially with their increase stakes in the system after Inferno, WILL keep pirate population in militia-heavy systems under control and will definitely prevent perma-camping.


You're underestimating the overlap of people who "pirate" - which is to say people who will shoot neutrals, in this case - and faction warfare players. That, and with the increased need to maintain control of their systems, I doubt we'll see them organizing as many gangs to bring it to take down some gate-campers especially with bubbles on the field to scare off the weekend warriors who are worried about their implants.


FW guys occasionally shoot neutrals, but in my experience not very often and you could always just join the militia yourself. I Inferno works out, FW will have much more invested into low sec systems, attracting neutral industry and increasing population. Pirates generally don't camp gates in systems with a high steady population and FW will benefit from keeping them out. Less 'pirate' carriers will make this a lot easier. It will be a similar situation as in null, only on a smaller scale.

Lauren Sheaperd wrote:
You know why gate-camps are "impotent" these days? This is because there isn't enough traffic and *not* because they can't catch their targets. They even must still be worthwhile as there are still people who do it. You know what will screw over these people entirely? Decreasing traffic. You know what would decrease traffic?

You guessed it! Bubbles!

I'm not sure why you're so adamant that bubbles are what low-sec needs - when there really isn't any reason to have them there.

I've spend most of 2010 and 2011 doing low-sec exploration in Cal, Gal and Min low-sec, using AF, Recons and cloaky T3, In all that time I've only been caught ONCE and by a smartbombing BS. But I've seen plenty of traffic.

Careful frigates are unstoppable, blockade runners are legion, plenty of cynos from JF jumping in and everything else uses the very safe mwd+cloak trick. Basically pirates are almost completely powerless against all this.

Why I'm so adamant about the bubble is because it's an already existing mechanics that (perhaps with some minor alterations to sentries and such) will allow gatecampers to occasionally pick off a traveler, while not allowing them to easily camp a gate permanently due to the fragility of dictors. Sure this will impact traffic, but with more population and stakes in low sec it won't matter.

The only conditions for this to happen in low-sec are the obvious increase in individual player profitability, more in line with null (especially mining-wise), FW being further iterated upon after Inferno AND a large increase jump fuel consumption, reducing interference from null-alliances and making it harder for 'pirates' to swing their weight around in capital ships.


Nothing is safe if noobs press the buttons. Someone who knows what he does probably has a fair chance to get through low sec camps but if the pirates know what they do it is hard. If good pirates and good blockade runners meet each other then it even depends on the latency you got...1 sec rule ...

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Zyress
Caldari Provisions
Caldari State
#77 - 2012-05-17 20:07:49 UTC
Nylith Empyreal wrote:
I love how every lowsec topic ends with "put incursions in lowsec." It reminds me of Cato, "And I think Carthage must be destroyed."


I don't even know how that would help piracy since Incursion fleets tend to be large well coordinated groups they'd likely get their butts handed to them and the very presence of an incursion in the system nerfs their ships performance
Zyress
Caldari Provisions
Caldari State
#78 - 2012-05-17 20:29:52 UTC
Ginseng Jita wrote:
Shocked A pirate on the boards crying?


Ain't it sweet
Tara Read
Blackwater USA Inc.
Pandemic Horde
#79 - 2012-05-18 03:18:03 UTC
This is thread is ridiculous. Someone saying there aren't enough juicy targets around? My friend Piracy is more than just a mere gate camp with low sec status....

You need to be innovative. See which regions have people coming in. Make a note of budding wormhole corps in low sec trying to stake a claim in "quiet" regions. Look into Null Sec news as far as which alliances are losing ground such as Red Alliance now trying to lick their wounds in our region.

Go roam! harass those snobby SOV holders with a yar and a grin so devilish it makes them cringe. All this bawwing makes me sick. True Pirates know they must hunt their prey even through myriads of systems to get that one gem....

If anything low sec now has this illusion of being "safe" due to low population. When in reality it still simmers with the few of us still craving the lust of a good fight.

And Piracy goes beyond just the low sec systems and Null. Alt Piracy is how one can make billions in a single scam. Making others trust you as just another newcomer to the game is thrilling. Acting the part, feigning ignorance... How can you sit here and say Piracy is dead when you can't even grasp the opportunities to be had!

I fly not under some SOV banner as a pet or a slave. I fly forever under a Jolly Rodger and knowing I am free to roam where I choose and hunt where I like. Because that to me is the constant in this game. Freedom.

Now strap on that eye patch, hop in something quick, flashy and put on that devilish grin.... Because it's a Pirates life for me.... Pirate
Xylorn Hasher
Caldari Provisions
Caldari State
#80 - 2012-05-18 11:49:47 UTC
Lowsec isn't dead and never will be. I'm living in Heimatar lowsec pocket for more than a year now and i see lowsec is being more and more populated thease days.
Biggest problem with lowsec is finding suitable target to kill. From what i've seen most ppl just jump to low fly around for 30 minutes and then goes back to hisec and cry on forum that there is no fight there.
Piracy is rarely insta action thing. There are days that i sit in system for 1 - 2 hours and there is absolutly nothing to shoot at and there are days that i kill 5 ships in 20 minutes.

Eve piracy is more like being in right place at right time. Be patient, know area and it's residents - thats the key.
I don't think lowsec needs to be more populated. More corps in low means less and less solo Pvp for me.

Only thing i would do is moving all lv4 missions to lowsec. There is something really wrong with game where 72% of its population ( hisec residents ) refuses to leave noob space.

All my posts are made shortly after Marihuana consumption.