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Ancillary Shield Boosters and Capacitor Batteries

Author
Zarnak Wulf
Task Force 641
Empyrean Edict
#1 - 2012-05-15 02:38:30 UTC
Alot of the comments on the most recent Dev Blog, Super Friends, focus on the War Cost Formula. Lost in the noise are the introduction of new shield boosters as well as a revision for capacitor batteries.

Ancillary Shield Boosters:

This is active tanking on steroids. It probably won't be everyone's cup of tea - but after hopping on SISSI I really like them. Each Shield booster can be loaded with 10 of the lesser cap charges available to it. For example, you can load 50s or 75s into the Medium Ancillary Shield Booster. Each cap charge gives you one cycle of the booster. (I would always therefore go with the smaller cap charge). You get 10 cycles. The Large and X-Large booster can take advantage of Navy Cap Charges and squeeze in 13 cycles as a result. After the charges are used up the booster eats up a disgusting amount of cap. That Medium booster I mentioned above will empty a Harpy's cap in about 2-3 cycles. Now here's some key points:

The ancillary boosters do double the shield boost that other shield boosters in the same category do. Medium - 146 hitpoints. Large - 390 hitpoints. X-Large - 980 hitpoints. Overheating gives a 10% boost to the rep amount and a -10% to the cycle time.

The medium will rep 1606 shield in 27 seconds. The Large can get 5577 shield (390 * 1.1 * 13) in 36 seconds. X-Large gets 14014 shield also in 36 seconds. Start adding in shield rep bonuses, crystal implants, gang boosts, or blue pills and you have a beast. This boost is completely separate from a ship's capacitor so it can't be nueted away. You free up a cap booster mid slot that can be used for an extra buffer or hardner or shield booster amplifier. The fitting on these modules are the same as the generic tech one version of the class. (i.e. - medium shield booster I) It's achilles hill is a one minute reload on the shield booster once the charges run out.

Capacitor Batteries:

The following defenses were added to capacitor batteries vs attackers using nos or nuets against them-

Micro or Small:
-15% Nos effect
-7.5% Nuet Effect

Medium:
-20% Nos effect
-10% Nuet Effect

Large:
-25% Nos Effect
-12.5% Nuet Effect
Soldarius
Dreddit
Test Alliance Please Ignore
#2 - 2012-05-15 02:52:06 UTC
60 second reload time... after a 30 second operational window. So 90 second total cycle time from turning it on to turning it on again. You get double boosting for 1/3 of your total cycle time.

...and here I was getting all excited about it.

I suppose if you can kill your opponent quickly, then this might be useful. Or you can cap yourself out by using it without charges. I'm wondering how well this will work when still using a cap booster?

http://youtu.be/YVkUvmDQ3HY

Zarnak Wulf
Task Force 641
Empyrean Edict
#3 - 2012-05-15 04:07:33 UTC
It has some sex appeal. You can fit it to ships that you'd normally never active tank due to cap issues. The Vagabond for example -

Your cookie cutter dual LSE Vaga has 9060 Shield Hitpoints. Let's strip off an LSE and add two shield extender rigs.... 7426 Shield Hitpoints..... In exchange of that missing LSE we will put a Large Ancillary Shield Booster. 5577 Shield Boost every 90 seconds..... on a nano GTFO cruiser.

It's interesting theory craft. A Mael with a X-Large Ancillary Booster and T2 Boost Amplifier would get a 26.2k Shield Boost in that 26 seconds. The module will see some use.
FT Diomedes
The Graduates
#4 - 2012-05-15 04:24:11 UTC
Perhaps a module like this makes sense for those burn back to the gate moments?

Also, unless I am wrong, nothing says you couldn't mount one of these and one regular shield booster, right? So, on a Maelstrom or some other ship with a boost bonus, I could burst my regular XL booster until I am out of cap. Then engage this thing and get another 90 seconds of shield boosting. In a small gang fight, that's probably enough to outlast my enemy.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#5 - 2012-05-15 04:52:11 UTC
Yay my station games navy scorpion gets a boost and a mid slot back for moar reppers and even moar tank for 60 seconds at a wack.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Karak Bol
Low-Sec Survival Ltd.
#6 - 2012-05-15 10:19:09 UTC
The Cap batteries have still to high fitting requirements. 10 PG and 50 (-25%) CPU is way to much to fit on a frigate. Especially as you can fit a cap booster that also provides defense vs.s Neuts and Nos for less.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#7 - 2012-05-15 10:41:20 UTC  |  Edited by: Rel'k Bloodlor
ugg I would like to post my hate of the new cap boosting buff.
Why dose it hurt NOS more?
Why dose one of the mods that conters capasitor warfair get a buff to its roll? Is the skill shot of when to pess the booster so hard that it needs to also flat out destroy the the guy attacking your cap?
also yay now NOS is almost nerfed to the point were we can all call any KM with one fitted a troll...............

I wanted to paint my space ship red, but I couldn't find enough goats. 

Skippermonkey
Deep Core Mining Inc.
Caldari State
#8 - 2012-05-15 10:53:56 UTC
Rel'k Bloodlor wrote:
ugg I would like to post my hate of the new cap boosting buff.
Why dose it hurt NOS more?
Why dose one of the mods that conters capasitor warfair get a buff to its roll? Is the skill shot of when to pess the booster so hard that it needs to also flat out destroy the the guy attacking your cap?
also yay now NOS is almost nerfed to the point were we can all call any KM with one fitted a troll...............


I hope that English isnt your first language

Also, i think you are getting Ancillary Shield Boosters and Capacitor Batteries mixed up into one idea there buddy

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Karak Bol
Low-Sec Survival Ltd.
#9 - 2012-05-15 10:55:40 UTC
Cap Boosting Buff? Batteries get buffed, not Boosters.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#10 - 2012-05-15 11:15:56 UTC  |  Edited by: Rel'k Bloodlor
ah ok you right I got them confused and am ok with the Batz getting some thing to make them used, but why the NOS hate?



P.S. sorry the comp im on dose not spell chex in the browser im using and im pressed for time i can use per forum post so i go the hella-fast with the typing and read-over

I wanted to paint my space ship red, but I couldn't find enough goats. 

RubyPorto
RubysRhymes
#11 - 2012-05-15 12:06:30 UTC
Rel'k Bloodlor wrote:
ah ok you right I got them confused and am ok with the Batz getting some thing to make them used, but why the NOS hate?



P.S. sorry the comp im on dose not spell chex in the browser im using and im pressed for time i can use per forum post so i go the hella-fast with the typing and read-over



My god, I'm a posting whore here and at several other unrelated sites (where I frequently get "you're posting too often" errors), but I take the time to proofread and edit my posts so that, at the very least, nobody assumes that English isn't my first language (as it happens, I think French might have been, but I don't speak any of it now).

Take some pride in your work, and take 2 extra seconds to proofread. The world does, in fact, judge you by how you communicate in written or online form (i.e. Spelling Counts in the real world just as much, if not more, than it did in 8th grade English).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Derath Ellecon
University of Caille
Gallente Federation
#12 - 2012-05-15 12:29:34 UTC
RubyPorto wrote:
Rel'k Bloodlor wrote:
ah ok you right I got them confused and am ok with the Batz getting some thing to make them used, but why the NOS hate?



P.S. sorry the comp im on dose not spell chex in the browser im using and im pressed for time i can use per forum post so i go the hella-fast with the typing and read-over



My god, I'm a posting whore here and at several other unrelated sites (where I frequently get "you're posting too often" errors), but I take the time to proofread and edit my posts so that, at the very least, nobody assumes that English isn't my first language (as it happens, I think French might have been, but I don't speak any of it now).

Take some pride in your work, and take 2 extra seconds to proofread. The world does, in fact, judge you by how you communicate in written or online form (i.e. Spelling Counts in the real world just as much, if not more, than it did in 8th grade English).


+1

Ruby I'd give you a plus 2 for that if it let me.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#13 - 2012-05-15 12:35:21 UTC
Twin Large Ancillary Shield Boosters with some resist mods on a mael... mm mm mmmmmm

"slowly eating through shield....slowly eating through shield....slowly eating through shield.... oh oh and its all back again..."

No Worries

DarkAegix
Center for Advanced Studies
Gallente Federation
#14 - 2012-05-15 13:28:01 UTC
I think the ancillary shield boosters shield be treated as more of a buffer tank module than an active tank one, except when huge alpha comes into play.

They can't get neuted, your cap doesn't aid in their operation unless you're screwed, their huge reload time means you'll only get your 10 cycles in a fight, and they cycle very quickly. It's effectively a buffer, as long as artillery doesn't come into play.

I wouldn't be surprised if we saw a mixture of XL anc shield boosters and large shield extenders on a battleship. You can't get an XL shield extender, and so the anc shield booster will be a better buffer, provided you can supply the massive CPU requirements (200tf, IIRC)
Meditril
Hoplite Brigade
Ushra'Khan
#15 - 2012-05-15 14:39:13 UTC
Zarnak Wulf wrote:
Alot of the comments on the most recent Dev Blog, Super Friends, focus on the War Cost Formula. Lost in the noise are the introduction of new shield boosters as well as a revision for capacitor batteries.

Capacitor Batteries:

The following defenses were added to capacitor batteries vs attackers using nos or nuets against them-

Micro or Small:
-15% Nos effect
-7.5% Nuet Effect

Medium:
-20% Nos effect
-10% Nuet Effect

Large:
-25% Nos Effect
-12.5% Nuet Effect


You are joking... does -25% Nos Effect means that instead of being succed 100 cap I will be just succed 75 cap? What a nonsense is that!

I really though that CCP will make batteries more like a minimum cap reservour which you can't NOS / Neutr. Can you please double check this?
Daniel Plain
Doomheim
#16 - 2012-05-15 15:02:46 UTC
1. buy drake
2. fit three ancillary boosters
3. win the internets

I should buy an Ishtar.

Zarnak Wulf
Task Force 641
Empyrean Edict
#17 - 2012-05-15 15:43:47 UTC
Meditril wrote:

You are joking... does -25% Nos Effect means that instead of being succed 100 cap I will be just succed 75 cap? What a nonsense is that!

I really though that CCP will make batteries more like a minimum cap reservour which you can't NOS / Neutr. Can you please double check this?



What I wrote is the description off of the batteries attributes on SISSI right now. The Dev blog indicated that it's more - some of the effect gets pushed back onto the nuet/nos attacker. Here's feedback in the dev blog's comment section:

COMM4NDER wrote:
SMT008 wrote:
COMM4NDER wrote:
Capacitor Battery edits - All capacitor batteries now also provide a defense against Energy Vampires (Nos) and Energy Neutralizer (Neut) effects. A portion of the effect is reflected back on the aggressor.

Cool new addition and makes the batteries useful, however I am feeling this is unbalanced right now on the test server. Tried it out and my curse got neuted instead of the vindicator i targeted.

Him having 3 batteries got me 0 cap after about 1 cycle of all my neuts while he had 60ish. With one battery on his ship I had issues neuting with 3 heavy neuts..

Im not a curse frequent flyer but if other neuting players could take a look if that seems reasonable for loosing only 1 midslot and also no stacking venalities as it seems.

But this in my eyes kinda renders the neuters useless.

Again would like other peoples feel on this.


You have 5 medslots on a Vindicator.

Let's see what one could fit on his Vindicator.

MWD
Capbooster
Warp Disruptor
Web
Empty Slot

I think that a lot of medslot modules are currently better than Capacitor batteries. Like an ECCM. Or a Tracking Computer. Or a second Capbooster for active armor setups.

You encountered a Vindicator with multiple Capacitor batteries fitted. Something that probably won't be of any use in actual gameplay, as he won't have either tackle, MWD, or capboosters.


Yeah don't take the 3batteries to heart that i know wont happen, that was just to test the stacking. But the question is with 1 battery and its effects. And knowing that a battery will increase cap and also protect you from neuts and nos will make it a viable module to counter it.

Question lies if its in the lines, I had issues running only the neuts with his battery fitted, now real combat will look different.
The Large battery has 25% reflect on the nos and 12.5% on the neuts. And having 4neuts or 5 on a curse depends how you fly will get you about 62% neut back at you.

This will make in my opinion a viable module to consider when fitting ships.

Gomohr
Commando Guri
Guristas Pirates
#18 - 2012-05-15 21:25:50 UTC
I see more of a use for this in PVE than in PVP. Every mission boat that relies on a burst tank (such as my lvl4 mael) gets a free slot in mid now as the cap booster can GTFO. And the burst repair is way better. This will provide us carebears with a more efficient way to blitz our way through missions.
Adeena Torcfist
R3b3llium
Get Off My Lawn
#19 - 2012-05-15 21:44:51 UTC
well, i would like to see their usefull ness on chimeras now. Anyone on the test server, could you please find out wit high grade crystals, & the XL booster:

1) How long it would last without charges & with charges....

2) The rep amount compared to the Capital Boosters that cant be used in conjunction with Crystal sets.

Perma-repping caps anyone Lol
Mavnas
The Scope
Gallente Federation
#20 - 2012-05-15 21:50:35 UTC
I can look at shield tanking Amarr ships again.

How much cap do those things take to run normally? (I think some ships can do some gross things with their caps.)
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