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Ship ramming

Author
ElQuirko
University of Caille
Gallente Federation
#1 - 2011-10-02 19:26:28 UTC  |  Edited by: ElQuirko
I've seen the idea of ramming damage in a sort of vague way floating around, and I've thought it too. Watching one of the EVE trailers where a Nyx smashes through some sort of station wall reminded me of it just now...

Wouldn't it be awesome/OP (depending on your opinion) if capitals could, if under enough pressure, ram other capitals for damage? I gave it some thought, and came up with this:

Skill - Kamikaze
If a capital pilot has reached a critically low level of hitpoints (e.g. 10% armor remaining, or just into structure), the skill would give them a right-click option to "kamikaze" into a target. The rightclick would align them to a target, start a 15s warmup period of the engines, after which all locks on it would be broken, and then fly at a velocity determined by the pilot's skill (135% of max velocity for level 1, 160% for level 2, 200% for level 3, 245% for level 4, 275% for level 5) into the target. The damage would be determined by the momentum of the object (mass * velocity) divided by the kinetic resistance of the enemy's shield and, if breached, the enemy's armor. However, due to my calculations showing that a capital hitting another capital creates billions of damage, the damage will be determined by 1/20,000th of mass * velocity.

Take, for example, a Thanatos.

The Thanatos pilot is going down, his tank has failed and there's an enemy Nyx flying directly ahead of him. The Thanatos has a mass of 1,163,250,000 kg, which divided by 20,000 makes it 58,162kg, and this pilot has Kamikaze at level 3. Therefore, his base velocity of 75m/s becomes 150m/s. This amounts to a momentum of 17,448,750,000 kgm/s. Theoretically, the enemy nyx pilot has an 80% kinetic resist on his shield. This would cause 1,744,860 damage to the Nyx's shield and would destroy the Thanatos. Furthermore, in order to stop gratuitous suicide capitals, the impact would also kill the capsuleer, resulting in no chance of escape.

This is just a theory that went through my head earlier. I'd like suggestions on either how to improve/balance it further, or rational explanations as to why it's complete bollocks.

(P.S. It's capitals only, but not for supercaps. 'Cause that'd make them even more retardedly OP.)

Dodixie > Hek

AureoLion
The Scope
Gallente Federation
#2 - 2011-10-02 19:59:50 UTC
Make it dread-only, then we can talk.
ElQuirko
University of Caille
Gallente Federation
#3 - 2011-10-02 20:14:10 UTC
AureoLion wrote:
Make it dread-only, then we can talk.


While dreads DO need something like this, it's not the fix they need to make them feasible again.

Dodixie > Hek

ElQuirko
University of Caille
Gallente Federation
#4 - 2011-10-03 15:47:35 UTC
Bump? Any more inputs?

Dodixie > Hek

Zimmy Zeta
Perkone
Caldari State
#5 - 2011-10-04 18:18:05 UTC  |  Edited by: Zimmy Zeta
Ramming other ships would be extremely awesome and I've been waiting for it since the first day I played Eve.

But why only capitals? Wouldn't it be much more fun if you could equip warheads on frig-sized hulls and crash wave after wave of kamikazes into a supercap? Twisted

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Silas Shaw
Coffee Hub
#6 - 2011-10-04 18:29:40 UTC
target is 100km away. after 90 km, target warps out.

congradulations, ships can now sprint.
Feligast
Brutor Tribe
Minmatar Republic
#7 - 2011-10-04 19:20:47 UTC
I liked it right up to here

ElQuirko wrote:
after which all locks on it would be broken


nonono. Webs should still work on it as normal, and it should be able to be shot down before it hits it's target. Kamikazes didn't suddenly become invulnerable as they started their dives, after all.
Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2011-10-04 22:44:37 UTC
The Nyx is already well known for its ramming prowess. Ask any Ishukone employee.
ElQuirko
University of Caille
Gallente Federation
#9 - 2011-10-05 19:45:53 UTC  |  Edited by: ElQuirko
Silas Shaw wrote:
target is 100km away. after 90 km, target warps out.

congradulations, ships can now sprint.



The point of this ramming technique is a short-range suicide, not a freakin' sniper...

Zimmy Zeta wrote:
Ramming other ships would be extremely awesome and I've been waiting for it since the first day I played Eve.

But why only capitals? Wouldn't it be much more fun if you could equip warheads on frig-sized hulls and crash wave after wave of kamikazes into a supercap? Twisted


Yes, but on the other hand, this would cause wave upon wave of inexpensive suicide rifters, which would cause stupidly large amounts of pod deaths and probably do negligible damage. Although, it's an interesting idea...

Feligast wrote:
I liked it right up to here

ElQuirko wrote:
after which all locks on it would be broken


nonono. Webs should still work on it as normal, and it should be able to be shot down before it hits it's target. Kamikazes didn't suddenly become invulnerable as they started their dives, after all.


Interesting point, but kamikazes weren't locked, were they? :P Besides, even if the engine or wings took severe damage while diving towards a target, it would probably hit (or get extremely close to) the target. However, thanks for the input. I can see why you'd want to see webifiers stop ships, but if you consider the point of this is to jam open the throttles and smash into another ship, it'd be painful to see, say, a moros being stopped doing this by a Rifter...

Dodixie > Hek

Mocam
Aliastra
Gallente Federation
#10 - 2011-10-05 23:15:53 UTC
You partially describe what was known as a "fire ship".

They went out of use back when wood ships were replaced with tougher materials but the concept has come up a few times in more modern navy warfare: Usually aimed at docks or the like vs attempting to take out fleets but fleets can be dealt with.

An old US nuclear test packed a surplus ship with materials and sank like 8 ships with it's "self-destruct". The attack on a US ship around 2000 by a speedboat packed with explosives did a lot of damage. - so on and so forth.

The ramming part doesn't do very much in reality. The target needs to be pretty much sitting still for full effect and even then rarely can the damage to a combat vessel be sufficient to do more than dent and crumple it a bit.
Kamden Line
Sovereign Citizen and other Tax Evasion Schemes
#11 - 2011-10-05 23:39:09 UTC
ElQuirko wrote:

Interesting point, but kamikazes weren't locked, were they? :P Besides, even if the engine or wings took severe damage while diving towards a target, it would probably hit (or get extremely close to) the target. However, thanks for the input. I can see why you'd want to see webifiers stop ships, but if you consider the point of this is to jam open the throttles and smash into another ship, it'd be painful to see, say, a moros being stopped doing this by a Rifter...


No. Kamikazes were actually vastly unsuccessful, especially when the US became wise to the tactics. The horrible reality is this: How do you fly wooden (Zeros had no armor, or 'bulletproof' glass) loaded down with very explodable fuel+bombs into a ship that is firing every gun it happens to have one hand at you? The reality is, the vast majority of kamikazes either fell too short, went too low, or were killed in their dive, smashing into the ocean.

Even if your suicide pilot managed to impact ships, very few larger ships were sunk by this tactic. Capital class vessels (like carriers) could, and did absorb multiple hits from kamikaze pilots without sinking or even being so damaged as to be towed back to port.Destroyer sized vessels had problems with kamikazes, but were also harder to hit, due to being signifcantly lower in the water, and their loss was no real big loss - destroyers were figuratively a dime a dozen to the US and British naval fleets.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#12 - 2011-10-06 01:13:40 UTC
Add an unbreakable self-destruct timer to prevent the sprinting abuse detailed earlier. Technical reason: The stress put on the drives to achieve ramming speed put them into critical and they will explode in 120 seconds if the ship isn't destroyed first.

Potential balance: if the ship is destroyed before reaching its target, does AoE damage. This adds the potential for a ship making a kamikaze run to damage friendly ships when it fails.

Founding member of the Belligerent Undesirables movement.

Satav
Aliastra
Gallente Federation
#13 - 2011-10-06 16:00:58 UTC
Great idea. If i remember correctly they did have collision damage when eve first came out, not sure on that though.

Unfortunately though, i think that with the scope of warfare in eve, that although collision damage would be realistic, it just wouldn't be practical. Just think of all the calculations for the server to make on one ship alone let alone thousands. We would end up with an eve where we would have a "line" of ships vs. another "line" of ships old civil war musket style and you would lose a lot of dynamic in the battlefield.
ElQuirko
University of Caille
Gallente Federation
#14 - 2011-10-06 16:42:37 UTC  |  Edited by: ElQuirko
FloppieTheBanjoClown wrote:
Add an unbreakable self-destruct timer to prevent the sprinting abuse detailed earlier. Technical reason: The stress put on the drives to achieve ramming speed put them into critical and they will explode in 120 seconds if the ship isn't destroyed first.

Potential balance: if the ship is destroyed before reaching its target, does AoE damage. This adds the potential for a ship making a kamikaze run to damage friendly ships when it fails.


This is exactly the kind of thing I was talking about. See, everyone? SOME people can make an input without bogging us down in history :P

Satav wrote:
Great idea. If i remember correctly they did have collision damage when eve first came out, not sure on that though.

Unfortunately though, i think that with the scope of warfare in eve, that although collision damage would be realistic, it just wouldn't be practical. Just think of all the calculations for the server to make on one ship alone let alone thousands. We would end up with an eve where we would have a "line" of ships vs. another "line" of ships old civil war musket style and you would lose a lot of dynamic in the battlefield.


Not at all. Once more, this will only become available once a capital has taken a serious amount of damage from another ship, or group of ships. Therefore, all combat will remain the same, but with an added twist.

Mocam wrote:

An old US nuclear test packed a surplus ship with materials and sank like 8 ships with it's "self-destruct". The attack on a US ship around 2000 by a speedboat packed with explosives did a lot of damage. - so on and so forth.

The ramming part doesn't do very much in reality. The target needs to be pretty much sitting still for full effect and even then rarely can the damage to a combat vessel be sufficient to do more than dent and crumple it a bit.


Yeees, but you've listed rather light ships hitting other rather light ships. What I'm proposing is billion+ ton ships smashing into other almost-stationary billion-ton ships at hundreds of metres per second. The kinetic force of this is gigantic, which is why I had to make mass one 20,000th of the original mass just to make damage semi-feasible.

Kamden Line wrote:

Even if your suicide pilot managed to impact ships, very few larger ships were sunk by this tactic. Capital class vessels (like carriers) could, and did absorb multiple hits from kamikaze pilots without sinking or even being so damaged as to be towed back to port.Destroyer sized vessels had problems with kamikazes, but were also harder to hit, due to being signifcantly lower in the water, and their loss was no real big loss - destroyers were figuratively a dime a dozen to the US and British naval fleets.


What you're describing is smaller aircraft hitting gigantic ships. About the same as a fighter crashing into a carrier or a medium drone crashing into a battlecruiser. What I am talking about is a carrier smashing into a carrier, or a dreadnought hitting a supercarrier or titan. As above, the energy involved in this is simply staggering. It's not a teeny-weeny wooden fighter knocking into a reinforced metal deck with some bombs, it's a billion-ton hunk of steel armed to the teeth and on fire.

Dodixie > Hek

Blaise Savion
Honorable Knights of Honor
#15 - 2011-10-06 18:08:33 UTC
I don't like this idea. I would hate for myself, or my fleet, to outplay an opponent, then have them use this and score some easy, undeserved kills.
ElQuirko
University of Caille
Gallente Federation
#16 - 2011-10-06 18:51:39 UTC
Blaise Savion wrote:
I don't like this idea. I would hate for myself, or my fleet, to outplay an opponent, then have them use this and score some easy, undeserved kills.


On the other hand, it would even out the massive blob factor. Besides, nothing to stop you popping them before they hit, is there? Maybe some tactical doomsdays?

Dodixie > Hek

Blaise Savion
Honorable Knights of Honor
#17 - 2011-10-06 19:16:11 UTC
I apologize. I re-read your post and noticed that I missed that you said it was for capitals only. I honestly couldn't offer a valid opinion on how something like this would work with capitals.
Gritz1
Ice Fire Warriors
#18 - 2011-10-06 20:21:37 UTC
Tau Cabalander wrote:
The Nyx is already well known for its ramming prowess. Ask any Ishukone employee.


Just finished this myself, this is a very true statement ;-)
Bienator II
madmen of the skies
#19 - 2011-10-06 23:46:28 UTC
level 5 should let you ram someone with warp speed.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Jahned
Ministry of War
Amarr Empire
#20 - 2011-10-07 02:51:04 UTC
I will only support this awesome idea if you let sansha ships do collision damage, or even better, let them impale the victim and drag them around and hit other ships with the skewered hunk, causing even more damage.
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