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ALERT: Inferno will ruin the EVE UI - Go Test

Author
Morganta
The Greater Goon
#21 - 2012-05-14 18:02:16 UTC
so it's like "file manager"?
that sort of tree?

I kind of like that
Tippia
Sunshine and Lollipops
#22 - 2012-05-14 18:02:50 UTC  |  Edited by: Tippia
Cebraio wrote:
Don't panic! [TM]
Quote:
If this “One window to rule them all” doesn’t sound like the thing just for you then don’t panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view.
From the Dev Blog that explains it all.
…too bad shift-clicking doesn't actually solve anything and instead just increases the amount of clicks needed to do anything (beyond the increase in clicks that the new UI already imposes).

No, the Unified Inventory isn't ready for prime-time. It's a nice foundation — now they just have to build and actual inventory management system on top of it. The fundamental problem is that they've assumed that you can unify all inventories and that a single window is a solution to some kind of problem. Neither is the case. Straight

Morganta wrote:
so it's like "file manager"?
that sort of tree?a

I kind of like that
It's like Windows Explorer in a world where we need Total Commander: outdated and inefficient and full of very odd assumptions and design choices.
MadMuppet
Critical Mass Inc
#23 - 2012-05-14 18:14:36 UTC
It is going to frustrate a lot of players because there is no session-state memory. Yes, you can shift-click and open a new window, but the game does not remember that setting when you change sessions and that is one of the biggest issues with it.

Want to pull out an Orca for a mining op? You will need to positions the windows each time you undock.
Want to salvage wrecks? Either move the cargo bay up to near where you click to open the wreck/can or be ready to drag the mouse back and forth across the screen repeatedly to the loot all button (oh and don't bother trying to look at your cargo bay at the same time, it gets co-opted by the wreck/can contents when you open it).
You want to move stuff between cans? Sure you can open them up using shift-click, but they don't update right, so until you close an open them again you may or may not have actually moved the items.
Do you run a POS? Have fun with that.

Please go to SiSi and try it for yourself.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Ohanka
#24 - 2012-05-14 18:17:07 UTC
Hopefully they will stop this dumbfucking pathetic new system from going live.

I don't see why they bring about stupid changes like this people don't want.

North Korea is Best Korea

Montevius Williams
The Scope
Gallente Federation
#25 - 2012-05-14 18:21:04 UTC
masternerdguy wrote:
For those of you who don't know, the current build on the test server has some "improvements" to the inventory system.

Instead of separating out all the containers and hangers into different windows everything is now a single window. This makes it very time consuming to move assets about.

I strongly recommend testing it before it goes live.



Nothing to see here

The new inventory on the test server is VASTLY superior to what we have now. You can do so much more with it.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Vera Algaert
Republic University
Minmatar Republic
#26 - 2012-05-14 18:24:08 UTC
I like the new inventory UI.

.

Ohanka
#27 - 2012-05-14 18:27:50 UTC
Vera Algaert wrote:
I like the new inventory UI.


another drone.

frankly im sick of my UI being ****** up every update.

North Korea is Best Korea

stoicfaux
#28 - 2012-05-14 18:31:39 UTC
If haven't check the inventory system on Sisi recently, it's been vastly improved. I've retracted my reservations about it.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Tippia
Sunshine and Lollipops
#29 - 2012-05-14 18:32:56 UTC
Montevius Williams wrote:
The new inventory on the test server is VASTLY superior to what we have now. You can do so much more with it.
Not really, no. You can do two more things with it: you can filter stuff more easily, and you can use containers as folders. This comes at the cost of no longer being able to have a static workplace, much reduced efficiency, a total loss of control over what opens where (including some stuff simply not opening at all any more), and — in spite of the shift-click hack — the loss of multiple-window functionality.

…so all in all, you can do a lot less with it.
Markus Reese
Deep Core Mining Inc.
Caldari State
#30 - 2012-05-14 18:37:26 UTC
I love it myself.

Hold shift and click, multi containers solved.

Oh, and mo more fapping to move fuel with having to right click, find dropdown list and select etc. I really want to add expletives to emphasize how frustrating the old system is after getting used to on sisi.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Tippia
Sunshine and Lollipops
#31 - 2012-05-14 18:54:21 UTC
Markus Reese wrote:
Hold shift and click, multi containers solved.
…except that it doesn't, because they keep closing and resetting themselves (or, more accurately, every time you open a new window through shift-click, it's a new window so you can't predict or predetermine what it will look like). Shift-click just adds unnecessary extra clicks to something that should only have been a single click ever.

Quote:
Oh, and mo more fapping to move fuel with having to right click, find dropdown list and select etc.
Instead, it's having to left-click, scroll around, find the right bay, select etc. There is no actual improvement here because you have to go through the entire process every time rather than have it set up once and then appear the same way every time after that.
Doctor Caprician
The Denisovan Initiative
#32 - 2012-05-14 18:56:54 UTC
Jake Warbird wrote:
...It basically looks unfinished...


Could that be because it is?

Why is it so hard for people to grasp the concepts of "Test Server," and "Iteration" when deciding to evaluate an as of yet unfinished product?
MadMuppet
Critical Mass Inc
#33 - 2012-05-14 18:57:25 UTC
Markus Reese wrote:
I love it myself.

Hold shift and click, multi containers solved.


Until you change session state (dock, jump, log, loot, etc). Then you get to set it up all over again from scratch.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Miilla
Hulkageddon Orphanage
#34 - 2012-05-14 18:58:19 UTC  |  Edited by: Miilla
If you where a UI/UX designer we would still be stuck with MDI interfaces, 100 level deep contextual menus and modal dialogs asking YES/NO every thing we do.

Good thing you are NOT a UI/UX designer :) The 90's called, they want their UI back :)
Kievan Arakyd
The Scope
Gallente Federation
#35 - 2012-05-14 19:01:21 UTC
masternerdguy wrote:
For those of you who don't know, the current build on the test server has some "improvements" to the inventory system.

Instead of separating out all the containers and hangers into different windows everything is now a single window. This makes it very time consuming to move assets about.

I strongly recommend testing it before it goes live.


Apparently you have a hard time with Windows 95 as well.

Got my Dust514 key...

Miilla
Hulkageddon Orphanage
#36 - 2012-05-14 19:02:11 UTC  |  Edited by: Miilla
Kievan Arakyd wrote:
masternerdguy wrote:
For those of you who don't know, the current build on the test server has some "improvements" to the inventory system.

Instead of separating out all the containers and hangers into different windows everything is now a single window. This makes it very time consuming to move assets about.

I strongly recommend testing it before it goes live.


Apparently you have a hard time with Windows 95 as well.


They designed Windows ME especially for him :)

Maybe instead of a paperclip or doggie assistand CCP should include a pair of talking pants that pops up and asks "Hi It looks like you are trying to play Eve! Would you like to 1) Reprocess your T3? 2) Rage quit? or 3? Go to the forums?"
Tippia
Sunshine and Lollipops
#37 - 2012-05-14 19:24:55 UTC
Miilla wrote:
If you where a UI/UX designer we would still be stuck with MDI interfaces, 100 level deep contextual menus and modal dialogs asking YES/NO every thing we do.
You mean exactly what the EVE UI is moving towards?
Quote:
Good thing you are NOT a UI/UX designer :) The 90's called, they want their UI back :)
Yes. That's what the OP is saying. They've created a '90s browser when we should have been given one from the '10s.
Miilla
Hulkageddon Orphanage
#38 - 2012-05-14 19:25:52 UTC  |  Edited by: Miilla
Tippia wrote:
Miilla wrote:
If you where a UI/UX designer we would still be stuck with MDI interfaces, 100 level deep contextual menus and modal dialogs asking YES/NO every thing we do.
You mean exactly what the EVE UI is moving towards?
Quote:
Good thing you are NOT a UI/UX designer :) The 90's called, they want their UI back :)
Yes. That's what the OP is saying. They've created a '90s browser when we should have been given one from the '10s.



Aren't they trying to "flatten" out the hierarchy, if so then isn't flattening out the UI a better thing rather than going deeper into the poop mess?
Spurty
#39 - 2012-05-14 19:28:02 UTC
There is salvation.

Send all your stuff to me before the patch.

Problem solved

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Ohanka
#40 - 2012-05-14 19:28:07 UTC
I hate Communism and this new UI promotes it.

Don't ask me how. It does.

North Korea is Best Korea