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T3 XML feed updated

Author
Quetazal
Aliastra
Gallente Federation
#1 - 2012-05-13 16:24:43 UTC
Hello,

I wanted to share the following T3 spreadsheet with the community, let see if we can find some errors. Thank you all to have reported errors so far.

Instructions; make a copy of the sheet and adjust the skills at the bottom of the sheet; for example Defensive Subsystem Tech Skill might be 4 or 5. (the sheet assumes you have a PE of 5)

The sheet will then work out the probability of invention based on your skills and thus how much cost per invention of a T3 BPC.

As wrecked, malfunctioning and intact items all have a different sucess chance, the sheet will give stats for each of these items.

The sheet will also put in the Jita prices for the items required to construct, work out the selling price, giving you a profit (and more importantly the profit ratio) for each subsystem.

If you do T3 production then this sheet will make sense to you.
Have a look, feedback is appreciated! (and wanted).

https://docs.google.com/spreadsheet/ccc?key=0AhR0ET_UBVvwdGhjbi1DUndGbEI5WDdmcjA5R0hBd2c

- Quetazal

ps. props to Wike for the google docs XML feeds model.
Andy DelGardo
#2 - 2012-05-13 19:14:56 UTC  |  Edited by: Andy DelGardo
nm noticed u use a avg. per group
Goofman
DeadlyBullets
#3 - 2012-05-14 09:24:04 UTC
You can't specify which exact Subsystem-BPC comes out of your reverse engineering process. So you need to deal either with bilding them all an making the average profit, or building the good ones only leaving you with the cost for the bad BPCs...