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A Nerf to Datacores....The CCP mistake

Author
Nuthyn
#1 - 2012-05-11 22:39:02 UTC
I have been playing the game for nearly five years and I have planted a seed into the hearts of many new players to the game.

I help grow the game.

I am voicing my opinion, not as a rage, but merely as an observation and opinion.

I tell new players, that I persuade to join, that EVE is a sandbox.

Make your choice and the game will reward you. Some rewards are better than others. Make your choice carefully because some are risky and the consequences are more realistic. No respawn and you will lose your stuff. This isn’t WoW. This isn’t CoD. The realistic nature of this game is what makes it so great and so rewarding.

EVE has always had a neat passive side that many of our more casual players not only enjoy, it’s the reason we play in the first place. Most of us have families and job commitments and the passive nature of the game suits us. Few teens have theses adult commitments, so they can spend hours a day grinding away at their accounts. Adults live in the real world.

Training in EVE is passive and I have no complaints. Mining is a bit active, but let’s face it, pretty passive. PI is passive and can be a bit more active if you play with cycle time, but still pretty passive. Selling our stuff is fairly passive once we put our stuff up on the market or in contracts and wait for the ISK to roll in.

Training in WoW and many other MMOs is active (The Grind).

The average age of an EVE player is much older than most MMOs. We are a demographic of adults. The average age of a WoW player is way lower and these kids have the time to grind and get all their characters to high level and so on and so on.

We are EVE players and we train passively.

I don’t understand the NERF to datacores?

Is EVE a huge sandbox with almost infinite choice or does it pigeonhole you into playing the game chosen by the designers???

If you want to buff Faction Warfare….awesome. If you want to create a huge amount of buffs to this aspect of the game….cool. Give them a huge way to get datacores and let the market decide future pricing…. That feels like the EVE I know and love.

Do you have to NERF datacores for EVERYONE ELSE WHO CHOOSES DIFFERENTLY?

So much for the sandbox.
I am NOT going to quit. This is still the best game ever.

I am sorry if my language is strong.

But, the NERF to my datacore production by more than 50%?

In my opinion, that is not a NERF. It is something far too drastic to be described as such.

“Among game developers, MMORPG designers are especially likely to nerf aspects of a game in order to maintain game balance. Occasionally a new feature (such as an item, class, or skill) may be made too powerful, unfair, or too easily obtained to the extent that it unbalances the game system.”

Does the present system break the game as far as balance?

Is it too powerful?

Is it unfair that everyone in the game could run missions for not just the best corporations with the best LPs but give you a few datacores once in a while?

Where the hours and hours of grind to increase some of the more passive aspects of the game really breaking anything or was this too easy?

My answer to all of the above is no.

It’s a sandbox and I chose to play HERE.

Thank you for rewarding all of us who agree by diminishing our returns by 50% and forcing us to get involved in Faction Warfare.

I am sorry for the sarcasm, but to me, and the passive play styles of many others…..

…….our sandbox just got quite a bit smaller. Sad
Magnus Masimuss
Roid Runners
#2 - 2012-05-11 23:48:05 UTC
Jesus man you could have cut out 90% of those words and just made your point/question...

Every thing in eve over time is affected by an expansion. For as long as I can remember there have not been any large changes to datacores. CCP wants to move an aspect of the game in a different direction (we hope for the better) and this direction involves a change to datacores.
Invictra Atreides
Toward the Terra
#3 - 2012-05-12 00:33:39 UTC
I believe PI is passive if done right, but Datacores are automated and CCP think it should not be like that. If you had to pick them up every 7 days then it could count as passive.

We do not and shouldn't have automated gameplay in EVE. Even the skill system doesn't allow automated training for 12 months like datacores do.

Today the only system that generates items and doesn't need any maintenance. PI, Moon mining, copying all have a limited time duration after which you need to intervene to keep them running.

The Market on the other hand is a system where you can generate value without playing for 12 months, but it still doesn't generate any new items.



CCP didn't say how they will change it, but I think it might change to a more dynamic system like PI where you can do it in a passive way with less reward or be more active for more reward. Or I can be wrong and they rly change it to a full Active system.

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Derglas Servekti
Aliastra
Gallente Federation
#4 - 2012-05-12 00:55:37 UTC
Invictra Atreides wrote:
I believe PI is passive if done right, but Datacores are automated and CCP think it should not be like that. If you had to pick them up every 7 days then it could count as passive.

...


CCP didn't say how they will change it, but I think it might change to a more dynamic system like PI where you can do it in a passive way with less reward or be more active for more reward. Or I can be wrong and they rly change it to a full Active system.


This is all very logical and reasonable.

What's not is tying datacore production to factional warfare. That is, go from something that is of interest to manufacturers and those who like a passive playstyle, and give it as a reward for lowsec PVP action. That just seems....weird.

Truthfully, however, I don't think it's all that big a deal. I suspect the market will take care of all of it. If the prices for certain datacores goes through the roof, then those in that part of FW will start farming them, and the price will come back down -- etc. *Collecting* datacores right now isn't terribly exciting. We'll still be able to get them (and we'll be able to pass their cost on in the cost of the items we invent and sell) one way or another.
Marie Curiie
Wan Futuristics
#5 - 2012-05-12 01:05:36 UTC
I have been rather passive in my playing lately, and I am not up to speed on the recent changes. I know this is a bad time to ask but, can any provide a (brief) synopsis on the data core changes.
Nuthyn
#6 - 2012-05-12 01:41:41 UTC
Simple ....If you are getting datacores now....

.....divide by 2

Thanks for your responses everyone.

I got a few more likes, so at least a few agree.

Fly safe everyone.


Andy DelGardo
#7 - 2012-05-12 09:43:21 UTC  |  Edited by: Andy DelGardo
I said this once, but here again: How many actual daily interactions u have with the "old" datacore system after u have all skills and agents in place? The answer is none, since u just go to your agents once a month and harvest them. This is a poor gameplay mechanic and the change is a "try" make it more flexible and simpler. U could easily replace the old system with a fixed seeded npc price, since because its passive and once in place no cost variable changes, the prices are also rock solid and stable. With the change the "hope" is that they are more flexible and dynamic.

Also like always, from my perspective as producer i don't really care, since the golden rule is always that any increase/decrease in material costs, will simply be calculated into the finished product, therefor my margin stays the same only the customer has to pay more or less :p

The only exception i can see is, if the prices actually go up big time and u are producing a viable T2 item now, where u are in competition with a BPO owner than u may have some problems for low volume items and need to change.


bye Andy
clixor
Celluloid Gurus
#8 - 2012-05-12 12:18:09 UTC  |  Edited by: clixor
If you're raging because your about to get 50% less cores, wait until CCP removes R&D agents entirely which sooner or later will happen.

But that does not even matter, FW LP is going through the roof with the changes and DC will be the most profitable store items driving down price to such an extent that the few RP you are still getting are worthless (or at least not worth collecting more than twice a year).

For inventors it has zero impact as they (like Andy DelGardo noted) just charge their customers accordingly.

In all fairness, i don't think it's worth it to be raging about an already deteriorated source of income. Players could have profited for years and years and now it's going to end. Not every mechanic in a MMO can remain the same.
Ten Bulls
Sons of Olsagard
#9 - 2012-05-12 12:36:56 UTC
Nuthyn wrote:

But, the NERF to my datacore production by more than 50%?


CCP have failed at everything except shooting ships since they recovered from failing at everything, however;

All Datacore prices will have a floor price of 200k and unlikely to go much above 500k.

Datacore supply from R&D agents will half, and assuming demand for them stays the same, that will put an upward price pressure on them.

Ive read datacores are available to FW players at 200k ISK + 200 LP, so when datacore prices get to about 400k it means FW players can cash in their LP for about 1000 ISK per LP, if they get to 500k they are getting 1500 ISK per LP.

Bottom line is its maximum of a 50% nurf.

The good news is that due to half the supply now being dynamic, prices for datacore should stabilize and all even out, so no need to train lots of different science skills to try and get the rare datacores.

Haulie Berry
#10 - 2012-05-12 18:29:57 UTC
Ten Bulls wrote:
Nuthyn wrote:

But, the NERF to my datacore production by more than 50%?


CCP have failed at everything except shooting ships since they recovered from failing at everything, however;

All Datacore prices will have a floor price of 200k and unlikely to go much above 500k.

Datacore supply from R&D agents will half, and assuming demand for them stays the same, that will put an upward price pressure on them.

Ive read datacores are available to FW players at 200k ISK + 200 LP, so when datacore prices get to about 400k it means FW players can cash in their LP for about 1000 ISK per LP, if they get to 500k they are getting 1500 ISK per LP.

Bottom line is its maximum of a 50% nurf.

The good news is that due to half the supply now being dynamic, prices for datacore should stabilize and all even out, so no need to train lots of different science skills to try and get the rare datacore



Price on sisi the other day was 50k and 50lp. That's is probably the sov4 price, but I don't know why anyone would ever cash in lp at a suboptimal rate. Don't let that stop you from crying though.
Lady Starfire
State War Academy
Caldari State
#11 - 2012-05-12 18:47:09 UTC
You guys realize that this is taking ISK out of the economy and moving it through the sale of the item to the people removing some from the game?
Jastra
The Scope
Gallente Federation
#12 - 2012-05-12 19:27:32 UTC
clixor wrote:
If you're raging because your about to get 50% less cores, wait until CCP removes R&D agents entirely which sooner or later will happen.

But that does not even matter, FW LP is going through the roof with the changes and DC will be the most profitable store items driving down price to such an extent that the few RP you are still getting are worthless (or at least not worth collecting more than twice a year).

For inventors it has zero impact as they (like Andy DelGardo noted) just charge their customers accordingly.

In all fairness, i don't think it's worth it to be raging about an already deteriorated source of income. Players could have profited for years and years and now it's going to end. Not every mechanic in a MMO can remain the same.


the bit in bold.... if you are pricing your t2 stuff in any other way than including the market datacore price then you are doing it wrong, datacore prices go up or down the price will move, your margin should not be heavily impacted.


Styth spiting
Brutor Tribe
Minmatar Republic
#13 - 2012-05-12 19:33:30 UTC
Datacores will still be available through R&D agents, just not at the out of control level they have been in the past. The new system adds a 10k isk per datacore cost and R&D points generated per day will be roughly 1/2 of what it currently is. This means that instead of being able to generate 9 datacores per day at (and making roughly 450k is per day) you will generate around 4 datacores per day (making 160k isk per day). So even with the new system you will still be able to generate roughly 600 - 800 datacores per month per toon (with good stats/5 R&D agents). The only people this update will be hurting are the players with accounts specifically for generating datacores.

The new system will make prices of datacores fluctuate based on faction wars which means people who plan their R&D agents based on which factions are losing (losing faction datacores will cost x5 more in LP to purchase) will most likely make even more isk then they currently are.

http://community.eveonline.com/devblog.asp?a=blog&nbid=28659
XXSketchxx
Sniggerdly
Pandemic Legion
#14 - 2012-05-13 03:48:05 UTC
Nice attempt at a moving speech.

Unfortunately all it comes out as is A BLOO BLOO BLOO CCP IS CHANGING MY GAME, PLEASE MAKE THEM STOP
Ten Bulls
Sons of Olsagard
#15 - 2012-05-13 03:50:12 UTC  |  Edited by: Ten Bulls
Haulie Berry wrote:
Ten Bulls wrote:

Ive read datacores are available to FW players at 200k ISK + 200 LP, so when datacore prices get to about 400k it means FW players can cash in their LP for about 1000 ISK per LP, if they get to 500k they are getting 1500 ISK per LP.


Price on sisi the other day was 50k and 50lp. That's is probably the sov4 price, but I don't know why anyone would ever cash in lp at a suboptimal rate. Don't let that stop you from crying though.


"First, the offer requirements in the respective faction LP store will decrease. As such, at the lowest tier, LP store offers will be 4x times more expensive as they are now, while at the highest tier, they will be 4 times as cheap"

K, so now im thinking datacores will vary between 50k ISK+50 LP and 200k ISK+200LP.

Looking at ISK/LP payout rates, it looks like 1300 ISK/LP is the going rate for items that dont need material requirements.
http://www.evemarketeer.com/trade/bestloyaltypoints?faction=500001&corporation=-1

50k ISK + 50LP = 115k ISK/datacore @ 1300 ISK/LP
100k ISK + 100 LP = 230k ISK/datacore @ 1300 ISK/LP
200k ISK + 200 LP = 460k ISK/datacore @ 1300 ISK/LP

So price range isnt going to much different to fluctuations over previous years

EDIT: it varies by a factor of 16, 4 each way
RonPaul Rox
Prime Directive.
United Caldari Space Command.
#16 - 2012-05-15 23:55:06 UTC
Im not against adding dcs to the fw store, in fact it would b a great way to nerf the damn t2 bpos that make so many players rich with 0 effort. But instead of getting them cheap from fw corps, lowering the cost of invention and lowering the advantage of having a t2 bpo, they are RAISING the Profit margins for bpo holders. This is bullshit.Evil

http://imgur.com/EGjYLSL

Volar Kang
Kang Industrial
#17 - 2012-05-16 00:23:02 UTC
If the rumors are true and datacores will only be a reward for faction warfare, I think that is a mistake. I spent months training the skills to earn my cores. To me, it would be like CCP removing the required skills for super capital ships and forcing PVPers to mine in order to earn time in the pilots seat of a cap ship. It would take the time that someone trained his skills and make it worthless and force him to do something he might not want to do.

Does the current system need a change, I dont know, maybe. But it takes a load of time to grind up to level 4 agents and train all those skills and I would hate to see all that effort wasted. Honestly, for all that effort I might make 100mill a month and then I have to fly around 30 jumps or more to collect it and then take it to Jita to sell. Its not like its some crazy gold mine in its current form. I would rather see them bring back the T2 lottery than be forced into faction warfare.

PI makes a heck of a lot more money, requires a lot less travel time since planets can be in the same system and needs less skills to do it.
Beledia Ilphukiir
Proffessional Experts Group
#18 - 2012-05-16 07:11:46 UTC
Volar Kang wrote:
If the rumors are true and datacores will only be a reward for faction warfare, I think that is a mistake. I spent months training the skills to earn my cores. To me, it would be like CCP removing the required skills for super capital ships and forcing PVPers to mine in order to earn time in the pilots seat of a cap ship. It would take the time that someone trained his skills and make it worthless and force him to do something he might not want to do.

Does the current system need a change, I dont know, maybe. But it takes a load of time to grind up to level 4 agents and train all those skills and I would hate to see all that effort wasted. Honestly, for all that effort I might make 100mill a month and then I have to fly around 30 jumps or more to collect it and then take it to Jita to sell. Its not like its some crazy gold mine in its current form. I would rather see them bring back the T2 lottery than be forced into faction warfare.

PI makes a heck of a lot more money, requires a lot less travel time since planets can be in the same system and needs less skills to do it.


The devblog about the change is already out, so there is no need to rely on rumors. The relevant part is:
devblog wrote:
As such, we are removing all field multipliers on research fields, while unifying RP amount to claim one datacore to 100. While this actually double amount of RPs to claim a datacore, we also are introducing a small 10,000 ISK fee per datacore to ensure there is a small cost tied to their retrieval.


It's a significant nerf to datacore gathering from research agents and introduces a new ISK sink, but your skills will continue to function just like they did before. You don't have to do FW, but it's an alternative, that will affect the pricing on datacores and you will have to compete with it. It's also pretty clear, that CCP is aware of your concerns, since they hinited at some kind of a possible change/buff in the future:
devblog wrote:
While our current intention is to turn datacore gathering into more of an active profession than it currently is, we will be following feedback closely to make sure players that invested time into Research corporations are not abandoned, most likely by making further changes to them in the next release.
Thalysia
The Ahool Guard
#19 - 2012-05-16 09:34:59 UTC
What I do not get is what changes will mean for the current built up RP.

Do I need to cash those in before the nerf, after the nerf, or will CCP 'recalculate' the amount I already accumulated so that before and after the patch I'll be able to buy the same amount of datacores.
Ten Bulls
Sons of Olsagard
#20 - 2012-05-16 10:05:18 UTC
Thalysia wrote:
What I do not get is what changes will mean for the current built up RP.

Do I need to cash those in before the nerf, after the nerf, or will CCP 'recalculate' the amount I already accumulated so that before and after the patch I'll be able to buy the same amount of datacores.


They arent "recalculating" any RP.

If you have 300 RP in * Starship Engineering (150RP per Datacore) prior to the patch you can get 2 datacores and pay nothing, after you can get 3 but pay 30k ISK.

Conversely, 300 RP in mechanical engineering will give you 6 datacore now, or 3 later and you will have to pay 30k ISK

So in theory its best to cash in all 50RP per datacore prior to patch, and all 150RP datacores after the patch.

Of course the price is going to fluctuate heaps, so its anyone’s guess.

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