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The not-quite-a-carebear objection to the wardec system.

Author
Zimmy Zeta
Perkone
Caldari State
#61 - 2012-05-12 05:05:21 UTC
Increasing the wardec costs would only make things worse for newbie corps, in my opinion. The Attacker would simply try to ransom the higher costs out of the victim, making it even harder for the newbies.
A nice new (and more realistic) mechanic would be to give all members of wardeccing corps a flat -1 security standing for each wardec- so sooner or later that corp would have to either slow it down a bit and rat their sec status back up or move to lowsec.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

RAP ACTION HERO
#62 - 2012-05-12 05:25:26 UTC
Cassiel Valdis wrote:
Tippia wrote:
This is the price you pay for the benefits of having a player corp.


Yes, obviously I understand this: the entire point of my post is that I understand this is true, but do not understand WHY. Why encourage people to live in an NPC corp like 30-somethings living in their parents' basements? Why would you NOT want me trying to get all my non-Eve friends to come join my Super-Radical No-Girls-Allowed Eve-Club(!!1!11!)?

My recruitment speeches loose a little something when they go like this: "Hey, you ought to give Eve a try! We can play together! I mean, you can't join my "guild" unless you want to get murdered by random people, and we'll have to spend a half hour at the end of the night manually dividing up the proceeds from our loot sales, and you'll want to stay in an NPC corp and be laughed at for it for like a year, but I... Actually, screw it. Let's go to the bar."


wow your corp sounds sucky

vitoc erryday

Alavaria Fera
GoonWaffe
#63 - 2012-05-12 06:18:38 UTC
RAP ACTION HERO wrote:
Cassiel Valdis wrote:
Tippia wrote:
This is the price you pay for the benefits of having a player corp.


Yes, obviously I understand this: the entire point of my post is that I understand this is true, but do not understand WHY. Why encourage people to live in an NPC corp like 30-somethings living in their parents' basements? Why would you NOT want me trying to get all my non-Eve friends to come join my Super-Radical No-Girls-Allowed Eve-Club(!!1!11!)?

My recruitment speeches loose a little something when they go like this: "Hey, you ought to give Eve a try! We can play together! I mean, you can't join my "guild" unless you want to get murdered by random people, and we'll have to spend a half hour at the end of the night manually dividing up the proceeds from our loot sales, and you'll want to stay in an NPC corp and be laughed at for it for like a year, but I... Actually, screw it. Let's go to the bar."


wow your corp sounds sucky

Sounds like NPC corps aren't all the forums alts make them out to be. I thought they were more ... fun.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

gfldex
#64 - 2012-05-12 10:38:13 UTC
Mars Theran wrote:

You do realize that CCPs evelopedia guys are not just CCP employees but ISDs that do not work for CCP, and in any case, they are using the player definition of the term for the sake of that article/stub so you're claim is rather invalid.

..not that it really matters - just sayin'


So you are saying that this definition is not wrong because ... it is not wrong?

If you take all the sand out of the box, only the cat poo will remain.

Takseen
Federal Defense Union
Gallente Federation
#65 - 2012-05-12 10:56:05 UTC
The problem I see with corps in Eve is there's a big jump from the glorified chatroom of the NPC corp to the "anyone can wardec you at any time so you better know what you're doing" thing of a player corp.

And moving between the two isn't as smooth a process as what happens in other games, where a glorified chatroom social guild might start running some dungeons together, then try out a weekend raid, and possibly evolve from there to a full raiding guild.
Last I heard Eve Uni required like a 15-30 minute vent interview? And once you leave your starter NPC corp, you can't ever go back to it?
Takseen
Federal Defense Union
Gallente Federation
#66 - 2012-05-12 11:00:15 UTC
Alavaria Fera wrote:
RAP ACTION HERO wrote:
Cassiel Valdis wrote:
Tippia wrote:
This is the price you pay for the benefits of having a player corp.


Yes, obviously I understand this: the entire point of my post is that I understand this is true, but do not understand WHY. Why encourage people to live in an NPC corp like 30-somethings living in their parents' basements? Why would you NOT want me trying to get all my non-Eve friends to come join my Super-Radical No-Girls-Allowed Eve-Club(!!1!11!)?

My recruitment speeches loose a little something when they go like this: "Hey, you ought to give Eve a try! We can play together! I mean, you can't join my "guild" unless you want to get murdered by random people, and we'll have to spend a half hour at the end of the night manually dividing up the proceeds from our loot sales, and you'll want to stay in an NPC corp and be laughed at for it for like a year, but I... Actually, screw it. Let's go to the bar."


wow your corp sounds sucky

Sounds like NPC corps aren't all the forums alts make them out to be. I thought they were more ... fun.


Well there's almost certainly quite a few 30somethings in mine. We had a lively discussion on the various cartoon films our kids liked to watch to keep em entertained last night.
Then there was that guy who thought Blackhat GMs working for Goonswarm were purposefully disconnecting him when he was mining, that was fun.
Desert Ice78
Gryphons of the Western Wind
#67 - 2012-05-12 14:55:05 UTC  |  Edited by: Desert Ice78
There is another option to dealing with the war (grief) dec. Join a large allaince (actually doesn't even have to be all that large.)

Then sit back and time exactly how long it takes for the "elite" hi-sec pvpers to drop themselves to an NPC corp. Its actually quite hysterical. Like all such griefers/ gankers their mentality is actually quite simple: cowards and bullies. The only "pvp" they are interested in the sort where they are 95% certain of the outcome, with a very strong preference for the victim not being able to shoot back at all (mining lazers being nortoriously underpowered for pvp.)

I've witnessed this exact sequence multiple times in the past.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Alexandra Alt
Doomheim
#68 - 2012-05-12 15:42:58 UTC
Solution to the problem is quite simple actually, the only problem is to add rules to prevent abusing this solution.

The team making the wardec pays X ammount of isk for the wardec, y% stay with concord and the rest goes to whoever wins the war or even better, proportionally distributed to both parties depending on ammount of damages caused (maybe median ISK destroyed at current market value).

This way, both are encouraged to fight, including newbie corps with less skill points because they'll have a chance at getting the pot playing smart.

For example, corp A wardecs corp B, A pays 50mil isk to make the wardec, 5% is Concord tax, the pool is 45mil.
If Corp B wants to end the war prematurely, they have to pay 45mil, Corp A receives 90mil.
If they fight, the war lasts 7 days, at the end of this 7 days damages are split, let's say Corp A did 50mil isk in damage to Corp B, and Corp B did 500mil in damages to Corp A, So, Corp A did 10% of the damage Corp B did, they get 4.5mil, and Corp B the rest, if one of them has no losses, it receives the full amount, if the damage is the same, 50/50 it's split and so on.

Normal rules apply to renewing wardecs and the cycle repeats (when renewing the earnings aren't split, only the pool money is increased with the renewal) the splitting of the pool is don't only when the war ends. Also the new rules about wardecs on SiSi are good, relative to money spent of making a wardec etc.

This would need of course ways of preventing abuse and/or isk laundry (which happens alot on eve with other things like bounties on players)

Best regards.
Mathias Hex
#69 - 2012-05-12 17:06:27 UTC
I agree wars are really only good for highsec griefing, If your in a corp that wants/is equipped for war then you would/should be in nullsec.

Concord is not a police force, more like the mafia. Give us some money and you can declare war on anybody you want bahahahaha.

War decs should just be scrapped imho CCP will never be able to make it work for everyone, It's either in favor of griefers or carebears. There does need to be more space available in nullsec for corps looking for war however.

If CCP is gonna try to make wardecs work there needs to be different "classes" of corporations. Make it a one time permanent choice if you want Indy, Merc, Military corp with different mechanics for wardeccing each class in a effort to minimize butthurt for everyone. But that sounds like it would be as much work as adding more nullsec regions. I think wardecs are just a workaround for adding more space for corps to fight in rather than make more nullsec.

I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k.

Markus Reese
Deep Core Mining Inc.
Caldari State
#70 - 2012-05-12 17:26:59 UTC
First off, thank you for the clear and well written post. It actually wasn't TL:DR because it was presented so well.

Just wanting to say, that ccp has acknowledged this issue. With the coming expansion (I am sure this has been said) that ccp is changing costs and other mechanics to it. Most notably, the ability to hire mercenaries and the increased cost of said. Hopefully what we will see is that pvp corps will form up for the lols of fighting the other pvp corps. there might be protection rackets and other things, but until I get to see how it works exactly, I cannot comment.

Main point is that with Inferno, there are changes, and depending on corp size, vs a two man dec, use just straight up all ewar in cheap ships. Talking basic imicus with ecm drones, griffins, blackbirds, etc. Just load them up with ecm from cheap ships so they cannot do heck all. The counter is not trying to kill, fight back or use combat, just mess up their ships so they cannot do anything. Easy on the pocketbook, and typically they drop the war dec if you are civil, etc. Have ended war decs the day they had started using this tactic. They look for grief or good fight. Counter them well, and they will tip hat, and be off to next target.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Torneach
Doomheim
#71 - 2012-05-12 17:40:13 UTC
Just base wardec cost on the difference in SP between the two parties.

More incentive for corporations to take on similarly skilled corporations, and penalize them for going after people who can't really defend themselves.
Malcanis
Vanishing Point.
The Initiative.
#72 - 2012-05-12 17:58:39 UTC
Torneach wrote:
Just base wardec cost on the difference in SP between the two parties.

More incentive for corporations to take on similarly skilled corporations, and penalize them for going after people who can't really defend themselves.



It also provides a perverse incentive for corporations to stay weak and unable to defend themselves.

The answer isn't to protect horrible corps; it's to encourage people to form or join corps that are properly run.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Torneach
Doomheim
#73 - 2012-05-12 18:05:45 UTC
Malcanis wrote:
Torneach wrote:
Just base wardec cost on the difference in SP between the two parties.

More incentive for corporations to take on similarly skilled corporations, and penalize them for going after people who can't really defend themselves.



It also provides a perverse incentive for corporations to stay weak and unable to defend themselves.

The answer isn't to protect horrible corps; it's to encourage people to form or join corps that are properly run.


A weak corp will stay weak, and thus will never be able to really do anything meaningful or truly fun.

If someone wants to gimp themselves that way, then fine, let them. But what about the corporations that are just starting out?

These new wardec mechanics do nothing more than encourage older corps to abort young, inexperienced corporations before they are truly born.

I do not think that horrible corps should be protected. I think that horrible corporations aren't even worth a second glance.
Malcanis
Vanishing Point.
The Initiative.
#74 - 2012-05-12 18:33:49 UTC
Torneach wrote:
Malcanis wrote:
Torneach wrote:
Just base wardec cost on the difference in SP between the two parties.

More incentive for corporations to take on similarly skilled corporations, and penalize them for going after people who can't really defend themselves.



It also provides a perverse incentive for corporations to stay weak and unable to defend themselves.

The answer isn't to protect horrible corps; it's to encourage people to form or join corps that are properly run.


A weak corp will stay weak, and thus will never be able to really do anything meaningful or truly fun.

If someone wants to gimp themselves that way, then fine, let them. But what about the corporations that are just starting out?

These new wardec mechanics do nothing more than encourage older corps to abort young, inexperienced corporations before they are truly born.

I do not think that horrible corps should be protected. I think that horrible corporations aren't even worth a second glance.


Again, this totally wrong-headed idea that starting a corp should be something new players routinely do. New players should generally be joining established, well-run corps to get an idea of how things work and what best practice is. Once they're experienced players, then they should be considering starting their own corps.

Attempts to use forced and abitrary mechanics to square the circle of protecting small, new-player corps from their own weakness and ignorance miss the point, and only encourage that weakness and ignorance.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sarah Schneider
Native Freshfood
Minmatar Republic
#75 - 2012-05-12 22:10:09 UTC
OP : At first i thought this was gonna be another whinepost by some other random player, but i see your point and i agree with your sentiment. Perhaps (as some of the ideas mentioned above) one of the better solution is to include corp members skillpoints into the wardec cost calculation? I'm not sure about what's the possible implication of this, but sounds like a good one to me.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Information Agent
Apparently Miners
#76 - 2012-05-12 23:05:01 UTC
Malcanis wrote:


Again, this totally wrong-headed idea that starting a corp should be something new players routinely do. New players should generally be joining established, well-run corps to get an idea of how things work and what best practice is. Once they're experienced players, then they should be considering starting their own corps.

Attempts to use forced and abitrary mechanics to square the circle of protecting small, new-player corps from their own weakness and ignorance miss the point, and only encourage that weakness and ignorance.


Since EvE is a sandbox, shouldn't everyone be able to build their own sandcastle no matter their skill level or time spent on the beach? Everyone knows the sensible option is to join an established corp.

Not everyone gets along with everyone else when shut in the same room is basically what I'm getting at, a well run corp is useless to a newer player if theres a personality clash or other events. May as well let the new player who wants to be a CEO do it his way and find out for himself if he has the ability.
The Cake
School of Applied Knowledge
Caldari State
#77 - 2012-05-12 23:55:36 UTC  |  Edited by: The Cake
I rather like the idea of bribing concord mentioned in earlier posts.

Pay a bribe of say, 1 billion ISK to concord, Wardec now costs 1B+ isk but if somebody wardecs you they clear the escrow and anyone can Wardec you till you pay another bribe.

Alterations could be made such as allowing the cost to be higher or lower than the escrow, or relative to member count yadda yadda yadda. Eg costs 20% to wardec but clears 20% of the escrow. Corperate taxes could be designated to go directly to concord. A per member cap could be placed for I dunno how much of say 100mil.


Forcing a surrender could yield a return of the escrow used to wardec and a portion of the enemy corporations decshield escrow. So if somebody has a 100 billion decshield, forcing a surrender would result in a return of your principle, plus say 1/2 of the enemy escrow.
Mathias Hex
#78 - 2012-05-13 03:32:50 UTC
Would also like to add that trying to run even a small Indy operation from a NPC corp with one hanger sounds like a great big headache. Maybe the unified inventory will make a difference in that regard, guess we will find out soon...

I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k.

Aversun
Systems Federation
#79 - 2012-05-13 22:41:31 UTC
More accurate to say I PvP as the situation calls for it like, a fighting retreat through a wormhole, or presuming to punish wreck theives