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Crimewatch info?

Author
Jason Xado
Doomheim
#1 - 2012-05-11 23:53:54 UTC  |  Edited by: Jason Xado
I have browsed through the Incarna feature site and I don't see any info on the Crimewatch updates.

The whole "suspect" thing is going to be a pretty big change to the game and I am eager to get the details. Did I miss the info in the update or has that information not been released yet.

Just curious. Thank you for any replies.
Gilbaron
The Scope
Gallente Federation
#2 - 2012-05-11 23:56:46 UTC
current status is that a major part of the background work has been done/is cooking

pretty sure it will take some months till we see some results
stoicfaux
#3 - 2012-05-11 23:57:02 UTC
AFAIK, this is "the" thread: https://forums.eveonline.com/default.aspx?g=posts&t=84723

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Jason Xado
Doomheim
#4 - 2012-05-11 23:58:46 UTC
Gilbaron wrote:
current status is that a major part of the background work has been done/is cooking

pretty sure it will take some months till we see some results


I thought it was going to be in Inferno? Isn't that May 22nd. Maybe I misunderstood when those changes are going in.
Saia Tae Arragosa
Doomheim
#5 - 2012-05-12 00:14:41 UTC
Has the new Crimewatch even been on SiSi yet?
Mars Theran
Foreign Interloper
#6 - 2012-05-12 00:16:17 UTC  |  Edited by: Mars Theran
It's in the fanfest videos for sure. Don't recall a specific thread on the forums about it. Basically, Crimewatch was injected into the client in some small fashion with Escalation and the major portion and implementation will be implemented in Inferno. Technically speaking, it doesn't do anything yet. ..or not much at any rate.

I think they are just testing the background code for sustainability and seein g if anything goes wrong with it. Provided it all works out and they don't have to make any major changes, (they won't I suspect), it will provide the base for the implementation and result in less bugs overall when it is implemented.

For more info, check out the video on youtube. Just google Greyscale + youtube + fanfest 2012 + crimewatch or have a look through the videos. Not sure what that google will produce honestly, but it's worth a shot. Smile

edit: master googler here; right at the top. CoolLol
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Jason Xado
Doomheim
#7 - 2012-05-12 00:26:57 UTC  |  Edited by: Jason Xado
Mars Theran wrote:
It's in the fanfest videos for sure. Don't recall a specific thread on the forums about it. Basically, Crimewatch was injected into the client in some small fashion with Escalation and the major portion and implementation will be implemented in Inferno. Technically speaking, it doesn't do anything yet. ..or not much at any rate.

I think they are just testing the background code for sustainability and seein g if anything goes wrong with it. Provided it all works out and they don't have to make any major changes, (they won't I suspect), it will provide the base for the implementation and result in less bugs overall when it is implemented.

For more info, check out the video on youtube. Just google Greyscale + youtube + fanfest 2012 + crimewatch or have a look through the videos. Not sure what that google will produce honestly, but it's worth a shot. Smile

edit: master googler here; right at the top. CoolLol


So I am a bit confused. Not sure is it is in Inferno or not based on your comment. Sorry I can be a bit slow.

So is the whole "suspect" system. (A.K.A. if someone loots a can anyone and everyone can kill them) going to be with Inferno? Or is it for a future expansion?
Saia Tae Arragosa
Doomheim
#8 - 2012-05-12 01:17:35 UTC
Jason Xado wrote:
Mars Theran wrote:
It's in the fanfest videos for sure. Don't recall a specific thread on the forums about it. Basically, Crimewatch was injected into the client in some small fashion with Escalation and the major portion and implementation will be implemented in Inferno. Technically speaking, it doesn't do anything yet. ..or not much at any rate.

I think they are just testing the background code for sustainability and seein g if anything goes wrong with it. Provided it all works out and they don't have to make any major changes, (they won't I suspect), it will provide the base for the implementation and result in less bugs overall when it is implemented.

For more info, check out the video on youtube. Just google Greyscale + youtube + fanfest 2012 + crimewatch or have a look through the videos. Not sure what that google will produce honestly, but it's worth a shot. Smile

edit: master googler here; right at the top. CoolLol


So I am a bit confused. Not sure is it is in Inferno or not based on your comment. Sorry I can be a bit slow.

So is the whole "suspect" system. (A.K.A. if someone loots a can anyone and everyone can kill them) going to be with Inferno? Or is it for a future expansion?


Yes and if you shoot the can flipper are you also now a suspect?
Gogela
Epic Ganking Time
CODE.
#9 - 2012-05-12 01:35:12 UTC
I'm curious about it too. I've been checking SiSi and right now I can't figure out how to turn in commander or officer tags to increase sec status. It's entirely possible that I'm just dumb and not able to figure it out. The Wardec system is on Sisi and it is awesome. The wardec cost calculations are way better now. Not ideal but better. The crimewatch? Might not be on Sisi yet. What?

Signatures should be used responsibly...

Gogela
Epic Ganking Time
CODE.
#10 - 2012-05-12 01:36:03 UTC
Saia Tae Arragosa wrote:
Yes and if you shoot the can flipper are you also now a suspect?

That's the idea but don't think it's on there yet.

Signatures should be used responsibly...

Jason Xado
Doomheim
#11 - 2012-05-12 01:36:08 UTC  |  Edited by: Jason Xado
Saia Tae Arragosa wrote:
Jason Xado wrote:
Mars Theran wrote:
It's in the fanfest videos for sure. Don't recall a specific thread on the forums about it. Basically, Crimewatch was injected into the client in some small fashion with Escalation and the major portion and implementation will be implemented in Inferno. Technically speaking, it doesn't do anything yet. ..or not much at any rate.

I think they are just testing the background code for sustainability and seein g if anything goes wrong with it. Provided it all works out and they don't have to make any major changes, (they won't I suspect), it will provide the base for the implementation and result in less bugs overall when it is implemented.

For more info, check out the video on youtube. Just google Greyscale + youtube + fanfest 2012 + crimewatch or have a look through the videos. Not sure what that google will produce honestly, but it's worth a shot. Smile

edit: master googler here; right at the top. CoolLol


So I am a bit confused. Not sure is it is in Inferno or not based on your comment. Sorry I can be a bit slow.

So is the whole "suspect" system. (A.K.A. if someone loots a can anyone and everyone can kill them) going to be with Inferno? Or is it for a future expansion?


Yes and if you shoot the can flipper are you also now a suspect?


That's not what I heard. I heard you can shoot the can flipper with no penalty at all. And the can flipper cannot shoot back without getting Concorded.

So it will be in Inferno? Have they released any details. It isn't mentioned in the features page. At least I couldn't find it. It is 11 days away. Would be nice to know the details :-)
Buck Futz
Sebiestor Tribe
Minmatar Republic
#12 - 2012-05-12 01:59:23 UTC
Jason Xado wrote:
Saia Tae Arragosa wrote:
Jason Xado wrote:
Mars Theran wrote:
It's in the fanfest videos for sure. Don't recall a specific thread on the forums about it. Basically, Crimewatch was injected into the client in some small fashion with Escalation and the major portion and implementation will be implemented in Inferno. Technically speaking, it doesn't do anything yet. ..or not much at any rate.

I think they are just testing the background code for sustainability and seein g if anything goes wrong with it. Provided it all works out and they don't have to make any major changes, (they won't I suspect), it will provide the base for the implementation and result in less bugs overall when it is implemented.

For more info, check out the video on youtube. Just google Greyscale + youtube + fanfest 2012 + crimewatch or have a look through the videos. Not sure what that google will produce honestly, but it's worth a shot. Smile

edit: master googler here; right at the top. CoolLol


So I am a bit confused. Not sure is it is in Inferno or not based on your comment. Sorry I can be a bit slow.

So is the whole "suspect" system. (A.K.A. if someone loots a can anyone and everyone can kill them) going to be with Inferno? Or is it for a future expansion?


Yes and if you shoot the can flipper are you also now a suspect?


That's not what I heard. I heard you can shoot the can flipper with no penalty at all. And the can flipper cannot shoot back without getting Concorded.

So it will be in Inferno? Have they released any details. It isn't mentioned in the features page. At least I couldn't find it. It is 11 days away. Would be nice to know the details :-)


Confirming that OP has no balls.
Jason Xado
Doomheim
#13 - 2012-05-12 02:02:47 UTC
Buck Futz wrote:
Jason Xado wrote:
Saia Tae Arragosa wrote:
Jason Xado wrote:
Mars Theran wrote:
It's in the fanfest videos for sure. Don't recall a specific thread on the forums about it. Basically, Crimewatch was injected into the client in some small fashion with Escalation and the major portion and implementation will be implemented in Inferno. Technically speaking, it doesn't do anything yet. ..or not much at any rate.

I think they are just testing the background code for sustainability and seein g if anything goes wrong with it. Provided it all works out and they don't have to make any major changes, (they won't I suspect), it will provide the base for the implementation and result in less bugs overall when it is implemented.

For more info, check out the video on youtube. Just google Greyscale + youtube + fanfest 2012 + crimewatch or have a look through the videos. Not sure what that google will produce honestly, but it's worth a shot. Smile

edit: master googler here; right at the top. CoolLol


So I am a bit confused. Not sure is it is in Inferno or not based on your comment. Sorry I can be a bit slow.

So is the whole "suspect" system. (A.K.A. if someone loots a can anyone and everyone can kill them) going to be with Inferno? Or is it for a future expansion?


Yes and if you shoot the can flipper are you also now a suspect?


That's not what I heard. I heard you can shoot the can flipper with no penalty at all. And the can flipper cannot shoot back without getting Concorded.

So it will be in Inferno? Have they released any details. It isn't mentioned in the features page. At least I couldn't find it. It is 11 days away. Would be nice to know the details :-)


Confirming that OP has no balls.


Huh? I'm just asking if it is in Inferno or not. Not making any judgement calls about anything here.
General Jung
Asgard Intelligence Services
#14 - 2012-05-12 02:11:29 UTC
Dear CCP,

yea we really need that new crimewatch system. Let us enter highsec when we don´t touch any pods. The current system really prevent people from doing lowsec pvp and isn´t consitent.
Jason Xado
Doomheim
#15 - 2012-05-12 02:17:48 UTC
I am getting the impression from people's replies that noone knows if the crime watch changes mentioned in fanfest are in Inferno or not. I know it is probobly a hopeless question, but can anyone in the know (such as a dev or something) let us in on the secret?

I really have no opinion one way or another about the changes. I just that know that, good or bad, they will have a significant impact on the game and I was just curious to know if they are arriving in 11 days (May 22) or are part of a future expansion. Nothing more than that.
Mars Theran
Foreign Interloper
#16 - 2012-05-12 03:50:05 UTC
No, I suppose nobody really does know exactly when this is going to be implemented. I just sort of assume that they are targeting Inferno for the major part of the release, though it may be more targeted towards the Winter expansion.

The flags and Sec Status stuff hasn't been finalized according to Greyscale in the Fanfest video, but I suspect it will be much the same with maybe a few alterations as he outlines it there.

http://www.youtube.com/watch?feature=player_detailpage&v=g3jK-XZ2KnM#t=546s That's about where they start going into detail on their plans for Crimewatch, in case you didn't check it out yet.

It's still a little vague but hasn't been totally hashed out as it was still in the planning stage and waiting for player input at the Round Table at Fanfest at the time. I suppose someone who was at that Roundtable may have a better idea or know what expansion they were targeting for release, if any.
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Gogela
Epic Ganking Time
CODE.
#17 - 2012-05-12 05:57:16 UTC
On can flipping: If someone flips a can in HS they get a "suspect" flag. Anyone can shoot at them, yes. If the can flipper shoots back he will NOT be CONCORDed. He might get a sec hit but as I understand it that is still up in the air. You can always defend yourself. The only way you can get CONCORDed is to agress w/o provocation, a suspect flag, or kill rights.

Signatures should be used responsibly...

Jason Xado
Doomheim
#18 - 2012-05-12 11:36:38 UTC  |  Edited by: Jason Xado
Gogela wrote:
On can flipping: If someone flips a can in HS they get a "suspect" flag. Anyone can shoot at them, yes. If the can flipper shoots back he will NOT be CONCORDed. He might get a sec hit but as I understand it that is still up in the air. You can always defend yourself. The only way you can get CONCORDed is to agress w/o provocation, a suspect flag, or kill rights.


I thought the goal was to elminate aggression maps? Wouldn't you still have to have a map to keep track of who shot at the can flipper? The only way to not have an agression map is either the can flipper can't attack back, or anyone attacking the can flipper becomes a suspect. Otherwise the system will have to keep track of an agression map.

Anyway looks like my question has been answered and the answer is we don't know :-)
Jason Xado
Doomheim
#19 - 2012-05-12 11:38:18 UTC  |  Edited by: Jason Xado
oops, duplicate.
Ginseng Jita
PAN-EVE TRADING COMPANY
#20 - 2012-05-17 17:13:37 UTC
How come CCP hasn't responded to this thread. We saw Crimewatch discussed to some degree at Fanfest 2012, but it wasn't really clear.

Can anyone from CCP gives us a link to information regarding how Crimewatch will work in it's new iteration? We were told that the newer system has been simplified.