These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

In defense of Pay-to-Win

First post
Author
Sigras
Conglomo
#41 - 2011-09-30 07:57:33 UTC
The problem i have with this is that you can think of SP as a market in game.

Adding a function to get more SP instantly would "inflate the SP market" if you will, The character bazaar doesnt do this in the same way that PLEX dont add isk to the game, someone had to earn that isk and buy the plex, in the same way, someone had to train that character, not just press the magic button and get more SP.

TL;DR
It would remove progression from the game and thus make it trivial.
DuKackBoon
Soban Heavy Industries
#42 - 2011-09-30 09:42:20 UTC
Socrata wrote:
In this TL;DR post, I will defend pay-to-win (P2W), at least as regards skillpoints; i.e. I will defend the idea that players ought to be allowed to purchase skillpoints. This argument is on principle, and will not take into account possible existential side-effects (e.g. players quitting because they irrationally hate p2w). My argument is that there is really no critical difference between buying skill points and the current method of training them during one's monthly subscription.

Let's assume that a person can train 1 million SP per month. Let's further assume that to buy a million SP from a cash shop would cost 20 dollars. consider the two scenarios:

-- Person A pays 15 dollars a month for a subscription, and over a year of play ($180) trains 12 million SP.

-- Person B buys the game, and then spends 240 dollars for 12 million SP.

Strictly in terms of cost, person B has paid more for the same amount of SP. One might say that Person A "earned" his or her SP in a way that Person B did not; but this seems specious: Person A simply set his or her skill bar to train every few days (at most). One might also say that Person A had to wait on his or her skills, while Person B did not. True, but the flip side of this is that Person A has more entertainment bang for her buck: she received 12 months of playing a game and 12 million SP. Person B spent more money for significantly less value.


The problem we have with buying SP is the following: Time. Everything in EVE takes time and should take time, and the moment skilling stops taking time, by whatever means, EVE is no longer EVE.
Hebrang
Doomheim
#43 - 2011-09-30 10:45:47 UTC
I support P2W project for one reason only.

If they pay for SP they also pay for plex... and currently Im making around 5 bill a month... enough to full all my pvp needs and all of my accounts with plexes....

And lets not forget..... we needs those kinds of people :)
steave435
Perkone
Caldari State
#44 - 2011-09-30 11:35:11 UTC
Envoy Achates wrote:
Tippia wrote:

But the key point is this: you are not buying SP. This is not a matter of semantics but of cold, hard mechanics. You don't gain a single SP in the transaction. All you get is a single, irreducible, indivisible, atomic character.

...

Buying SP is pretty much everything that character trading isn't. Apart from one very small point — gaining access to skills you previously didn't have — the two are completely dissimilar.
First, thanks for taking the time to explain your standpoint. I understand your position as you explained it and whilst there are elements I agree with, I guess my perception is different.

Say I've been playing a while and decide I want a carrier pilot. In real terms, what is the difference between me spending (say) $150 on skill-points and being able to immediately fly that ship and spending (say) $150 on the character bazar and buying a char that can already fly that ship?

yes, I get that the mechanics are fundamentally different, but isnt the result the same?

I'm not trying to prolong this argument or be deliberately obtuse, I'm genuinely interested in hearing why some people are so vehemently opposed to this when others might feel that this is already available - and a rose by any other name, yadda yadda.

In addition to what others have already brought up here (time), it's a matter of availability.
There is a limited supply of charachters in the bazaar.
For example, how many 100m+ SP chars are made available each month? 1 or 2 maybe? That severely limits the amount of people that can do it, and they don't get to pick the name or how the SP is distributed, and it comes with a reputation attached to it. Same goes for any other type of char.
Buying SP though would enable anyone to make a char like that instantly though, without having to compete over a limited supply.
It would also make it possible to exceed the normal maximum amount of SP possible to have. You could, if you're rich enough, buy enough SP to max every single skill in the game, which normally would take over 20 years, making it impossible today.

Additionally, as mentioned by others, once you buy that char, you're stuck with it, you have to train it the normal way of you want to improve on it. You can't 5 months from now just realize that "oh hey, I want to be able to fly that racial carrier too!!" and instantly pay to add that to your current char. Having the ability to buy SP you could constantly add a little bit here and a little bit there rather then having to buy a huge chunk of SP that's never gonna fully match what you want.
De'Veldrin
Republic University
Minmatar Republic
#45 - 2011-09-30 17:47:56 UTC
Hebrang wrote:
I support P2W project for one reason only.

If they pay for SP they also pay for plex... and currently Im making around 5 bill a month... enough to full all my pvp needs and all of my accounts with plexes....

And lets not forget..... we needs those kinds of people :)


No, we really don't.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Zyress
Caldari Provisions
Caldari State
#46 - 2011-09-30 19:56:40 UTC
Being able to buy your way to the end game without going through the beginning and middle is wrong and I do not support it, that said I agree with the other poster that said you can already do that by buying a character. The only difference between buying a character and buying skillpoints, from the perspective of the buyer is you don't get to pick the sex, name or race, and you inherit their factional standings. You can talk all you want about somebody else having to train the character first, but that means almost nothing to the buyer.
Sigras
Conglomo
#47 - 2011-09-30 21:53:15 UTC
yes, it is the same to the buyer, but its not the same to the game as a whole.

Right now the game has a limited number of SP able to be made per month (2600 SP/hour/account).

This means that you could theoretically deplete the character bazaar; you have to look at it from more than just your perspective.
Tippia
Sunshine and Lollipops
#48 - 2011-09-30 23:10:59 UTC
Zyress wrote:
You can talk all you want about somebody else having to train the character first, but that means almost nothing to the buyer.
…actually, it means a whole lot.

It means you can't make your character better at things.
It means that what you want might not be available.
It means you have little to no say in what SP you're buying.

On a market interaction level, It means if you already have kind of what you want, supplementing that with a purchase is actually a very bad idea. It also means that if you want something very similar to what you already have, you have to buy a whole new character, and you can't do both of those very similar things at once.

The difference between buying SP and buying a character, even on the individual level, is enormous.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#49 - 2011-10-01 00:13:47 UTC
no, ok? no... never. This is an ungood idea.

Pay for sp undermines the game concept.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

steave435
Perkone
Caldari State
#50 - 2011-10-01 00:34:42 UTC
Zyress wrote:
Being able to buy your way to the end game without going through the beginning and middle is wrong and I do not support it, that said I agree with the other poster that said you can already do that by buying a character. The only difference between buying a character and buying skillpoints, from the perspective of the buyer is you don't get to pick the sex, name or race, and you inherit their factional standings. You can talk all you want about somebody else having to train the character first, but that means almost nothing to the buyer.

Allright, so if it's the same to the buyer, there's no point in introducing this right? Why waste dev time on creating a service that is exactly equivalent to something that already exists?
And if it's exactly the same, why would you care if they did? If what you're saying is true, then you should be perfectly happy with the current system.

Either you agree that it's not equivalent, meaning that the character bazaar can not justify buying SP, or you can claim that it's the same and be happy with what you have.
Nephilius
Deep Core Mining Inc.
Caldari State
#51 - 2011-10-01 17:06:22 UTC
I have to ask this...what End Game are we talking about here? When it comes to Eve, there is no End Game. It's just a potential for infinity. That is one of the factors that make many arguments against this sort of thing moot.

I still stand by my prediction that it will happen, despite the fact that many of us don't want it to happen.
"If."
Avalon Stormborn
The Scope
Gallente Federation
#52 - 2011-10-01 17:24:02 UTC
What I would like to see is a "starter package" that includes some skillpoints so that you can get your new characters into action sooner. But this package would be a 1 time only per character and not available to people with SP over a certain amount.
Destructor1792
Sebiestor Tribe
Minmatar Republic
#53 - 2011-10-02 11:19:42 UTC
P2W will never happen. Why?

Because people will just buy SP, be maxed out in a month or two, get bored, leaved the game. CCP loses out on ££, less income, less development, game goes into Meltdown, CCP close shop!!

If you're willing to buy SP I suggest you go buy GTC's, sell GTC's for isk & use the isk to buy a char that someone has already spent the time & effort training.
Then get laughed at as you have no idea what you're doing with a more experienced char (yes, this happens all the time!).

TBH, sounds like you want the fast option (which Eve isn't about) to all the content, instead of learning the game.



0/10

Not fired a shot in anger since 2011.... Trigger finger is starting to get somewhat itchy.......

FlinchingNinja Kishunuba
Crunchy Crunchy
#54 - 2011-10-02 13:17:06 UTC  |  Edited by: FlinchingNinja Kishunuba
These forums are useless.... bloody lost post ¬_¬

Anywho, tech 3 implants, attribute bonus of say around 10,000. Burns out after a month and only one can be plugged in at a time.

Manufactured using a tech 2 implant that is used up in the process.

Problem solved?

edit- plus make them only accessible through a new skill which requires cybernetics 5 and is relatively high.
Soldarius
Dreddit
Test Alliance Please Ignore
#55 - 2011-10-03 01:46:10 UTC  |  Edited by: Soldarius
This idea again. Lazy/impatient player is always lazy/impatient.

Also, this idea usually comes from those who don't understand the value of experience in Eve. Just because you can fly something (even if max-skilled with bought SP), doesn't mean you are any good at using it.

SP =/= skill in Eve. Sort of like the 6mo toons I've been shooting at in w-space recently. They fly command ships and T1 BCs. Badly. Can you say shield tanked brutix?

But by all means, continue to buy those high SP tons with rl cash and fly expensive loot pinatas in losec/nulsec/w-space. Your cash is financing my PvP. While were at it, you could save us all some time and effort (that's what this thread is about, right?) by simply sending me isk.

Now accepting isk donations in denominations of 100M.

Oh, and not supported.

http://youtu.be/YVkUvmDQ3HY

Zyress
Caldari Provisions
Caldari State
#56 - 2011-10-03 16:21:51 UTC
Tippia wrote:
Zyress wrote:
You can talk all you want about somebody else having to train the character first, but that means almost nothing to the buyer.
…actually, it means a whole lot.

It means you can't make your character better at things.

Of course you can, you can train a toon after you buy it

It means that what you want might not be available.

This is true

It means you have little to no say in what SP you're buying.

Actually you have all kinds of say with the caveat of your second objection that being availablitity

.


I'm not saying its just like buying skillpoints you can spend anyway you want on a character you already have, but it is a shortcut to "a" character with the skillpoints required to do whatever it is you want to do in the game, and whatever it is you want to do in game, is what I'm calling the end game. So yeah, the character bazaar is close enough to buying skillpoints that it makes the argument against selling them pretty much moot. This is not to say I support selling skillpoints, I just don't support the character bazaar either.
Mirak Nijoba
Gamers Corner
#57 - 2011-10-03 20:12:09 UTC
P2W = P2F

Pay to Win is the worst Idea ever... It;s adding skill points to the game that weren't earned legitimately and therefore doesn't make it fair for anyone...

Also Imagine if someone spent over $1000 on the game... at $20 per 1million skill points that would be 50million Skill points meaning that they could have everything all at once without earning anything.

Buying a Character is different than this because Those Skill Points were earned overtime and you negotiated the price.... Someone had to give up the SP for someone else to get the SP not just Insta SP.

Now if you were to say something about buying plex and activating more skill queues with it... I would be up for that because then that would be SP added to the acct right now.

It would also be less hassle for people to train these characters on 1 acct than to train them separately and then merge them all together later.

It would be Less Accts.
Possibly More PLEX's being Bought.
More Money.
cornholio508
Ministry of War
Amarr Empire
#58 - 2011-10-03 20:56:07 UTC
Its a completely bad idea .

Part of the fun of eve is learning what you need to get your new ships . Fitting them and showing off your prowess in game . I have spent over a year to get where i am today . Is it fair that a 5 min old character can buy his way to my lvl when i worked to get to the position i am in . Yes sometimes i find it boring waiting for skills to train just to fit what i want to my ship or fly the nest teir ship . The thing is when i get into it there is a sense of achievement . Also by been able to plex for SP has detrimental effects to the market . Players been able to skill up in seconds and allocating SP can be in ships that they wouldnt normally be able to fly in months of training . First to get a hit would be the plex market . Then the implants ships and ore prices would take a dive . It would completely brake the game mechanics and the markets . Also the character bazaar would take a hit since people can just plex their characters to whatever lvl they wish , without having to go through the trouble of searching the character bazaar and without paying CCP to transfer that character .

-1 for the idea NOT supported .
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#59 - 2011-10-04 00:04:29 UTC
i win the lottery, i have 200million USD
i spend 500,000 USD on eve, i now have every skill maxed on every character of my account and have lots of isk from plex i bought.
another player, who isnt rich IRL and only pays for the sub will have to wait 20 some years to catch up to me in any way shape or form.
Socrata
Sebiestor Tribe
Minmatar Republic
#60 - 2011-10-04 05:52:26 UTC  |  Edited by: Socrata
First, many continue to beg the question against my original argument by assuming that training skills takes work, or that the current system of training skills is "earning" them in some sense greater than the hypothetical player paying for the skill points outright. I have disputed both of these claims with arguments which have not been squarely addressed.

Another common point is the "nanny state" argument that newbies won't have fun unless they play the game the same way as those individuals who trained their skills through the existing system. This may or may not be true, but fails to address my own arguments in any event. As I said, my argument is on principle, and is not concerned with possible existential side-effects. It may be the case that P2W will lead to massive rage-quitting newbies who otherwise would have stuck with the game had they played the game the traditional way (although I find this claim --- and others like it --- extremely dubious), but my argument as presented is not concerned with such possibilities.

Again: no significant time or effort is put into training skill points. You simply set your skill (which takes a few seconds) and that's all the effort required. At any rate, the time and effort put into training skills by this method would not be significantly greater than that put in by a person buying the skill points directly; he or she would presumably still have to spend time clicking the skills, for instance, which would probably take about the same amount of total time.

The idea that players are "earning" skill points by setting their skills and then waiting on them to finish is illusory; if any action truly "earned" these skill points for the player, it was the monetary transaction involved (e.g. the subscription fee).