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Help me with finishing my Int/mem remap, please!

Author
Jixa
Imperial Academy
Amarr Empire
#1 - 2012-05-06 00:18:55 UTC
Thats my skills at the moment but i was out of the game for quiet a time and i dont remember what exactly i had on my plan to finish and what not.

My target is to get ALL the important int/mem skills up, every really usefull thing to V before i remap to perception.
As u can see i did a nice job already getting a lot up but i struggle with stuff, especially the ewar skills, that i never used due to only a few pvp.

Thats why im asking, what skills to invest time to, last thing will probably be support skills for tengu or if they "fixed" or gonna fix tengu soon probably the amarr ship of the class, just to have them if i get rich some day and want to fly them:D

So please anything that comes in your mind and im missing or only at II, III or IV tell me, thank you in advance!

http://eveboard.com/pilot/Jixa
Canabi
Destructive Influence
Northern Coalition.
#2 - 2012-05-06 02:31:50 UTC
Well, it depends on how much time you want to spend training Int/Mem skills. You can train most of your Electronics and Engineering skills to 5 (Rank 4 and lower) or 4 for Rank 5>
If you're not in any real rush to remap, train all of the sub-cap skills to 5. Not really a waste, but it would take some time and some of the skills don't offer that much for the time to train them. I'm training all of my Int/Mem skills to 5 right now, but that's because I don't really have anything that I NEED to train for.

Canabi
Cold Burrito
Dreddit
Test Alliance Please Ignore
#3 - 2012-05-06 02:33:39 UTC
A couple of things you could probably boost:

Thermodynamics should be at least 4, 5 if you are a heavy PvPer.
Relevant rig skills to 3, probably 4.
You fly Amarr so maybe take some time and do the compensation skills. Minimum 4, maybe take exp and kin to 5 (If I got these wrong for the armour gaps, sorry, I'm mostly a shield player and new to armour).

After this all I can do is speculate on what you want to do with your character:

If you are planning on running exploration sites for isk, get Archeology and Hacking to 4.
If you are planning on being a logibro, train remote armor repair systems to 4 or 5 and same for energy emission systems.
If you are planning on going the ewar route, take things to 4 at least.
If you are planning on going tackle, train Propulsion Jamming to 5.

Go for the recommended stuff that I put first and then decide if you want to go a particular route and train accordingly.
Jixa
Imperial Academy
Amarr Empire
#4 - 2012-05-06 13:11:41 UTC
Thx for the answers!

"Well, it depends on how much time you want to spend training Int/Mem skills"
I could spare 1-2month, my last tests at university will be done mid or end of juli and well i can fly an okay Abaddon already so theres no real need to get into perception training again.

"If you're not in any real rush to remap, train all of the sub-cap skills to 5"
Though my birth is in 2008 im not a really experienced eve player, i wont go for caps for a while so those are out, i like smaller ships over big ships.
Nice character uv got there, i guess at those high numbers the skills dont matter that much anymore sin e everything is already there:D

"Thermodynamics should be at least 4, 5 if you are a heavy PvPer."
yes that wason my old plan, i remember now thanks!
Is nanite interfacing V worth it? IV ill get for sure, Vim not sure if its really worth 10d of training.

"Relevant rig skills to 3, probably 4."
Which of them are relevant? Shield+armor+enegery ones only?

Quote:
You fly Amarr so maybe take some time and do the compensation skills. Minimum 4, maybe take exp and kin to 5

I remember i searched for this some time ago, consense was III is okay, IV is good and V a waste of time.
I wont fly amarr only its just what i started with but i trained my shield skills for the reason to be able to finally start crosstraining after iv got all my support skills.
If there is some really important support skills for mimnatar that i missed tell me.

Quote:
If you are planning on running exploration sites for isk, get Archeology and Hacking to 4.

thx, added to the plan, im not sure if i will use it but 2,5days for both is short enough to take it anyway:D

Quote:
If you are planning on being a logibro, train remote armor repair systems to 4 or 5 and same for energy emission systems.

IM not sure if i have the experience to go logi, but if i decide to go this route someday can i start with IV and eventually train to V if i like the role?

Quote:
If you are planning on going tackle, train Propulsion Jamming to 5.

Yes...im stupid that i overlooked this, its gonna be next after i perfected my navigation in 9days:D

Quote:
If you are planning on going the ewar route, take things to 4 at least.

THATS the core of what im unsure.
Lets say i wont play races other then amarr and minmatar, which skills do i need to support ewar reasonably? The all V i would add if i really having fun on the role.
Vito Antonio
Doomheim
#5 - 2012-05-06 15:01:23 UTC
Anchoring to IV for large mobile warp disruptors
Energy emission systems V for t2 neutralizers
Energy pulse weapons V for t2 smartbombs
Karn Dulake
Doomheim
#6 - 2012-05-06 19:31:02 UTC
If you are primarily a pve/pvper then Elite core skills will also work as you use them every time you undock.


Just check on Evemon to see what you are missing
I dont normally troll, but when i do i do it on General Discussion.
Hann Tuch
Doomheim
#7 - 2012-05-07 16:39:54 UTC
Thx for that hint but elite core doesnt respect int/mem and i got told over a year ago that though the normal core skills are nice, the elite certificate has some wasted time skills, at least until 60++m sp and nothing else to trade, in.
Idicious Lightbane
Garoun Investment Bank
Gallente Federation
#8 - 2012-05-07 18:01:44 UTC
Energy emission systems to V, this reduces cap use of energy transfers as well as neuts and nosses.

The armor compensation skills are worth bringing to V imo if you're flying Amarr, they will increase the tank of almost any pvp ship you are in, as your tank is often a plate + dc + eanm, maybe 1, perhaps 2 active hardeners. As long as you are using an eanm and don't have active hardeners for all 4 damage types it will increase your tank.
It's the shield ones that are generally worthless since if pvp you will never use the passive hardeners as the active are far superior (invulnerability field)
Ryelek d'Entari
Horizon Glare
#9 - 2012-05-07 22:24:20 UTC
Electronic Warfare to IV, and then Electronic Warfare Drone Interfacing IV. That extra drone range is important (it applies to all drones).

Heavy, sentry, and repair drone operation. You'd need them to V if you want to use T2 drones. Those alone will keep you busy for a few months.

Weapons rigging to IV for weapons you plan on using. Perhaps even V, there are a few fits out there that are really tight on grid without AWU V and rigging V.

As mentioned before, Armor compensations to IV or even V, especially if you like Amarr ships.

Cyno theory III. Make friends with capital pilots.

All the ewar could use some love. Particularly get long distance jamming.

Astrometrics IV or V. Astrometric Pinpointing IV. Astrometric Rangefinding IV. Astrometric Acquisition III or higher.
Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2012-05-08 00:07:42 UTC
Ryelek d'Entari wrote:
Cyno theory III. Make friends with capital pilots.

I'd recommend level 4, as that allows one to use rookie ships.

Too bad OP trained Afterburner 5 Sad

Personally, at such a young age, I'd go with a general mapping instead of a focused one, as you still have a LOT to train in many skills, not just int / mem. IMHO, when you hit about 50m SP you can start to consider a more focused plan.
Hann Tuch
Doomheim
#11 - 2012-05-09 14:46:33 UTC
Whats bad with training afterburner V? :(
Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2012-05-09 18:21:57 UTC
Hann Tuch wrote:
Whats bad with training afterburner V? :(

It increases the amount of time before you can deactivate it. Also an issue when overheated longer.

Level 4 is enough to use all AB.
Hann Tuch
Doomheim
#13 - 2012-05-10 16:17:09 UTC  |  Edited by: Hann Tuch
THX for that info, i cant change it though i though 10%less cap used was a good thing^^
ColdCutz
Frigonometry
#14 - 2012-05-11 07:14:59 UTC  |  Edited by: ColdCutz
I'd HIGHLY recommend getting your probing skills up to moderate levels before remapping.

Astrometrics - 4
Astrometric Acquisition - 3
Astrometric Pinpointing - 3
Astrometric Rangefinding - 3

Practically all wormhole corps require that you be able to probe your way out of a paper bag; or a Class 3 system in this case. Otherwise you'd be a liability for them if they had to probe for you day in and day out.

The last three help speed up this process, although getting those to 4 or 5 is only necessary if you plan on combat probing in pvp.
Brinxter
Bite Me inc
#15 - 2012-05-15 08:48:56 UTC
If you are planning on PVP id advise you train the drug related skills aswell.
Actually i'm in the same boat as you, on a mem/int mapping.
Sadly i recently begun training cap skills so after more then a year of it, i am still more then 6 months off a remap :(

To the guy advising to train drones to V (heavy/sentry) wouldnt that take less time on a per mapping? (pls say yes :-P)
yumike
Doomheim
#16 - 2012-05-15 10:30:01 UTC
Brinxter wrote:

To the guy advising to train drones to V (heavy/sentry) wouldnt that take less time on a per mapping? (pls say yes :-P)


Sorry, Mem is primary, Per is secondary.

It might be similiar depending how much you put in to mem & which implants where, but about the same / slightly faster in int/mem.