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UI Changes - The Inventory System [UPDATED 2012.05.30]

First post
Author
Bloph
Lamarr Industries
Rock Ridge Alliance
#121 - 2012-05-10 17:29:58 UTC  |  Edited by: Bloph
CCP Goliath wrote:


Interesting analogy Smile. I personally look at it more like the evolution from a Flintstones model of car (totally functional, pretty basic) to a modern day automobile - there's a ton of bells and whistles on it, you're not sure if you need or want them all (but hey they're free so might as well take them), the only drawback is you need to learn how to drive it!


Is it me or does that sound like the 1000 dollar jeans speech a certain person made a while back.

Imho the new system is no where near as useable as the current system on TQ, yes it has many features - they just aren't very easy to use. Personally I don't like getting into my car by climbing through the trunk!
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#122 - 2012-05-10 17:37:20 UTC  |  Edited by: Grey Stormshadow
CCP Goliath wrote:
Rendus wrote:
CCP Goliath wrote:
Guys, honestly, the teams and I appreciate the feedback, and we do read it.

There is a recurrent theme in this thread of "change isn't improvement, its change", and to that I would just say look at the evolution of software as a whole - compare Windows 95 to Windows 8, IE to Chrome, etc - things can't be static forever and must evolve, sometimes in a dramatic way. Usability issues are excellent feedback. Simply saying "it's different, I don't want to adjust, give me the old one" is not particularly useful to the team. They have selected the design direction they are going in and it's not just a case of putting in a checkbox that says "use old system X" to cater to those who aren't keen on a slight adjustment to a system.




Evolving Software? Sure fine. But tools need to retain basic principals and functionality. Just taking a basic functioning tool and replace it with "new" doesn't mean you've replaced it with "better" necessarily. (MSWindows has proven that concept over and over.) Taking a stone wheel and upgrading it to a steel hub with rubber tire is an improvement but doesn't change the design or functionality. That's positive evolution.
But what we have here is a round wheel that has been replaced with an octagonal shape with an off-center axle hole. Sure it still kinda of works, but it's hard to think that it's an improvement. You've made the functional use of the tool harder to complete.
That's why people are upset. (imho)





Interesting analogy Smile. I personally look at it more like the evolution from a Flintstones model of car (totally functional, pretty basic) to a modern day automobile - there's a ton of bells and whistles on it, you're not sure if you need or want them all (but hey they're free so might as well take them), the only drawback is you need to learn how to drive it!


This is probably the reason why you should not continue in your current assignment any longer than this 1 month. If you fail to see the difference between modern day automobile and a car without wheels, it really doesn't matter is there even a driver who could operate it.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Smoking Blunts
ZC Omega
#123 - 2012-05-10 17:39:42 UTC
CCP Goliath wrote:
Guys, honestly, the teams and I appreciate the feedback, and we do read it.

There is a recurrent theme in this thread of "change isn't improvement, its change", and to that I would just say look at the evolution of software as a whole - compare Windows 95 to Windows 8, IE to Chrome, etc - things can't be static forever and must evolve, sometimes in a dramatic way. Usability issues are excellent feedback. Simply saying "it's different, I don't want to adjust, give me the old one" is not particularly useful to the team. They have selected the design direction they are going in and it's not just a case of putting in a checkbox that says "use old system X" to cater to those who aren't keen on a slight adjustment to a system.

Please do keep the usability feedback coming though - for instance, the behaviour of using "loot all" and then having an extra cargo window - this is the kind of use issue that can be dealt with.


this new sysrtem, is badly thought out. its badly implemented and it has reduced functionality.

ive been on sisi and ive tried to do the many tasks i do on tq. each takes longer, each is more anoying and more clicky(like i need more clicky crap) and some of the changes have the feeling of a good idea by people who have never played eve.

i do not understand why you think what you are about to roll out helps the typical eve player, when the bulk of the feed back is negative.

for me i run 6 accounts 3pvp/3industry with 18 trained toons. 13 of them are all industry guys, manufaturing, invention, lab stuffs. you are going to make my eve life a nightmare with this new system. i need multiple windows that are easy to access, easy to switch between and are in different places, not one big pile of crap in one place thats not intuitive.

change is good, when the change brings about a positive. this is not a positive change.

OMG when can i get a pic here

Dennie Fleetfoot
DUST University
#124 - 2012-05-10 17:50:38 UTC  |  Edited by: Dennie Fleetfoot
Bloph wrote:
CCP Goliath wrote:


Interesting analogy Smile. I personally look at it more like the evolution from a Flintstones model of car (totally functional, pretty basic) to a modern day automobile - there's a ton of bells and whistles on it, you're not sure if you need or want them all (but hey they're free so might as well take them), the only drawback is you need to learn how to drive it!


Is it me or does that sound like the 1000 dollar jeans speech a certain person made a while back.

Imho the new system is no where near as useable as the current system on TQ, yes it has many features - they just aren't very easy to use. Personally I don't like getting into my car by climbing through the trunk!



See what I mean?

Incarna vibe is all I'm getting from this right now.

It needs to be fixed and until it is this shouldn't go anywhere near TQ.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Maul555
Xen Investments
#125 - 2012-05-10 18:00:32 UTC  |  Edited by: Maul555
Dennie Fleetfoot wrote:
Bloph wrote:
CCP Goliath wrote:


Interesting analogy Smile. I personally look at it more like the evolution from a Flintstones model of car (totally functional, pretty basic) to a modern day automobile - there's a ton of bells and whistles on it, you're not sure if you need or want them all (but hey they're free so might as well take them), the only drawback is you need to learn how to drive it!


Is it me or does that sound like the 1000 dollar jeans speech a certain person made a while back.

Imho the new system is no where near as useable as the current system on TQ, yes it has many features - they just aren't very easy to use. Personally I don't like getting into my car by climbing through the trunk!



See what I mean?

Incarna vibe is all I'm getting from this right now.

It needs to be fixed and until it is this shouldn't go anywhere near TQ.



This bears repeating.

This is your warning bell CCP! Heed it!
Palovana
Inner Fire Inc.
#126 - 2012-05-10 18:11:50 UTC
Even simple actions have unexpected results:
* Alt-N still opens UI window to "Ships" while in station and does nothing in space.
* Alt-G still opens UI window to "Items" while in station and does nothing in space.
* Alt-C now opens UI window to whatever was opened last while in station and opens current ship cargo in space.

Alt-C should open the current ship cargo regardless of location to maintain consistency.
Just Alter
Futures Abstractions
#127 - 2012-05-10 18:13:17 UTC
As i said before: i like the new interface.

It needs tweaking, sure but its an incredible improvement over the old one.

I cant understand all the hate and the reference about incarna.

Sure it's not perfect, sure they MUST work on it quite a bit before deploying it.

However it's a well made improvement over the old system.
Temuken Radzu
Aliastra
Gallente Federation
#128 - 2012-05-10 18:14:47 UTC
I believe that it is just practice, remember how long it took before you could effectivly navigate in the old inventory window when you just begun playing EVE for the first time?
The new UI is just vastly different (and improved) from the old one. So naturaly it just takes time to get used to it.

CCP keep goin the good work!!
CCP RubberBAND
CCP Engineering Corp
#129 - 2012-05-10 18:17:56 UTC
Hi all,

Just wanted to chime in that we are listening and reading all your feedback. We already have both an incredible number of defects that we are fixing on a daily basis as well as a list of feature iterations based on the feedback you guys are providing.

Personally having used the new system for a few months I would never go back to the old system. A few things to note;

ALT - C - Inventory
ALT - N - Ships
ALT - G - Items

In addition to this, there is a shortcut to go directly to your Cargohold, this is not assigned to a key by default, but you could set it to ALT - C (ESC - Shortcuts - Window). We discussed setting ALT - C by default to Cargohold, but ultimately it is just a default setting and users can change the key bindings.

On the note of a few of the issues raised here;

Zagdul wrote:

  • Shift click to open multiple instances is not intuitive. Potentially a way to always open new instance (check box under general settings)

  • Dual pane view similar to Total Commander . This would make you UI people gods and probably be, in my humble opinion, the greatest improvement to the inventory system.


  • I will raise this to the team.

    Zagdul wrote:

  • Create Simlinks to familiar shortcuts. For example, a way to create a button that goes to my can with my faction modules or my ship hangar. MS never removed the taskbar or the start menu (they did remove the orb), they added on to it.


  • We are already discussing this, though likely not to make it in for Inferno.

    Zagdul wrote:

  • "library" links. Similar to how it is in Windows 7. I'd like the ability in assets (which I believe you're working on also) to create a library based on types instead of the old way of storing in just a directory.

  • Keyboard shortcut (similar to windows 7- winkey+{type} )does application searches. Would be great to have this implemented into EVE on some fashion. (link)


  • There are some tech constraints, but we have also discussed this. I will raise this where appropriate

    Zagdul wrote:

  • Being able to drag ships from the index like below to make them active would be a good idea especially when you need to fit a lot of ships in one go. (image) (link)


  • So I have a philosophical question that I am curious about. Why are so many people intent on interacting with items via the tree view and not via the ships window properly?

    We actually implemented double clicking to board ships, so you can open the ships window and board ships by double clicking. This is much faster than dragging them to the station scene?

    Specifically on your question though, we are also investigating this, but it is not trivial and also unlikely to make it in for Inferno.

    Zagdul wrote:

  • Easy transferring of custom filters between characters/accounts.


  • On the backlog, we just need to find the time to do the work, will not be for Inferno, but will be soon after if there is enough demand for it.

    Zagdul wrote:

  • Fitting window search for how many item I have in my assets. Or, if the items exist in my assets. Basically, when you open a fitting, it maybe has a 'find in assets' link/menu and/or a number of how many you have.

  • Could you clarify this? I don't understand. You want when your fitting screen is open to display how many items you have that can be fitted to your ship? Of a type? Where is this information meant to display, can you not create a specific filter?

    We are working on some more advanced filters that could potentially serve this purpose?

    Zagdul wrote:

    AttentionPotential Bugs

    • This is likely a bug: Unassembled ships do not show as a folder under "Ships" in the new inventory system. (link)

    • AND / OR queries seem to make it so there are no results. i.e: Ammo AND Turrets returns no results instead of showing Ammo... and... Turrets.

    • Inventory size not updating to proper value causing errors. (link)



    Unassembled ships is not a defect. Only container locations are meant to display in the tree view. Refer to my previous point about using the tree view instead of the ship window.

    The queries are exclusive, no inclusive. If you have one filter that is Ammunition and a separate one that is Turrets. If you tick them both, the system is looking for something that is BOTH a Turret AND Ammo so it will find nothing. On the other hand you could create a filter

    Group is Charge All
    Group is Module All

    Match
    Any (instead of All)

    You can drill down further if you like.

    The final issue is a defect and has been fixed. We now display the decimal value correctly in all locations.

    Finally a big concern that is being raised again and again, is multiple window usage. We are already investigating this and hope that we can fix it in time.

    However on a personal note, every time I have to go back from the Unified Inventory to multiple windows, I cringe. We understand the usability concerns raised here, but once people have been given some time to acclimatize themselves, we strongly believe that this will provide the best user experience.

    I will talk to CCP Optimal and CCP Arrow tomorrow first thing, since they are both out of office now.

    Thank you for the feedback and please keep the feedback coming, we are reading and replying when possible, but we are also working on simply resolving these issues rather than...

    Feel free to poke me on: Twitter

    Di Mulle
    #130 - 2012-05-10 18:22:08 UTC
    CCP Goliath wrote:
    Everyone talking about multiple windows - you know that shift clicking opens up a new window right?


    I think it is more than fair to ignore this remark - as you have ignored detailed and elaborated (way more elaborated than a dev blog, not even speaking about your arrogant responses) studies, made by some posters, explaining exactly why this option is not so helpful, sometimes not helpful at all.

    it is the same old CCP. They just love making Incarnas too much. Just they also love to give them different fancy names.
    <<Insert some waste of screen space here>>
    
    Salpun
    Global Telstar Federation Offices
    Masters of Flying Objects
    #131 - 2012-05-10 18:22:55 UTC  |  Edited by: Salpun
    Scrolling is bad will there be a way to access the major storage locations with out scrollingQuestion

    Edit in the inventory window not via short cuts.

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.

    Grey Stormshadow
    Sebiestor Tribe
    Minmatar Republic
    #132 - 2012-05-10 18:27:08 UTC
    CCP RubberBAND wrote:

    So I have a philosophical question that I am curious about. Why are so many people intent on interacting with items via the tree view and not via the ships window properly?

    We actually implemented double clicking to board ships, so you can open the ships window and board ships by double clicking. This is much faster than dragging them to the station scene?

    How do you open container? How do you open cargo hold of a ship? Do you always expect people to board your ship before you open the cargo hold of it? Then answer is so clear that I don't even need to tell it to you.

    Get classic forum style - custom videos to captains quarters screen

    Play with the best - die like the rest

    Smoking Blunts
    ZC Omega
    #133 - 2012-05-10 18:29:37 UTC
    you are ignoring the issues and are rolling out this thing regardless.

    i fit 100's of ships. i want unpackaged ships in my ship hanger view. not in another view. i want my ship that im in also to be in my ship hanger view, its a ship after all. i want the fitting window to open up the cargo of the ship im in in a seprate window (if i shift clcik it like your making me) when i click it.

    you are going to make my life harder with this crap. and tbh i have seriously considered just dumping the accounts that will cause my eve life to become a PITA which is 3 from the 6. all teh ones that will have to put up with this half finished crap you insist on rolling out

    OMG when can i get a pic here

    Cathrine Kenchov
    Ice Cold Ellites
    #134 - 2012-05-10 18:33:16 UTC
    I like the system so far, however, accessing my corp hanger and fuel bays in space where less than intuitive. If there is a way to keep the right click -> fuel bay, that would be much better

    Clicking on inventory on the left was not intuitive at all
    Grey Stormshadow
    Sebiestor Tribe
    Minmatar Republic
    #135 - 2012-05-10 18:36:10 UTC
    CCP RubberBAND wrote:

    Finally a big concern that is being raised again and again, is multiple window usage. We are already investigating this and hope that we can fix it in time.

    This is not about hope really. It's a choice you make knowingly. You can either postpone this feature until it is ready for tranq and put it out in some point patch or you can push it out unfinished and **** loads of people. It is act which you make while being fully aware about the consequences.

    CCP RubberBAND wrote:

    However on a personal note, every time I have to go back from the Unified Inventory to multiple windows, I cringe. We understand the usability concerns raised here, but once people have been given some time to acclimatize themselves, we strongly believe that this will provide the best user experience.

    Do not be afraid that this would be the case.

    Get classic forum style - custom videos to captains quarters screen

    Play with the best - die like the rest

    Rivqua
    Omega Wing
    #136 - 2012-05-10 18:42:39 UTC
    I must be dumb, but how do I find Deliveries in the new Unified Inventory ?
    Smoking Blunts
    ZC Omega
    #137 - 2012-05-10 18:46:31 UTC
    Rivqua wrote:
    I must be dumb, but how do I find Deliveries in the new Unified Inventory ?



    through the corp mangment page..lol

    OMG when can i get a pic here

    Just Alter
    Futures Abstractions
    #138 - 2012-05-10 18:46:38 UTC
    CCP RubberBAND wrote:
    -snip-



    Great post.
    In fact, awesome post!

    Now i really want to see who dares to say "incarna" again.

    It's clear these guys are still working on this thing and they're really listening to feedbacks.

    As i said, it needs polishing but i already prefer it to the old one in fact i prefer playing on sisi than tq right now for that reson.

    Great stuff.
    Maul555
    Xen Investments
    #139 - 2012-05-10 18:49:28 UTC
    Just Alter wrote:
    CCP RubberBAND wrote:
    -snip-



    Great post.
    In fact, awesome post!

    Now i really want to see who dares to say "incarna" again.

    It's clear these guys are still working on this thing and they're really listening to feedbacks.

    As i said, it needs polishing but i already prefer it to the old one in fact i prefer playing on sisi than tq right now for that reson.

    Great stuff.



    They are just promising to polish up the door when most of us would rather not see it at all! ill say it again.. INCARNA!... Now how long untill they realize this and give us our old spinny spinny hangers back, like last time.
    Callic Veratar
    #140 - 2012-05-10 18:52:24 UTC  |  Edited by: Callic Veratar
    CCP RubberBAND wrote:

    Zagdul wrote:

  • Being able to drag ships from the index like below to make them active would be a good idea especially when you need to fit a lot of ships in one go. (image) (link)


  • So I have a philosophical question that I am curious about. Why are so many people intent on interacting with items via the tree view and not via the ships window properly?

    We actually implemented double clicking to board ships, so you can open the ships window and board ships by double clicking. This is much faster than dragging them to the station scene?

    Specifically on your question though, we are also investigating this, but it is not trivial and also unlikely to make it in for Inferno.


    From my point of view, the tree view is a simplified ship window. It's has my items, my hangar, and a list of all assembled ships, so why should I have to go to my hangar to look at my assembled ships?

    Double clicking the ship in the tree view also works, possibly faster than dragging. The key is that it's different than how it was, so you need to tell us how it's different, since the only way to find out without being told is by accident.