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Let us Que Certificates for training!

Author
ZynnLee Akkori
Perkone
Caldari State
#1 - 2011-10-02 03:15:01 UTC
Instead of trying to untangle all web of skills nested in the certificates and train them one by one, let us Que up a single certificate for training. With the removal of the ability to set a very long skill training right as your subscription runs out and letting it train when you are not paying, there shouldn't be a problem letting us que up long sets of skills anymore.

I really like the certificates. Despite their user-unfriendly UI, they provide new ppl like me consolidated info about where I may want to go. I would love for them to drastically reduce the training time of all the Core skills too. 10 days for Evergy Management 5? Come on, give me a break.
Xercodo
Cruor Angelicus
#2 - 2011-10-02 03:20:38 UTC
really? each cert is maybe 5 skills at once with the past cert as a prereq....is that really that hard of the course of the next month?

The Drake is a Lie

non judgement
Without Fear
Flying Burning Ships Alliance
#3 - 2011-10-02 03:48:53 UTC
We really should have a training queue that is a year long.
Tippia
Sunshine and Lollipops
#4 - 2011-10-02 03:51:26 UTC
¿Que?
Mr Epeen
It's All About Me
#5 - 2011-10-02 04:01:01 UTC
I miss ghost training.

Can we have it back?

Mr Epeen Cool
Taedrin
Federal Navy Academy
Gallente Federation
#6 - 2011-10-02 04:15:16 UTC
ZynnLee Akkori wrote:
Instead of trying to untangle all web of skills nested in the certificates and train them one by one, let us Que up a single certificate for training. With the removal of the ability to set a very long skill training right as your subscription runs out and letting it train when you are not paying, there shouldn't be a problem letting us que up long sets of skills anymore.


The only reason why we HAVE a skill queue is because it is limited to 24 hours. Being able to queue a certificate could act as a skill queue that was several weeks to a couple months long. This would encourage character harvesting, which CCP doesn't like. THey want us to log in and actually play - not log in and set our skill queue and come back 6 months later when the character is ready to "come out of the oven".


Quote:

I really like the certificates. Despite their user-unfriendly UI, they provide new ppl like me consolidated info about where I may want to go. I would love for them to drastically reduce the training time of all the Core skills too. 10 days for Evergy Management 5? Come on, give me a break.


That 10 days for Energy Management 5 is one of the biggest things which keeps new players relevant in EVE. New players are able to quickly close the gap between themselves and old players since they can quickly train up to level 3 in any skill, while old players have to spend a long time training a skill to level V for a marginal benefit. By allowing players to quickly train a skill to level V, you remove his new player handicap.
Esperio Ferver
Perkone
Caldari State
#7 - 2011-10-02 04:18:22 UTC  |  Edited by: Esperio Ferver
first of all, certificates are not a very good planning guide at all. They often include erroneous skills and they do not scale in any sensible manner. I recommend EVEMON for anything related to skill planning.

second of all, that level 5 takes 10 days because maybe you shouldnt be training it unless you actually know why it would be worth it to do so. Certificates also are misguiding in this way, in that they provide no reason why you would need Hull Upgrades level 4 in order to have a decent tank for example. (which Evemon will do if you know how to use it well).

my point is: never bother to click on the certificates tab again.
I also wish for a longer queue however. there are so many skills which take 29 hours or so, and its a pain to deal with. Also people, me included, often need to spend unpredictable amounts of time away from a computer, and its a pain to switch to a long skill you dont really want yet just because you dont know if you will be gone for 2 days or 15. also, wouldnt it be so much better to handle all the 2 day skills you really want in that time anyway...

edit: i just had to go check, it turns out i still only have energy management 4. Its really not especially important. at least not until you have say, 10m skill points.
The Pteradactyl
Science and Trade Institute
Caldari State
#8 - 2011-10-02 05:26:13 UTC
Longer skill queues... for Aurum?
Guy Grand
Doomheim
#9 - 2011-10-02 07:14:09 UTC
Can anyone think of a reason certificates still exist? Is this about an intrenched yet useless feature, or is it about stroking that epeen?
Grimpak
Aliastra
Gallente Federation
#10 - 2011-10-02 09:00:26 UTC
Guy Grand wrote:
Can anyone think of a reason certificates still exist? Is this about an intrenched yet useless feature, or is it about stroking that epeen?

it's good for the new guys, since instead telling them to train skill X, Y, Z and V, you can point them to the cert manager and say "train up for this cert."


beyond that, it's quite meh.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#11 - 2011-10-02 09:20:16 UTC
Also so you can show off Hull Tanking Elite

Now, more than ever, we need a dislike button.

Norian Lonark
Center for Advanced Studies
Gallente Federation
#12 - 2011-10-02 09:34:19 UTC  |  Edited by: Norian Lonark
Guy Grand wrote:
Can anyone think of a reason certificates still exist? Is this about an intrenched yet useless feature, or is it about stroking that epeen?


Personally I think certificates are a useful starting point for new and old characters to help with their skill planning, most players I see don't publicly show their certs so its not about "epeen".

I also don't think that we need to be reducing the training time of skills either so what if a skill takes 10 days to complete?

If all your focusing on is SP and skill training time your never going to have fun playing the game following that logic should just do away with SP all together and have everything from the start cause why bother having to wait for anything?

Start wide, expand further, and never look back

Jace Errata
Caldari Provisions
Caldari State
#13 - 2011-10-02 09:40:21 UTC
Tippia wrote:
¿Que?

WIN

More srsly though, I think Certificates are fine as they are.

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Brooks Puuntai
Solar Nexus.
#14 - 2011-10-02 09:57:17 UTC
It took us years to get a skill queue even at just 24 hours. Be grateful we don't have to alarm clock to change a skill or rely on dump skills anymore.

Kids these days.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

ZynnLee Akkori
Perkone
Caldari State
#15 - 2011-10-02 21:03:13 UTC
Sadly, It's becoming clear that I wont be able to do what I want to do (well) until I am at around 10m SP. Frankly, even with the multiple, nauseous exhortations to "only fly what can be destroyed", I find it completely un-fun to have to buy and fit out a new ship. It's about the most un-fun thing I can think of to do in Eve. Worse than mining. It's not about the ISK either. It's simply not fun to have to hop in and out of stations in a system to buy all the parts. Even just a lowly frigate took me an hour to set up in Jita. This includes a couple 1 or 2 jump trips because of the +50% more expensive stuff in Jita I could get cheaper elsewhere. Why so long? I couldn't fit half the stuff I found and had to keep looking.

So, if facing the need to set up a whole new ship makes me want to log out and play a FPS, they I will try and avoid this situation. This means I am stuck in High-Sec doing less-fun things. Hence, the need for 10m+ SP so I can equip and use effectively... *effectively*... better ships/gear. This increases my survivability, which reduces the chances I will have to either log out or spend an hour+ putting together a new ship.

I know, I know.. whaa! Or maybe I should buy a set a 3 ships at one time. Yeah, not that rich. I would just as soon not die that often. One of these days I may join a player Corp, and be in a situation where it's much faster to set up after a loss. I am mostly a solo player, and I accept the consequences of that. Namely, that I will have to wait a few months before I can start to play the game, heh. At least I have managed to make enough ISK to pay 1, maybe 2 of those months subscription fee's.

All in all, the game is supposed to be about having fun. Starting players with 5m SP (4m of which they can assign as they please), and doubling the speed of the next 5m would get players into the meat of the game much faster, instead of discouraging them from sticking around long enough to get into more fun stuff. (and not die repeatedly)

Fun stuff? Wormholes, Low/Null Sec, Level 4 missions, Incursions, SoE, Invention, Research, Fleet Op's, Black Ops, etc... All those things you need 10m+ to even start to do well.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#16 - 2011-10-03 03:06:39 UTC
ZynnLee Akkori wrote:
-snip- I would love for them to drastically reduce the training time of all the Core skills too. 10 days for Evergy Management 5? Come on, give me a break.

You are at risk of waking up the haterz of instant gratification.

Long ago I posted a comparison of training Planetology from 4 to 5 (3X skill) to taking an upper division atmospheric physics class. Guess what? Hour for hour, it takes more time to acquire fake skills than to actually pass a rigorous science class of the same topic. This seems really stupid to me. Why should it take longer to acquire FAKE skills than real ones ?

I would vote for:
1) cut training times in half
2) fix queue to accept skills with a prerequisite of the currently training skill (like for same-skill upgrades)
3) make queue much much longer (like a year)

I do not see any of this as "instant gratification". You still have to learn how to play and how to survive - none of that is instant. Faster training times allow players to get into more fun more faster. What's wrong with that ?
KaarBaak
Squirrel Team
#17 - 2011-10-03 03:18:13 UTC

Since certs were introduced I said that we should be able to create custom certs, like fittings.

People complain that the 'stock' certs are inadequate and Evemon only gives you minimum fittings to fit/fly.

Would love to have a Corp "scout" cert that has the skills that I think a scout should have to fly/fit a scout ship.

It's like FW...a good idea/mechanic, but orphaned before it could be made truly useful.

Dum Spiro Spero

Psychophantic
#18 - 2011-10-03 03:25:37 UTC
The instant gratification generation strikes again.

Starting characters at 5m sp? One of my chars is at 5.5m and is blitzing L4's in a Mach. Another char is at 6m and flies a Noctis with leadership skills all at 4 to give boosts, has PI trained to provide passive income from 5 planets and flies a Charon to handle the corps transpo needs.

Quote:
Long ago I posted a comparison of training Planetology from 4 to 5 (3X skill) to taking an upper division atmospheric physics class. Guess what? Hour for hour, it takes more time to acquire fake skills than to actually pass a rigorous science class of the same topic. This seems really stupid to me. Why should it take longer to acquire FAKE skills than real ones ?


Oh, I've been trolled.

Danica Kaliinen
Kronos TEchnologies
#19 - 2011-10-03 16:56:33 UTC
Guy Grand wrote:
Can anyone think of a reason certificates still exist? Is this about an intrenched yet useless feature, or is it about stroking that epeen?


Well, you can prove that you really do have "perfect" Logistics skills for that Vanguard fleet that's forming up. You can publicly display the elite cert which you only get if you actually have those skills trained.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#20 - 2011-10-03 17:15:40 UTC
KaarBaak wrote:

Since certs were introduced I said that we should be able to create custom certs, like fittings.

People complain that the 'stock' certs are inadequate and Evemon only gives you minimum fittings to fit/fly.

Would love to have a Corp "scout" cert that has the skills that I think a scout should have to fly/fit a scout ship.

It's like FW...a good idea/mechanic, but orphaned before it could be made truly useful.




Sounds good to me. Or allow people to spend ISK to create new cert paths for Corps/Alliances, which other players (outside of them) can take. For a small fee, of course Blink

You fly incursions? Get a Armour fleet DPS cert for it.

Though you'd want to have a 'prove' system, rather than the public/private split you have now. Something where you can drop the cert in channel and people can see it (and that you have it). Otherwise they can't.



Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

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