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Tracking Disruptors will soon affect Missiles - Where Is The Counter?

Author
Cpt Cosmic
Perkone
Caldari State
#21 - 2012-05-10 13:10:06 UTC
Jorma Morkkis wrote:
Vertisce Soritenshi wrote:
Put a neut on a Tengu and it is game over for the Tengu.


WTB neut with 100+ km range.

WTB missiles that hit instantly and are not useless at long range engagements.
Jorma Morkkis
State War Academy
Caldari State
#22 - 2012-05-10 13:15:22 UTC
Cpt Cosmic wrote:
WTB missiles that hit instantly and are not useless at long range engagements.


That's just a small drawback when you get:
- Longest range
- You don't need capacitor to launch missiles
- You always hit when in range
- No tracking issues
- Only weapon system in game with pure damage types
... And so on.
Tobiaz
Spacerats
#23 - 2012-05-10 13:20:06 UTC  |  Edited by: Tobiaz
Jorma Morkkis wrote:
Cpt Cosmic wrote:
WTB missiles that hit instantly and are not useless at long range engagements.


That's just a small drawback when you get:
- Longest range
- You don't need capacitor to launch missiles
- You always hit when in range
- No tracking issues
- Only weapon system in game with pure damage types
... And so on.


Hitting frigates for 2 damage might as well be a miss and that works off most of the same stats as tracking does. In fact, missiles 'track' worse then turrets because reducing your traversal with range or by kiting, has no effect on your hits.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Lexmana
#24 - 2012-05-10 13:23:21 UTC  |  Edited by: Lexmana
Tobiaz wrote:
In fact, missiles 'track' worse then turrets because reducing your traversal with range or by kiting, has no effect on your hits.

You can't reduce a penalty that is already at zero?
Garnoo
Eternity INC.
Goonswarm Federation
#25 - 2012-05-10 13:24:08 UTC  |  Edited by: Garnoo
2dmg is always more than miss from arty...
in pve this 2dmg can save your ass by killing frig that scramble you.... with arty - you would be dead

People are going to try to ruin your day. Get together with others, ruin their day back -  EvE

Tobiaz
Spacerats
#26 - 2012-05-10 13:27:15 UTC
Garnoo wrote:
2dmg is always more than miss from arty...


A powerful argument why missiles are so overpowered compared to turrets because they 'always hit'. Roll

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Arec Bardwin
#27 - 2012-05-10 13:39:03 UTC
Links to any official info from CCP on this would be nice.
Sunviking
Doomheim
#28 - 2012-05-10 13:40:21 UTC
Tobiaz wrote:
Garnoo wrote:
2dmg is always more than miss from arty...


A powerful argument why missiles are so overpowered compared to turrets because they 'always hit'. Roll


LMAO Big smile

But can we get back on topic please?

I know that Target Painters don't have a specific counter module either, but then the effect of Target Painters is easily countered by Speed-tanking.
Tobiaz
Spacerats
#29 - 2012-05-10 14:05:06 UTC  |  Edited by: Tobiaz
Sunviking wrote:
Tobiaz wrote:
Garnoo wrote:
2dmg is always more than miss from arty...


A powerful argument why missiles are so overpowered compared to turrets because they 'always hit'. Roll


LMAO Big smile

But can we get back on topic please?

I know that Target Painters don't have a specific counter module either, but then the effect of Target Painters is easily countered by Speed-tanking.


Target Painters don't need a counter. They are counters themselves to the inherent difficulty to hitting smaller ships (though I think it's often still way too easy, like Arty Tornados easily blapping frigates at long range, which can't really be speedtanked).

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Palovana
Inner Fire Inc.
#30 - 2012-05-10 16:20:32 UTC
DeBingJos wrote:
Palovana wrote:
Make Ballistic Control Systems scriptable units for either DPS increase or tracking increase?


It's a passive lowslot module. Not an acive mediumslot module


Maybe a new "Missile Optimization Computer" that is active, mid-slot, scriptable module then without altering the original module?
cBOLTSON
School of Applied Knowledge
Caldari State
#31 - 2012-05-10 16:51:05 UTC
You have to be shitting me? They are really going to make tracking disruptors affect missiles? That makes so little sense!
Does anyone have a link to that?

The problem is missiles allready have no tracking boost modules. Only rigs. Even then only HALF of the missile "tracking boosting" rigs work on only half of the missiles available.

There is no omni boost module for missiles for either the mid slots or low slots.

Missiles are allready underpower as they are. This will litterally kill missiles for pvp.

Note - Personally I stopped using missiles in pvp years ago but I am voicing my concern.

The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......

Rhealee
Hedion University
Amarr Empire
#32 - 2012-05-10 16:51:09 UTC
For your target painter counter they make boosters and halos. Although i cant think of specific module. I think tracking disruptors effecting missiles was a bad choice. They should have just fixed the defender missiles. Thats your counter for missiles not tracking disruptors.
Rhealee
Hedion University
Amarr Empire
#33 - 2012-05-10 16:51:27 UTC
For your target painter counter they make boosters and halos. Although i cant think of specific module. I think tracking disruptors effecting missiles was a bad choice. They should have just fixed the defender missiles. Thats your counter for missiles not tracking disruptors.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#34 - 2012-05-10 17:08:19 UTC
Jorma Morkkis wrote:
Vertisce Soritenshi wrote:
Put a neut on a Tengu and it is game over for the Tengu.


WTB neut with 100+ km range.


Sniper curse with one faction heavy neut can hit up to 88k. Get a prober to get you a warp in at 50 and you'll be good. You'll probably insta-cap him with the heavy from the curse, turning off all his cap dependent mods. Let your fleet do the rest of the work.
Jta Grl
2 Pingeons Incorporated
#35 - 2012-05-10 20:44:55 UTC  |  Edited by: Jta Grl
How will it affect missiles? Will missiles stop hitting every time? Its a really radical change.
I am pro to missile ECM though. Maybe tracking disruptors can reduce missile velocity or flight time? That would be cool.
Lyron-Baktos
The Scope
Gallente Federation
#36 - 2012-05-10 20:45:43 UTC
I heard you like counters. So we put a counter on your counter.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#37 - 2012-05-10 20:56:26 UTC
Jorma Morkkis wrote:

That's just a small drawback when you get:
- Longest range (At longest ranges targets can warp out before volleys hit)
- You don't need capacitor to launch missiles (projectiles don't require cap)
- You always hit when in range (some ships can outrun missiles)
- No tracking issues (instead the targets speed negates damage regardless of direction. A target moving at 1km/s strait at you has 0 trans and as such doesn't reduce turret DPS, but a missile in the same situation would have it's damage significantly reduced. There is also the issue of explosion radius vs. target sig radius)
- Only weapon system in game with pure damage types (This is true, but several hulls only have bonuses to one of those types)
... And so on.

Ranger 1
Ranger Corp
Vae. Victis.
#38 - 2012-05-10 20:59:08 UTC
I can see an argument for the Tracking Disruption module being countered (when discussion missiles) by Target Painters, Missile Rigs, and Webs... at longer ranges now the new Webbing drones (that might actually catch something).

However I do think that tracking computers and the like should affect missiles as well.

It only makes sense, and missiles are a bit too situational (unless you have swarms of missile ships available) for my taste (Tengu aside, which needs to be adjusted seperately.)

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Zyress
Caldari Provisions
Caldari State
#39 - 2012-05-10 21:02:51 UTC
Sentinels will be unbeatable in frigate level pvp
Pohbis
Neo T.E.C.H.
#40 - 2012-05-10 21:08:47 UTC  |  Edited by: Pohbis
When this goes into effect, please;

  • Remove the stupid "guided" and "unguided" differentiation, making my skills useless om some missiles
  • Allow me to increase transversal/tracking for missiles by maneuvering my ship
  • Change all the kinetic only dmg bonuses on the Caldari ships
  • Stop being lazy and give the missile T2 ammo the same love the T2 gun ammo did
  • Give me some missile tracking mods and stop herp derping about the painters, rigs and webs that are mandatory in order to apply non lolDamage at the moment


and so on and so on... Roll

But most importantly, roll back the changes and stick to your guns on the statements about "different weapon systems being different".

God knows it's been used long enough to justify the missile drawbacks, and now all of the sudden a weapon system with no tracking mechanic; is supposed to be affected by tracking disruptors?

Is this the same Dev that lobbied to unify FW and Null Sec terms? Game too diverse and complicated for him maybe?
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