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Nightmare lvl4 fit

Author
Archa4 Badasaz
Vangazhi
#1 - 2012-05-09 10:20:17 UTC
So, I want to tryout Nightmare as lvl4 mission ship. I wanted to know, how important is it to have high tracking on the beam weapons? I expect that I will be sitting in one place and shoot enemies down. So enemies will be orbiting me, which will mean that tracking will come into play, but I don't know how much will it matter. Does anyone know? Right now I have this fit in my mind:

[Nightmare, Range]
Capacitor Flux Coil II
Republic Fleet Tracking Enhancer
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Pith X-Type Thermic Dissipation Field
Pith X-Type Thermic Dissipation Field
Pith X-Type Kinetic Deflection Field
Pith X-Type Shield Boost Amplifier
Pith X-Type Shield Boost Amplifier
Pithum A-Type Medium Shield Booster
Federation Navy Tracking Computer

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Small Tractor Beam II
Corpus X-Type Heavy Nosferatu

Large Capacitor Control Circuit II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Daniel Plain
Doomheim
#2 - 2012-05-09 10:23:17 UTC
every time you undock a mission nightmare without cap booster, god kills a kitten.

I should buy an Ishtar.

Quontor Zarrkos
Island Monkeys
#3 - 2012-05-09 11:14:01 UTC
Personally, I would never EVER fly that fit, it's just way to expensive for what it does (lvl 4's). I flew the nightmare myself and it's a great ship! But you have to use a cap booster, when flown right, you don't even have to activate it, it's just for emergencies. I cap out in like 4 minutes but it's always enough except for the really long missions.

Use something like this:

Nightmare, tachyon setup
Heat sink II
Heat sink II
Heat sink II
Heat sink II
Tracking enhancer II

EM ward field II
EM ward field II
Thermic dissipation field II
Gist C-type X-large shield booster (maybe upgrade to B, A or X-type, they tank better, but cost more cap too)
Shield boost amplifier II (If you are confident, switch out to a second tracking computer)
Tracking computer II
Heavy capacitor booster II (with 800's off course)

Tachyon beam laser II
Tachyon beam laser II
Tachyon beam laser II
Tachyon beam laser II

(whatever you like) --> tractor beam, auto targeting system (up to 10 targets), salvager, control range augmentor...
(whatever you like) (With good skills or some implants you could probably get a NOS in here, although I'm not sure about deadspace versions)

Semiconductor memory cell I
Semiconductor memory cell I
Semiconductor memory cell I (or II, but I don't think it's worth the isk as you can't sell a rig easily like you can with an expensive mod)

If you have the isk, you could also upgrade the lows to faction, but I would be cautious with putting too much isk in your ship as gankers will try to gank you, and given enough tornadoes, it certainly IS possible.

You probably saw the EM and Therm hardeners, you should try missioning in amarr space as the rats there have the lowest EM resist. Your tank is enough anyways with an X-large booster and that monstrous DPS.

Last thing, Tracking is really important for applying your dps, so you may want to switch out that boost amp for a second tracking computer (they give +20% tracking (with script) while a TE adds somewhere around 10%)





Fabulousli Obvious
Caldari Provisions
Caldari State
#4 - 2012-05-09 14:02:46 UTC
Archa4 Badasaz wrote:
So, I want to tryout Nightmare as lvl4 mission ship. Right now I have this fit in my mind:

Republic Fleet Tracking Enhancer
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Pith X-Type Thermic Dissipation Field
Pith X-Type Thermic Dissipation Field
Pith X-Type Kinetic Deflection Field
Pith X-Type Shield Boost Amplifier
Pith X-Type Shield Boost Amplifier
Pithum A-Type Medium Shield Booster
Federation Navy Tracking Computer

Corpus X-Type Heavy Nosferatu



Congratulations on constructing your first gank magnet.

Nerer ever wear a flashy thong during a prison tour...................

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Archa4 Badasaz
Vangazhi
#5 - 2012-05-09 14:05:45 UTC
Hm... Ok, then, I guess, Nightmare is not the way to go...
Fabulousli Obvious
Caldari Provisions
Caldari State
#6 - 2012-05-09 14:15:40 UTC
Archa4 Badasaz wrote:
Hm... Ok, then, I guess, Nightmare is not the way to go...


For Incursions yes, not for Level 4 mission boat.

Especially since they want to gank even missioners this Hulkageddon.

Go figure...all those missioning Hulks. I tell you........

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Archa4 Badasaz
Vangazhi
#7 - 2012-05-09 14:15:49 UTC
One another thing:
Is warp scrambling an Cocnord worth offence?
Fabulousli Obvious
Caldari Provisions
Caldari State
#8 - 2012-05-09 14:17:52 UTC
Archa4 Badasaz wrote:
One another thing:
Is warp scrambling an Cocnord worth offence?


I don't know.

My brain says it's probably not a good thing to f*** around with the police. What says your head ??

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Archa4 Badasaz
Vangazhi
#9 - 2012-05-09 14:27:35 UTC
Well, Let's say there is this situation: people found out i fly expensive ship, they want to gank me.
I am a Highsec missioner, so if they tackle me they get blown out to space.
They have to prevent me from warping off. This is when we get 2 situations:
a) some guy warps in a cloaked ship, WarpScrambles me, then other guys in Tornado'es warp in and kill me.
b) WarpScramble is a Concord worth offence, so they have to warp the Tornadoes to me and then WarpScramble + Kill me.

They can't warp to me directly, they have to use the WarpGate at the mission start. They warp there, I see them on Directional Scanner I warp out...
Lunkwill Khashour
Ministry of War
Amarr Empire
#10 - 2012-05-09 14:53:49 UTC
Scrambling causes a global criminal cooldown if unprovoked, yes. So in high sec, concord will come and save you. If you shoot them first, they'll be free to shoot you however.

Nightmare and cap stability don't mix.
Archa4 Badasaz
Vangazhi
#11 - 2012-05-09 15:49:14 UTC
If I shoot them first, I don't think they will have to fire at all :)
Concord will take care of me.
Boz Wel
KarmaFleet
Goonswarm Federation
#12 - 2012-05-09 15:49:27 UTC
Archa4 Badasaz wrote:
So, I want to tryout Nightmare as lvl4 mission ship. I wanted to know, how important is it to have high tracking on the beam weapons? I expect that I will be sitting in one place and shoot enemies down. So enemies will be orbiting me, which will mean that tracking will come into play, but I don't know how much will it matter. Does anyone know? Right now I have this fit in my mind:

[Nightmare, Range]
Capacitor Flux Coil II
Republic Fleet Tracking Enhancer
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Pith X-Type Thermic Dissipation Field
Pith X-Type Thermic Dissipation Field
Pith X-Type Kinetic Deflection Field
Pith X-Type Shield Boost Amplifier
Pith X-Type Shield Boost Amplifier
Pithum A-Type Medium Shield Booster
Federation Navy Tracking Computer

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Small Tractor Beam II
Corpus X-Type Heavy Nosferatu

Large Capacitor Control Circuit II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


You're missing an afterburner. Your damage is nothing special for the cost. And your ship isn't even cap stable to boot.

Go with a heavy cap booster setup as people are suggesting. Gist XL boosters are nice but pricy. Pulsing a Pith B or C type tends to be sufficient and they aren't very expensive. Use your rigs and your last low slot for something offense-oriented.
Archa4 Badasaz
Vangazhi
#13 - 2012-05-09 16:53:19 UTC  |  Edited by: Archa4 Badasaz
Boz Wel wrote:
Archa4 Badasaz wrote:
So, I want to tryout Nightmare as lvl4 mission ship. I wanted to know, how important is it to have high tracking on the beam weapons? I expect that I will be sitting in one place and shoot enemies down. So enemies will be orbiting me, which will mean that tracking will come into play, but I don't know how much will it matter. Does anyone know? Right now I have this fit in my mind:

[Nightmare, Range]
Capacitor Flux Coil II
Republic Fleet Tracking Enhancer
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Pith X-Type Thermic Dissipation Field
Pith X-Type Thermic Dissipation Field
Pith X-Type Kinetic Deflection Field
Pith X-Type Shield Boost Amplifier
Pith X-Type Shield Boost Amplifier
Pithum A-Type Medium Shield Booster
Federation Navy Tracking Computer

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Small Tractor Beam II
Corpus X-Type Heavy Nosferatu

Large Capacitor Control Circuit II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


You're missing an afterburner. Your damage is nothing special for the cost. And your ship isn't even cap stable to boot.

Go with a heavy cap booster setup as people are suggesting. Gist XL boosters are nice but pricy. Pulsing a Pith B or C type tends to be sufficient and they aren't very expensive. Use your rigs and your last low slot for something offense-oriented.


Thanks, now all you have to tell me is this:
for this price what gives more damage AND can be used in lvl4 missions?

So I think you, people, saying, I should use something like this?
http://eve.battleclinic.com/loadout/40407-Nightmare-Mission-blazer-with-tachs.html

And about AB - I fly missions that don't require it, but thanks for suggestion
Le'Mon Tichim
Hedion University
Amarr Empire
#14 - 2012-05-09 19:18:01 UTC
What's with all this talk about needing a cap booster? I flew a Nightmare for a bit, never once saw a need for a booster.

Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/

Daniel Plain
Doomheim
#15 - 2012-05-09 19:27:50 UTC
Le'Mon Tichim wrote:
What's with all this talk about needing a cap booster? I flew a Nightmare for a bit, never once saw a need for a booster.

to fly a nightmare effectively without a cap booster, you need to do at least one of he following:
- never ever pull too many rats
- warp out or turn off your weapons and lose dps time
- invest ******** amounts of ISK into your tank
- have a logistics alt dangling behind you

I should buy an Ishtar.

Le'Mon Tichim
Hedion University
Amarr Empire
#16 - 2012-05-09 19:45:25 UTC
Daniel Plain wrote:
Le'Mon Tichim wrote:
What's with all this talk about needing a cap booster? I flew a Nightmare for a bit, never once saw a need for a booster.

to fly a nightmare effectively without a cap booster, you need to do at least one of he following:
- never ever pull too many rats
- warp out or turn off your weapons and lose dps time
- invest ******** amounts of ISK into your tank
- have a logistics alt dangling behind you



-aggro management isn't hard. I thought Eve-Survival was commonplace amongst missioners.
-only had one mission that gave me problems, and I'm not going to cycle my guns if I'm not in range. Crystal management helps, too.
-I'll give you that I flew extremely overtanked, two invulns and two rat specific hardeners, but I never got beyond a t2 XL booster and a meta 4 amp
-wish I could have had one of those

Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/

Daniel Plain
Doomheim
#17 - 2012-05-09 19:58:43 UTC
Le'Mon Tichim wrote:
Daniel Plain wrote:
Le'Mon Tichim wrote:
What's with all this talk about needing a cap booster? I flew a Nightmare for a bit, never once saw a need for a booster.

to fly a nightmare effectively without a cap booster, you need to do at least one of he following:
- never ever pull too many rats
- warp out or turn off your weapons and lose dps time
- invest ******** amounts of ISK into your tank
- have a logistics alt dangling behind you



-aggro management isn't hard. I thought Eve-Survival was commonplace amongst missioners.
-only had one mission that gave me problems, and I'm not going to cycle my guns if I'm not in range. Crystal management helps, too.
-I'll give you that I flew extremely overtanked, two invulns and two rat specific hardeners, but I never got beyond a t2 XL booster and a meta 4 amp
-wish I could have had one of those


based on these i have to assume that you had mediocre dps and/or projection and gimped them even more by stopping your guns. under these circumstances, it is easier to fly without a cap booster but your ISK/hour suffer greatly.

I should buy an Ishtar.

DbjaBol
Caldari Provisions
Caldari State
#18 - 2012-05-09 21:16:34 UTC
many pirates tried to kill me near the station.... so i ended with this good setup:
[Nightmare, Range]
Damage Control II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Domination Large Armor Repairer
Energized Adaptive Nano Membrane II

100MN Afterburner II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Navy Cap Booster 800
Target Painter II
Target Painter II

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Small Tractor Beam II
Small Tractor Beam II

Large Ancillary Current Router II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

works like a charm and i always survive. missions are always relaxed
drdxie
#19 - 2012-05-09 21:49:59 UTC
DbjaBol wrote:
many pirates tried to kill me near the station.... so i ended with this good setup:
[Nightmare, Range]
Damage Control II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Domination Large Armor Repairer
Energized Adaptive Nano Membrane II

100MN Afterburner II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Navy Cap Booster 800
Target Painter II
Target Painter II

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Small Tractor Beam II
Small Tractor Beam II

Large Ancillary Current Router II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

works like a charm and i always survive. missions are always relaxed



This makes me cry Sad You have terrible dps....

I use the fit below, never had a gank attempt and can solo any level 4. I seldom have to use the cap boosters. Trick is to target and kill frigs first before they get too close.. once they close use drones. split your guns, 1 gun insta pops a frig and sometimes the cruisers... My fit gets me just over 1100 dps with some plus 4 implants and nvy multi freq. The armor fit above gives me 542 dps.. you decide which you would rather use...

4 T2 beams
tractor beam
T2 auto target ( lets you target more and you need it as the small things die quickly


x-large shield booster
heavy cap booster, 800 cap charges
sensor booster ( need this with range script to target small things before they get to you)
T2 shield boost amp
em ward
2 x invuln's

4 x navy heat sinks
tracking enhancer

T2 thermal rig
T2 LCC ( used cap rig as the discharge eluration pushed cpu over and you get maybe 2 min less cap with the cap rig)
T2 LCDFE ( use the same ship for incursions)









Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Ira Infernus
Knights-of-Cydonia
#20 - 2012-05-09 21:59:40 UTC
3-5 tornadoes or tempests and you can say goodbye to your x-type fit nightmare; no need to point you, and no need to worry about them getting blown up because the module drop would be well over the value of all their ships combined.

Gankers get some nice modules between them,
Gankers get a nice shiny kill to beef up their epeens,
OP gets a ragequit.

As for your fit,


[Nightmare, Barebone Missions]
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Capacitor Flux Coil II

Tracking Computer II, Tracking Speed
Tracking Computer II, Tracking Speed
Pith C-Type X-Large Shield Booster
Pith B-Type Photon Scattering Field
Pith B-Type Heat Dissipation Field
Shield Boost Amplifier II
Heavy Capacitor Booster II, Cap Booster 800

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Drone Link Augmentor II
Small Tractor Beam II

Large Capacitor Control Circuit II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Standard Nightmare mission fit; adapt as you see fit, but you need 4 sinks, and no more than 4 slots + cap booster dedicated to tank.

You can get away with not using the cap booster, but you need to know what you are doing.
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