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Light Carriers

Author
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#21 - 2012-05-09 15:30:37 UTC
+1 drone per level is almost the same as +20% drone damage per level (as with drone interfacing)

Take a Domi, give up its guns and buff the drone bonus from 10 to 20, and you now have a BS ship fielding the equivalent of 10 drones worth of firepower.

I'd see a light carrier as something that is meant to deploy smaller craft to fight for it - it wouldn't be an oversized logi, or a mobile base.

-No capital reps, no capability similar to T2 logis
-No ship hangar/clone vat/etc

Just a large drone bay for deploying smaller ships that must stay near the light carrier.
I suppose you could make a "Light Fighter" that is like a normal fighter, but lacks a warp drive.


Or you could just make it an über-drone boat.

How about this:
Role bonus: +50 km to drone control range
Bonus #1: +10% to drone damage, HP, speed, combat utility drone effect strength (tps, energy drain, web, jam, etc), and repair amount per level
Bonus #2: +1 to max drone control per level

So at lvl 5, you field 10 drones doing 1.5x the damage of normal drones (or with 1.5x the repair amount for shield/armor maintenance bots, or 1.5x the TP/energy drain/sensor damp. web effectiveness) going 1.5x faster

With max skills, those drones have a base control range of 110 km


I'm not sure how you'd very a light carrier by race, or what non-racial faction would produce it... a vessel made by ORE for deep space patrol of their mining fields?

Maybe we make a new class of T2 combat BS's, and this is the Gallente design?
I don't think it would work like that - it would be **** in fleets, but whatever non-drone T2 BS you give to the other races will probably be pretty good in fleets (unless the caldari one is a missile boat)
Loius Woo
Sebiestor Tribe
Minmatar Republic
#22 - 2012-05-09 16:43:39 UTC
Verity Sovereign wrote:
+1 drone per level is almost the same as +20% drone damage per level (as with drone interfacing)

Take a Domi, give up its guns and buff the drone bonus from 10 to 20, and you now have a BS ship fielding the equivalent of 10 drones worth of firepower.

I'd see a light carrier as something that is meant to deploy smaller craft to fight for it - it wouldn't be an oversized logi, or a mobile base.

-No capital reps, no capability similar to T2 logis
-No ship hangar/clone vat/etc

Just a large drone bay for deploying smaller ships that must stay near the light carrier.
I suppose you could make a "Light Fighter" that is like a normal fighter, but lacks a warp drive.


Or you could just make it an über-drone boat.

How about this:
Role bonus: +50 km to drone control range
Bonus #1: +10% to drone damage, HP, speed, combat utility drone effect strength (tps, energy drain, web, jam, etc), and repair amount per level
Bonus #2: +1 to max drone control per level

So at lvl 5, you field 10 drones doing 1.5x the damage of normal drones (or with 1.5x the repair amount for shield/armor maintenance bots, or 1.5x the TP/energy drain/sensor damp. web effectiveness) going 1.5x faster

With max skills, those drones have a base control range of 110 km


I'm not sure how you'd very a light carrier by race, or what non-racial faction would produce it... a vessel made by ORE for deep space patrol of their mining fields?

Maybe we make a new class of T2 combat BS's, and this is the Gallente design?
I don't think it would work like that - it would be **** in fleets, but whatever non-drone T2 BS you give to the other races will probably be pretty good in fleets (unless the caldari one is a missile boat)


I personally am more for the "light fighter" that can't warp idea than I am for the "every race gets a drone boat BS" Idea.

The original point was to be able to provide "some" of the carrier abilities at a reduced level to roaming gangs where it can keep up since it can jump through gates.

I might also be amenable to the idea of a sub cap with a very large drone bandwidth and boosts to all assigned drones and a boost to sensor res so that there would be a good reason to have all in fleet assign drones to it and have it be able to warp with others drones, all of this instead of having "light fighters." That is just an idea a friend of mine threw out yesterday.

EDIT: So for clarity, a ship that is designed to be able to take control of a large group of friendly drones and warp with them, providing its own boosts to damage, range, HP etc of the drones. This light carrier should also have SOME logistics abilities IMO or it just doesn't do enough to be included.
Jack Carrigan
Order of the Shadow
#23 - 2012-05-09 16:53:24 UTC
Use a Dominix, as stupid idea is stupid.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Loius Woo
Sebiestor Tribe
Minmatar Republic
#24 - 2012-05-09 17:00:00 UTC
Jack Carrigan wrote:
Use a Dominix, as stupid idea is stupid.


As I said to the last "use a dominix" post, they are different things. If you had read the thread you would know that.

Thanks for your input.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#25 - 2012-05-09 17:02:22 UTC
Loius Woo wrote:
The idea is simple,
A sub capital ship about the size of an Orca, that can use jump gates, can go in high sec, and DOES NOT have a jump drive. It can field five fighters, or drones. Does not have a corp hanger or ship maintenance array. Cannot fit triage module. The point is to have a ship that can provide the gameplay style of a carrier pilot, without the capital ship. Cost should be between 400-500 million isk.

Should have a drone capacity of 25500, this allows for 5 fighters with 500 extra for drones.

The bonuses on it should be similar to the carrier as far as logistics is concerned, but not able to fit capital shield/armor/cap relays, instead allow them to fit BS/logistics sized modules with a bonus to range and maybe a bonus to cycle time. It should not have a large bonus to fighter damage. It is not designed to be a smaller package of equal kick-assery to full fledged carriers. More like a BS tank combined with a logistics ship and the ability to field a single flight of fighters.

Caveat: I am not a carrier pilot, I am a logistics pilot and I feel there is a gap here that could be fun to play. This thread is not a "give me cap ships before I am ready" or a "fix 0.0 fights by adding _____ ship" thread. It is just an idea that I think would be fun to play, so please keep the flames to a minimum. Also, the stats I posted are obviously open for discussion and balancing. I am just curious if a light carrier idea is viable and if people think it would be fun or not.


Nah.

Rather give us more carrier hulls.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Loius Woo
Sebiestor Tribe
Minmatar Republic
#26 - 2012-05-09 17:03:54 UTC
Asuka Solo wrote:
Loius Woo wrote:
The idea is simple,
A sub capital ship about the size of an Orca, that can use jump gates, can go in high sec, and DOES NOT have a jump drive. It can field five fighters, or drones. Does not have a corp hanger or ship maintenance array. Cannot fit triage module. The point is to have a ship that can provide the gameplay style of a carrier pilot, without the capital ship. Cost should be between 400-500 million isk.

Should have a drone capacity of 25500, this allows for 5 fighters with 500 extra for drones.

The bonuses on it should be similar to the carrier as far as logistics is concerned, but not able to fit capital shield/armor/cap relays, instead allow them to fit BS/logistics sized modules with a bonus to range and maybe a bonus to cycle time. It should not have a large bonus to fighter damage. It is not designed to be a smaller package of equal kick-assery to full fledged carriers. More like a BS tank combined with a logistics ship and the ability to field a single flight of fighters.

Caveat: I am not a carrier pilot, I am a logistics pilot and I feel there is a gap here that could be fun to play. This thread is not a "give me cap ships before I am ready" or a "fix 0.0 fights by adding _____ ship" thread. It is just an idea that I think would be fun to play, so please keep the flames to a minimum. Also, the stats I posted are obviously open for discussion and balancing. I am just curious if a light carrier idea is viable and if people think it would be fun or not.


Nah.

Rather give us more carrier hulls.


You mean like a tier 2 carrier? So each race has 2 carriers? I don't see the point, but I am not a carrier pilot so I may not be in the know enough to see it.
XXSketchxx
Sniggerdly
Pandemic Legion
#27 - 2012-05-09 17:16:38 UTC
Loius Woo wrote:

Actually, I want it for roaming gangs in null, but it doesn't make sense to restrict it to null sec if it can jump through gates.

Dont assume that everyone who disagrees with you is a high sec care bear.

Your opinion regarding the idea has been made clear. You don't win points by continuing to make it over and over. Thanks for playing.



You must be new to posting.

The idea is bad and this thread is bad and you should feel bad.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#28 - 2012-05-09 17:24:16 UTC  |  Edited by: Loius Woo
XXSketchxx wrote:
Loius Woo wrote:

Actually, I want it for roaming gangs in null, but it doesn't make sense to restrict it to null sec if it can jump through gates.

Dont assume that everyone who disagrees with you is a high sec care bear.

Your opinion regarding the idea has been made clear. You don't win points by continuing to make it over and over. Thanks for playing.



You must be new to posting.

The idea is bad and this thread is bad and you should feel bad.


Your opinion regarding the idea has been made clear. You don't win points by continuing to make it over and over. Thanks for playing.

Also, after perusing your 26 pages of posts in the forums it is clear that you have never contributed to any discussion you have dropped into ever. /hide posts. Done.
XXSketchxx
Sniggerdly
Pandemic Legion
#29 - 2012-05-09 17:57:45 UTC
Loius Woo wrote:

Also, after perusing your 26 pages of posts in the forums it is clear that you have never contributed to any discussion you have dropped into ever. /hide posts. Done.


hahahahahahaha

oh so little you know

you're adorable, can i keep you?
Joe Risalo
State War Academy
Caldari State
#30 - 2012-05-09 18:18:57 UTC
XXSketchxx wrote:
Loius Woo wrote:

Also, after perusing your 26 pages of posts in the forums it is clear that you have never contributed to any discussion you have dropped into ever. /hide posts. Done.


hahahahahahaha

oh so little you know

you're adorable, can i keep you?



Hey sketch, good to see you back and trolling again. Its been a while.
ELECTR0FREAK
#31 - 2012-05-09 18:20:56 UTC
Light carriers already exist... carriers. Supercarriers are heavy carriers, and thus regular carriers are the light carriers.

How about making a Heavy Dreadnaught, and then making current Dreadnaughts more focused on an anti-capital/supercapital role?
Loius Woo
Sebiestor Tribe
Minmatar Republic
#32 - 2012-05-09 18:25:00 UTC
ELECTR0FREAK wrote:
Light carriers already exist... carriers. Supercarriers are heavy carriers, and thus regular carriers are the light carriers.

How about making a Heavy Dreadnaught, and then making current Dreadnaughts more focused on an anti-capital/supercapital role?


No, super carriers exist and carriers exist. Light carriers able to jump through gates with BS fleets does not exist.

Also, in my OP I stated that this was not a "fix cap warfare" thread, but I would be more inclined to think of a light dreadnaught (heavy battleship?) sub cap before I would think about a Heavy Dreadnaught (which sounds like a titan to me....)
XXSketchxx
Sniggerdly
Pandemic Legion
#33 - 2012-05-09 19:41:31 UTC
Joe Risalo wrote:


Hey sketch, good to see you back and trolling again. Its been a while.


hey Joe, post more terrible ideas so we can shoot them down

TIA
Nikk Narrel
Moonlit Bonsai
#34 - 2012-05-09 19:47:43 UTC
Danika Princip wrote:
Loius Woo wrote:
Vilnius Zar wrote:
It's too overpowered for high sec as it's unchallenged, OP ofcourse knows this and tries to hide this by calling it "fun".


If it does about the damage of a BS, and can do some logistics, with a commiserate price tag associated, how is that overpowered or unchallenged?

If a Battleship can fight it, then it is not "unchallenged"


It can do that damage while hiding in a safespot though.

Maybe if it had BS tank, restrictions on the range of it's fighters (IE unable to assign them or use them out of regular drone control range) and an actual purpose.

You make a good point here, Danika, but I would point out this ship would be very easy to probe down, assuming size and sig comparable to an Orca.
In PvP, it would have a good chance of being cast off, just like the marauder T2 BS's were.

Simply put, in PvP, I believe it would be too attractive a target, and would not survive long enough to justify fielding it.
Danika Princip
GoonWaffe
Goonswarm Federation
#35 - 2012-05-09 21:59:54 UTC
ELECTR0FREAK wrote:
Light carriers already exist... carriers. Supercarriers are heavy carriers, and thus regular carriers are the light carriers.

How about making a Heavy Dreadnaught, and then making current Dreadnaughts more focused on an anti-capital/supercapital role?


A heavy dread? You mean a titan?


also, what role would these light carriers even fill? I cannot see a use for them.
Joe Risalo
State War Academy
Caldari State
#36 - 2012-05-09 22:04:14 UTC
Danika Princip wrote:
ELECTR0FREAK wrote:
Light carriers already exist... carriers. Supercarriers are heavy carriers, and thus regular carriers are the light carriers.

How about making a Heavy Dreadnaught, and then making current Dreadnaughts more focused on an anti-capital/supercapital role?


A heavy dread? You mean a titan?


also, what role would these light carriers even fill? I cannot see a use for them.


I don't see a use for super carriers or titans, expecially after the nerfs to where they're essentially only effective against other capitals, so what's the role or use for them?

Hell, the only role dreads have is POS bashing and the ony role carriers have is POS repping. Apart from that they're just some special gimic to make the players feel CCP is adding new and interesting things.

Personally, I think high sec could use a mini dread (possibly t2 tier 3 bs's?) in order to bash high sec POS's, and since the carriers are used for repping, perhaps mini carriers would fill the role of high sec POS repping with a bit of gimicy drone capability.
Lin Gerie
Aliastra
Gallente Federation
#37 - 2012-05-09 22:14:39 UTC
I've had an idea for escort carriers for a while. Basically it would have the power of 2-3 drone boats but none of the versatility. This gives players a chance to learn more complicated drone management and a clearer stepping stone to carriers and super carriers.

Basically for a cruiser hull it would be something like
3-5 high slots (no turrets)
3-4 mid slots
4-6 low slots
drone capacity 25(50?) +5 per level of escort carrier
drone bandwidth 25 +5 per level of escort carrier
drone control range +5km per level of escort carrier
Role bonus
Damage, shield, armor, hull, mining yield of light drones +100% (this could also include stasis and other Ewar drone abilities as well)

The idea is to have a ship that is focused on one kind of drone while leaving high slots open for either drone mods or remote repair and or shield transfer modules to keep your drones alive. It would work similarly for a heavy escort carrier which would be a BC or BS class ship which would focus on medium or heavy drones.

While the ships have more initial power in their drones, they have no real angle other then their initial drone set. Another option would be to give them SLIGHTLY more drone space so as to accommodate an additional 5 drones of the size needed so that they have drones to reinforce should they lose any. Escort carriers would be T2 ships but would probably have slightly lower resists then typical T2 ships.

Danika Princip
GoonWaffe
Goonswarm Federation
#38 - 2012-05-09 22:41:30 UTC
Lin Gerie wrote:
I've had an idea for escort carriers for a while. Basically it would have the power of 2-3 drone boats but none of the versatility. This gives players a chance to learn more complicated drone management and a clearer stepping stone to carriers and super carriers.

Basically for a cruiser hull it would be something like
3-5 high slots (no turrets)
3-4 mid slots
4-6 low slots
drone capacity 25(50?) +5 per level of escort carrier
drone bandwidth 25 +5 per level of escort carrier
drone control range +5km per level of escort carrier
Role bonus
Damage, shield, armor, hull, mining yield of light drones +100% (this could also include stasis and other Ewar drone abilities as well)

The idea is to have a ship that is focused on one kind of drone while leaving high slots open for either drone mods or remote repair and or shield transfer modules to keep your drones alive. It would work similarly for a heavy escort carrier which would be a BC or BS class ship which would focus on medium or heavy drones.

While the ships have more initial power in their drones, they have no real angle other then their initial drone set. Another option would be to give them SLIGHTLY more drone space so as to accommodate an additional 5 drones of the size needed so that they have drones to reinforce should they lose any. Escort carriers would be T2 ships but would probably have slightly lower resists then typical T2 ships.



...I'm fairly sure that ship is called an Ishtar.
Lin Gerie
Aliastra
Gallente Federation
#39 - 2012-05-09 23:02:52 UTC
I was unaware that an ishtar could field more then 5 drones. If so I'm terribly sorry, but it can't, so I'm not. Also I was unaware that the ishtar gained a large bonus for one size type of drone.

I can't help but feel that you didn't actually read what I said but rather skimmed it then thought you would enjoy flaunting your superiority.
Danika Princip
GoonWaffe
Goonswarm Federation
#40 - 2012-05-09 23:36:48 UTC
Lin Gerie wrote:
I was unaware that an ishtar could field more then 5 drones. If so I'm terribly sorry, but it can't, so I'm not. Also I was unaware that the ishtar gained a large bonus for one size type of drone.

I can't help but feel that you didn't actually read what I said but rather skimmed it then thought you would enjoy flaunting your superiority.


Oh, alright. A guardian-vexor with a nonsensical bonus. Doesn't an effective twenty drones on a cruiser sound a little bit overpowered to you? My carrier can't field that many.