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Player Features and Ideas Discussion

 
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Mining 2.0 (Procedural, Zoned and Interesting)

Author
Adunh Slavy
#1 - 2012-04-21 00:28:35 UTC  |  Edited by: Adunh Slavy
CCP said Ring Mining, so let's do it all! Including normal mining ...

Around every star, and some planets, there will be a ring, like a flattened doughnut. Like this image below,

Basic Ring Zone - http://eve-files.com/dl/253903

In the image, we have a star in the center, it could as easily be a planet or a moon. The zone is separated into 12 sections. With relatively simple math, we can easily determine if a ship is in a minable zone. All coordinates in Eve space are of the Cartesian variety, so this is not complicated.

First a ship warps to a star planet or moon and runs the onboard scanner looking for anomalies. The scanner will return one or more coordinates inside the mineable zone, but only one possible anomaly per section.

When in the zone, a ship can run a mining scanner and get a window like the one in this image.

Mining Scanner Window - http://eve-files.com/dl/253904

What this shows is the distribution and density of asteroids/resources in the zone. The red blip in the picture is the ship, the white is the range of the mining lasers and the colored sections are the different kinds of things, from Ore to Ice, to Gas to Moon mins to whatever one wants.

When zoomed all the way out, an entire section could be examined, that could be multiple AU. Players may zoom in on the map and "pan" the camera right, left and up and down and rotate as they wish. A player can right click any where in the window and set a book mark or warp there.

When a ship is in the mining zone, instead of targeting any particular asteroid, they simply load the crystals they want in the mining lasers (Yes, T1 lasers will use crystals too, perhaps made from Isogen) and then target the star, the planet or the moon. They run the mining scanner and get the distribution window. The pilot then flies the ship towards the resources they want to gather. But that's not all there is to it.

What the player sees, instead of the current mining laser at some targeted rock, the mining lasers zap rocks and blow them up, and suck the dust/ore/debris into the ship. This can be a constant light show, though perhaps not too fast and flashy so as to be kind to those with epilepsy.

It does not matter that one client sees a ship zapping a rock to the left side of a ship and another players sees the same ship zapping a rock to its right. The graphics too can be done procedurally. The ships may keep moving and never be out of range of any one particular rock. It's the dentistry of whatever it is they are mining that matters. This will merge well with some of the 'tessellation' we've recently seen. Does CCP really want to keep track of all those rocks bouncing off ships? I don't think so.

Above each mining laser is a small window showing a wave form, like the one below. Double click the small window will make it many times larger for the player to get a detailed view.

Laser Configuration Window - http://eve-files.com/dl/253905

This wave form represents the optimal configuration of the mining laser. The object for the player is to match the mining laser's wave form to the resource they are mining. To do this, they simply look at the grid and type in the two values for frequency and amplitude. Then click ok/enter. The wave forms will change over time and the pilot will need to adjust his mining lasers once every minute or two to maintain maximum yield. Unbalanced lasers will return less than maximum yield. These wave forms can be generated procedurally. It would be less easy to bot, though not impossible to shim, which is frankly something CCP will never overcome. (but perfectly matched 24/7 playing players ... bot). It gives some interest to mining and isn't 100% afk yawn city.

So what about these sections? Each section will have a set amount of resources that will be reset at some scheduled time, doesn't have to be down time, but that's probably the most likely candidate. Distribution, as represented in the mining scanner window shown in the second image, can also be done procedurally. Apply a new random seed every given period and that is that.

There are a few more details I have in mind but will leave it here for now and address them as they come, if this topic gets a conversation going.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Adunh Slavy
#2 - 2012-04-21 00:29:11 UTC  |  Edited by: Adunh Slavy
Reserved for Edits and what not

IMG links updated to smaller pics

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Caleb Ayrania
TarNec
Invisible Exchequer
#3 - 2012-04-22 12:56:31 UTC
I would like to add a few thoughts from convos..

Since a lot of mining is mainly based on "parking" style..

Why not create a motivational factor. In doing so reuse the alloys.

Make roids REALLY BIG. So they demand a lot of manhours to pop. Something like Hulk and 72+ manhours.

At the core of roids there would be an alloy of the "opposite" type. So in a VELD Roid there would be a plush alloy core of a size fitting the original size of the roid.

This would bring in explorational mining. Since two types would develop. The industrial miner and the prospecting miner.

This would also be a good chance to look at ships that might not be used for its original purpose. Like the Navitas and similar types.

This direction might be good for the features discussed like ring mining and the likes..

Adunh Slavy
#4 - 2012-04-22 13:28:04 UTC
Caleb Ayrania wrote:

Make roids REALLY BIG. So they demand a lot of manhours to pop. Something like Hulk and 72+ manhours.



In this particular idea, there are no asteroids at all. That is to say, there is no static asteroid object in space that a player targets and shoots with mining lasers. All the asteroids are procedural. The players will see asteroids, and see them being mined. But there are no individual objects being tracked by the server.

Instead of targeting rocks, the player needs to keep their ship moving and stay in the areas that have more dense deposits, also manage the frequency and amplitude of their mining lasers.

Finding a nugget of some kind of alloy could be added randomly here and there, and players can run around and scoop them up I suppose when they come across them. Sort of like Easter eggs.

This let's me segue to another part of this. The closer one is to the center of the mining zone, typically the more dense the asteroids and resources would become. However, ships will take some damage if they are moving too fast through the asteroid field. The more dense the area, the slower one must move.

If there were Easter eggs there for people to find, it might be fun to try and grab them before someone else, with out getting your self blown up.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Adunh Slavy
#5 - 2012-05-09 14:28:18 UTC
Shameless bump

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Temmu Guerra
Viziam
Amarr Empire
#6 - 2012-05-09 15:38:34 UTC
Interesting idea. However I need to be able to see it to give full judgement on it. I would like to see some upgrades to mining as well as capital mining vessels =)

I am only concerned about how much interaction this may take. Most miners (such as myself) have multiple mining toons. I have avoided crystals for almost all together because of how quickly some asteroids pop (save the high ends). I am more in favor of being able to have larger rocks that take longer to mine just because mining was never intended as a very intense form of pve. I would love to be able to just grab a glass, fill her up with some of the good stuff, and sit and mine to my hearts content =D
Adunh Slavy
#7 - 2012-05-09 18:12:51 UTC
Temmu Guerra wrote:
Interesting idea. However I need to be able to see it to give full judgement on it. I would like to see some upgrades to mining as well as capital mining vessels =)

I am only concerned about how much interaction this may take. Most miners (such as myself) have multiple mining toons.


I envision adjusting the mining laser once per minute, and doing so wouldn't take much effort, count some lines on the little graph, type in two numbers and click ok. Also piloting the ship along the dense veins.

One thing to note, even if a player did not adjust their lasers, and did not pilot through the best areas, a player would still pull in ore, just not as much as someone who paid more attention. Effort is rewarded versus how many slaves, I mean alts, one has.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

MortisLegati
School of Applied Knowledge
Caldari State
#8 - 2012-05-11 16:58:10 UTC  |  Edited by: MortisLegati
Temmu Guerra wrote:
capital mining vessels


Every time I see someone mention this, I cringe on the inside. CCP has either explicitly or implicitly said that they will never add a bigger or more efficient resource extraction vessel than the Hulk. It would make every miner make less by reducing supply and it would throw the balance of the number of miners needed to supply particular ventures, which is something upon which the game is balanced. A capital mining vessel would basically make everyone pop tiers higher ships than they'd been producing already. (And people are already complaining about capital proliferation.)

CCP has loosened the 'no more yield' idea behind not creating bigger mining ships by giving miners more of an incentive to work together by creating capital logistics and support vessels for miners but even these don't increase the productivity of a single miner by the degree to which a new battleship plus hull class would produce.