These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Massive Security Theory Thread (or, what hi / low / null / wh means to you)

Author
Jett0
Ministry of War
Amarr Empire
#1 - 2012-05-09 16:50:44 UTC  |  Edited by: Jett0
tl;dr is in the thread title. Go nuts.

Why this thread exists:

Whenever we discuss various mechanics related to security areas, the good arguments usually come down to
"Your idea goes against what (sec area) is about"
"We agree on the purpose of (sec area), but not on mechanic ideas"

I think it would help for players of various styles/sec areas to first discuss what the purpose of each sec area is.

What this thread is about:

Your thoughts on High, Low, Null, WH, even Rookie systems
What "flavor" each area has for you, under current mechanics
What flavor you would like a specific area to have; what would entice you into another sec area?
What you like about your current area, and why you stay there
How sec areas should differ, and to what degree
Questions to other players about all of the above

What this thread is not about:

Which sec area is better
What gameplay style is or isn't playing EVE "correctly"
How your game is being hampered by other players, or even CCP
(i.e. don't whine, propose change and explain how you think it supports the "correct" flavor)

Good stuff to review:
Nullsec Development: Rules and Guidelines
Nullsec Development: Design Rules
Changes to War Mechanics
EVE Fanfest 2012: Crimewatch
(Feel free to suggest more. I wasn't here for Dominion's sov changes, for example.)

To kick off:

I love wh space. It has a feeling of mystery that the other areas don't match for me. The removal of constant local has a lot to do with this. Watching d-scan with adrenaline and paranoia never gets old. Low-sec is fun too, but I rarely venture there.

I've never lived in null, so I wonder: Is nullsec pretty much reverse highsec, but with better faction police? Would carelessly monitored null areas be equivalent to lowsec then?

Is it "right" that null should still have to Jita for anything? If large null alliances have the production capacity that they do, what would prevent them from severing all ties with highsec? Why should highsec alts still be necessary?

Are there any pirate groups in low that can actually sustain themselves solely on ransoms and cargo? If so, I would love to know how you do it.

Aaaaaaand the big one. I believe 1.0 highsec should be Concord-Death-Ray levels of safe. Meanwhile, 0.5 should have epic criminal chases on par with Grand Theft Auto, or the stuff on late-night television.

Occasionally plays sober

Doctor Ungabungas
Doomheim
#2 - 2012-05-09 16:53:31 UTC
0.0: The place where I live, it has everything I need.
Low Sec: A place where I can relax, no bubbles.
High Sec: A place where I'll probably be killed by wardec alliances.
Welsige
The Scope
Gallente Federation
#3 - 2012-05-09 16:56:25 UTC
0.0: Freedom, the real EVE
Low Sec: what highsec should be
High Sec: a place where nothing is allowed.

[b]~ 10.058 ~

Free The Mittani[/b]

Cys Root
Aliastra
Gallente Federation
#4 - 2012-05-09 17:12:12 UTC
Nephilius
Deep Core Mining Inc.
Caldari State
#5 - 2012-05-09 17:14:16 UTC
Nulsec is, to me, a vast area of space that has the capacity to be extremely dangerous if you are a single player or small entity. In what little time I have spent there, I enjoyed zooming about, checking stuff out, and either getting into some fights or knowing my limitations and hightailing it out of fights. A good place to explore, and if you got pals, probably a good place to live.

Losec is what I would consider the most dangerous areas of New Eden. Incapable of being tamed or controlled, losec should be the embodiment of the phrase 'Risk vs Reward'. Unfortunately, it's risk heavily outweighs any reward at this time.

Hisec feels to be more dangerous now than ever, to the point where I actually have used measures in some star systems and regions that I once only used in losec. Good place for noobs to start, and make the choice of path from there. Hisec is like a buffet, it has a little of everything, but all those things are not of the highest caliber or quality.
"If."
Brother chookta
One Horse Trading
#6 - 2012-05-09 17:22:56 UTC
Not been to nullsec but

low sec - watch local
lowHigh sec - watch your back
hihigh sec - watch TV

joking apart this really has become how I see the game nowadays. I now spend most of my time in 0.3 to 0.6.

malaire
#7 - 2012-05-09 17:25:32 UTC
hi = my home
low = place I avoid
null = boring politics, also to avoid
wh = maybe my home someday

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Elise DarkStar
Garoun Investment Bank
Gallente Federation
#8 - 2012-05-09 17:29:30 UTC
Jita 4-4: make money, **** bitches

the rest: peons dancing at the end of my strings
Andski
Science and Trade Institute
Caldari State
#9 - 2012-05-09 17:42:44 UTC  |  Edited by: Andski
hisec: markets, risk averse publords afraid of leaving the "comfort zone"
lowsec: dead, midpoints, only a handful of active systems and they are chokepoints
npc nullsec: people live here?
sov nullsec: the only part of the game worth playing in
wormholes: way too much tedium for a video game

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Jessie-A Tassik
Pator Tech School
Minmatar Republic
#10 - 2012-05-09 17:46:28 UTC  |  Edited by: Jessie-A Tassik
Low-Sec has a security force to. Thanks to the stupid jump drive mechanics, Null-Cord arrives to destroy any ships that attack a sufficiently important Null-Bear in low-sec.

I think Null-Cord needs to be nerfed into the ground.

According to risk/reward Null Bears are to safe in Low Sec.

Null-Cord needs to be removed from Low Sec.
Jessie-A Tassik
Pator Tech School
Minmatar Republic
#11 - 2012-05-09 17:47:13 UTC
Andski wrote:
hisec: markets, risk averse publords afraid of leaving the "comfort zone"
lowsec: dead, midpoints, only a handful of active systems and they are chokepoints
npc nullsec: people live here?
sov nullsec: the only part of the game worth playing in
wormholes: way too much tedium for a video game


Yeah, we gotta nerf NPC Null more to drive people into our sucky alliance!

CCP SoundWaffe is on the job.
Andski
Science and Trade Institute
Caldari State
#12 - 2012-05-09 17:47:51 UTC
miners saying "nullbears" is hilarious

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#13 - 2012-05-09 17:48:21 UTC
but please continue to contribute to this thread with your worthless opinions

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Jessie-A Tassik
Pator Tech School
Minmatar Republic
#14 - 2012-05-09 17:49:41 UTC
Doctor Ungabungas wrote:
0.0: The place where I live, it has everything I need.
Low Sec: A place where I can relax, no bubbles.
High Sec: A place where I'll probably be killed by wardec alliances.


Don't worry, CCP Soundwaffe is taking care of that!
Petrus Blackshell
Rifterlings
#15 - 2012-05-09 17:50:56 UTC
Posting in a non-massive thread with "massive" in its name.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Elise DarkStar
Garoun Investment Bank
Gallente Federation
#16 - 2012-05-09 17:50:58 UTC
Andski wrote:
but please continue to contribute to this thread with your worthless opinions


"psychotic" worthless opinions

an important distinction
Iamien
Deep Core Mining Inc.
Caldari State
#17 - 2012-05-09 17:51:01 UTC
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#18 - 2012-05-09 17:55:22 UTC
0.0: Home sweet home. Can kill people, can kill rats, can harvest PI and moon goo. People want to f- with you? kill them.

Low: No bubbles, great for cynos and quick market purchases. easier to move through with a cov-ops frig.

High: its like a high school. People talking about doing things only for someone to lose all their money in the end.

WH: Its both full and empty. When u find a C3 that is populated then its like u got into a fortress. When it is empty, you find the floating remnants of the people before.

Romar Agent
Science and Trade Institute
Caldari State
#19 - 2012-05-09 17:57:43 UTC
Highsec: relaxed place where I conduct most of my business

Rookie systems: just another system, I dock there to buy skillbooks then and now

Lowsec: a little more thrill, a little more stress, manageable with preparation, but no incentives to conduct business there

Nullsec: never been there, open Null seems to be divided up, and I have no interest to work for others, may visit NPC Null one day

WH space: never looked at the mechanics
Just Alter
Futures Abstractions
#20 - 2012-05-09 18:03:32 UTC
Andski wrote:
hisec: markets, risk averse publords afraid of leaving the "comfort zone"
lowsec: dead, midpoints, only a handful of active systems and they are chokepoints
npc nullsec: people live here?
sov nullsec: the only part of the game worth playing in
wormholes: way too much tedium for a video game



Npc nullsec is cool as fuark.


Reminds me of the worst part of town.

The place where the failures and the rejects can find a bit of solace and rest a bit before being brutalized by the neighboring alliances; all the while thinking " ~* repost this if you're a beautiful strong pilot who doesnt need no sov *~ ".
12Next page