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UI Changes - The Inventory System [UPDATED 2012.05.30]

First post
Author
Darkcoro
Neotech Industries
Tau Ceti Alliance
#81 - 2012-05-09 10:27:56 UTC
I am not trying to be condescending here at all, but can people seriously not see their own ship at the top of the list?? Ugh

On a more useful note, the remembering window positions is awesome, I am bug reporting that they don't remember open/closed state aswell, as it seems this should be part of the functionality, at least that was my understanding. Otherwise, Awesome. Big smile
Tiger's Spirit
Templars of the Shadows
#82 - 2012-05-09 11:07:31 UTC
Loghaire wrote:

I disagree with the requirement of multiple windows for inventory management


And we disaggre with you, thx bye.
Vegare
Bitslix
Lolsec Fockel
#83 - 2012-05-09 11:26:26 UTC
Still no feedback on the feedback? Roll
Loghaire
Brutor Tribe
Minmatar Republic
#84 - 2012-05-09 11:58:13 UTC
Tiger's Spirit wrote:
Loghaire wrote:

I disagree with the requirement of multiple windows for inventory management


And we disaggre with you, thx bye.

Part of customisation requests is to be able to tailor an interface into particular workflows.

I like my workflows with less windows, like how I like web browsing with tabs and not an ungodly number of windows like the bad old days of IE6. *shudders*

Also, note I said requirement. I disagree with the requirement of, not the existence or implementation of multiple windows for file/inventory management.

What is wrong with being able to do tasks with less windows? I think it is perfectly valid to want to be able to do something with just a single window versus 2 or more. For some things, it would be quicker if all it took was a single window. If you want multiple windows, that is just fine too. Customisation and all.

Also, nothing wrong with giving feedback in a feedback thread Blink "thx bye"
Talon SilverHawk
Patria o Muerte
#85 - 2012-05-09 12:17:07 UTC
Loghaire wrote:
Tiger's Spirit wrote:
Loghaire wrote:

I disagree with the requirement of multiple windows for inventory management


And we disaggre with you, thx bye.

Part of customisation requests is to be able to tailor an interface into particular workflows.

I like my workflows with less windows, like how I like web browsing with tabs and not an ungodly number of windows like the bad old days of IE6. *shudders*

Also, note I said requirement. I disagree with the requirement of, not the existence or implementation of multiple windows for file/inventory management.

What is wrong with being able to do tasks with less windows? I think it is perfectly valid to want to be able to do something with just a single window versus 2 or more. For some things, it would be quicker if all it took was a single window. If you want multiple windows, that is just fine too. Customisation and all.

Also, nothing wrong with giving feedback in a feedback thread Blink "thx bye"


Nothing, but is should be an option, if you want to use less windows fine if you like the old system then again fine. Just don't force the change.

Tal
Invisusira
Escalated.
OnlyFleets.
#86 - 2012-05-09 13:10:09 UTC  |  Edited by: Invisusira
Loghaire wrote:
I like my workflows with less windows, like how I like web browsing with tabs and not an ungodly number of windows like the bad old days of IE6. *shudders*

Did you often drag items around from one browser window to the other?

The inventory UI is more akin to an OS UI, not a browser UI. Navigating OSX or Windows without being able to open multiple windows is just about the most ridiculous thing I could ever imagine.

The new UI is, overall, nice. It has HUGE basic functionality problems, however, when you compare it to the current one.

• Much larger window size.
• Shift-click is not intuitive like double-click.
• You can't have separate "docked" windows that are always there when you dock up.
• A whole mess of in-flight inconveniences.

Do NOT change an interface unless you can replicate the basic functionality of the old one.
Loghaire
Brutor Tribe
Minmatar Republic
#87 - 2012-05-09 13:48:34 UTC
Invisusira wrote:
Loghaire wrote:
I like my workflows with less windows, like how I like web browsing with tabs and not an ungodly number of windows like the bad old days of IE6. *shudders*

Did you often drag items around from one browser window to the other?

The inventory UI is more akin to an OS UI, not a browser UI. Navigating OSX or Windows without being able to open multiple windows is just about the most ridiculous thing I could ever imagine.

The new UI is, overall, nice. It has HUGE basic functionality problems, however, when you compare it to the current one.

• Much larger window size.
• Shift-click is not intuitive like double-click.
• You can't have separate "docked" windows that are always there when you dock up.
• A whole mess of in-flight inconveniences.

Do NOT change an interface unless you can replicate the basic functionality of the old one.

What? Right, analogies don't have to be 100% accurate, and I did make references previously to different File Managers present in differing OS as what I tend to prefer (Ones I used with Linux Mint I found much more preferable than Windows, as I found I could do file management without cluttering screens with too many windows and managed my views with tabs and panes within a single window). Reducing windows needed for tasks doesn't automatically mean do everything within a single window.


  • I did say there's functionality issues with the current UI.
  • I did also say there'll need to be many improvements before it is suitable to replace what is on TQ.


You seem to be agreeing with me on general points, and only disagreeing really on minor differences or just taking analogies too literally.
Tippia
Sunshine and Lollipops
#88 - 2012-05-09 16:46:58 UTC  |  Edited by: Tippia
Loghaire wrote:
I disagree with the requirement of multiple windows for inventory management, but I'll explain what I mean by that. Firstly, a single window could still display multiple holds through multiple panes, tabs, etc.
Same thing as far as the requirement goes — there's a reason why tools like Norton/Total/Midnight Commander and PathFinder were invented: because trying to managed files in a single location view is hugely inefficient. Multiple panes still creates the problem that you're locked into a pre-determined layout, and that's not very good either. It's better, yes, but still limiting, because then you have to fiddle around with the window each time you want a new pane, rather than just have that third (or fourth, or n:th) window automagically appear where it always does.

Quote:
I don't see why having multiple windows is a must when to me, constantly managing and repositioning windows just to move things around isn't really my idea of a good UI.
…and that's exactly what the new system enforces, and which the old one didn't. In the old one, you set up a number of windows or stacks of windows, and then you let them be. They would take care of themselves and everything would open in the right spot. With the new one, all of that is gone — any time you open something new, you will have to reposition and resize it, because everything assumes it's the single unified inventory window (and god forbid you accidentally double click anything, because then all those windows will assume that they should do something — they are all the single unified window, after all), and the whole thing resets. Back to managing all those windows.

Quote:
What is wrong with being able to do tasks with less windows?
Pretty much everything when it removes the ability to do so with more windows, thus reducing the efficiency of the very task the window is meant to do by… oh… 80% (completely random number).

Also, you can already do everything in a single window on TQ, today, if you so choose. The only improvement this new system offers in that regard is that you don't have to manually stack all the item windows into a big pile of tabs (and even then, most of them are actually already assigned to the same window stack by default), because they're already all in there through the tree view. That's a very small amount of manual labour that has been removed at the cost of a whole lot of efficiency and customisability.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#89 - 2012-05-09 16:58:34 UTC
In nutshell - it is ok to give people ability to have everything in one window as long they can choose whether or not they want/can/prefer to use such set up. Currently that will not be possible even in wildest fantasies.

Here is a little story for you guys which will explain what and why to expect from unified inventory. Don't be too optimistic.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Belander
Capital Gents
#90 - 2012-05-10 05:34:16 UTC
Just chiming in that I am not a fan of the new UI changes. I can totally see what they are trying to do, but its a very frustrating system at the moment. Its a huge pain in the ass in its current form and needs some more work/refinement.

Mystery Brews
Global Illumination Phase
#91 - 2012-05-10 13:02:08 UTC
CCP, why did you include mod/ship worth when hovering over them? Do you not realise that this will be bad for trading? Too much transparency = bad for trade.

People can look it up in the market if they want to. You claim that eve's economy is one of ccp's biggest assets, yet this /o\

We've already lost an interesting OTC market when faction moved to market. Not complaining about that, but you just don't get it.
Rendus
Burning Brothers of Orthon
#92 - 2012-05-10 15:03:18 UTC
Putting in my 0.02 isk on this as well.
New system does have some useful items like being able to tell what items are approximately worth. But that's going to be a Pain in the Bandwidth when I have a LOT of stuff and eve wants to do a price-check on each item every time I open the cargo window. Would be better to just have a "totals" button that I can press as-needed.

Overall it's a bad idea to put EVERYTHING in one window. Yes I realize that I can Shift+Click to get separate windows so I can drag/drop stuff as needed from window to window, but isn't that just adding a layer of BS to get BACK TO the original function?

Ran a L3 mission, whoosh! Bang! <3 the Missiles. But clean up was a bit messy because as I hit the "Loot All" button the window swaps back to "ship cargo" .... back and forth swapping got a bit annoying. The way it works on live where you can just leave your inventory closed and click the Loot All and it goes away is Very Preferable.

Gimme back my "Hanger", "Corp Hanger" and "Ships" buttons
Rendus
Burning Brothers of Orthon
#93 - 2012-05-10 15:09:02 UTC
Mystery Brews wrote:
CCP, why did you include mod/ship worth when hovering over them? Do you not realise that this will be bad for trading? Too much transparency = bad for trade.

People can look it up in the market if they want to. You claim that eve's economy is one of ccp's biggest assets, yet this /o\

We've already lost an interesting OTC market when faction moved to market. Not complaining about that, but you just don't get it.


when buying / selling stuff on the market there is already a notice that "This item is 429% above Regional Avg" so I don't see how adding the price to a hover-over is going to make any transaction "more transparent" other than maybe for people in Jita trying to sell Frigates for 1Bisk and claiming it's only 1Misk.
Nova Fox
Novafox Shipyards
#94 - 2012-05-10 15:11:55 UTC
I don't know about you guys but I dont want more than one window of any kind open at any time.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Bienator II
madmen of the skies
#95 - 2012-05-10 15:26:43 UTC
Nova Fox wrote:
I don't know about you guys but I dont want more than one window of any kind open at any time.

I do.

- to quickly loot (selected) items
- for corp stuff (a lot of item movement)
- I have the ships list (additional to the items list) always open when docked in my base, since i switch often
- when undocked i have cargo and drones windows open (if drones get a redesign however it will be only the cargo)

on SISI i have to expand the cargo window to the larger window every time i dock, and open the other windows by expanding the window sidebar (since the menu bar is useless in this situation). Thats clearly more work than before since on TQ everything is ready when i dock or undock.. it remembers the settings. (cargo windows are even remembered for each ship individually)

so even though the new UI is nice and modern, its a usability regression for my usecases. (and i don't think i am alone here)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

CCP Goliath
C C P
C C P Alliance
#96 - 2012-05-10 15:29:47 UTC
Everyone talking about multiple windows - you know that shift clicking opens up a new window right?

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#97 - 2012-05-10 15:35:33 UTC  |  Edited by: Salpun
CCP Goliath wrote:
Everyone talking about multiple windows - you know that shift clicking opens up a new window right?

True but until there is a window manager so diffrent set ups can be saved and then selectable, any good that is created by this new system will be pushed aside.

Having two saved settings , one for in hanger and one in space is not enough.

Icons need be shrink ableTwisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

MadMuppet
Critical Mass Inc
#98 - 2012-05-10 15:35:40 UTC  |  Edited by: MadMuppet
After my fairly lengthy complaint a couple pages back I feel I should paste a follow-up based on the changes from Wednesday. The system is a lot better than what it was when I first wrote, enough so that I think it won’t cause a riot, but people are still going to be unhappy:

-The in-space vs in-station concerns have been addressed quite a bit if you haven’t looked yet. I will be testing more tonight. Your ‘items’ window remembers a different size when you go in to space. Does double-clicking a window option open a new window (in addition to the ‘shift+click’?) If not can that be an option?

-Wrecks can now be ‘shift-clicked’ out to a window like before, but once empty they revert to a cargo screen. So long as you do not close that cargo screen the next wreck will convert so that you can loot it (similar to the old system at least). This is better, but I would still like the ability to have it remember that function for wrecks/cans for looting rather than having to set it up each salvaging run. It is tolerable for now, but refinement would be nice.

-Your ship cargo bay is now consistent in space, regardless of ship type. This is better than what we had last week, but still a slight departure from the old system. I only mention this because the placement of my cargo bay for a combat ship is different than my placement for a mining or cargo ship. It is a personal issue, and the current way is functional, but I would like to see a position retention for each ship class in much the same way that each ship class can remember its preferred orbital distance.

-Orca. Much along the same vein as the paragraph above, I would like to see a position retention ability for the various bays in the Orca.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Blue Harrier
#99 - 2012-05-10 15:37:14 UTC
Nova Fox wrote:
I don't know about you guys but I dont want more than one window of any kind open at any time.


That may well be your way of working and I applaud the way you do things, unfortunately that is not my and it seems many others in the various threads, way of working.

I tend to be a ‘Visual’ rather than a ‘Text’ person, I find a ‘picture is worth a thousand words’ so tend to keep 2 or more windows open when dragging and dropping stuff to sort it. For me an icon is much easier to locate in a cargo container/hold than a line of text in a tree list (especially if that text is on the small side).

All I would like is for CCP to just give us back the right click, select an option and open a new single window. You can then have your ‘One Window to Serves Them All’ and the rest can have our ‘Single Window to View Our Stuff’. Everyone gets what they want/need and (I hope) everyone could be happy.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Blue Harrier
#100 - 2012-05-10 15:41:42 UTC
CCP Goliath wrote:
Everyone talking about multiple windows - you know that shift clicking opens up a new window right?


Yes and I have tried it, but I still have to open the ‘Inventory’ first to get the single windows open, and that thing takes up real estate I don’t want to give up until it is closed.

Also when I close windows they don’t remember where they were, so I open my Orca Ore Bay and the Drone Bay, close them both and the Ore Bay re-opens where the Drone bay was and the Drone bay opens cascaded at the same location.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.