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Jump Drives, breaking Eve for years

Author
doombreed52
TunDraGon
Goonswarm Federation
#161 - 2012-05-09 14:34:53 UTC
So you want to make 0.0 more painful to live in? so everyone goes back to highsec and carebears with you as you mine. go away.
Andski
Science and Trade Institute
Caldari State
#162 - 2012-05-09 14:45:16 UTC
Malphilos wrote:
Andski wrote:
that doesn't mean the quality of life was the same


HTFU?

Just askin'...


try posting with your main

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Harper Haberdash
#163 - 2012-05-09 14:45:25 UTC
Jessie-A Tassik wrote:
Akirei Scytale wrote:
"Let's make going anywhere in 0.0 a royal pain in the ass that involves hundreds of gates or dozens and dozens of short jumps, consuming fuel and time!"

Making a game more tedious makes it less fun. People log in to shoot each other or do whatever it is they enjoy, not spend multiple days moving assets for one group of fights.


I especially enjoy you being able to drop 1000 man blobs on me anywhere in Eve in under 10 minutes.

Cause if it takes you longer than ten minutes to get anywhere in Eve, then that is to long.

Many people operating in High Sec are wondering if you are high right now.


How ******** are you? TEST doesn't give turd about dropping a 100 man blob on some noname carebear in high/lowsec.

Oh, the tears.
BoBoZoBo
MGroup9
#164 - 2012-05-09 15:03:56 UTC
Yeah - its not like you need to gave another ship do the traveling and light a cyno or something.

Primary Test Subject • SmackTalker Elite

Adria Origin
Yar Har Fiddle Di Dee
#165 - 2012-05-09 15:05:10 UTC  |  Edited by: Adria Origin
So what you are saying is you want it to take 3-4 hours for a fleet to travel through nullsec, each way.

And what makes you think this will create more fights? And fights would be shorter since reinforcements would take hours as well, there'd be no point.

When we cross the galaxy quickly it is because it was setup days, if not weeks, in advance. Each jump calculated in advance, someone flew to each location to setup a safe POS and get a cyno going.

Impromptu hot drops need to be in a very short range, depending on what you are hot dropping. A standard fleet needs a titan bridge (so 60b and a lot of training) and has the range of about a region. A carrier can skip over a region (so ~1.5b and over a year of training). Both of these assume good skills. Black ops hotdrops have limited range as well.

You can simply look at the map (average players in space) to see if there is a hostile camp or hotdrop ready to go. Hot drops are annoying but it's part of the game. I'm sorry you lost your tengu to a bunch of bombers or whatever but HTFU.

Edit:

Also I think this is backwards. We need to allow more cynos, I think covert cynos need to be allowed in 0.8 and lower. This would add great fun to highsec warfare.

-

In addition, capitals and super capitals should be able to use stargates like a cyno. They get near them, just like any other ship, and click jump. Instead of the gate activating it downloads the information for the destination gate and uses the jump drive to jump to it. This still consumes fuel (and ends up consuming more because it's not a straight line if you are jumping more than 1 system).

This doesn't make travel safer since if you jumped into a bubble or got pointed a capital could not use the gate because they need the use of their jump drive. Again, since the use of a JD is required this would not allow them to enter jammed systems either.
Saia Tae Arragosa
Doomheim
#166 - 2012-05-09 15:32:48 UTC
We should remove gates and go to fuel for required jumps. Put a new jump fuel in game. Jumping from system to system requires x amount of fuel per jump. This would add a new ISK dump into the game as well and create a whole new market. Just get rid of gates completely.

Then there could be hundreds of entry points per system - it would open up all of EVE space. Imagine whole fleets of carebears jumping into null sec from various points because they are no longer at the mercy of gate camping asshats. LOL! Let the invasion begin!
Vaerah Vahrokha
Vahrokh Consulting
#167 - 2012-05-09 16:03:51 UTC  |  Edited by: Vaerah Vahrokha
Andski wrote:
Marlona Sky wrote:


...

Quality, Cost, Time; in no way should anyone or any entity in this game be able to have all three. You can pick two and the third must suffer.

- You want to project massive power quickly? It should cost you dramatically high.
- You want to quickly project power cheaply? Then the amount of power projected should be minimal.
- You want to project massive power cheaply? Then the amount of time to do so should be considerably high.


Is this really asking too much?



people lived in nullsec before deployable outposts, POSes, capitals of any sort, jump freighters and the alliance mechanic

that doesn't mean the quality of life was the same


It's exactly the same as hi sec miners complaining about their Hulk getting ganked.

YOUR corp on top of all tell them to HTFU:

"If you want to not die then fit tank and drop yield"
"If you want top yield then you will die"

"You can't have both".


Hey, now it's your corp turn to be schooled about "you can't have pie and eat it".
Is it tedious? Sure, in the same manner it's awful to fit a massive tank on an Hulk. Yet miners are schooled about go that way or the highway, right?
Marlona Sky
State War Academy
Caldari State
#168 - 2012-05-09 16:07:21 UTC  |  Edited by: Il Feytid
Mithrantir Ob'lontra wrote:
People lived in 0.0 before jump drives, but they also avoided taking their logistics HQ too far into 0.0, to ease up the burden.


They moved what they needed to where they lived. By today's standards it does not seem like a lot, but back then, it was what they needed to get the job done.

Mithrantir Ob'lontra wrote:
Also I like the generalizations you use for the 0.0 population and how you make them appear as facts while in truth aren't.
Most people have alts. For everything. I don't see you complaining for the other uses.


I despise alts, but that is another topic. This thread topic is about power projection, specifically jump drives.

Mithrantir Ob'lontra wrote:
Fuel is not chump change, and requires a serious logistical effort to be moved around. Moving via NPC stations is not always the choice and more often than not it ain't a choice.
Not to forget also that Supercapitals CAN'T dock, which somehow i think nullifies your argument.


Fuel is cheap. It is not hard to move with jump freighters and titans bridging normal freighters. Stations that capitals can immediatly dock and undock with full fuel and capacitor are sought out. Once you setup the locations, it is gravy after that. Super capitals?? **** super capitals.

Mithrantir Ob'lontra wrote:
If the cost of running a jump network was an absolute joke as you proclaim it, then I take it all alliances would have extensive jump bridges networks. Which also is not the case. Maybe due to the huge effort that is required by the players to maintain that network.


Jump bridge networks cost money via the sov system. Also they can be shot at. You can't specifically target someones fuel storage at a station or go after the alts who bring them in. Maybe you could pop the cyno kestrel, but the jump freighter/carrier/bridged freighter has long since docked in 100% safety.

Mithrantir Ob'lontra wrote:
Quality, cost, time.
You seem to lack the understanding that cost isn't and should not be always monetary.


I understand things perfectly. No one goes out of their way to run supply logistics in a more dangerous way. Due to the current mechanics, you can get supplies in with ease and perfectly unscathed.

What you and a few others are worried about is your power projection being nerfed. You are afraid that in order to find conflict you will need to look more closer to where you live instead of on the other side of the galaxy. You are afraid of effort. You are afraid that "Push button, receive PvP" will go away. You are afraid that you will not be able to blob every threat. You are afraid of actually living in the territory you claim sov in. You are afraid of actually doing things proactively to protect assets in space like POS's and other things. You are afraid of having risk when you carebear.

You are scared of the unknown.
Vaerah Vahrokha
Vahrokh Consulting
#169 - 2012-05-09 16:10:09 UTC
Adria Origin wrote:

Impromptu hot drops need to be in a very short range, depending on what you are hot dropping. A standard fleet needs a titan bridge (so 60b and a lot of training) and has the range of about a region. A carrier can skip over a region (so ~1.5b and over a year of training). Both of these assume good skills. Black ops hotdrops have limited range as well.


As Tippia says, the cost is not relevant for game balance.
People WILL get those 60b (which is fairly easy, I could buy a titan today and I am a solo casual player playing 1 hour a day) so the roadblock is just a bump, not a limit.
Dragon Outlaw
Rogue Fleet
#170 - 2012-05-09 16:12:20 UTC  |  Edited by: Dragon Outlaw
Arguments in this thread seem to revolve a lot around making Eve realistic vs "we dont want it to be a job".

The ones using the 1st argument seem to understand and accept that they would have to "suffer" the hardships the proposed changes would generate on them (that is considering IF they would become deep null sec residents).

The ones using the 2nd argument (mostly null sec residents in large alliances) totally reject the idea.

Is it out of stobbernness? Laziness? Fear of loosing what they have?

I wonder Big smile
Joe Skellington
Sarz'na Khumatari
#171 - 2012-05-09 16:16:36 UTC
I bet all those WW1 French vets were pissed when the Blitzkrieg was invented. I don't think they had forums to whine on about it.

Please note that ASCII art is not permitted in the forum signatures. Spitfire

Dragon Outlaw
Rogue Fleet
#172 - 2012-05-09 16:19:11 UTC
Marlona Sky wrote:


You are scared of the unknown.


Bang on!!
Aron Croup
Incompatible Protocol
#173 - 2012-05-09 16:22:19 UTC
To the OP:

Your are exaggerating a little with the time it takes to move big fleets. Normally just getting everyone in range of a titan bridge without bumping said titan outside a POS can be a challenge. The reason I stopped doing null-sec PVP was all the blue-balling, where you literally take hours to assemble a fleet, maneuver it into position, bridge, and then half the time there will be no fight.

Organizing hundreds of people to do anything is in itself a difficult task that takes practice, discipline and patience, and even then you'll have to put up with the asshats who show up 10 minutes after form-up and ask for ammo in local chat...

That said, I do agree that transport has gotten too easy. Jumpbridges, titan bridges, jump freighters, etc... it's all making EVE a smaller place with less room for everyone. I also think the clutter of player owned stations in null-sec is a real problem. Null-sec is becoming way too safe, which is why everyone and his dog move to empire to gank haulers and miners.



Aron Croup
Incompatible Protocol
#174 - 2012-05-09 16:27:55 UTC
Rhealee wrote:
If were talking speed nerf then by all logic you should nerf the **** out of wh travel too. I mean come on its not fair for a carrier to skip 20 gates, how could it be fair for a freighter to go from highsec to 40 jumps deep into 0.0 in 1 or 2 wh jumps.

I fail to see any logic or any form of proof on how jump drives break the game. Sounds to me like original poster is just pissin and moaning about something trivial. The jump drive mechanism is fine. Fix the gate travel before the jump drives.


First of all, wormholes are simply too random and volatile to be depended upon for alliance logistics. Secondly, there's a significant time investment in actually scanning down the wormhole, and it's rare to find a rabbit hole that will take you from empire to null-sec in 2 jumps. Usually you'll have to go at least 3-4 systems deep, and by then you've spent more time than a carrier pilots would do cyno-jumping to his destination.
Malphilos
State War Academy
Caldari State
#175 - 2012-05-09 16:31:36 UTC
Andski wrote:
Malphilos wrote:
Andski wrote:
that doesn't mean the quality of life was the same


HTFU?

Just askin'...


try posting with your main


I'll take that as a "yes". Blink
Adria Origin
Yar Har Fiddle Di Dee
#176 - 2012-05-09 16:38:58 UTC
Dragon Outlaw wrote:
Arguments in this thread seem to revolve a lot around making Eve realistic vs "we dont want it to be a job".

The ones using the 1st argument seem to understand and accept that they would have to "suffer" the hardships the proposed changes would generate on them (that is considering IF they would become deep null sec residents).

The ones using the 2nd argument (mostly null sec residents in large alliances) totally reject the idea.

Is it out of stobbernness? Laziness? Fear of loosing what they have?

I wonder Big smile

My argument makes it funner and realistic.
Gogela
Epic Ganking Time
CODE.
#177 - 2012-05-09 16:46:33 UTC
nubile slave wrote:
Bootleg Jack wrote:
Herzog Wolfhammer wrote:
Actually I think that it should be the other way around, let ALL ships dial in system to system warps, the range of which depending on the usual factors (power, skills, rigs, implants, etc) and get rid of these crap gate mechanics entirely.

It would be the end of the gate camps and the "great wall of carebear" that locks down high sec into a carebear haven - and also locks down 0.0 into another carebear haven.


The gate camp is gone, replaced by the combat patrol. Warp bubbles become rare, replaced by the combat probe, and blobs will be replaced by small and medium gangs. Let the 0.0 overlords whose systems are deserted for weeks on end (I know, I trespass there often) actually have to patrol, watch, and defend "their" systems instead of lording it up from their thrones while renters sit on gank pipelines.

Oh to think of the opportunities and what it would unleash....


Agreed the current gate mechanic is a wall that prevents new players from leaving high sec, everyone wants more player to particiapte in PvP/low/null and yet the mechanic is the new participants have to be fodder first like some bizzare hazing ritual.




Are you serious? Who the heck would want to go to 0.0 without being able to jump stuff in....

Please get some actual knowledge of 0.0 before giving an opinion....

Um... when 0.0 was founded nobody was jumping stuff in. I used to use a badger mkII w/stabs all low and as much tank as I could manage and a shuttle to scout. It was a mad dash. ...but at that time null had more relative value in isk terms and it wasn't one or two alliances w/ blobs of supers teleporting around the map that ran the show. Do you even know what a scout is? Have you ever used one? There's no need in todays eve. There are no logistics.


Vaerah Vahrokha wrote:
Adria Origin wrote:

Impromptu hot drops need to be in a very short range, depending on what you are hot dropping. A standard fleet needs a titan bridge (so 60b and a lot of training) and has the range of about a region. A carrier can skip over a region (so ~1.5b and over a year of training). Both of these assume good skills. Black ops hotdrops have limited range as well.


As Tippia says, the cost is not relevant for game balance.
People WILL get those 60b (which is fairly easy, I could buy a titan today and I am a solo casual player playing 1 hour a day) so the roadblock is just a bump, not a limit.


This is absolutely correct ^ Fuel is nothing. In fact you could increase the price of fuel by an order of magnitude and I probably wouldn't even notice the change. Fuel is not the problem. Teleportation is. Need to reign it in somehow. I was hoping Inferno would address it but meh... hapy about crimewatch and wardecs. We're getting there.

Signatures should be used responsibly...

Welsige
The Scope
Gallente Federation
#178 - 2012-05-09 16:52:18 UTC
Not sure from where the "15 jumps to cross the galaxy" came from, but i am pretty certain i did at times about 30 jumps to get somewhere and it wasnt even half across the galaxy.

[b]~ 10.058 ~

Free The Mittani[/b]

Kieron VonDeux
#179 - 2012-05-09 16:56:50 UTC
Dragon Outlaw wrote:
...

The ones using the 2nd argument (mostly null sec residents in large alliances) totally reject the idea.

Is it out of stobbernness? Laziness? Fear of loosing what they have?

I wonder Big smile



I think it is a little of all the above, with some emphasis on the latter.
MeestaPenni
Mercantile and Stuff
#180 - 2012-05-09 17:01:27 UTC  |  Edited by: MeestaPenni
Maybe some idea in between keeping it as it is and entirely removing jump gates?

How about reducing the accuracy of jump gates?

As an example; if I bookmark a can in a solar system, subsequent warps to that bookmark at "0" results in a wide range of accuracy relative to the total distance traveled. Yeah, I'll be within a certain distance of the can, but at what appear to be random spots within a sphere surrounding that can. And that's just a measure of AU's in a solar system. However, when I use a jumpgate, traveling distances measured in light years, I land within a sphere that is a relatively tiny target given the distance involved.

I guess a good analogy would be to stand 10 meters from a 2 cm target and reliably toss a small pebble within 5 cm of the target, versus, stand 100 meters from the same target and reliably land a small pebble within 15 cm of the target. The ratio of distance to accuracy doesn't intuitively make sense.

Make jumpgates a means to leave a system--aimed at a different system--but the arrival location a random spot within the solar system.

I am not Prencleeve Grothsmore.