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Make 0.0 stations destructable

Author
NickyYo
modro
The Initiative.
#1 - 2012-05-09 01:59:02 UTC
That is all..

..

Lapine Davion
Outer Ring Applied Logistics
#2 - 2012-05-09 02:01:08 UTC
Can we start by making you destructible?

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Mars Theran
Foreign Interloper
#3 - 2012-05-09 02:05:05 UTC
You really should use the F&I forums for this sort of discussion, and maybe take the time to put a little more thought into it.
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Shian Yang
#4 - 2012-05-09 02:05:06 UTC
Greetings capsuleer,

All of New Eden should be destructible. All of New Eden should be claimable.

That is all,

Regards,

Shian Yang
Karadion Kohlar
Caldari Provisions
Caldari State
#5 - 2012-05-09 02:06:06 UTC
No.
Large Collidable Object
morons.
#6 - 2012-05-09 02:07:04 UTC  |  Edited by: Large Collidable Object
Although I don't necessarily disagree with the OP's statement, OP increasingly turns out to be an annoying prick.

That is all.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Karadion Kohlar
Caldari Provisions
Caldari State
#7 - 2012-05-09 02:07:10 UTC  |  Edited by: Karadion Kohlar
Oh and biomass yourself. The value of your character and assets is worth thousand if not million times less than the value of those outposts (not stations) along with the assets stored within them.
Serge Bastana
GWA Corp
#8 - 2012-05-09 02:09:13 UTC
Lapine Davion wrote:
Can we start by making you destructible?


With a face like that it looks like the process has already been started.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Thomas Orca
Broski is ded
#9 - 2012-05-09 02:11:22 UTC
Make Highsec stations destructible. I wanna suicide gank 4-4.
Karadion Kohlar
Caldari Provisions
Caldari State
#10 - 2012-05-09 02:21:13 UTC
Thomas Orca wrote:
Make Highsec stations destructible. I wanna suicide gank 4-4.

If 0.0 outposts become destructible, then Jita 4-4 should be too. Think about it. Thousands of trillions of isk worth of assets gone and isk will become more valuable!
SpaceSquirrels
#11 - 2012-05-09 02:22:48 UTC
Last CSM agreed that out posts should be destructible. No word since then, because people who are say inactive or what have you what to do with their stuffs?
Alavaria Fera
GoonWaffe
#12 - 2012-05-09 02:23:23 UTC
Karadion Kohlar wrote:
Thomas Orca wrote:
Make Highsec stations destructible. I wanna suicide gank 4-4.

If 0.0 outposts become destructible, then Jita 4-4 should be too. Think about it. Thousands of trillions of isk worth of assets gone and isk will become more valuable!

Um, shouldn't it be that assets will be more valuable?

I mean there's the same amount of isk, but less assets, the latter goes up in price..

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#13 - 2012-05-09 02:24:24 UTC
SpaceSquirrels wrote:
Last CSM agreed that out posts should be destructible. No word since then, because people who are say inactive or what have you what to do with their stuffs?

JF it all to Jita, it's sure to be safe there, I guess ?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mars Theran
Foreign Interloper
#14 - 2012-05-09 02:42:01 UTC  |  Edited by: Mars Theran
If everyone knows the Outposts are destructible, they're likely to take better care of their assets. Barring that, CCP can just bump inactive players assets to a 'safe' system and station when they've been gone for awhile. No big deal as far as I'm concerned.

As for these stations being filled with Trillions in assets, lets go back to my earlier post where I said they were essentially large hangars in space and not much good for anything else.

Fact: Everyone who complains that there is trillions in assets, clones, etc.. in these stations is most likely also saying that EVE should be harsh and unforgiving and players should lose stuff.

Currently, we have Null; Despite:

~Protestations that they should have instant travel through Jump Gates so they can spend more time doing what they like and less managing logistics and other necessities related to travel.
~Protestations that they should have owned stations, (outposts), that are indestructible and can be used to hoard stuff and store clones.
~Protestations that there is lots of fighting in Null and NAPs aren't a problem while half of Null is Blue to each other and most Alliances suffering heavy conflict and fighting that costs them time and again are small alliances or haver limited Blues being attacked by the NAP coalitions.
~Protestations that EVE should be safe anywhere, but when Null-viewed as a whole-is the safest space for those who live there, (mining, ratting, exploring, and running complexes), in large NAP Alliances, and has the highest profit PvE of any space in EVE, and the most toys usable by players.

..which is exactly the opposite of what is often voicd by those who live there with regard to anyone else playing EVE and not in Null.

Take into account the fact that most Nullsec Alliances fight as they want to and at their liesure, and it really is very nearly the safest place in EVE, if only for them.

edit: posting a good argument in a worthless thread = priceless. Roll
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Lapine Davion
Outer Ring Applied Logistics
#15 - 2012-05-09 03:07:44 UTC
Mars Theran wrote:

~Protestations that EVE should be safe anywhere, but when Null-viewed as a whole-is the safest space for those who live there, (mining, ratting, exploring, and running complexes), in large NAP Alliances, and has the highest profit PvE of any space in EVE, and the most toys usable by players.


I really don't understand why the players making the space safe is an issue. Isn't that all part of the sandbox?

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Mars Theran
Foreign Interloper
#16 - 2012-05-09 03:32:00 UTC  |  Edited by: Mars Theran
Lapine Davion wrote:
Mars Theran wrote:

~Protestations that EVE should be safe anywhere, but when Null-viewed as a whole-is the safest space for those who live there, (mining, ratting, exploring, and running complexes), in large NAP Alliances, and has the highest profit PvE of any space in EVE, and the most toys usable by players.


I really don't understand why the players making the space safe is an issue. Isn't that all part of the sandbox?


The players aren't making the space safe in all cases; rather CCP is, with the Sov system requiring greater time investment for takeovers and more strategic maneuvering, (nothing wrong with that), and with Jump Bridges making trips much shorter and giving the ability to bypass potentially hazardous space, and other things. The players may have wanted such things, but they had little to do with implementing them or the safety they provide by their very existance.

Speaking of which: if they did implement destructible stations, I'd like to see it linked to the Sov syste, so the stations couldn't be destroyed until they were the only thing left on hostile ground. This also means I don't think they should transfer owner ship or shutdown with Sov changes. They should just lose their invulnerability.
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Doctor Ungabungas
Doomheim
#17 - 2012-05-09 03:33:56 UTC
That would own.

GSF could turn into tyranids, travelling from region to region eradicating the human menace from space forever.
Lapine Davion
Outer Ring Applied Logistics
#18 - 2012-05-09 03:35:37 UTC
Mars Theran wrote:
Lapine Davion wrote:
Mars Theran wrote:

~Protestations that EVE should be safe anywhere, but when Null-viewed as a whole-is the safest space for those who live there, (mining, ratting, exploring, and running complexes), in large NAP Alliances, and has the highest profit PvE of any space in EVE, and the most toys usable by players.


I really don't understand why the players making the space safe is an issue. Isn't that all part of the sandbox?


The players aren't making the space safe in all cases; rather CCP is, with the Sov system requiring greater time investment for takeovers and more strategic maneuvering, (nothing wrong with that), and with Jump Bridges making trips much shorter and giving the ability to bypass potentially hazardous space, and other things. The players may have wanted such things, but they had little to do with implementing them or the safety they provide by their very existance.

Speaking of which: if they did implement destructible stations, I'd like to see it linked to the Sov syste, so the stations couldn't be destroyed until they were the only thing left on hostile ground. This also means I don't think they should transfer owner ship or shutdown with Sov changes. They should just lose their invulnerability.


The space is secure because of the efforts of the players in creating intelligence networks.

Edit: Have you ever lived in null-sec?

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Brooks Puuntai
Solar Nexus.
#19 - 2012-05-09 03:38:47 UTC
So what happens to people's stuff when the station is destroyed? What happens to those who happened to be logged off in station when it is destroyed? What happens to all the escrow and item on that particular market?

You should probably address some of these issues with your idea, instead of putting out a 1 sentence idea.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Kriegman
Deep Core Mining Inc.
Caldari State
#20 - 2012-05-09 03:39:42 UTC  |  Edited by: Kriegman
Actually all player owned stations should be destructible. If sov owning alliance can anchor a station egg, others should be able to destroy it with all the assets inside. Clones can be relocated to a nearest NPC station as we already have if another corp takes ownership and locks out everyone based on standings.

Currently the timer based station siege and flip mechanic is half baked. An invader that is able to maintain rapecages through the siege timers should be able to bask in tears of all whom lose their stuff in said station. There are regions in nullsec where literally every system has a station, I don't think that's how things were meant to be. There are simply no means to remove stations, you can build them but not remove seems incomplete to me.
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