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[Proposal] An idea for hisec aggro/concord

Author
Marara Kovacs
Sons Of 0din
Commonwealth Vanguard
#1 - 2012-05-07 08:16:18 UTC  |  Edited by: Marara Kovacs
There is alot of arguing going on about Hisec should be safe, ganking should be stopped etc. Ganking should not be stopped. Hisec should not be 'safe' but safer. than everywhere else, which it currently is.

And no dont start saying about how nullsec is safer because that is a ridiculous argument. Nothing in nullsec or wormholes is safe.

Here is an approach that allows ganking to remain, allows people to randomly kill if they want to but allows revenge to be meted out by players, doesnt disable concord and is in line with Eve backstory and immersion. Concord should not be absolute punishment, it should be possible to avoid concord but very very difficult, so here is a fairly easy mechanic.

When you attack a person in hisec that would normally spawn a hisec response, two things would happen: A: Concord is triggered but with a slower response time and B: The criminal warp engine is shut down (note, microwarpdrive ability should remain functional) until their ship is destroyed. Obviously pods need to be able to warp away.

Shutting down the ships warp drive can be done through the neocom network monitored by concord, this is within game immersion. This means that the aggressor can not warp off obviously, allowing justice to be meted out by players if they are faster than Concord. Delay Concord by 20 to 30 seconds (maybe 10 seconds per sec level? So a response of 10 seconds in 1.0, 20 in 0.9 and so on.) allowing the aggressor some time to A: Be killed by locals and B: Get away from the area as fast as he can by MWD or AB if he can (but it wont be that far of course.) probably being chased by local people.

Then of course after that delay Concord turn up and slaughter the aggressor. It would probably mean that the timer for jumping through gates and docking would need to be increased (because of course from immersion, the stargate operators and station managers wont allow them access) It would be even more immersive if the Concord respose was by ships af the same class as the aggressor, so frigates get 3 Concord frigates chasing them (very very fast and still huge damage) up to battleships (faster than our BSs and of course horrific damage.)

Another small perk could be that if players manage to kill the aggressor before Concord arrive, they get a sec status increase, possibly a small reward from concord based on the sec status of the ganker.

I dont think gankers can really complain about these changes, as they were going to lose their ships anyway, and it should make the gankee a little happier to see them get killed by players not NPCs, it would open up the possibility of self styled 'Security Forces' career paths too. This would even make theconcept of defending (Gasp! Yes defending!) mining ops viable, all you need is fast locking, high dps ships such as the tier 3 BCs with sensor boosters, if anything comes within gank range, you lock them up, if they aggress your miners you blast the crap out of them. You may well even kill them before their target is destroyed.

I think this is balanced and involves more player input, it also allows people to defend their vulnerable ships, creating more reasons to play in groups. Still allows ganking, allows a window of revenge for players, encourages more teamwork and is still immersive with no reason for insta death rays coming from nowhere.
Mara Rinn
Cosmic Goo Convertor
#2 - 2012-05-07 09:13:04 UTC
What problem are you trying to solve?

Your suggestion tips the balance very heavily in favour of the aggressor: following your design would mean that gankers would pretty much have carte blanche in hisec, and CONCORD may as well not exist at all. The ganker joins with friends and they take turns to blow each other up for sec standing bonuses, meaning they also get insurance payouts because it wasn't CONCORD that killed them …

Sorry, this idea doesn't even stand up to the briefest of casual exploit discovery.

Apart from giving yourself more time to gank hulks, what were you hoping to achieve with this change, dear nullbear?

PS: I especially love the part where you imply that nullsec is as dangerous as w-space!
Marara Kovacs
Sons Of 0din
Commonwealth Vanguard
#3 - 2012-05-07 09:56:15 UTC
Why does it favour the aggressor? It allows people to actually attack gankers? Concord will still kill them anyway, but there will be time for players to attack them too and also add some fun for people to be able to chase them around a little.

How would gankers gain sec from each other? The mechanic would only give a sec increase if the ganker had initiated an attack, thereby they receive a sec loss for doing it anyway, it would be pointless. And so what if they get insurance for doing this meaningless little thing, once get sa sec decrease and loses a ship, he gets insurance which doesnt pay for his entire ship. The person who shoots him gains a very small sec increase which could have been achieved by killing say a cruiser rat in lowsec (I did say small sec increase) so no one would gain anything of value by doing that.

The idea here is to give players a chance to do something about the gankers, not just to have Concord do the job, this generates lossmails/killmails etc, opens up a career path too. Concord are still going to kill gankers who dont get killed by players, you still wont get away.

Insurances would basically have to be voided if you initiate an attack that results in a cocord respose, not just if concord are on the mail too though.

Yes gankers would get slightly longer IF PLAYERS DONT DO ANYTHING IN RESPOSE, but players themselves should actually respond faster than concord do, which means that some ships would be saved rather than just avenged. I know people can do this anyway but hopefully this would encourage people to defend/police themselves.

PS: Wormhole space is nullsec and they are equally dangerous in their own ways, just becasue you dont have local in wh space doesnt make it more dangerous, just differently dangerous. And this wasnt the subject I am talking about so stop trying to sound releveant.
Uronksur Suth
Viziam
Amarr Empire
#4 - 2012-05-08 02:17:19 UTC
Marara Kovacs wrote:
Yes gankers would get slightly longer IF PLAYERS DONT DO ANYTHING IN RESPOSE, but players themselves should actually respond faster than concord do, which means that some ships would be saved rather than just avenged. I know people can do this anyway but hopefully this would encourage people to defend/police themselves.


Why in the name of sweet Jesus would we respond to something like that? Ugh

Some sort of suicidal heroism? Realistically, CONCORD, like the modern police would hate this kind of vigilantism.
Marara Kovacs
Sons Of 0din
Commonwealth Vanguard
#5 - 2012-05-08 07:53:46 UTC
So basically what you are saying is you dont in fact want the chance to do somethgin about it, you want CCP to make it so you are nice and safe and Concord will explode the naughty man for you.

OK, basically all I see here is that all the rest of the forums are correct, the hisec community (that arnt also nullsec players, because lets face it our alts make up probbaly a good half of hisec) actually dont want empowerment, they want CCP to wrap them up nice and warm and have a risk free environment.

I apologise for thinking you were slightly better than that. Good luck in Eve.
Drake Draconis
Brutor Tribe
Minmatar Republic
#6 - 2012-05-08 16:17:55 UTC  |  Edited by: Drake Draconis
I find it hard to believe someone in FA would make such posts.

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Uronksur Suth
Viziam
Amarr Empire
#7 - 2012-05-09 00:16:02 UTC  |  Edited by: Uronksur Suth
Marara Kovacs wrote:
So basically what you are saying is you dont in fact want the chance to do somethgin about it, you want CCP to make it so you are nice and safe and Concord will explode the naughty man for you.


Yes, that is much easier, and completely minimizes my personal risk.

Marara Kovacs wrote:

OK, basically all I see here is that all the rest of the forums are correct, the hisec community (that arnt also nullsec players, because lets face it our alts make up probbaly a good half of hisec) actually dont want empowerment, they want CCP to wrap them up nice and warm and have a risk free environment.


Pretty much. From my perspective, I'm having a difficult time finding a downside to that.

Marara Kovacs wrote:

I apologise for thinking you were slightly better than that. Good luck in Eve.


A value judgment? Grow up kid. I'm not a PvPer and I like the idea of mechanics that minimize my risk in the gameplay in high sec. If I want something different I can leave high sec. This doesn't make me "better" or "worse" than anyone: it just makes me someone who plays differently than you and has different priorities. You'll discover as you get older that you can't generalize people so stupidly.