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Mayday - perhaps this is needed for non-combat ships.

Author
Saia Tae Arragosa
Doomheim
#1 - 2012-05-07 11:24:02 UTC
EVE touts itself as a sandbox game and that it is the ultimate MMO for freedom of choice in what actions a player can take. One that that annoys me is that this is not true. Especially in high sec space.

In high sec non-combat vessels are at the mercy of anyone willing to take the loss of a a combat ship. They can train up a high sec alt, get into a destroyer and then go freely gank anyone they want in high sec - because they know good and well that the only assistance a lone miner or freighter pilot might receive is from Concorde; and Concorde does not always arrive in a timely manner to assist the pilot that is in desperate need of help.

So, I say give non-combat ships a “Mayday Button”.

Just like in the real world when you are in trouble you can put out a distress call and ask for any ships in the area to provide assistance. In the case of EVE non-combat ships can use the Mayday system to request the assistance of other players in the same star system, who are in combat ships, and willing to come to their aid. Only non-combat ships have this button.

All a player would need to do when they are attacked is push the Mayday button and a signal would be transmitted to all combat ships in the system requesting immediate assistance to protect them from a ship/s that have taken hostile action against them. Players that accept this call to assist will be given the info on the ship/s involved and where they are located so they can, if need be, jump to that location to engage the aggressor ships and assist the pilot in need.

People seem to think that all the people that fly in high sec are nothing but a bunch of carebears. I donot believe that is the case. I think some people choose to play the game on different terms. It’s not that they don’t wish to participate in the glory of blowing **** up, it’s that they don’t wish to deal with all the BS that takes place in null and low sec. I think given the chance to fight many people in high sec would fight. This is a way for them to do it and not in some weird arbitrary war - like RvB type weird way. This would open up high sec for all combat pilots to come to the aid of their fellow pilots and blow **** up - for good.

Let’s give the good a chance to actually fight back. Without having to be a member of a corp or be in a fleet or whatever. Just give non-combat ships a Mayday button and let the combat people in ships come to their aid - if they choose to do so.

This would not replace Concorde. Concorde will still come blow your arse up if you break the law. This is a secondary system put in place because some times Concorde is slow to respond. This is a way for players of high sec to step in ahead of Concorde and help police their own space.

Players that respond to such a mayday call do not stay flagged red. When the aggressor ship/s are destroyed they will go back to a neutral state. Should the ships coming to the aid of a distressed ship get destroyed Concorde will still respond - this does not replace Concorde.

How to avoid people abusing this system?

Only ship/s involved in the attack on the non-com ship are flagged and open to be attacked by those coming to the aid of the non-com. So that means someone cannot have a large group of buddies sitting in wait to jump on ship/s who come to the defense of others. If they do fire on the ships that come to the aid of the non-com they are flagged by Concorde accordingly and will be destroyed.

Now is there a chance that someone will set traps like have a friend in a freighter make a mayday call so that he and his buddies can jump anyone that comes to the aid of the freighter. This is where it is at the discretion of the combat pilots if they wish to provide aid based on the number of attackers. Let’s say somone gets the ideal to place a heavily armored hulk in a asteroid - form a fleet with say 20 plus ships and then proceed to have the pilot make a mayday call to pull player/s into their trap. It would be at the discretion of the player as to whether or not they will confirm to assist based on information regarding the parties involved.

When a mayday call is sent, the info of every ship involved would be made available to pilots who will assist in the non-com in their overview. The player can then decide if they will assist or not. Anyone would be able to see the number of ships attacking and the number of ships assisting in their overview.

So, with that said, a Mayday system in the game of EVE would open up high sec to allow people to provide combat assistance to those that are not capable of defending themselves.


Bear Discuss freely.
Eternum Praetorian
Brutor Tribe
Minmatar Republic
#2 - 2012-05-07 11:26:33 UTC
They would be dead before anyone even warped to the belt/gate.

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Karn Dulake
Doomheim
#3 - 2012-05-07 11:28:44 UTC
Eternum Praetorian wrote:
They would be dead before anyone even warped to the belt/gate.



This
I dont normally troll, but when i do i do it on General Discussion.
Saia Tae Arragosa
Doomheim
#4 - 2012-05-07 11:29:52 UTC
In some cases, yes, but not all. If even a few ships here and there can be saved I think it would be worth the effort.
papamike
Aliastra
Gallente Federation
#5 - 2012-05-07 11:35:14 UTC
So basically you want a mechanic that will replace

- the need to form a social network within your star system's local community

- the need to join an alliance/corp

- interact with other players in a social context with the end goal of mutual protection

- be aware of your local environment and develop intelligence gathering networks/ systems

Totally agree. CCP replace all this content with a simple distress beckon so I dont loose my overly faction fitted ship that ive been semi afk grinding missions in for the past 2 years whilst ignoring all the rest and best Eve has to offer.

Karadion Kohlar
Caldari Provisions
Caldari State
#6 - 2012-05-07 11:36:51 UTC
No.
War Kitten
Panda McLegion
#7 - 2012-05-07 11:37:01 UTC
If a ship can't last long enough for concord to arrive within 30 seconds and wtfpwn the baddies, what makes you think other players will be able to do much more? It takes at about 30 seconds to initiate warp and land at a destination nearby. The only folks that could possibly help would have to already be on grid with you, and they're already going to have permission to shoot all the suddenly gcc-red attackers.

You could type "MAYDAY" in local though, if you think it would help.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Cebraio
4S Corporation
Goonswarm Federation
#8 - 2012-05-07 11:37:44 UTC
Eternum Praetorian wrote:
They would be dead before anyone even warped to the belt/gate.


/Thread

Op, you don't seem to know much about CONCORD (no e) and player's locking times. Even if players willing to help would be at the same spot with the gank target, they would still have to assess the situation, find targets and lock them. Concord has insta-lock and is much better at dealing damage, neuting, etc.

So you'd achieve nothing with this.

Eternum Praetorian
Brutor Tribe
Minmatar Republic
#9 - 2012-05-07 11:39:24 UTC
Saia Tae Arragosa wrote:
In some cases, yes, but not all. If even a few ships here and there can be saved I think it would be worth the effort.



In every single case.... dead.
You obviously have never seen a gank before. I suggest that you take a look at the Hulkageddon website.

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Saia Tae Arragosa
Doomheim
#10 - 2012-05-07 11:41:58 UTC
papamike wrote:
So basically you want a mechanic that will replace

- the need to form a social network within your star system's local community

- the need to join an alliance/corp

- interact with other players in a social context with the end goal of mutual protection

- be aware of your local environment and develop intelligence gathering networks/ systems

Totally agree. CCP replace all this content with a simple distress beckon so I dont loose my overly faction fitted ship that ive been semi afk grinding missions in for the past 2 years whilst ignoring all the rest and best Eve has to offer.



This might help actually make the game better by getting people to help one another and form friendships that will bring them together.
Jovan Geldon
The Scope
Gallente Federation
#11 - 2012-05-07 11:44:02 UTC
Define "non-combat"

Also, no
Saia Tae Arragosa
Doomheim
#12 - 2012-05-07 11:45:14 UTC
It was just an ideal.
Brooks Puuntai
Solar Nexus.
#13 - 2012-05-07 11:46:28 UTC
Id rather not see local spammed with distress calls from those who are probably already dead. Though distress call baiting would be funny, but not worth it.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Karloth Valois
1st. Pariah Malefactor corp.
Darwinism.
#14 - 2012-05-07 11:57:08 UTC
You have a mayday button already. Type "I'm being attacked in [Enter system name] Belt/gate/planet/station [Enter location] by [Enter attacking ships]" into corp, alliance or intel channels and press your mayday button (Enter) then everyone in that channel can come and try and save you.

The only problem i can see with this is that you need to have friends willing to make an efford to help you

It's not been nice, but thanks for using lube

Kumq uat
Aliastra
Gallente Federation
#15 - 2012-05-07 14:32:16 UTC
I poop from there
Istvaan Shogaatsu
Guiding Hand Social Club
#16 - 2012-05-07 14:45:31 UTC
How to counter:

1. Deploy pirate alt in a T1 industrial/mining ship.
2. Have pirate spam the "MAYDAY" function constantly.
3. Nobody listens to the boy who cries wolf.
Aiwha
Infinite Point
Test Alliance Please Ignore
#17 - 2012-05-07 14:56:46 UTC
Saia Tae Arragosa wrote:
In some cases, yes, but not all. If even a few ships here and there can be saved I think it would be worth the effort.



Its called local. Ask for help, if somebody wants to help you they will.

Sanity is fun leaving the body.

Andski
GoonWaffe
Goonswarm Federation
#18 - 2012-05-07 15:07:57 UTC
what I would do is send out a distress call from a disco battleship

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Xython
Garoun Investment Bank
Gallente Federation
#19 - 2012-05-07 15:16:22 UTC
Saia Tae Arragosa wrote:
It was just an ideal.


It wasn't a horrible idea, but you need to understand that the game is a multiplayer sandbox, and thus ideally you would "hit mayday" by contacting your friends (or shouting in local) and getting help in that way. As a general rule CCP doesn't like seeing NPCs do what PCs can.
beor oranes
The Capitalist Protectorate
Mad Scientists
#20 - 2012-05-07 15:35:26 UTC
Jovan Geldon wrote:
Define "non-combat"


Battle Badgers FTW!

Jovan Geldon wrote:
Also, no


Agreed.
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