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FW LP Items to spike with Inferno

Author
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#1 - 2012-05-06 11:03:58 UTC  |  Edited by: IHaveCandyGetInTheVan69
INB4 MD newbie obvious market manipulation etc etc... I don't really mind just thought I'd bring this to MD to see what people think about the magnitude of price shifts in Inferno, I am betting on a fairly large increase in prices for reasons listed below. Note I do not predict FW to become more profitable, the opposite is probably true, I simply think some of the items will increase in price.

As a faction war player I have been interested in the new patch notes. I'm not sure if many people are aware but at the moment it is possible to collect about 8 FW L4s from lowsec agents and run them in under 2 hours for about 230k LP. This is the reason things like Navy Tier 1 BS and faction cruisers are so cheap, you can get about 5 faction cruisers from the LP store in 2 hours, their supply is dominated by the FW mission farming system.


Reason I think prices for these items will spike:

The new LP store on Sisi shows a 4 X LP price increase for these items (45k - > 180k LP for a cruiser)

With the new station mechanics the 'losing' side will be unable to dock in their agent stations to get level 4 missions (for example the minmatar hold many of the amarr agent systems. High sec agents do not pay as well and take longer in travel time, smaller batches of missions vasty reduce the effectiveness of the 'farming' mechanic.

There will be new demand for FW LP in order to upgrade systems and defend systems as well as for datacores which will be available for purchase from the FW LP store.

This may be partially offset from LP from kills and plexes, but this will be fairly minimal compared to missions. LP from plexes will be under 1/5th of the maximum rate from missions. Kill LP will probably be minimal also. Capturing an entire system would only yield comparable LP to about 4 hours of missions for reference.


Based on the above I predict faction cruisers supply will shift to the highsec LP stores resulting in an increase in price to 100-150m (where they sat before the introduction of FW) and navy battleships will also shift towards highsec supply and show a large increase in price, I'm not so sure on price here but it could be to the tune of 500m for tier 1 and 800m for tier 2. This could be more in one direction if one milita failcascades prices could grow massively

TL:DR 4 X increase in LP price, reduced LP supply, increased demand for LP in other areas. To be offset by small increase in supply from kills and plexes.
clixor
Celluloid Gurus
#2 - 2012-05-06 12:46:24 UTC
Interesting, thx for the info.

I also have the feeling a lot of players involved in FW treat it as a PVE income source. If the FW L4's are nerfed the way you say you can probably expect less LP supplied items in any case.

The big underlying problem with the FW LP changes (and datacore changes in particular) is that however profitable FW may become in relation to missionrunning, players are not that flexible in migrating from MR to FW imo due to the involved risks.

The only solution to make FW work and sustainable isn't primary fixing FW but removing L4's from hsec which likely will never happen.
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#3 - 2012-05-06 12:56:00 UTC
clixor wrote:
Interesting, thx for the info.

I also have the feeling a lot of players involved in FW treat it as a PVE income source. If the FW L4's are nerfed the way you say you can probably expect less LP supplied items in any case.

The big underlying problem with the FW LP changes (and datacore changes in particular) is that however profitable FW may become in relation to missionrunning, players are not that flexible in migrating from MR to FW imo due to the involved risks.

The only solution to make FW work and sustainable isn't primary fixing FW but removing L4's from hsec which likely will never happen.



Yeah I think this is nerf (and quite a big nerf) to the amount of ISK the PVE pilots make - This can only be a good thing, its risk free ISK in its current form.

Increase the amount of ISK the PVP pilots make - Another good thing, actual risk should be rewarded.

The total LP production will probably remain fairly constant, just distributed differently, however the LP demand should increase quite massively, this is the point I am focusing on and the reasoning behind the item prices spike.