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Give all characters a buff of +3 to all attributes while in low/null

Author
Lexmana
#1 - 2012-05-05 17:14:17 UTC  |  Edited by: Lexmana
TL;DR: Give newbs (and others) a choice between expensive implants in empire or a free buff in lowsec. This is balanced by adjusting all atributes down -2.

As soon as a newb learn about attribute implants they feel they need them installed at all times to boost their SP gain. This makes them risk adverse because losing a pod is expensive for a newb with a full head of +4s. So they stay in empire and grind missions until they become bored and quit. Or they get podded (because they are newbs) and has to grind even more to replace those implants.

Why can't we set these noobs free in lawless space?

There is a simple solution to this problem: Give all characters a buff of +3 to all attributes while in low/null.

In addition, base stats are adjusted (-2) for all attributes to compensate for the buff. Highsec then gets a slight nerf to SP gain while low/null get a slight buff.

It will create an incentive for newbs to venture out into dangerous space. It might even lure some other min/maxers currently residing in empire. And why should you not acquire SP faster when you leave the newb area called highsec?

Edit: the buff could come after a 24h timer to reduce abuse.
Edit2: there will probably be a few kill reports of noobships with +5s in the corpse.
Aleksander Erkkinen
Deep Core Mining Inc.
Caldari State
#2 - 2012-05-05 17:24:32 UTC
9,000 new pilots in egghelende, all docked up and afk would not change the game in any meaningful way, but that's about all the positive change you'd get with a change like this. They wont operate in low sec, they'd just log off there - one jump away from hisec. As for negative changes... I see no problem with low/null getting benefits, but dear lord would the carebear tears would flow.

At best you'd give station campers a few velators and ibis to shoot at.

Sorry, but it's just a bad idea.
Lexmana
#3 - 2012-05-05 17:55:54 UTC
Aleksander Erkkinen wrote:
9,000 new pilots in egghelende, all docked up and afk would not change the game in any meaningful way, but that's about all the positive change you'd get with a change like this. They wont operate in low sec, they'd just log off there - one jump away from hisec. As for negative changes... I see no problem with low/null getting benefits, but dear lord would the carebear tears would flow.

At best you'd give station campers a few velators and ibis to shoot at.

Sorry, but it's just a bad idea.


I see your point. So lets make the buff active only after being in lower sec for at least 24h.
Thomas Kreshant
Brutor Tribe
Minmatar Republic
#4 - 2012-05-05 18:05:32 UTC
I like the idea

You can have the +3 bonus not stack with current +3's but still allow people to buy +4/+5's to gain an edge in learning if they want.
HELLBOUNDMAN
Aliastra
Gallente Federation
#5 - 2012-05-05 18:18:35 UTC
I had an entirely different strategy on this all together

I a nut shell it's about removing attribute implants all together and giving players that +5 from the start and forever and still allowing remaps based off that.

While at the same time leaving those implant slots to allow the players to cross fit the hardwire implants of 6-10.

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=98727
Fredfredbug4
The Scope
Gallente Federation
#6 - 2012-05-05 18:44:56 UTC
People would just take a rookie ship or something they don't care about losing, and log off in a lowsec station.

Perhaps the bonus should only apply while actively flying around?

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Lexmana
#7 - 2012-05-05 18:51:10 UTC
Fredfredbug4 wrote:
People would just take a rookie ship or something they don't care about losing, and log off in a lowsec station.

Perhaps the bonus should only apply while actively flying around?

That strategy would not be so attractive if there was a 24h timer on the buff. But sure, there will probably be a few kill reports of noobships and +5s if this idea would go live.

But, the idea is to give newbs a choice betyween expensive implants in empire or a fee boost in lowsec.
James Amril-Kesh
Viziam
Amarr Empire
#8 - 2012-05-05 19:26:19 UTC
The chances of getting podded in lowsec are slim if you're a halfway decent pilot. I'm sure most people wouldn't have any problem whatsoever flying around with a set of +5s.

With all remap points on two attributes and +5 implants you could skill at 2970 SP/hr, as opposed to the max 2700 SP/hr now.

I'm not terribly opposed to the idea, I just don't see any real reason for it. I think the problem that really needs to be addressed is clone jump timers.

Enjoying the rain today? ;)

Xorv
Questionable Acquisitions
#9 - 2012-05-05 19:32:44 UTC
I would do something along the lines of removing +4 or higher attribute implants, and make new boosters that lasts 24-48 hours that increase attributes up to +3 for the duration. The booster would primarily be created from resources harvested from implants in pod pilot corpses.
Lexmana
#10 - 2012-05-05 19:34:05 UTC  |  Edited by: Lexmana
James Amril-Kesh wrote:
The chances of getting podded in lowsec are slim if you're a halfway decent pilot. I'm sure most people wouldn't have any problem whatsoever flying around with a set of +5s.

If border systems become full with carebear noobships expect gates with disco battlesips.

James Amril-Kesh wrote:

With all remap points on two attributes and +5 implants you could skill at 2970 SP/hr, as opposed to the max 2700 SP/hr now.

This could be adressed with a small adjustment of the base attributes.

James Amril-Kesh wrote:

I'm not terribly opposed to the idea, I just don't see any real reason for it. I think the problem that really needs to be addressed is clone jump timers.

That doesn't really solve the problem for noobs since they don't have access to jump clones.
Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2012-05-05 21:17:33 UTC
Park a covops in a safespot. Log out.

+8 to everything!

Why is this needed?
XXSketchxx
Sniggerdly
Pandemic Legion
#12 - 2012-05-05 21:57:14 UTC
Get out.
Lexmana
#13 - 2012-05-06 05:31:04 UTC
XXSketchxx wrote:
Get out.

This is not general discussion internet tough kid.
Lexmana
#14 - 2012-05-06 05:34:57 UTC  |  Edited by: Lexmana
Danika Princip wrote:
Park a covops in a safespot. Log out.

+8 to everything!

Why is this needed?

Did you read the OP?It will give newbs a choice between buying expensive implants or get the same benefit for free in lowsec.

Base attributes can be adjusted (-2) to get SP/hr withing reasonable limits. And even covops ships will get podded by smartbombing battleships.
XXSketchxx
Sniggerdly
Pandemic Legion
#15 - 2012-05-06 05:41:29 UTC
Lexmana wrote:
XXSketchxx wrote:
Get out.

This is not general discussion internet tough kid.


Yeah, your idea is still bad bud.

also confirming my post implied "internet tough kid"

biomass your character and save us all from future stupidity provided by your delightful posting
Lexmana
#16 - 2012-05-06 05:42:48 UTC  |  Edited by: Lexmana
XXSketchxx wrote:
Lexmana wrote:
XXSketchxx wrote:
Get out.

This is not general discussion internet tough kid.


Yeah, your idea is still bad bud.

also confirming my post implied "internet tough kid"

biomass your character and save us all from future stupidity provided by your delightful posting

You kids are funny. Not enough brains to formulate coherent arguments but funny.
Kusum Fawn
Perkone
Caldari State
#17 - 2012-05-06 06:08:59 UTC
It still doesnt address the fundamental why is this even needed?

Smartbombing battleships is fine and all, but you know that there is lowsec all over the place, and wh are truesec,

just because you are there, doesnt mean you are vulnerable (see all the people supporting afk cloak mechanics from the peole that want to change it)

muchless being logged off, which is immune to smartbombs.

peopel will still fly with +3, +4 and +5's and the people that you fight will still outclass you in total sp I dont see how having people park alts in lowsec stations makes pvp more fun,

also this idea doesnt make a bit of sense from a realism or RP perspective.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Lexmana
#18 - 2012-05-06 06:20:05 UTC
Kusum Fawn wrote:
It still doesnt address the fundamental why is this even needed?

Smartbombing battleships is fine and all, but you know that there is lowsec all over the place, and wh are truesec,

just because you are there, doesnt mean you are vulnerable (see all the people supporting afk cloak mechanics from the peole that want to change it)

muchless being logged off, which is immune to smartbombs.

peopel will still fly with +3, +4 and +5's and the people that you fight will still outclass you in total sp I dont see how having people park alts in lowsec stations makes pvp more fun,

also this idea doesnt make a bit of sense from a realism or RP perspective.


There is a danger that newbs become risk adverse with expensive implants in their head so they stay in empire until they get bored and quit. I like them to go to lowsec and have fun instead.

Some people may take the chance to go to lowsec with their expenisve implants and logg off. But with a 24h timer most people would probably not benefit much from such strategy. Those who stay and play the game in lowsec will however.

From an RP perspective it makes perfect sense that your skills increase faster in a dangerous environment compared to residing in the safety of highsec.
Schmacos tryne
Norsk Testosteron
#19 - 2012-05-06 06:40:17 UTC
I support this idea!
Kusum Fawn
Perkone
Caldari State
#20 - 2012-05-06 06:56:05 UTC
Lexmana wrote:

There is a danger that newbs become risk adverse with expensive implants in their head so they stay in empire until they get bored and quit. I like them to go to lowsec and have fun instead.

Some people may take the chance to go to lowsec with their expenisve implants and logg off. But with a 24h timer most people would probably not benefit much from such strategy. Those who stay and play the game in lowsec will however.

From an RP perspective it makes perfect sense that your skills increase faster in a dangerous environment compared to residing in the safety of highsec.


Real noobs generally arent loaded with "expensive" implants owing to their very nature of being noobs, generally their aversion to going into lowwsec (from my experience talking to noobs, by no means a scientific or complete survey) stems from getting killed often by people who camp the gates at lowsec to hisec connections. Losing ships tends to be the more important factor to noobs then implants which they can't yet afford.

Noobs living in hisec often quit because of the consistent "griefing" or targeted attacks by bored higher skilled players and not from lack of activities. can flipping miners and scanning missions with the expressed purpose of baiting missioners, ganking industrials and many other activities that happen in the confines of hisec seem to be the leading causes of people leaving.

as there is no exit survey, these results are hard to confirm.

being "curb stomped" as another poster put it, repeatedly by gangs and solo hi skilled players over and over in lowsec do not make for a fun experience.

I dont quite understand the 24 hour timer you are proposing, how exactly will it work? you have to be online for 24 hours? inspace or docked? im not sure how this wont be only for those training super cap pilot alts.

And as to the RP, It doesnt. If this game were a repetition based skill game then it would make sense that living out in null would train you the fastest. but it isnt, its a time based game. repetition of activities or even being logged on doesnt change your skill training, how the sec of where you happen to have last logged off would change that doesnt make any RP sense.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

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