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Leave learning implants alone, give easier access to jump clones!

Author
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#21 - 2012-05-05 18:13:47 UTC
remove attribute implants from storyline mission rewards, this makes them an isk sink

why would you buff nullsec training speed? you live in nullsec its supposed to be hard, if you can't afford +3s and live in null ur doing it wrong.
Fredfredbug4
The Scope
Gallente Federation
#22 - 2012-05-05 18:15:17 UTC
Just leave it alone. People should plan their clone jumps ahead of time.

When I go to my weekend location I jump on Thursday so I can assure I am there if something comes up on Friday or be able to back out before the weekend actually begins in case something else happens.

I don't jump back from my weekend location until Monday in case I need to stay longer.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Digital Messiah
Center for Advanced Studies
Gallente Federation
#23 - 2012-05-05 18:24:19 UTC
Joran Dravius wrote:
Jump clones are carebear bull **** that remove risk. They need to be changed so that you can't use them to save your precious implants.

Removing jump clones would help with how easy it is to travel about the universe. Honestly there should only be a few places you can clone at with the exception of clone bays. This would eliminate the ease of defending in null sec.

Something clever

Lexmana
#24 - 2012-05-05 18:44:01 UTC
Aqriue wrote:
Lexmana wrote:
Just give a buff of +3 to all attributes while a character is in low/null. Problem solved.

Yeah...no. No free + attribute, its an isk sink.

People would still buy implants on top of the buff. But it would give newbs a choice between staying in empire with expensive implants or go to lowsec for free without losing sp gain.

Give all characters a buff of +3 to all attributes while in low/null
Doctor Ungabungas
Doomheim
#25 - 2012-05-05 18:45:32 UTC
Joran Dravius wrote:
Jump clones are carebear bull **** that remove risk. They need to be changed so that you can't use them to save your precious implants.


Jump clones aren't about saving implants, they're about moving around easily.
Lexmana
#26 - 2012-05-05 18:58:06 UTC  |  Edited by: Lexmana
Doctor Ungabungas wrote:
Joran Dravius wrote:
Jump clones are carebear bull **** that remove risk. They need to be changed so that you can't use them to save your precious implants.


Jump clones aren't about saving implants, they're about moving around easily.


And that should be penalized maybe like this: 48h timer for jumps to other regions, 24h within the same region and 0h in the same station. Make EVE bigger!
Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#27 - 2012-05-05 19:34:48 UTC
Lexmana wrote:
Gorki Andropov wrote:
Takseen wrote:
Lexmana wrote:
Just give a buff of +3 to all attributes while a character is in low/null. Problem solved.


I would totally like that. Probably prone to all sorts of abuse, but the concept is sound.



It's not sound at all.

Care to elaborate?



To preserve my air of mystique, I will have to gracioously decline.
Patient 2428190
DEGRREE'Fo'FREE Internet Business School
#28 - 2012-05-05 19:37:55 UTC
Lexmana wrote:
Just give a buff of +3 to all attributes while a character is in low/null. Problem solved.


Lost ~100 ships in lowsec and no pods for the last 4 years.

Sign me up for pirate implant sets giving me +6 to all attributes, and +8 at all other times.
Sid Hudgens
Doomheim
#29 - 2012-05-05 19:54:03 UTC
I have no idea what the **** most of the replies in this thread have to do with increasing awareness of jump clone services or reducing jump clone standings.

I guess it wouldn't matter much anyway if people are incapable of holding a thought in their head for the amount of time it takes to click the reply button and type something.

"....as if 10,058 Goon voices cried out and were suddenly silenced."

MotherMoon
Tribal Liberation Force
Minmatar Republic
#30 - 2012-05-05 21:00:15 UTC
well as to actually reply to the OP. All new players should get a single jump clone for free. Then, jump clone cooldown timer should be based on distance jumped.

we can have two different Battleships with different rigs right? So why can't we freely jump between clones if within the same system?

The timer is there for a reason, becuase it makes fast travel though the galaxy far to easy. So why not have a 48 hour timer as the max clone cooldown *say a jump between jita and null sec* and only a nice quick 1 hour down time if you jump over a single system?

Then make sure all new players understand clones by having part of the tutorial be some NPCs podding them. Make dying just another part of the game, and promote ways to have different clones. I could have one clone for my missile fit ships, and one for my ship fit ships.

The biggest issue is new players wanting to go into low sec but their head is full of implants that give them a passive boost even when they are offline.

LETS STOP PROMOTING THE IDEA OF THE BEST WAY TO PLAY EVE IS TO LOG OFF.

http://dl.eve-files.com/media/1206/scimi.jpg

Alavaria Fera
GoonWaffe
#31 - 2012-05-05 21:22:08 UTC  |  Edited by: Alavaria Fera
MotherMoon wrote:
LETS STOP PROMOTING THE IDEA OF THE BEST WAY TO PLAY EVE IS TO LOG OFF.

Oddly, our euphemism for logging off is, you guessed it - "winning eve." Why the supercapital pilots are the best at eve, you can imagine.

I must say, I don't know if the "subscriptions without server load" model is attractive or not. Heh.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Brooks Puuntai
Solar Nexus.
#32 - 2012-05-05 21:36:07 UTC  |  Edited by: Brooks Puuntai
I would like to counter your argument and saying that JCs should be removed all together. Remove the false sense of security people have with switching clones and actually fly only what they can afford or are willing to risk.

Edit: Or allow the ability to add/remove implants at a cost.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

MotherMoon
Tribal Liberation Force
Minmatar Republic
#33 - 2012-05-06 00:01:19 UTC
Brooks Puuntai wrote:
I would like to counter your argument and saying that JCs should be removed all together. Remove the false sense of security people have with switching clones and actually fly only what they can afford or are willing to risk.

Edit: Or allow the ability to add/remove implants at a cost.


Back in the day, 2005 a dev said clnoes are one per station, due to code and limitations on eve online. Now a days why not let players change clones within a station? for free? with no cooldown or cost?

I mean what bad would happen, whats the negative side effect to allowing this within the currently docked station?

http://dl.eve-files.com/media/1206/scimi.jpg

Kietay Ayari
Caldari State
#34 - 2012-05-06 00:21:26 UTC
What is Estel Arador Corp Services? I forget.

Ferox #1

Brooks Puuntai
Solar Nexus.
#35 - 2012-05-06 00:21:51 UTC  |  Edited by: Brooks Puuntai
MotherMoon wrote:




Back in the day, 2005 a dev said clnoes are one per station, due to code and limitations on eve online. Now a days why not let players change clones within a station? for free? with no cooldown or cost?

I mean what bad would happen, whats the negative side effect to allowing this within the currently docked station?


Well it would still need a cooldown but nothing extreme 1-2 hours to avoid abuse. So long as they remove the ability to instant travel around Eve without risk I really don't care.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Rekon X
Doomheim
#36 - 2012-05-06 01:37:31 UTC
Laviski wrote:
12 hr jump clone is wots needed.
and as a 2003 player i would not consider this dumbing down.


So watching an sp counter tick by with time is intelligent?

You can not possibly get any more dumbed down than this game.

I don't care what you think, if you ever think at all.

Doctor Ungabungas
Doomheim
#37 - 2012-05-06 02:40:08 UTC
Lexmana wrote:
Doctor Ungabungas wrote:
Joran Dravius wrote:
Jump clones are carebear bull **** that remove risk. They need to be changed so that you can't use them to save your precious implants.


Jump clones aren't about saving implants, they're about moving around easily.


And that should be penalized maybe like this: 48h timer for jumps to other regions, 24h within the same region and 0h in the same station. Make EVE bigger!


How many times have people said "I would join your fight but my jump clone is on cooldown." (For me this literally happens 350 times every single second)

If you remember that you can only access jump clones at NPC or friendly stations anyway, eve is 'plenty big'.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#38 - 2012-05-06 05:30:17 UTC
Brooks Puuntai wrote:
MotherMoon wrote:




Back in the day, 2005 a dev said clnoes are one per station, due to code and limitations on eve online. Now a days why not let players change clones within a station? for free? with no cooldown or cost?

I mean what bad would happen, whats the negative side effect to allowing this within the currently docked station?


Well it would still need a cooldown but nothing extreme 1-2 hours to avoid abuse. So long as they remove the ability to instant travel around Eve without risk I really don't care.


That's actually brilliant. Jump clones are stupid now that I think about it. Maybe, but they are too much a part of the game to remove 100%.

What about a huge timer? like a week? or more? So it's something used every once in a while. On top of the change that lets players switch clones in a station easily, without changing clones being a form of travel.

http://dl.eve-files.com/media/1206/scimi.jpg

Prez21
D-sync
D-sync.
#39 - 2012-05-06 06:02:06 UTC
Just another carebear risk adverse thread. Jump clones along with warp to zero, titan bridges and jump bridges are some of the things that made EVE become so small and took a lot of fun out the game, implants are fine as they are, if your too much of a coward to risk your implants then your in the wrong game, if youve got the balls to use implants and risk them in pvp more power to you, more players like that are needed.

I cant believe how soft and easy people want this game making, its sad to see, man up.
Schmacos tryne
Norsk Testosteron
#40 - 2012-05-06 06:38:23 UTC
Lexmana wrote:
Just give a buff of +3 to all attributes while a character is in low/null. Problem solved.


spot on!
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