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Mothership > Supercaps

Author
The Marketer
Secure IT
#1 - 2011-10-01 06:18:27 UTC
Here is an idea instead of nerfing the Supercarriers.

Time for CCP to reintroduce the Mothership and give it the unique role such name deserves.

Only one Mothership can be owned by an alliance but available anytime by directors to assign to a qualified pilot when needed. It would not be player owned but alliance owned.

Mothership would be totally invulnerable to every ships except other Moms and would cost hundreds of billions. It would have the ability to lock only other Mothership and Supercarriers.

A ship that can eat Supercarriers one by one and slowly cut through an enemy Mothership.

Having such unique ship and role would greatly help with the actual Supercarriers problem and here is why:

It would be a tough decision to deploy 20 supercaps on the field without knowing the enemy Mothership location. If you go with the
gamble and the enemy cyno his Mom few minutes later, then out of 20 Supercaps, 16 dies and only few manages to get out luckily. The unique Mothership weapon could be something like target powercore overload system or such.

The mothership can not be fielded at the early stage and can only be called for reinforcements only if enemy Supercaps or Mom is present on the field. This to avoid dominance of the entire fleet by fielding the Mom with 20 Supercaps agains a station for example.

You get the basics of the idea and I think there is something to dig here to rebalance the game without creating a new balance problem.

What do you think of that idea?

Thks,

Mar
Tippia
Sunshine and Lollipops
#2 - 2011-10-01 06:20:40 UTC
The Marketer wrote:
What do you think of that idea?
It's horrible. Mainly due to one word: “invulnerable”.
Brooks Puuntai
Solar Nexus.
#3 - 2011-10-01 06:24:22 UTC
No. Remove the "super" tag off of super caps and just make them tier 2 caps(balance accordingly). The current system is unbalanced as it is so theres no need to expand on it further.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#4 - 2011-10-01 06:34:18 UTC
Quote:
Only one Mothership can be owned by an alliance


Quote:
Mothership would be totally invulnerable to every ships except other Moms


1v1 Mothship fight, stalemate

Quote:
What do you think of that idea?


Run to the hills if this idea gets implemented

Also: Should be in Features and Ideas not GD

Now, more than ever, we need a dislike button.

Florestan Bronstein
Ministry of War
Amarr Empire
#5 - 2011-10-01 08:52:41 UTC
ACE McFACE wrote:
Quote:
Only one Mothership can be owned by an alliance


Quote:
Mothership would be totally invulnerable to every ships except other Moms


1v1 Mothship fight, stalemate

you wish

just create an alt alliance for each mothership pilot and there you go ... if you are spending "hundreds of billions" for your wtfpwnmobile the 1b for creating an alliance and the inconvenience of having to set standings for each mothership pilot do just not matter.

And in 2 years max every major alliance would be able to field a few dozen of these - leading to "OMG nerf motherships" or "let's introduce an even bigger ship that can destroy motherships and will cost over 9000 fantizillion ISK"
Akirei Scytale
Okami Syndicate
#6 - 2011-10-01 08:58:05 UTC  |  Edited by: Akirei Scytale
The Marketer wrote:
Here is an idea instead of nerfing the Supercarriers.

Time for CCP to reintroduce the Mothership and give it the unique role such name deserves.

Supercarriers are Motherships.

The Marketer wrote:

Only one Mothership can be owned by an alliance but available anytime by directors to assign to a qualified pilot when needed. It would not be player owned but alliance owned.

So, every single 0.0 alliance in EVE splits off into 10 man alliances, and maintains precisely the same organizational structure and blue list. What then?

The Marketer wrote:

Mothership would be totally invulnerable to every ships except other Moms and would cost hundreds of billions. It would have the ability to lock only other Mothership and Supercarriers.

So, not only is this a borderline useless ship class, but it is a significantly more expensive and bloated ship being used to counter supercarriers?

I heard you have a cockroach problem. Here, release this box full of honey badgers and mongooses into your living room.

The Marketer wrote:

It would be a tough decision to deploy 20 supercaps on the field without knowing the enemy Mothership location. If you go with the
gamble and the enemy cyno his Mom few minutes later, then out of 20 Supercaps, 16 dies and only few manages to get out luckily. The unique Mothership weapon could be something like target powercore overload system or such.


I guarantee all enemies would know the location of the singular mothership at all times in nullsec. This idea is fundamentally flawed.
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#7 - 2011-10-01 09:31:45 UTC
Florestan Bronstein wrote:
ACE McFACE wrote:
Quote:
Only one Mothership can be owned by an alliance


Quote:
Mothership would be totally invulnerable to every ships except other Moms


1v1 Mothship fight, stalemate

you wish

just create an alt alliance for each mothership pilot and there you go ... if you are spending "hundreds of billions" for your wtfpwnmobile the 1b for creating an alliance and the inconvenience of having to set standings for each mothership pilot do just not matter.

And in 2 years max every major alliance would be able to field a few dozen of these - leading to "OMG nerf motherships" or "let's introduce an even bigger ship that can destroy motherships and will cost over 9000 fantizillion ISK"


oh no your right, also Motherships is a lame name.

Now, more than ever, we need a dislike button.

Akirei Scytale
Okami Syndicate
#8 - 2011-10-01 09:34:06 UTC
ACE McFACE wrote:


oh no your right, also Motherships is a lame name.


http://eve.wikia.com/wiki/Mothership
Ishtanchuk Fazmarai
#9 - 2011-10-01 09:51:55 UTC
I have a better idea, just implement a new game mechanic and allow for "Motherships" to capture supercaps and handle them to friendly pilots.

Actaully the whole concept of capturing enemy ships in a battle would be wicked... let's say you fly a CovOps and "hook" on the supercap and "drop" some Marines, and once enough Marines are onboard then the supercap pilot is forcibly ejected and the ship is abandoned free for all... ready to be taken over by a pilot on your side. Why bring supercaps when you could capture enemy supercaps on the fly? Lol

(now get carried over and say there were some actual dust bunnies rather than virtual marines onboard the ship... Lol )

Roses are red / Violets are blue / I am an Alpha / And so it's you

Tobias Sjodin
Caldari Provisions
Caldari State
#10 - 2011-10-01 09:58:24 UTC
Dude, there's an inactive forum section called "Features and Ideas suggestions" that I suggest you try. No one will care about your post there, but at least you will have pleased the OCD-people who have to sort information (or they'll die).

Ronald Reagan: I do not like Sweden, they support communism. Minister: Sir, but Sweden are anti-communist, Sir.  Ronald Reagan: I do not care what kind of communists they are.

Commander Spurty
#11 - 2011-10-01 10:13:04 UTC
Remove super caps fighter bombers and drone bays, replace with canons that fire cats at people

Also paint them pink and require owners to play with matching colored toe nails.

I see no problems here whatsoever

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

The Marketer
Secure IT
#12 - 2011-10-01 15:05:09 UTC
Tobias Sjodin wrote:
Dude, there's an inactive forum section called "Features and Ideas suggestions" that I suggest you try. No one will care about your post there, but at least you will have pleased the OCD-people who have to sort information (or they'll die).


You are right, please CCP, move this useless post to "Features and Ideas suggestions" section since your community is not willing to discuss any other solution except the nerf bat one.

I am sure 20 nerfed SC vs 20 other nerfed SC is the best solution around. Let's go for it.