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No more learning implants!

Author
Ryshar
Aliastra
Gallente Federation
#1 - 2012-05-04 18:46:23 UTC
Learning implants are not evil or unfair. However, they are unnecessary and they give new pilots a bad first taste of EVE. Why bad? Well, new pilots immediately find out that getting into the ships they want to fly takes time. The learning implants reduce that time, and newbies will focus on getting those implants as soon as possible once they find out about them. However, they are relatively expensive for a new player and after they plug in the implants, they don't want to lose them.

For a beginner, those implants represent more than just the gametime they spent to get them. They mined or ran missions for days to get them, and to lose them would not only set them back tens of millions of ISK, it would gimp their character progression. After a new players gets these implants in his head, he becomes extremely risk averse. The idea of being podded is pretty scary to a newbie when he's carrying so much in his head.

After having learned this new behavior, a new pilot is much more likely to avoid going into lowsec or nullsec. This is generally bad for EVE. Aside from the obvious implications this has on new player experiences (they get really bored saving the damsel and killing Kruul and quit), this is not good for the EVE market. PvP is an ISK sink, and ships getting blown up creates demand for new ships.

I'm not saying that getting rid of learning implants is THE solution to getting more hisec bears out of their shells, but it would help new players be less risk-averse. Not everyone likes to PvP, but the way things are now, I don't think newbies are being given a fair chance to try it.
Alavaria Fera
GoonWaffe
#2 - 2012-05-04 18:50:25 UTC
Sounds like it would benefit people who get blown up a ton a great deal as well.

As a member of a coalition that regularly gets its people blown up, I cannot help but support this, though I have no idea if you are trolling or not ...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Thomas Kreshant
Brutor Tribe
Minmatar Republic
#3 - 2012-05-04 18:53:37 UTC
I'd agree with the OP

I'm currently looking at my SP/hour and going hmm I'd like to try some FW but hmm that's going to dmg my rate if I get podded, I pretty much have OCD when it comes to these types of things so I'm sitting here going just one more skill before I take risk it, no just one more!

At this rate I might still be saying this in two years time
Falcon Drop
Konfa Icorporated
#4 - 2012-05-04 18:54:58 UTC
Want all the SP which was accelerated by them till now be removed from everybody?
Takseen
Federal Defense Union
Gallente Federation
#5 - 2012-05-04 18:56:28 UTC
I don't like them either. They're a pretty heavy disincentive for me to do anything in w-space or null. It took years just to get rid of learning skills though, so I'm not holding my breath.
Dragon Outlaw
Rogue Fleet
#6 - 2012-05-04 18:58:01 UTC
If I remember correctly ( I think it was during a debate with Rvrni on Eve radio), the great Mittens mentionned he would support the removal of implants because apparently it discourages a lot of players to get into PvP fights.

I think I agree with him.
Thomas Kreshant
Brutor Tribe
Minmatar Republic
#7 - 2012-05-04 18:58:56 UTC
Falcon Drop wrote:
Want all the SP which was accelerated by them till now be removed from everybody?


No of course not what would be the point of that.
Romar Agent
Science and Trade Institute
Caldari State
#8 - 2012-05-04 18:59:35 UTC
Don't fly what you can't afford to lose.

Comes to mind.

It's not just starships and modules. Whether it's somone fast-skilling for and scrounging together a Battleship that is then blown out of space or some implants. There are those who stay risk-averse after a loss and those that won't.

At least with implants you can sooner or later minimize risk through Jump Clones.
Destination SkillQueue
Doomheim
#9 - 2012-05-04 18:59:39 UTC
So what about hardwirings? They give significant bonuses to your performace and ISK earning potential, while being just as available and potentially costing even more than attribute implants. Not using them gimps you when competing against people who do use them, meaning pretty much everyone these days. If you just remove learning implants, people are going to stick performance implants in their place at the start, be unwilling to risk them and we will be pretty much back to square one.

This topic has been discussed to death though, if you want to see all the arguments and ideas, just read this thread.
Hemera Asques
Garoun Investment Bank
Gallente Federation
#10 - 2012-05-04 18:59:46 UTC
Learning implants motivate people to spend 20$ on a PLEX during their first few days in-game.

I call that win.
Karn Dulake
Doomheim
#11 - 2012-05-04 19:00:24 UTC
Grudging agree with the OP

When i first started this game i was fearless. I went all over nullsec in a noob ship and did not care what happened. Once i got my +5s i did not leave highsec for 6 months and now i spent most of my time in a clone with no implants.


I dont normally troll, but when i do i do it on General Discussion.
Pinstar Colton
Sweet Asteroid Acres
#12 - 2012-05-04 19:03:23 UTC  |  Edited by: Pinstar Colton
Eve is a game of risk and reward. If you do not want to risk the ISK investment in implants (Attribute boosting or otherwise) then you must give up the reward of having them implanted.

EVE does give us a tool to manage this risk: Jump Clones.

You can temporarily give up the benefit of your high priced implants to reduce your risk while still having the option to return to the body with those implants at a later date. This allows you to wander into low/null without worrying about your quarter billion + original body being at risk.

I disagree that they are like the learning skills. Getting a head full of +3s for a new player is super-easy. +4s isn't that far off either. Yes, +5's require a LOT more time (to train cybernetics) and a lot more ISK, but the players willing to put that time in, and risk that much should be rewarded. (Though I'm not crazy enough to go for +5's myself)

What makes this different than Learning skills is that the Cybernetics skill is useful for things beyond just the stats. (Skillwires).

Not to mention, the stat difference between a player who has no implants vs full +5 implants is much smaller than the difference a player had (back then) with no learning skills vs max learning skills.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Adria Origin
Yar Har Fiddle Di Dee
#13 - 2012-05-04 19:03:30 UTC
There's these things I heard about, I think they are called.... J... Ju... Jump ... Jump Clones? Yeah, that's it! Jump Clones. You can get implants in one, and have no implants or cheaper implants in another and use one to PVP and one to not PVP.

Get this: I also heard you don't need standings to install them in your nullsec corps station and that there are corps in the market section that let you join, get jump clones, and leave. Free.

I also heard that +3s are cheaper than +4s, and +2s are cheaper than +3s, and so on. A wise man once said: don't fly what you can't afford to lose. Implants go in your pod and you fly your pod so it applies.

Oh and no one makes you have implants.
Acheron Cyc
#14 - 2012-05-04 19:04:48 UTC
So, you want to reduce the risk involved for those that do heavy pvp and get podded often, disguised as something of benefit for new players?.

How about no?.

When I started playing, my priorities weren't implants. If you really want to benefit new players, how about making the tutorials drop the most basic learning implants for free.
Tillin Sylph
Ministry of War
Amarr Empire
#15 - 2012-05-04 19:06:11 UTC
What
Alavaria Fera
GoonWaffe
#16 - 2012-05-04 19:08:07 UTC
Acheron Cyc wrote:
So, you want to reduce the risk involved for those that do heavy pvp and get podded often, disguised as something of benefit for new players?.

How about no?.

When I started playing, my priorities weren't implants. If you really want to benefit new players, how about making the tutorials drop the most basic learning implants for free.

Don't they give you implants in the newbie missions?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Takseen
Federal Defense Union
Gallente Federation
#17 - 2012-05-04 19:09:17 UTC
Romar Agent wrote:
Don't fly what you can't afford to lose.

Comes to mind.

It's not just starships and modules. Whether it's somone fast-skilling for and scrounging together a Battleship that is then blown out of space or some implants. There are those who stay risk-averse after a loss and those that won't.

At least with implants you can sooner or later minimize risk through Jump Clones.


The Jump Clone thing is over-rated. Yes if you want to do something risky you can go use the jumpclone, but now you're stuck in "low risk, low SP" mode for 24 hours. And stuck again in "high risk, high SP" mode for another 24 hours once you switch back.

Someone else brought up hardwiring. The difference is this. Hardwirings make me better at what I'm doing "right now". On that basis I can take them or leave them easily enough. But learning implants make me able to do "new things" in a few weeks/months. And being able to do new things is what keeps the game interesting.
My time spent in game peaks every time I "unlock" a new skillset, and drops off pretty fast if I spent too long trying to get the next one.
Takseen
Federal Defense Union
Gallente Federation
#18 - 2012-05-04 19:11:57 UTC
Alavaria Fera wrote:
Acheron Cyc wrote:
So, you want to reduce the risk involved for those that do heavy pvp and get podded often, disguised as something of benefit for new players?.

How about no?.

When I started playing, my priorities weren't implants. If you really want to benefit new players, how about making the tutorials drop the most basic learning implants for free.

Don't they give you implants in the newbie missions?


They give you some +1s, yes. But the big push was to get those +3s that still only required Cybernetics I. A full set of those is 50mill, and that's not easy for a newbie to replace. Once I got them I did nothing but grind level 2s and 3s till I had enough standing for a jump clone, so I could go do some wormholes.
Akirei Scytale
Okami Syndicate
#19 - 2012-05-04 19:12:56 UTC
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#20 - 2012-05-04 19:17:41 UTC
We should also get rid of T2 ships as it makes fewer people want to pvp in them

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

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