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Missile Launchers and Effects

Author
Bibosikus
Aliastra
#21 - 2012-05-03 13:30:18 UTC
I too love the new effects.

Although I wasn't able to blow up any of my rat wrecks with any type of missile, which seems a bit odd?

Eagles may soar, but weasels don't get sucked into jet engines.

DreadShard
Sebiestor Tribe
Minmatar Republic
#22 - 2012-05-03 16:19:53 UTC
New effects +1

Torpedo explosion -1

I'm not seeing the missiles but juss the trailers. It that suppose to be? Who knows considering i'm rocking a 4250 HD :'(. But still the effects are very nice looking. Tested the tengu and purifier. 1 question though, why is it tha the torp launcher gfot 3 on it yet only 1 fires? Why not match the cruise missile launcher but change the look at the skin. The tengu firing missile after missile is awesome instead of firing them together lol.

But all and all good job CCP Team. Also the new looks for the bombers is to die for! My purifier was worth flying for once. I feel bad for the hound though. Its just got curves lol while the others look smoking hot! LMAO

Tonight i test the battleships and see how the cruise fans out (even though it look decent on a Sansha tyrant)

Oh and another thing, the missiles dont appear to actually hit the ships. It that how it should be? AND FIX THE TORP EXPLOSIONS PLEASE!!!!

Big smile
Sirinda
Ekchuah's Shrine Comporium
#23 - 2012-05-03 16:57:32 UTC
Not sure if my forgetfulness posted this in another thread already.

Basically, how are HML, HAML and LML supposed to reload? I realize it's just a game, but as you've made the other turret-type missile launchers have a conceivable reload method, I have to ask why you didn't do so for these three as well?
Baljos Arnjak
Dark Praetorian Order
#24 - 2012-05-04 00:51:31 UTC
I was going to post this in a new topic until I saw this thread and decided to post here since most of my feedback is on missiles =)

Anyway, I got a chance to take a look at the new inventory and missiles. Overall, me likey very much. BUT, there are a few things I hope help the devs out =)

Inventory

  • It's hard to tell which ships are which without some sort of graphic when you have them named something other than the default after-assemble name. Maybe add in a mouse-over with the icon and name of the ship?
  • There's some lag when looting wrecks because the inventory switches from your cargohold to the wreck then back to the cargohold after hitting Loot All. When you have a lot of wrecks to loot, this becomes quite distracting.
  • The Estimated Price is awesome =) I love seeing that number going up while looting.


Missiles

  • The smoke trail is hard to see against dust clouds (like in The Blockade).
  • No missile impact sound, but I imagine that's coming (I had my sound turned up, so should have heard it if it was there).
  • NPC missile's path seems to suddenly shift on approach then correct. This isn't like when the missile goes into the "burn" stage after it has been ejected from the ship, it happens close to the player's ship. It seems to only happen when the missile is approaching close to head on. I don't know how your axis' are set up but if the forward axis is -Y and right is +X (+Z = vertical), the shift might be happening when the missile crosses from +X to -X relative to the player's ship.
  • Missiles get hard to see once they get about 40km away from my ship. I think the smoke trail occludes the bright fire plume. Maybe up the alpha on the smoke texture to make it a bit more transparent? Or, maybe add a lens flare that fades in as the missile gets further from the ship? Missile fights look great up close, but it's hard to keep track of them when fighting at range.


Anyway, awesome stuff! Keep it coming CCP!
Roll Sizzle Beef
Space Mutiny
#25 - 2012-05-04 01:17:02 UTC  |  Edited by: Roll Sizzle Beef
It should be obvious the current hardpoints on the drake is simply a quick fix tell they finalize the new model that not only has the hard modeled launchers taken off, but looks good with odd number of turrets.
Markus Reese
Deep Core Mining Inc.
Caldari State
#26 - 2012-05-04 05:37:05 UTC
Roll Sizzle Beef wrote:
It should be obvious the current hardpoints on the drake is simply a quick fix tell they finalize the new model that not only has the hard modeled launchers taken off, but looks good with odd number of turrets.


I think the main holdup for the drake would really only be the skins at that. For the model, the drake itself I think needs to pretty much stay as is, not really much to do with it aside from launchers. For that, make the recessed launcher port in two rows, 4 on top, 3 on bottom similar to now but with the bottom row offset. 8th fitting point would be more rearward or midhull?

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Aelder
Sebiestor Tribe
Minmatar Republic
#27 - 2012-05-04 06:33:34 UTC
The new missile effects are great. I'm pretty sad that they become basically invisible at even fairly short distances.
This is going to make fleet battles look much less impressive when most of the missiles are invisible.

I would very much like to at least be able to see the glow effect from >100km.
Talon SilverHawk
Patria o Muerte
#28 - 2012-05-04 08:43:22 UTC  |  Edited by: Talon SilverHawk
Smoke trails especially from cruise need to dial down a bit looks a bit like gunpowder rockets rather than advanced propulsion systems.


Oh and you cant see missiles from a distance which is a shame as in most fleet battles you will be zoomed out and lose all that missile goodness. How about add a brighter light to the missile propulsion system.

Tal
marVLs
#29 - 2012-05-04 08:56:11 UTC  |  Edited by: marVLs
yup needed some tweeks here and there, but main are:

- make better and bigger, unique torp explosion
- missiles and smoke more visible from distance (smoke white and stay longer, missile light bigger)
- change cruise missiles launching effect (now they are no sense and slow down fps)
- remove those launchers from top of drake, and get them in place of hard modeled launchers (now drake looks just stupid and like kids toy...)
Jerick Ludhowe
Internet Tuff Guys
#30 - 2012-05-04 10:58:00 UTC
Launchers and their missile effects generally look great. Variation in flight pattern is well done, as are the different explosions. That being said there are some rather glaring issues though... First is going to be the placement of your missile hard points. On some ships everything looks great however many ships have random placements as well as clipping issues (raven).
Haulie Berry
#31 - 2012-05-04 15:00:39 UTC
Quote:
Torpedo explosion -1



So much this. They need to be bigger. Maybe not quite the old 30km blast ring, but right now the visuals make it feel more like a rocket launcher than a torpedo.

Also, brighter/more visible engine flares, maybe? They're kind of hard to see.
PinkKnife
The Scope
Gallente Federation
#32 - 2012-05-04 20:01:23 UTC
Haulie Berry wrote:
Quote:
Torpedo explosion -1



So much this. They need to be bigger. Maybe not quite the old 30km blast ring, but right now the visuals make it feel more like a rocket launcher than a torpedo.

Also, brighter/more visible engine flares, maybe? They're kind of hard to see.



I'd approve of a new blast ring, but not the gigantic 30km one. That was more suitable for citadal torps than anything else, maybe a 5km one or so.
Velarra
#33 - 2012-05-04 22:43:19 UTC
Kyoko Sakoda wrote:
Looks great. Only trouble is on some of the vessels the hardpoint locations are odd, like the Raven. It also looks a bit odd on the Manticore because the base for the launcher is flat instead of slanted, which means that if you have a missile reloading it looks like it's materialized from nowhere. >_>


It does look a little odd yet i'm reminded of the AR 57 magazine where the shells take an abrupt, sharp shift of positional direction before entering the firing chamber.
deart laves
State War Academy
Caldari State
#34 - 2012-05-08 23:05:07 UTC
I thoroughly enjoy the new launchers and effects. My only disappointment are the cruise launchers. They seem to have gotten the short end of the stick compared to the torpedo launchers. The torpedo launchers close up nice and wonderfully, while the cruise missile only really retracts the missile making it look like it's just not loaded.
DuGalle Khardula
Viziam
Amarr Empire
#35 - 2012-05-09 02:18:13 UTC
not seeing missile trails, have all effects turned on, see impact explosions and launch puff of the launcher but I can't see the trails =( bummed me out they look soooo cool
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