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How is your WH POS defended?

First post
Author
Nathan Jameson
Grumpy Bastards
#21 - 2012-04-27 12:56:22 UTC
Oxandrolone wrote:
you beat me too it, there is no amount of isk that would make me bash a large dickstar in a c1 with 16 hardners


Agreed. People might still bash your POS, but only if you make it personal.

Key then is to not **** off a large wormhole alliance that can stick 70+ people in a fleet and sit in your system for a week.

http://www.wormholes.info

Rek Seven
University of Caille
Gallente Federation
#22 - 2012-04-27 12:57:06 UTC
Ashimat
Clandestine Services
#23 - 2012-04-27 16:10:15 UTC
Mr Bigwinky wrote:
Ashimat wrote:
Bernie Nator wrote:
Two Step is fairly correct on this...

Actually, Two Step is very correct...
Erm..
Two step wrote:
I think the key point about POS setups is that in the end, they don't really matter... You aren't going to repel an attacker with just POS mods...

I don't agree. The setup defintately does matter. On more than one occasion in the past, our poor POS setups have motivated people to attempt a siege which wouldn't have happened otherwise. (isn't that right Narwhals, TD4D?) ((well maybe not TD4D, I might have prompted that one...Roll))

I will concede that it wasn't the POS that kicked them out, but consider the following.

Of course you're right IF you assume that everyone in WH space has the means to take out any size POS they want.
I think Two Step has to be very careful not to assume that every entity in WH space has the numbers or aptitude of AHARM. Most people come to wormholes to avoid blob warfare and as his votes depend on him being able to relate, it would be an error to lose touch with this side of WH life. (everyone has to start somewhere)

Example: Many WH residents would like to take out POSes but only have 5 - 10 active players at one time so taking out a large dic*star is beyond them.

No POS is invulnerable, they are designed not to be. Just varying degrees of deterrent.
Sure, people can hire mercs to take out a POS but if they can't take it out themselves, chances are they don't have billions of isk to spare..

P.S. 4u Services is an inactive, terrible wormhole corp and our poorly defended towers just illustrate our incompetence, please don't shoot us.

But you are repeating what I said. The POS-setup is a deterrent to attack in the first place. Isn't it pretty rare that someone mange to defend a system/POS with it's setup alone?

Sure, a good setup, plan and pos-gunners can make for a bad day for any attacker, but it's not very high on the list of things that really do matter when things turn nasty. 4u services should know.

Got blog: http://thecloakedones.blogspot.com

Kyros Xero
Xuronautics
#24 - 2012-04-28 03:28:32 UTC
A well-fit POS, like a well-fit ship, is a big force multiplier. Sure, if you're being violenced by someone with a lot of resources the POS alone won't be enough just like a 10-man defense fleet won't be enough. But if you take a reasonably close fight and add an extra 10 competently piloted ships or a solidly built POS, you are still looking at a game changer.

As far as the actual defending, it is valuable if your POS gunners have actually practiced with the weapons before-hand. POS defenses do not work quite like normal weapons in terms of mechanics or feedback, and the one time we were under siege we lost valuable minutes to figuring out the nuances.

Personally as far as death star/**** star, we leaned more towards death star. Because at the end of the day, it's a lot more fun to shoot 5 medium artillery batteries at someone than ECM.

More than that though, I think it's valuable to anchor enough backup mods that you could do some off/onlining and become either on demand. It makes it more difficult for the enemy to prepare if you're not a one trick pony, and attackers hate spares.
K1Vis
State Protectorate
Caldari State
#25 - 2012-04-28 08:20:25 UTC
I have experience only in C1-C4's.

Triple Redundancies of all mods.

Massive amount of hardeners.

POS mods spread all over. Evenly and never grouped.

Dreads and Carriers in system.

Logistics ships for repping the mods.

Plenty of fuel.

A active force to repel invaders.

As many as possible trained in Star-base Defense management.

Friends ready to come in as soon as the exit system is found if it isn't already.

No shiny POS mods.

Multiple Towers greatly increases the aggressors aggravation.



And to reiterate earlier posts. If they want the POS gone then it will will eventually happen one way or another.
Only people in PVP ships will save you.
Seleia O'Sinnor
Drop of Honey
#26 - 2012-04-28 08:21:35 UTC
ECM ECM ECM ECM ECM ECM ECM ECM. More ECM. A few guns, points. And a **** load of hardeners.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Celery Man
Ministry of War
Amarr Empire
#27 - 2012-04-30 01:54:03 UTC
Seleia O'Sinnor wrote:
ECM ECM ECM ECM ECM ECM ECM ECM. More ECM. A few guns, points. And a **** load of hardeners.


Just confirming that nothing will crush your soul more while pos bashing than ECM. Also until its all dead your attackers can't afk (in laser boats) while bashing. They have to sit there the whole time watching the paint dry like a hawk :)
Seleia O'Sinnor
Drop of Honey
#28 - 2012-04-30 17:35:01 UTC
This is a decent resource on pos defense: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=817184

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Rroff
Antagonistic Tendencies
#29 - 2012-04-30 18:05:18 UTC
Celery Man wrote:
Seleia O'Sinnor wrote:
ECM ECM ECM ECM ECM ECM ECM ECM. More ECM. A few guns, points. And a **** load of hardeners.


Just confirming that nothing will crush your soul more while pos bashing than ECM. Also until its all dead your attackers can't afk (in laser boats) while bashing. They have to sit there the whole time watching the paint dry like a hawk :)


Works great in C1-4 but C5-6 they can just use capitals which won't be bothered by the ECM one bit.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#30 - 2012-05-01 02:09:00 UTC
In my opinion, defending your POS takes 3 ingredients:
Defences which deter casual opportunists (PITA factor 5, minimum)
A general lack of candy on display, to avoid temptig greedy thieving bastards
Not convoing me to tell me I fail when I collapse my static to avoid watching you POS hugging like a hippie instead of manning up for a fight.

Believe me, I have started truly insane, stupid POS sieges that took 14 days to complete, simply because some idiot mouthed off in local.

Now, as to the defences, it can be as simple as a DG large in a C4 Pulsar with hardeners out the wazoo. Other setups i have found incredibly annoying included properly fit Gallente dampstars, damp/pulse setups defended by POS gunners, etc.

Not to put too fine a point on it, remmber to put ammo in your guns, isn't that right Starbride CEO? Not much point having 32 large blasters if they don't has ammo trolololol.
Samillian
Angry Mustellid
#31 - 2012-05-01 21:46:54 UTC
Rapid response, high DPS, logistics and wormhole control.

NBSI shall be the whole of the Law

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#32 - 2012-05-01 22:19:55 UTC
If anyone depends soley on their POS to fend off an invasion fleet, they won't have that POS for long. It's why I have never understood how a 5 man corp (or any corp with a handful of people) expects to survive in wh space.

No trolling please

ROSSLINDEN0
State War Academy
Caldari State
#33 - 2012-05-01 22:26:21 UTC
Mine is defended by a massive 30km long penis and tophat
Arazel Chainfire
Aliastra
Gallente Federation
#34 - 2012-05-01 23:08:58 UTC
Bane Nucleus wrote:
If anyone depends soley on their POS to fend off an invasion fleet, they won't have that POS for long. It's why I have never understood how a 5 man corp (or any corp with a handful of people) expects to survive in wh space.


Easy - either they have friends, or that POS doesn't matter so much that if you kick them out they can't go find somewhere else. That or you can do like a few friends of mine have and just hire mercenaries whenever someone comes by with an actual grudge. All this being said, in a C1-C4 WH, dickstars are the best, and the 2-3 groups that tried attacking my last one all fled after a few hours of mindnumbing boredom... 80 online and active ECM batteries + guns/webs/points will do that for you, even without having a defensive fleet always available.

-Arazel
silens vesica
Corsair Cartel
#35 - 2012-05-01 23:34:34 UTC
ROSSLINDEN0 wrote:
Mine is defended by a massive 30km long ***** and tophat

Watch where you swing that thing!

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#36 - 2012-05-01 23:57:59 UTC
Arazel Chainfire wrote:
Bane Nucleus wrote:
If anyone depends soley on their POS to fend off an invasion fleet, they won't have that POS for long. It's why I have never understood how a 5 man corp (or any corp with a handful of people) expects to survive in wh space.


Easy - either they have friends, or that POS doesn't matter so much that if you kick them out they can't go find somewhere else. That or you can do like a few friends of mine have and just hire mercenaries whenever someone comes by with an actual grudge. All this being said, in a C1-C4 WH, dickstars are the best, and the 2-3 groups that tried attacking my last one all fled after a few hours of mindnumbing boredom... 80 online and active ECM batteries + guns/webs/points will do that for you, even without having a defensive fleet always available.

-Arazel


I guess maybe we love the mindnumbing boredom haha. You are right though. Unless someone really hates your guts, a dickstar is more trouble than it's worth.

No trolling please

Derath Ellecon
University of Caille
Gallente Federation
#37 - 2012-05-02 00:30:04 UTC
Bane Nucleus wrote:
If anyone depends soley on their POS to fend off an invasion fleet, they won't have that POS for long. It's why I have never understood how a 5 man corp (or any corp with a handful of people) expects to survive in wh space.


1. Pick a less than desirable system. Even a "crappy" system can generally make some good PI, and spawns the same stuff as every other WH system of its class

2. Make the POS as annoying as possible.

3. Keep a low profile.

4. keep a fun open for mercs

I had moved into a C1 awhile back as my first foray into WH life. I was in over my head even for a C1. I had always planned my setup to be disposable. the POS and all my ships paid for themselves in short order. I always figured if someone really wanted to kick me out, I would sneak out what I could, blow up the rest and find a new place.

drdxie
#38 - 2012-05-02 01:22:11 UTC
Bane Nucleus wrote:
If anyone depends soley on their POS to fend off an invasion fleet, they won't have that POS for long. It's why I have never understood how a 5 man corp (or any corp with a handful of people) expects to survive in wh space.


By not being aggressive to other wh owners Blink My wh toons corp has 12 members, only 2 ever bother with the wh's. I was solo in a C3 for over a year, dual boxing. Only once did anyone attempt to take over our C3 wh, and they were noobs, well old players, just no clue about wh's, and a dread shooting thier pos with a geddon shooting their 5 pilots in BC's managed to chase them away. Guess I was lucky. But I don't shoot haulers passing through, things like that. Doesn't stop me being ganked though Sad

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#39 - 2012-05-02 01:38:16 UTC
drdxie wrote:
Bane Nucleus wrote:
If anyone depends soley on their POS to fend off an invasion fleet, they won't have that POS for long. It's why I have never understood how a 5 man corp (or any corp with a handful of people) expects to survive in wh space.


By not being aggressive to other wh owners Blink My wh toons corp has 12 members, only 2 ever bother with the wh's. I was solo in a C3 for over a year, dual boxing. Only once did anyone attempt to take over our C3 wh, and they were noobs, well old players, just no clue about wh's, and a dread shooting thier pos with a geddon shooting their 5 pilots in BC's managed to chase them away. Guess I was lucky. But I don't shoot haulers passing through, things like that. Doesn't stop me being ganked though Sad


You dont shoot haulers? Shocked

No trolling please

Terrorfrodo
Interbus Universal
#40 - 2012-05-02 11:38:20 UTC
There are so many horribly fit POSes in w-space that the best way to defend is to be less terrible than the other guys. If a pvp corp that wants to bash some random tower sees your POS with 30 ECMs und 15 guns and another POS with 2 ECMs and 1 gun, they'll always pick the lazy idiots and not you.

.

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