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Thoughts from my time in Empire (Nothing Works)

Author
Mr Epeen
It's All About Me
#41 - 2012-05-01 07:04:16 UTC
GeneralDisturbed wrote:
Recently spent a few days in empire killing everything I saw that looked expensive.


From what I see on EVEkill, you apparently only saw eight ships worth killing. One was a freighter that you and the other 142 pilots that killed it must be real proud of. So.. you killed one expensive ship. Interesting.

Did I miss something here? Or are you all blather and buzzy bee time.

Mr Epeen Cool
GeneralDisturbed
Pator Tech School
Minmatar Republic
#42 - 2012-05-01 07:09:18 UTC
Haha I've never seen that urban dictionary page before. Pretty big page full of butthurt there :3

Anybody saying highsec pvp is more advanced is just silly, it was a refreshing easy-mode for us, when it works. The overview shows you who you can and can't shoot in ships, and you just shoot them. If they exploit the system to use neutral reps, you just jam them from 100km and they dock up. The only 'hard' part about any of it was concord not working and the wardec system being completely broken.

Everything about Highsec fighting is just simplified real fights. There are no dictors and drag bubbles to worry about. You can sit safely on a station at all times and dock up when things go bad. Your logistics are effectively immune from being hurt in any way, as long as you park them on a station. You never have to worry about a cyno opening and another fleet pouring in onto the field. Capitals are non-existent. There were no starbases for us to worry with fighting on. We didn't have to worry about positioning the fleet to avoid bombs, because they don't exist in highsec. It's literally combat with training wheels for Eve.

In real fights you don't have stations to dock up in. Your logistics have to be placed carefully in a fight, because there is no concord to save them if they start getting shot. Bubbles can pin down an entire fleet to die. Bombers can wipe out a fleet before it ever fires a shot. Capitals might show up at any time to start dealing massive damage. Cyno's might go up to bridge in an entire hostile fleet right ontop of you while you're vulnerable. You could spend a week listing all the small things required to fight in 0.0. Highsec is just "Enemies sitting on the station. Jam their logis. Shoot them until they dock up. We win."

Hroya
#43 - 2012-05-01 07:11:15 UTC
GeneralDisturbed wrote:
Recently spent a few days in empire killing everything I saw that looked expensive. Was good times. But it made me remember just why living in 0.0 is so nice for us, and why we look down on people who live there. Nothing in empire works. Nothing.

Stations don't work: The first day or so we were there, you couldn't undock from the stations without immediately going to blackscreen and having to relog. It made scanning and killing industrials very easy, let me tell you. As they sat there with their holds full of faction mods and tengu subsystems.

Overview doesn't work: In 0.0 the overview is simple. You set it so blues aren't displayed. The only people on your overview at any time, aren't blue to you. And you kill them. That's how 0.0 works. In empire there are only certain people you can shoot at any given time, and there is no reliable way to see them on the overview. You cannot remove neutrals from your overview, so it only shows these people, because to eve -everyone- is neutral in some form or another. So why even have that button? We also got a ton of laughs out of people getting concorded for shooting us, because the overview doesn't display a reliable difference between pods that can and can't be shot (They're both red lol).

Concord doesn't work: So many laughs watching highsec pilots die shooting us. It's like a gamble for us. We get shot, maybe concord decides to shoot back at them, even though we legally can be shot. So many tears there. Concord is so broken it's wonderful.

Faction Police don't work: We had a lot of trouble with this one. Faction police randomly attacking everything that undocked, regardless of sec status. People that had been concorded getting attacked by faction police even with good sec status. People who previous had bad sec status getting faction policed even though it was good now. Faction police are so wonderfully broken.

Wardecs don't work. CCP does nothing to exploiters of this: Wardec system is a bad joke. You can easily dupe it in so many ways to your advantage. CCP does nothing about this apparently. Highlights from this were losing an entire fleet to Concord, when we shot a wardec fleet... despite getting no concord warning. Wardec pilots who sat on the undock killing us with impunity, because Concord didn't technically recognize them as a valid target, so we couldn't fire back. The -real- highlight from this was a hilarious hour long back and forth conversation we had with a GM, while we were sitting in space tackled by bugged wardecs we couldn't shoot. With no way to do anything but remote-rep each other while they shot us. The GM had -no idea- what the problem was, how to fix it, or what to do about it. Highsec is wonderful~

IN CONCLUSION: Empire is so hilariously broken. And I find it amusing that people still live there when 0.0 is open to anybody that wants to come make a place for themselves in the real part of eve, where you don't have to deal with broken stations, buggy police, broken concord, and non-working wardecs. Feel free to share your own thoughts about living in such a terribad place, or come be :mad: about losing freighters to me. Go wild!



Err .. i think you have a few things mixed up here buddy.
High sec is carebear country, it's the place for easy game bla bla.
Now you want to convince everyone that it's actually one of the hardest area's to live in because of "broken" mechanics etc ?

Geesh, if what you say is true then we all should take a step back and re-evaluate the label "carebear" then.

In conclusion to your conclusion, high sec is the danger zone and null is where the carebears went.
Noted and thank you for your feedback.


You go your corridor but.

Akirei Scytale
Okami Syndicate
#44 - 2012-05-01 07:12:46 UTC
GeneralDisturbed wrote:


Everything about Highsec fighting is just simplified real fights. There are no dictors and drag bubbles to worry about. You can sit safely on a station at all times and dock up when things go bad. Your logistics are effectively immune from being hurt in any way, as long as you park them on a station. You never have to worry about a cyno opening and another fleet pouring in onto the field. Capitals are non-existent. There were no starbases for us to worry with fighting on. We didn't have to worry about positioning the fleet to avoid bombs, because they don't exist in highsec. It's literally combat with training wheels for Eve.

In real fights you don't have stations to dock up in. Your logistics have to be placed carefully in a fight, because there is no concord to save them if they start getting shot. Bubbles can pin down an entire fleet to die. Bombers can wipe out a fleet before it ever fires a shot. Capitals might show up at any time to start dealing massive damage. Cyno's might go up to bridge in an entire hostile fleet right ontop of you while you're vulnerable. You could spend a week listing all the small things required to fight in 0.0. Highsec is just "Enemies sitting on the station. Jam their logis. Shoot them until they dock up. We win."


Spot on.

Don't forget that every single kill in nullsec is the product of a long hunt, a game of cat and mouse fought with probes and guile. Barring complete stupidity, you have to work for your kills, not throw a wardec out and wait for them to undock.
Akirei Scytale
Okami Syndicate
#45 - 2012-05-01 07:13:33 UTC
Hroya wrote:



Err .. i think you have a few things mixed up here buddy.
High sec is carebear country, it's the place for easy game bla bla.
Now you want to convince everyone that it's actually one of the hardest area's to live in because of "broken" mechanics etc ?

Geesh, if what you say is true then we all should take a step back and re-evaluate the label "carebear" then.

In conclusion to your conclusion, high sec is the danger zone and null is where the carebears went.
Noted and thank you for your feedback.




your reading comprehension leaves something to be desired.

He's calling highsec broken and easy.
GeneralDisturbed
Pator Tech School
Minmatar Republic
#46 - 2012-05-01 07:14:37 UTC  |  Edited by: GeneralDisturbed
Mr Epeen wrote:
GeneralDisturbed wrote:
Recently spent a few days in empire killing everything I saw that looked expensive.


From what I see on EVEkill, you apparently only saw eight ships worth killing. One was a freighter that you and the other 142 pilots that killed it must be real proud of. So.. you killed one expensive ship. Interesting.

Did I miss something here? Or are you all blather and buzzy bee time.

Mr Epeen Cool


Killing is an exaggerated term. I only got into a combat ship to run off wardecs when they bothered to show up (Which they rarely did). The only legit kill I participated in was the hilarious ganking of a freighter with thrashers. And we just did that because it seemed like something funny to do, and people said thrashers couldn't do enough damage to do it.

I ran one of the fleets that specifically focused on killing industrials for most of the weekend. So a lot of the industrial kills you see from Jita, I scanned down, picked the target, and gave the orders to fire. But since I had more combat ships at my command than it took to kill a single ship, there was no point in me personally firing. Then I'd have to get another character out to scan more ships while this one waited out his concord.

Ninja Edit: Put freighter instead of industrial in places :welp:
Romar Agent
Science and Trade Institute
Caldari State
#47 - 2012-05-01 07:15:48 UTC
GeneralDisturbed wrote:
... it was a refreshing easy-mode for us, when it works. The overview shows you who you can and can't shoot in ships, and you just shoot them. ...

Not long ago I heard someone state overview didn't work in highsec?

GeneralDisturbed wrote:
... Overview doesn't work: In 0.0 the overview is simple. You set it so blues aren't displayed. The only people on your overview at any time, aren't blue to you. And you kill them. That's how 0.0 works. In empire there are only certain people you can shoot at any given time, and there is no reliable way to see them on the overview. ...

But well, I as a highsec dweller would be able to comprehend, would I?
Garven Dreis
Deep Core Mining Inc.
Caldari State
#48 - 2012-05-01 07:18:42 UTC
GeneralDisturbed wrote:

Trufax


A Goon making valid points? Normal? On meth it is.

Not even once.

Terrible Poster Runner-up 2014

GeneralDisturbed
Pator Tech School
Minmatar Republic
#49 - 2012-05-01 07:20:14 UTC
Romar Agent wrote:
GeneralDisturbed wrote:
... it was a refreshing easy-mode for us, when it works. The overview shows you who you can and can't shoot in ships, and you just shoot them. ...

Not long ago I heard someone state overview didn't work in highsec?

GeneralDisturbed wrote:
... Overview doesn't work: In 0.0 the overview is simple. You set it so blues aren't displayed. The only people on your overview at any time, aren't blue to you. And you kill them. That's how 0.0 works. In empire there are only certain people you can shoot at any given time, and there is no reliable way to see them on the overview. ...

But well, I as a highsec dweller would be able to comprehend, would I?


You're missing the point of what I was saying. The overview doesnt work because it does not reliably give you the information it should, as it does in 0.0. You cannot remove neutrals from it, to focus specifically on one type of enemy. You check "Remove Neutrals" and it removes everything. That isn't to say you can't do some silly convoluted process of adding color tags and flashing backgrounds and such, to pick out who you should be shooting. And even then as I pointed out, that system will still give false information. As the people who got concorded trying to kill goon pods can attest. For whatever reason, the options to only show wardecs doesn't work as it should. Like a lot of things in highsec.
Bernie Nator
Seal Club Six
Plug N Play
#50 - 2012-05-01 07:42:26 UTC
Isn't high sec that place people go to sell blue loot and melted nanoribbons? That's my experience with it anyways.
Burning Furry
Dreddit
Test Alliance Please Ignore
#51 - 2012-05-01 07:51:43 UTC  |  Edited by: Burning Furry
I fly in high-sec because i have a life outside eve.

To join a 0.0 corp, you must be active at all hours, and any inactivity at all will get you branded a spy and booted from the corp.

I have a job, gf, hobbies and other games. This doesn't leave sufficient time to stroke alliance boss e-peen.

Don't get me wrong, i'd love to join 0.0, and have been there in the past and loved it!

But its just not feasible unless you have ridiculous amounts of time to devote to it.
Andski
Science and Trade Institute
Caldari State
#52 - 2012-05-01 07:52:34 UTC
GeneralDisturbed wrote:
Mister Vee can wipe out a fleet before it ever fires a shot.


ftfy

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#53 - 2012-05-01 07:52:50 UTC
Burning Furry wrote:
I fly in high-sec because i have a life outside eve.

To join a 0.0 corp, you must be active at all hours, and any inactivity at all will get you branded a spy and booted from the corp.

I have a job, gf, hobbies and other games. This doesn't leave sufficient time to stroke alliance boss e-peen.


hahahaha people believe this

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Burning Furry
Dreddit
Test Alliance Please Ignore
#54 - 2012-05-01 07:54:29 UTC
Andski wrote:
Burning Furry wrote:
I fly in high-sec because i have a life outside eve.

To join a 0.0 corp, you must be active at all hours, and any inactivity at all will get you branded a spy and booted from the corp.

I have a job, gf, hobbies and other games. This doesn't leave sufficient time to stroke alliance boss e-peen.


hahahaha people believe this



I'm sure some corps aren't like this, but i'm not willing to risk losing all my stuffs in locked stations to find out....
Degren
The Scope
Gallente Federation
#55 - 2012-05-01 07:56:15 UTC
The OP made legit points about broken mechanics.

The tears and trash talk that followed were genuinely hilarious, and not because they had wit.

Hello, hello again.

Akirei Scytale
Okami Syndicate
#56 - 2012-05-01 07:56:27 UTC
Burning Furry wrote:
To join a 0.0 corp, you must be active at all hours, and any inactivity at all will get you branded a spy and booted from the corp.

I have a job, gf, hobbies and other games. This doesn't leave sufficient time to stroke alliance boss e-peen.

Don't get me wrong, i'd love to join 0.0, and have been there in the past and loved it!

But its just not feasible unless you have ridiculous amounts of time to devote to it.


Hi. I play about 2-8 hours a week, sometimes disappear for multiple weeks, just started dating a nice girl, and don't bother with the e-peen waving (though I love trolling). Nice to meet you.

Join a reasonable alliance.
Masamune Dekoro
School of Applied Knowledge
Caldari State
#57 - 2012-05-01 08:00:33 UTC
Akirei Scytale wrote:
GeneralDisturbed wrote:


Everything about Highsec fighting is just simplified real fights. There are no dictors and drag bubbles to worry about. You can sit safely on a station at all times and dock up when things go bad. Your logistics are effectively immune from being hurt in any way, as long as you park them on a station. You never have to worry about a cyno opening and another fleet pouring in onto the field. Capitals are non-existent. There were no starbases for us to worry with fighting on. We didn't have to worry about positioning the fleet to avoid bombs, because they don't exist in highsec. It's literally combat with training wheels for Eve.

In real fights you don't have stations to dock up in. Your logistics have to be placed carefully in a fight, because there is no concord to save them if they start getting shot. Bubbles can pin down an entire fleet to die. Bombers can wipe out a fleet before it ever fires a shot. Capitals might show up at any time to start dealing massive damage. Cyno's might go up to bridge in an entire hostile fleet right ontop of you while you're vulnerable. You could spend a week listing all the small things required to fight in 0.0. Highsec is just "Enemies sitting on the station. Jam their logis. Shoot them until they dock up. We win."


Spot on.

Don't forget that every single kill in nullsec is the product of a long hunt, a game of cat and mouse fought with probes and guile. Barring complete stupidity, you have to work for your kills, not throw a wardec out and wait for them to undock.


not sure if troll or just really wierd
Mahoosiv
Center for Advanced Studies
Gallente Federation
#58 - 2012-05-01 08:04:42 UTC
Burning Furry wrote:
I fly in high-sec because i have a life outside eve.

To join a 0.0 corp, you must be active at all hours, and any inactivity at all will get you branded a spy and booted from the corp.



Simply not true, please look at a proper alliance.

Ditto the point about stations - npc nullsec is just fine - you don't HAVE to put all your stuff in a sov station you know.
Liam Mirren
#59 - 2012-05-01 08:06:48 UTC  |  Edited by: Liam Mirren
A good post by a Goon, hell just froze over.

You're right though, all the flagging and overview issues have been around for years, someone should be red to me but just doesn't happen, trying to attack him gives me a warning message etc etc. CCP is not capable of mending these issues it seems and the new ideas they're proposing don't help with it either. It probably has to do with none of the DEVS being actual PVPers who run into these problems. You have to realise that the issues that exist (and they do exist) obviously get exaggerated by the excess lag of you being in/around Jita and having 457457839457 space friends on grid trying to shoot the same target and/or getting shot at.

On your "pff, 0.0 is just plain better" I disagree, it's different and caters to different people. Me personally I couldn't do being in a 500 man fleet with people yapping, morons, annoying fucks and being a tiny cog in the machine, not anymore. I prefer not to "just follow orders" based on space politics which effectively is nothing but "if you're not with us you're against us". So in my case I live in high sec, have some fun with idiots and do the occasional roam into WH/0.0 to get some kills, the fact that I live in high sec means I can adjust my level of taking the game serious as I want, when I want. If I can be bothered I'll go into WH/0.0 and if I want to take it easy I do some "fishing" like can flipping, mission busting and the occasional wardec against idiots (this is where my income comes from) and just chill out.

To put it more trollish: "0.0 is for people who take the game too serious, who love being told what to do and who agree to being an insignificant tiny cog".

Excellence is not a skill, it's an attitude.

Andski
Science and Trade Institute
Caldari State
#60 - 2012-05-01 08:13:04 UTC
Burning Furry wrote:
i'm not willing to risk losing

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar